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The metrics say we were leveling too fast.

skurfskurf Member Posts: 1,071 Arc User
Now the metrics say there's nobody playing.

Those that are playing only play 1 toon.

People that used to play multiple toons (vast majority of playerbase) are now only buying stuff for that 1 toon that they are going to be leveling for months instead of 3 or 4 or 10 of their toons.

Congratulations, we are now leveling at a snail's pace on a single toon and you are losing a ton of money because nobody is going to buy stuff for additional toons that will take months to level and upgrade, which will be months from now after they level their main toon (if they stick around that long).

Because of Delta Rising and Cryptic's decision making, PvE is dying more and more every day, and PvP is all but dead. Even the roleplayers are leaving.

Great fiscal strategy.
Post edited by skurf on
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Comments

  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited November 2014
    Whose metrics say no one is playing?

    Steam Charts says October led to a 42.83 % rise in average player count.

    You probably have another source for the information.

    I get that you don't like the leveling speed. Me neither. But that doesn't mean it actually is reflected in player counts. Maybe it takes more time to manifest. But for now, it did not.
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  • hravikhravik Member Posts: 1,203 Arc User
    edited November 2014
    *citation needed
  • edited November 2014
    This content has been removed.
  • skurfskurf Member Posts: 1,071 Arc User
    edited November 2014
    Whose metrics say no one is playing?

    Steam Charts says October led to a 42.83 % rise in average player count.

    You probably have another source for the information.

    I get that you don't like the leveling speed. Me neither. But that doesn't mean it actually is reflected in player counts. Maybe it takes more time to manifest. But for now, it did not.

    There's no doubt there was a player increase after the expansion. But numbers have been dwindling ever since the XP nerf. Look at any social zone that used to be bustling with activity. Look at the PvE queus which were previously stacked to the brim. Look at the PvP queue, which before would have enough population to get a game within a minute or two at almost any time. Look at your friend's list. Talk to people. These are all indicators.
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited November 2014
    Evidence or get the frak out.
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  • sernonserculionsernonserculion Member Posts: 749 Arc User
    edited November 2014
    The metrics can go and soak themselves, this makes that temporary job at the tappery as a kid, more like the most wondrous time ever. I can't even craft stuff for my main yet, why should the alts get anything at all. Slave labour in the Dilithium mines is all they're good for!
  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    edited November 2014
    Unless you have a link to actual proof, OP, all you have is conjecture backed by wish fulfillment. I do not doubt fewer people are playing and spending money. But I'd like to see something other than that Steam chart everyone keeps whipping out. Because that only covers the Steam part of the playerbase. I don't use Steam. Just like a lot of other people. I agree pwe/cryptic made some choices which are not the best ones. But to keep flogging them over and over with speculation and not hard numbers to back said speculation up is just as bad as the things they've done. Your post properly belongs in the Doom! thread. And let me just add this: haters gonna hate.

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  • janus1975janus1975 Member Posts: 739 Arc User
    edited November 2014
    Steam stats: http://steamcharts.com/app/9900#All

    No, they're not perfect, because Steam is only a single entry point into the game.

    I've already covered this in-depth elsewhere so not going into it in great detail again. However, a few points:
    1. DR was promoted as "the most successful launch ever". Yet, its peak player count and its average player count are both less than Legacy of Romulus. Thus, Legacy of Romulus appears to be the most successful launch to date.
    2. Because Steam is only a single entry point, the raw figures are not helpful indicators; however, they can indicate comparative measures such as percentage differences.
    3. Legacy of Romulus had high figures in both May and June of 2013, higher than Delta Rising's October figures, both in terms of average players, and in terms of peak player base
    4. February 2014 likewise had a strong average player base, nearly as high as DR
    5. Last week's figures are not very clear anymore due to the continuing movement of the chart; however the pattern noted at the time was one of consistent drops. This was reversed immediately upon the reversing of the retro-nerf.
    Together with anecdotal information on queues, it appears that STO's player figures are not as healthy as the public relations for DR suggested; peak was quite low and only slightly higher than Summer and Winter Events, and seemed to drop off within two weeks.

