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federation, klingon, romulan and ????

zzzspina01zzzspina01 Member Posts: 313 Arc User
OK if you were to design your own faction what would it be and why.
would it be a canon star trek species/alliance or would you want to make your own.
BORG (cooperative) (collective)
DR alliance (iconion) (Kazon) (talaxian/ocamper) (vaadwaur) (vidiians) (benthan) (voth)
GAMMA (dominion)
I would like to see a Gamma Quadrant faction. one of my favorite story arks was the dominion (second wave) to (boldly they rode)
its already basic knowledge the dominion conquer others and incorporate or eliminate others as needed. so you already have several character options. from a changeling/founder, Jem'hadar, Vorta, (? the trueway so Cardassians and bajorans ? maybe ?) dosi, Karemma, and a few others I cant remember.
the only problem I could see would be the Jem'hadar ships as people may be upset that you had to work hard or pay to get the with any other characters.
I cant brain I have the dumb
Post edited by zzzspina01 on
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Comments

  • ironmakoironmako Member Posts: 770 Arc User
    edited November 2014
    Well I really liked the LOR storyline, to rebuild their civilisation after almost total annihilation, so I think that Cardassians would be a good candidate for that.

    We already have the Lib Borgs, so technically they are already in the game, and the Lib borg playable is the jewel in the subscribers crown, so cryptic will never have a Borg faction.

    Maybe cryptic could go completely leftfield and have the Vaadwaur as a playble race, as they have both good and evil factions.....

    Fot lolz, they could open up a Talaxian faction, that way they can have a rep system where you have to cook meals for marks :D
  • svindal777svindal777 Member Posts: 856 Arc User
    edited November 2014
    Think the Jem'Hadar, as a premium species, would be good. I'd buy it (And would put most of my other toons on the backburner).
    Well excuse me for having enormous flaws that I don't work on.
  • zzzspina01zzzspina01 Member Posts: 313 Arc User
    edited November 2014
    I agree with LoR being a really good story. but doing another with the same sort of story ark. mer. kobali and talaxian, to many new HW/rebuild story lines already.
    I cant brain I have the dumb
  • zero2362zero2362 Member Posts: 436 Arc User
    edited November 2014
    Pakled.

    I want to find things to make my ship go
    343rguu.jpg

  • johngazmanjohngazman Member Posts: 2,826 Arc User
    edited November 2014
    Cardassians, with Zen-store/Unlockable Jem'Hadar, Vorta and possibly changelings. There's a New Link established in the Alpha Quadrant. Why not play as them, defending themselves from the old Dominion and other threats?

    Ultimately, it's got to be Cardassians. None of the other factions are big or important enough to warrant being playable.
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  • zzzspina01zzzspina01 Member Posts: 313 Arc User
    edited November 2014
    zero2362 wrote: »
    Pakled.

    I want to find things to make my ship go

    but they would loose every fight by blowing themselves up. LOL
    I cant brain I have the dumb
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited November 2014
    Cardassian and/or Dominion followed by Liberated Borg. I could see a Cardassian/Dominion Alliance working if Odo and Garak is involved. Odo because he would feel guilty about what his race did to the Cardassians and Garak because he is awesome and would make sure that the Dominion wouldn't betray the Cardassians again through various schemes like having secret WMDs under the Dominion base in case they have second thoughts. The Dominion is the Founders. If a homicidal maniac is in charge, then the Dominion are homicidal maniacs. If Odo is in charge, then the Dominion is just like the Federation.
  • gaevsmangaevsman Member Posts: 3,190 Arc User
    edited November 2014
    Federation, Klingon, Romulan and a priest enter to a bar...
    The forces of darkness are upon us!
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited November 2014
    johngazman wrote: »
    Cardassians, with Zen-store/Unlockable Jem'Hadar, Vorta and possibly changelings. There's a New Link established in the Alpha Quadrant. Why not play as them, defending themselves from the old Dominion and other threats?

    Ultimately, it's got to be Cardassians. None of the other factions are big or important enough to warrant being playable.

