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Hardcap on DPS -- for or against ?

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  • narrheehawnarrheehaw Member Posts: 101 Arc User
    edited November 2014
    It sounds like a great idea!

    This way, it will be fair for everyone, and mostly, players can focus on other build additions instead of the same routine.

    let's say a 20,000 dps cap, this way you can focus on your engineering/science buffs as well.

    :D :P Imagine that! A shield happy, plate armored escort, I give it a 3 thumbs up! :P :D
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  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited November 2014
    narrheehaw wrote: »
    It sounds like a great idea!

    This way, it will be fair for everyone, and mostly, players can focus on other build additions instead of the same routine.

    let's say a 20,000 dps cap, this way you can focus on your engineering/science buffs as well.

    :D :P Imagine that! A shield happy, plate armored escort, I give it a 3 thumbs up! :P :D

    20k is just picking a half decent ship and putting a half decent build on it. The current system is fair to everyone as is, no need to alter it.
  • sykes79sykes79 Member Posts: 50 Arc User
    edited November 2014
    1. Some people enjoy ship builds that are designed to push the limits of DPSs, others enjoy using certain bridge officer abilities, some enjoy being healers, others love to do crowd control, some love to fly the ships from their favourite shows. No one should be forced to go down a path they don’t want to. People should be free to play how they want, this is a game after all, not a job. I come here to unwind and have fun but also be challenged. How other people play is none of business as long as they don’t troll a mission or act rude to others (which hardly ever happens).

    2. One of the things I enjoy about pugging is that you never know what your team is going to be like. Sometimes you are with a team with high dps and the STF is a breeze. Other times the overall teals dps is lower and you have to think on your feet and adapt to how the situation unfolds. Both types of teams are fun, variety is what makes STFs so addictive to me.

    3. How would you cap DPS? Do you mean the DPS in the overall STF or the DPS in the tool tips? I have two ships that have managed above 20k in ISA.
    Dps is not only dependent on the gear but also on the pilot. My Aventine uses aux cannons, I get way higher dps by using gravity well and being close to my targets. Also my Guramba siege destroyer’s dps goes up when I’m on a team with gravity wells and if someone heals me I can stay in the fight longer and my dps goes higher. You can’t always guess the dps of a ship just by looking at it, it depends on the pilot and on the team. Also completing the STF quicker will give everyone a higher dps rating. When I’m on a strong team my dps goes up.
    How would you cap the dps in the situation? Would my weapons stop firing when i get to a certain threshold or would my weapons just become a lot weaker to make up for the fact that I’ve done too much dps?
    I suppose you could just cap the amour of dps that weapons show in the tooltip but then some people enjoy pushing the limits of their ships. If you cap the DPS of weapons a lot of people will switch to beam arrays with fire at will because although the dps of beam arrays shown in the tool tips is lower then cannons, overall they do more damage because they hit more targets. Therefore capping the DPS of weapons will achieve nothing .

    4. I really don’t care how other people play the game as long people treat each other decently and enjoy themselves. I think the minimum individual dps for ISA is about 8k now. I suppose it’s a good idea that people who want to play ISA at least try to hit for that but even then I’ve been in loads of pugs where someone was doing about 3k. In my first pug playing ISA (back when you needed 13k minimum) someone did about 900dps but I don’t care because we finished, got the optional and had fun.
    I’ve also being in pugs with a couple people getting 30k and above, I don’t get why this would upset someone, so someone is doing more damage then you, so what? I suppose everyone likes to feel that they have contributed to the battle but artificially capping dps seems like a silly way to do it. I think any ship can contribute in a variety of ways, it’s great to hammer away at the borg while someone else is the tanking and they draw the aggro away from you, it’s also great to receive heals so I can stay in the fight longer.

    Ultimately it’s about having fun and I would never berate someone for having lower dps or feel upset that someone has higher dps then me. The only time I get a bit annoyed is when someone lets a probe through in Khitomer but then I remind myself it’s a game and it does’t matter.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2014
    skollulfr wrote: »
    its got TRIBBLE to do with teamwork.
    its exponential failure only held in check be piddly playstation 1 team and instance sizes.

    you are decent with this games mathes, how far into the negative would apB stacked 30 times put a target?
    thats a level of mechanics failure unheard of outside of rpgs.
    and no pvp game could be taken seriously for featuring the ability to stack shared damage boosts that way. which for sto, is an 'oh snap' sentence.

    and despite your poor attempt at sarcasm, you almost hit the nail on the head.
    abilities like this are exactly the sort of thing you would expect from single player game mechanics where one player controlled the entire 5 man party.
    so when its designed like a single player game, its hardly a shock when players treat it that way.

    or are you pretending blaster only matches in quake would be devoid of teamwork due to lack of stacking damage boosts?

    I'm not ignoring what you said like you are ignoring it.

    "only held in check"

    As if the group sizes and allowed players on a map was accidental...rather than a factor involved.

    I get that some folks feel the devs are clueless, and there are things they do that leaves me to wonder at times just how much they play the game or how much they pay attention while playing the game. And no doubt it may be something they may want to pay a wee bit more attention to...

    ...but in the end, we do have the group sizes we do and the map sizes we do...

    ...so imagine this or imagine that doesn't really matter.

    A group that's working their debuff/buff rotations for maximum efficiency are going to do better than a group that doesn't.

    It's the old APO/APB/APD discussion...with more toys.

    But hey, if you want to go the FPS route - go back 15 years, eh? Take a 16 player map. Have a group of 4 players familiar with the map, familiar with the weapons, working together...and have 12 players running around like chickens with their heads cut off.

    Teamwork...knowledge...practice...experience.

    Many of the folks complaining in STO would have been part of that 12 complaining 15 years back...
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited November 2014
    Not reading through the whole thread, but the Op is terrible.

    You can't limit DPS through some cap system, its non-sense. However DPS in this game is a problem, exponential DPS is occuring (and to think people laughed at me when I said this earlier in the year) and its not a valid model for a stable game.

    DPS needs to be limited and controlled through sensible and viable game mechanics, not artifical caps or limits that ruin the game. By having a properly controlled DPS model it allows for parts of the game that have gone into ruin to be revived, like.. PvE and PvP, aka the entire game.

    There is no point in a CC ship anymore because you can only CC to a limit, no point to tank because you can only tank so much and generate so much threat, no point to drain ships because.. that accomplishes nothing with so much DPS around. A game with all DPS all the time is so boring it isn't funny, and.. wow yep thats what STO is now, boring.

    In all honesty, any lead dev that allowed a game to be changed into all DPS really should be fired, they clearly aren't capable of managing or designing anything.
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  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited November 2014
    cbrjwrr wrote: »
    Someone makes your daily grind easier and you complain at them.

    I don't agree with a DPS cap at all but...

    Don't assume everyone is grinding. I play the game and marks and dilithium. I don't run the same missions over and over to get them. If I did I would have quit long ago.
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