    The monthly rises and falls are difficult to judge during the period in which they are being collated so the ultimate outcome of Delta Rising will likely not be known until January, when October (launch month), November (sinking month), and December (cessation/return to 'normal levels') is complete.

    If people wish to look at these statistics, I suggest looking at all that are available (both average, and peak), and be disciplined in how you use them, by being mindful of their 'single source' status, their 'still in flux' status, and using them as indicators to compare one period with another. Just looking at a percentage "monthly average" that's still in flux and assuming that it shows success or failure on its own may be misleading.

    Addition: as I've pointed out previously, unless there's a reason to believe that there has been a large shift in STO players from Steam to other entry points of recent times, then there's no reason to disbelieve the Steam statistics as indicators. The introduction of Arc's own login may have affected the ability to make direct comparisons of monthly average of May 2013 and October 2014 but it would not affect percentage drop-off rate comparisons. Again, it's about being disciplined in making those comparisons. If you wish to disbelieve the stats then you can; but you'd need to justify that if you wish to tell others that they should not.
  • zero2362zero2362 Member Posts: 436 Arc User
    edited November 2014
    I m part of a fairly large fleet. Before the DR launch we would have at minimum around 30 players online at any given time. that number spiked for a couple of days after DR launched but since then I rarely see more than 3 fleet members online at once.
    343rguu.jpg

  • captainpugwash1captainpugwash1 Member Posts: 908 Arc User
    edited November 2014
    Well my fleet is all but dead at the mo, fleet projects at a stand still, hardly anyone on line, cant even make a team up.
    Fleet members at lvl 60 1, 55 to 60 2, 50 to 55 4, out of 76 of which 54 are lvl 50 & yes just over half are atls. It dont look good.

    Any fleet which is not tier 5 is now screwed including mine. only had tier 5 to complete,,,:(
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited November 2014
    Whose metrics say no one is playing?

    Steam Charts says October led to a 42.83 % rise in average player count.

    You probably have another source for the information.

    I get that you don't like the leveling speed. Me neither. But that doesn't mean it actually is reflected in player counts. Maybe it takes more time to manifest. But for now, it did not.


    After the launch of course there was an increase, but I would bet its now more like 40% left the game. Or at least, play far less than before.
  • janus1975janus1975 Member Posts: 739 Arc User
    edited November 2014
    Maybe a bit pedantic but probably worth being clear:
    • Anecdotal evidence is non-measured; so fleet queues, PvE queue numbers and so on which haven't been rigorously measured (unless you're sitting there with a pad and pen collecting data on a regular basis, that is)
    • Metrics is what is measured, with an actual 'number' to show for it

    I think it's fair that the OP's original post was talking about anecdotal evidence rather than metrics or statistics. However, that doesn't mean that anecdotal information somehow is false, it's simply more open to interpretation and interpretive bias (which I'm pointing out purely for intellectual honesty and not to suggest the interpretation is problematic, or not problematic). An important point for people to note is that there really isn't any information that is truly complete; all information will have gaps, including statistics. Using a percentage figure as a be-all and end-all is what leads to "lies, damned lies, and statistics"... real stats aren't misleading so much as they're prone to be used in a misleading way, by not being fully aware of their limitations.

    I also think it's important to note that being dismissive of evidence simply gives people even less information to go on: if someone wants to dismiss the Steam stats because they're not a census, and wants to completely dismiss anecdote, then congratulations: you've got nothing at all to go on.
  • knuhteb5knuhteb5 Member Posts: 1,831 Arc User
    edited November 2014
    The steam stats and endless rageposts are pretty indicative of a serious problem. Dan solved the dilithium nerf problem in 3 days. Rivera still hasn't solved the problem and the ques are looking deader and deader. I see people complaining in all of the big channels about how bad the grind is. But by all means, continue to preach that the expansion is the best ever!
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  • priestofsin420priestofsin420 Member Posts: 419
    edited November 2014
    I understand where OP is coming from. I have personally switched to just playing a single toon, and have no plans to upgrade anything on any of my other toons for a long time. Now, does this mean the game is dying? No, it just means that it is beginning to resemble the majority of other MMOs on the market, where you have a main, and then several alts that don't get nearly as much love.