    I disagree. I think the Dominion/Jem'Hadar is the way to go. They can have so much more done and they sky is the limit on ship designs. Hell if CBS would green light it, imagine the kinds of designs PWE could come up with besides the bug ships and carriers.
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  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited November 2014
    Prior to DR I'd have loved the idea of The Cooperate (Liberated Borg), Cardassian, or possibly the Dominion.

    But given the changes to XP, and the astronomical end-game costs for upgrades do you really want to grind a new toon? I can barely afford to upgrade 2 of seven I already have.
  • rswfiredotcomrswfiredotcom Member Posts: 262 Arc User
    edited November 2014
    For now, how about we focus on these three factions before adding a fourth one...?

    To me, these three represent the most obvious choices; they are wholly synonymous with ST.
  • somebobsomebob Member Posts: 556 Arc User
    edited November 2014
    We have 2.5 factions as it is. Why in the world would you want another partial faction? You trying to get to a round number or something? :P

    Seriously - they need to fix the MANY bugs that exist with the Romulans first (and more keep popping up every time they try to do something it seems) before they even think about adding another faction.
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  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited November 2014
    Playable Iconians are OP, Nerf plz.

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  • scififan78scififan78 Member Posts: 1,383 Arc User
    edited November 2014
    IF I were to design a new Star Trek game from scratch, I would base it off of the Typhon Pact. You would pick which Alliance you wanted then pick which faction from each alliance.

    Khitomer Accord Alliance
    -Federation
    -Klingon Empire
    -Cardassian Union
    -Ferengi Alliance

    Typhon Pact
    -Romulan Star Empire
    -Gorn Hegemony
    -Breen Confederacy
    -Tholian Assembly

    This could be done with current assets in the current game.
  • sinn74sinn74 Member Posts: 1,149 Arc User
    edited November 2014
    For now, how about we focus on these three factions before adding a fourth one...?

    To me, these three represent the most obvious choices; they are wholly synonymous with ST.

    Yeah, enough with the "add more stuff that you'll ignore later," please. As-is, it's one faction, with just enough resources to call the other 2 a faction put together. Almost.
  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited November 2014
    A Playable Iconian Traitor/Rebel working to stop the plots of his/her own brethren. With not necessarily noble intentions (will in fact sacrifice some allies during missions for a greater good or what they feel leads to a better outcome, and can be somewhat of a dirtbag that makes even Klingons look tame).

    The Iconian:
    They would be an entirely new "race" like the Romulans, right down to choosing sides and exclusive missions, except with no other races within their faction. Iconians also come with their own Kit Module-like special abilities, far more than a fully decked out kit. However, the Iconian cannot equip regular class-specific kits. In exchange however, the Iconian can switch classes at will once every 30 minutes; resulting in a slight color change and access to a new set of abilities (affects both Ground and Space abilities). Iconians also have a built-in ranged attack and melee, and cannot equip "inferior" weapons of the lesser races. Iconians can also slot up to 4 Specialization-specific Modules of any Specialization, provided the player has mastered the necessary Specialization points needed to equip said modules in the first place.

    The Iconian's space abilities are boosted variants of regular abilities, coming close to rivaling the otherwise unique Boff abilities of notable NPC characters, such as Worf's "It's a Good Day to Die" or the Dyson Creator's "Built to Last".

    The Iconian can train any regular ability the player has unlocked via the skill point system, regardless of currently chosen class (ie: Teach Grav Well III and Cannon:Rapid Fire III if both skills have the requisite 6 points).

    Ships:
    In addition to this exclusive super-race, an entire Iconian Pack like the LoR pack will be available, with the ships the stars of the pack. Each ship has the advantage of being hilariously powerful, with super ship cores that has the benefits of Singularity Cores (their Singularity abilities) without the negatives, the higher potential of regular Warp Cores without the negatives, and feature its own innate plasmonic leech-like capability, which can stack with a regular Plasmonic Leech console. All Iconian ships have a higher maximum stat boost limit at 200, and are always at Fleet Level, and also have T5 Mastery traits and scale with the player up to the next Tier (usually every 10 levels).

    In addition, all Iconian ships starting at Rear Admiral (T5 lower) have at least one Cmdr UniSpec/Universal and one Lt. Cmdr UniSpec/Universal, meaning they will always be compatible with future specialization-specific Boffs (currently, only Intel) as well as allow for incredible flexibility. UniSpec = Universal Specialization. Earlier Iconian ships (T1-T4) have one UniSpec/Universal Bridge Officer slot at the Lt. Rank.

    To make things a little fair for the other factions on an account, Special variants of a final Tier and final level (currently, T6 and 60 respectively) Iconian ship will be available to any non-Iconian character on the same account ONLY if the Iconian Pack is bought, but it can be claimed like any other C-Store ship. It would of course come complete with the same super warp core and higher maximum power limits. However, there are certain requirements that have to be met to use them on an alt.

    The Iconian only rewards the most worthy and most capable with the right to helm an Iconian ship, meaning that all non-Iconians on the same account must be at max level (not maxed specialization). Therefore, once a new Tier and a new level rolls out, future claims of the Iconian ship for non-Iconians on any character will default the Iconian ship to that new highest tier and level, with all the bells and whistles of the new Tier. If there are no new levels but a new Tier, 10 points in the newest Specialization suffices.

    Existing Iconian ships being manned by a non-Iconian will not auto-upgrade its layout to the new Tier and Level, but it will scale. Then you can decommission it and claim the higher level version once reaching the new max level. This does mean that if you want more than one character besides your Iconian to use an Iconian warship, then you will have to have to level them all up to the new max level, decommission any older Iconian ship they own, and claim the new one. Only one Iconian ship is permitted per character, and must be discharged if you want the newer Tier Iconian ship for your non-Iconian.

    All Iconian ships available at Tiers 1-4 are equipped with scaling (up to Mk XII) Iconian weapons that fire purple/black beams/shots, and start at Uncommon Rarity (Iconian AntiProton [CrtD] with a scaling Exotic Damage bonus and a 2.5% random chance of a RomPlas or ElachiDis style proc). Iconian ships available at Tiers 5 and 6 feature Rare rarity scaling (up to Mk XII) Iconian weapons (Iconian AP [CrtD]x2; same bonuses as the Uncommon versions). Iconian ships available at Admiral and up feature Very Rare MkXIV Iconian weapons (Iconian AP [CrtD]x3; same specials as Uncommon and Rare versions).

    Other Pack Exclusive Bonuses:
    In addition, the Iconian Traitor (or Rebel) will also bestow the right to equip Iconian Armor to all your lesser forms on any faction and race at the Tailor. Each armor piece comes complete with the shadowy/night sky effect that basically make your portions or all of your character a walking nebulous mass of stars and shadowy fog as an enable/disable visual option.

    Access to 3 faction-specific Ultra Rare Boffs equipped with other exclusive super abilities that again, are similar but weaker versions of the abilities of special NPCs like Worf's "Good Day to Die". The skills will never be trainable normally; you would have to repeatedly claim and train up the skills you want to your preferred Boffs. However, there are no higher level duplicates, unlike abilities such as Torpedo Spread, which have I, II, and III, and doubling up (two Boffs with the same super ability) would be a waste, as they share the exact same cooldown. However, you can trigger a super ability, which brings in the 15 sec global cooldown for regular associated abilities, and still be able to trigger a regular ability while the super ability is on a longer cooldown (default of 45 to 60 seconds for super abilities).

    The usual Forum and In-Game Titles and Accolades.

    Lifers get a Chimera in Iconian regalia with one Cmdr UniSpec/Uni Bridge offer slot, and comes equipped with Very Rare Mk XIV Iconian weapons.

    Drawing the feelings of envy, ire, spite, rage, and so forth from others who see that you've spent 300 or so on this Iconian pack.

    Drawing the feelings of envy, ire, spite, rage, and so forth from others who will never get playable Borg ships.