    I feel that this is bad for Cryptic, since nearly everyone I know who plays STO has many alts, and purchases things for those alts. My suggestion would be some sort of boon to the upgrade system after you've hit level 15 (if there is one already I'm unaware of it) to encourage people to get their alts through crafting as well. And make a worthwhile XP booster.... I'm talking 1 million bonus xp for $10. The current offering is terrible, and no matter how bad you mess with leveling, you won't sell very many of them.
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  • xapocalypseponyxxapocalypseponyx Member Posts: 577 Arc User
    edited November 2014
    I'm still playing. Sure is slow going though. Finally hit level 56 on one character. Woo! Yep, still have yet to pass the level gate into the rest of DR. I guess that's working as intended. Still got 4 more levels to grind on this guy. And then do it 4 more times, on 4 more toons................
    Any fleet which is not tier 5 is now screwed including mine. only had tier 5 to complete,,,:(

    Truth there. Thankfully, we are T5 Fed side and hit T5 on our Klink fleet a few months back. With so much Dilithium, as well as other resources, not to mention time, needed for individuals, I would hate to be trying to level fleet holdings now.

    There's always a second mortgage. Just saying. :P
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited November 2014
    This is your opinion and don't match the game player base as a whole.

    Take into effect that I only play less than 4 hours per week. During that time, I got my Fed to Lv52, KDF Lv51 and Romulan to Lv51. Since the game launched. My KDF and Romulan should be Lv52 after I play next weekend. As that is when I usually have time to play.

    Compared to what time I have to play. I say I'm leveling really nicely. Specially working on 3 characters to boot.
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  • bones1970bones1970 Member Posts: 953 Arc User
    edited November 2014
    woodwhity wrote: »
    After the launch of course there was an increase, but I would bet its now more like 40% left the game. Or at least, play far less than before.

    Yes this happend to my fleet. After the launch old players came back and played (happy time) then cryptic nerved the xp and killed the patrol missions, everone is gone again.
    I normaly played with 8 characters (got 14) now i switch between 2.
  • gaevsmangaevsman Member Posts: 3,190 Arc User
    edited November 2014
    My play habits havent changed, i play with all my toons, 10, its just that i dont have all the time in the world...
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  • ibuyevryshipibuyevryship Member Posts: 280
    edited November 2014
    since delta rising, i play one character, 3 are lvl 60 but only one is advaced in the specialsation point, and im totaly demoralised, i dont want repeat the same grind over and over and over, i was used to have 12 plyable character, spent alote of billlion ec, and now i cant use them anymore

    all the character i have : http://sto-forum.perfectworld.com/showpost.php?p=16715151&postcount=1

    the OP is right, all my friends are upgrading only one character and are not interested to grind more since the exp nerf , i also hear alote of complaint about ppl quitting the game !!!
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited November 2014
    janus1975 wrote: »
    DR was promoted as "the most successful launch ever". Yet, its peak player count and its average player count are both less than Legacy of Romulus. Thus, Legacy of Romulus appears to be the most successful launch to date.
    First and foremost success is measure in dollars earned. If only 8,000 people purchased a Delta Operations Pack PW made $1 million in bonus item sales for the Quarter. By the time you factor in individual T6 ship sales, T5U Tokens, and all the money spent to Upgrade Equipment DR could easily be their most financially successful launch ever. And that is not even talking into account that T6 will be the play standard for the next few years for all three Factions, meaning even more sales as more people start to phase-out their Fed, Rom, and KDF T5/U ships for full T6s - especially as new Specialization Classes are added to the system.

    Now was DR a good mechanical Launch? No, it was handled terribly by Cryptic, but that does not mean it was not a huge financial success for them. In the grand scheme of things people will eventually be looking back on DR's Launch with the same rose-colored glasses they currently look back at the LoR Launch with - and they will probably be complaining about how much the Launch of Cardassia Unleashed sucks compared to Delta Rising. :).
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • ironmakoironmako Member Posts: 770 Arc User
    edited November 2014
    You can get to Level 50 in24 to 48 hours. I've been going through DR (as a "freeplayer") for just over a week, and i'm at Level 58.