    I am serious though; I'd pay for this pack over a Lifer sub, without shame.
  • zzzspina01zzzspina01 Member Posts: 313 Arc User
    edited November 2014
    hyperionx09 that might be little to powerful.
    but was thinking something similar with the cooperative not collective. same level requirements you sated. you had to be worthy to have one of they ships. they are in limited supply and you only had one at each level.

    as a stand alone faction
    ships- 1-10 be a probe, 11-20 small sphere so on and so on level 60 large cube (or 8 cubes in one sorta thing).

    or as a member race.
    ships- once you maxed out the first ships mastery levels you would move on to the next level ship. probe, small sphere, small cube, battle cube, large sphere, (cooperative style ships would be in here somewhere), medium cube, large battle cube, (queens diamond - maybe not) and finish with a large cube 2x2x2.there would also be level restrictions for certain ships. 1-10 and so on 55-60

    but way to powerful. all BO consoles would have to be universal obviously .weapons fore, aft, left and right.

    ship item console slots would all be universal again obviously.
    unfortunately the borg will never be a playable race because they would be way overpowered or the restrictions to keep them in line with other factions would be unrealistic.
    I cant brain I have the dumb
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    edited November 2014
    i want a faction of programmers who will fix the bugs
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited November 2014
    Any faction dedicated to the complete and total extermination of the Ferengi.

    All Ferengi, everywhere.. every last one.

    I want to commit Ferengi Genocide.. I'll play whoever allows me to do that.




    In case you can't tell.. I hate Ferengi.
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  • genesisdvsngenesisdvsn Member Posts: 43 Arc User
    edited November 2014
    Tholians might be pretty cool.
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited November 2014
    After seeing the half-assed nature of the Romulan Republic SUBFACTION?

    No thank you. I would have loved to have seen a playable Dominion faction, but after seeing the embarrassing half-faction Roms in STO? No mas.
    XzRTofz.gif
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited November 2014
    Given the choice, Terran Empire.

    You begin as part of Mirror Captain O'Brien's invasion force, waiting in the prime universe for the wormhole to re-align. It doesn't happen, and you are trapped alone.

    The first episodes could deal with a mutiny, just to assert to the entire crew that you are the Captain. This can serve as the tutorial not unlike the KDF version. The first arc could cover the first attempt to take over the universe, your Captain knows the armada still waits in the Mirror Universe and sees the chance to take over the entire Empire should they succeed in triggering the full invasion.

    Perhaps here is where the Iconians get involved and your loyalties change for the sake of survival. Your Captain finds a possible alternative method of invading the prime universe using an Iconian Gate, but when the time comes to use it the Iconians get involved and wipe out the entire fleet before your eyes.

    Back to square one, you decide to ally yourself with either the Feds or the KDF. At this point New Romulus has just happened and the Fed/KDF war is still a thing. So you travel to the front lines of the war and involve yourself with a skirmish. You officially request asylum with whoever you decided to aid once the dust settles.

    Perhaps you perform a few duties for your new allies to prove loyalties, then it's off to deal with the Breen.

    OK, I got a bit carried away there. But you get the idea.
  • svindal777svindal777 Member Posts: 856 Arc User
    edited November 2014
    Playable Breen would be cool (no pun intended) to have as well.

    Could even make a same story arc of your toon have to defect for the Breen confederacy to either the federation of kdf.
    Well excuse me for having enormous flaws that I don't work on.
  • sernonserculionsernonserculion Member Posts: 749 Arc User
    edited November 2014
    Federation, Klingon, and their Epohh cuddling Space Hippie lackeys. Two factions, not three. I take it you need more underlings to man various structures in your respective established realms.
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited November 2014
    instead of a faction how about a non faction, a privateer who will do just about anything if the price is right, access to ships from any faction, so any c-store ship you have with rom fed or klink will be accessable. able to beam to starfleet academy and ESD or Qo'nos first city & academy and of course new rom including rom command.
    you could do missions for any of the 3 current factions, no need to choose a faction to ally with but can choose to join a fed or klingon fleet.

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    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

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  • zzzspina01zzzspina01 Member Posts: 313 Arc User
    edited November 2014
    After seeing the half-assed nature of the Romulan Republic SUBFACTION?

    No thank you. I would have loved to have seen a playable Dominion faction, but after seeing the embarrassing half-faction Roms in STO? No mas.

    I realy think the romulan faction was well dun. unless you mean the options for ships is half-assed, most people would agree, but they also say the same for the Klingons. but overall you would have to agree that the story ark for the romulans was well dun.

    instead of a faction how about a non faction, a privateer who will do just about anything if the price is right, access to ships from any faction, so any c-store ship you have with rom fed or klink will be accessable. able to beam to starfleet academy and ESD or Qo'nos first city & academy and of course new rom including rom command.
    you could do missions for any of the 3 current factions, no need to choose a faction to ally with but can choose to join a fed or klingon fleet.

    that's a realy good idea. but also add a few new raceses like the packleds,
    I cant brain I have the dumb
  • alphaomega000qalphaomega000q Member Posts: 11 Arc User
    edited November 2014
    Players were turned into Undine at one of Q's events don't know which one and the player could move around so some basic animations and models are done the armor and weapons might be the only work needed.

    STO wants to keep the 2 faction system so write the Undine in as infiltrating the side the player wants , or write them in as that part of the group that the crew of voyager meets" in the flesh "
    http://en.memory-alpha.org/wiki/In_the_Flesh_%28episode%29
    that would be a great starting point to a Undine semi-faction
    but it won't happen just a dream that cryptic will squash
  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    edited November 2014
    Breen Confederacy FTW.



    They pack some serious punch for a supposedly "second rate power", and would be a worthy addition to the Alliance.
  • prierinprierin Member Posts: 7 Arc User
    edited November 2014
    zzzspina01 wrote: »
    OK if you were to design your own faction what would it be and why.
    would it be a canon star trek species/alliance or would you want to make your own.
    BORG (cooperative) (collective)
    DR alliance (iconion) (Kazon) (talaxian/ocamper) (vaadwaur) (vidiians) (benthan) (voth)
    GAMMA (dominion)
    I would like to see a Gamma Quadrant faction. one of my favorite story arks was the dominion (second wave) to (boldly they rode)
    its already basic knowledge the dominion conquer others and incorporate or eliminate others as needed. so you already have several character options. from a changeling/founder, Jem'hadar, Vorta, (? the trueway so Cardassians and bajorans ? maybe ?) dosi, Karemma, and a few others I cant remember.
    the only problem I could see would be the Jem'hadar ships as people may be upset that you had to work hard or pay to get the with any other characters.


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  • bluegeekbluegeek Member Posts: 0 Arc User
    edited November 2014
    TBH, it would make more sense to add races and ships to existing factions at this point.

    Cardassians are a bit too niche to be their own faction and only sort of make sense as a Fed-aligned mini-faction with a Gamma-Quad-themed storyline. Too much bad blood with the KDF and way the heck on the other side of Federation territory to be getting involved with the Alliance. IMO, of course.

    Or, perhaps adding a mercenary mini-faction to allow generic aliens to co-exist with some really unique ship designs.

    They've arguably laid the groundwork for a future "New Link" faction for some future expansion into the Gamma Quadrant. So there's that, too, much as I'm ambivalent about that. Thing is, the Founders are the real draw because of Odo and they can't let us play as a changeling without making them feel too wimpy on the one hand or OP on the other.

    Agreed, that much as a Borg Cooperative faction might be profitable, the firestorm from LTS players over that is something I never want to see, ever.

    I predict that after the Delta Quadrant storyline is wrapped up, they'll drop it as fast as they dropped the Undine and move on to something designed to take our minds off DR. So, no Delta faction either.

    No, I'd rather see them go another way. Like fleshing out some of the more interesting races with unique story missions. Caitians, Vulcans, Andorians, Gorn, Ferasans, Orions, etc. Or adding some playable Delta species to each of the factions.
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