    If you are finding yourself moving too slowly then that is a problem with you, not the game.
  • ibuyevryshipibuyevryship Member Posts: 280
    edited November 2014
    ironmako wrote: »
    You can get to Level 50 in24 to 48 hours. I've been going through DR (as a "freeplayer") for just over a week, and i'm at Level 58.

    If you are finding yourself moving too slowly then that is a problem with you, not the game.

    remember, you need to do 70 mroe lvl after 60 , also like spend 300 milllion ec and over a milllion dilitium for upgrade your stuff mk 14 per character
  • icsairgunsicsairguns Member Posts: 1,504 Arc User
    edited November 2014
    valoreah wrote: »
    I'm not sure how this applies to the player base as a whole, however the OP's post is spot on for me. I used to spend a lot more time and money playing alts. Since DR, I've yet to log in to any alts and I'm not spending a dime. Our fleet chat has more folks in CO than STO, and that's very telling as well, at least in my own small circle.

    ditto. i killed 8 alts jsut so i would not even bother to try. and still have 8 left on my primary account with 10 open slots now . and all but one are just for dil. and i dont even bother for the daily cap on them all jsut one maybe 2 fast missions for 1 or 2 k dil per day per toon slot some duty officer missions for contraband and crafting mats and then they are done for the day.


    no way im going to even try and get them lvled up. or the ships thewy use. on kdf side my sci toon who used a fleet kamarang isnt getting an upgrade because im not playing him anymore thats one token sale they lost . my engineer that has the fleet D7 isnt getting an upgrade thats another token sale lost. my tact rommie in his fleet tavaro isnt getting and upgrade another token sale lost. not upgrading weapons on any of them either no point in it.

    only my main am i spending anything on. and the few alts that just happen to possibly use hte same ships he does for the carry over upgrade.

    so yeah id like to see the ops source but i sure do not doubt it either .
    Trophies for killing FEDS ahh those were the days. Ch'ar%20POST%20LoR.JPG


  • lored2deathlored2death Member Posts: 6 Arc User
    edited November 2014
    valoreah wrote: »
    I'm not sure how this applies to the player base as a whole, however the OP's post is spot on for me. I used to spend a lot more time and money playing alts. Since DR, I've yet to log in to any alts and I'm not spending a dime. Our fleet chat has more folks in CO than STO, and that's very telling as well, at least in my own small circle.

    Same here.
  • trekkietravistrekkietravis Member Posts: 214 Arc User
    edited November 2014
    bones1970 wrote: »
    Yes this happend to my fleet. After the launch old players came back and played (happy time) then cryptic nerved the xp and killed the patrol missions, everone is gone again.
    I normaly played with 8 characters (got 14) now i switch between 2.

    Same here. Already deleted half my characters and only play 2 of the ones that remain.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited November 2014
    remember, you need to do 70 mroe lvl after 60 , also like spend 300 milllion ec and over a milllion dilitium for upgrade your stuff mk 14 per character

    no...no you don't...

    It's only a problem for the "I want it now" people. There's way cheaper ways to upgrade items than plowing through it with loads EC and Dilithium.
  • trekkietravistrekkietravis Member Posts: 214 Arc User
    edited November 2014
    rmy1081 wrote: »
    no...no you don't...

    It's only a problem for the "I want it now" people. There's way cheaper ways to upgrade items than plowing through it with loads EC and Dilithium.

    Such as? Citation needed.

    To my knowledge, the upgrade system is a dilithium sink. How can you upgrade "without spending loads of Dilithium"?
  • ummaxummax Member Posts: 529 Arc User
    edited November 2014
    Its perceptual the need to get all skill points maxed "now" i have one guy at level 60 and am working on the others who are all about 54-55 as I just was farming marks for gear and dilithium.

    I am now working on guy number 2 and play the level 60 through stuff I want to do regularly for him now and he has half a skillpoint accumulated. You dont "need" to have it now this is a self impossed need.

    The only thing I can't do is battle of korfez now because well I have not got the gear for it. Everything else is unlocked and doable with a t5 ship and upgraded weapons on advanced. As someone who pays a sub and not purchases zen for ships I am now busy accumulating dilithium to earn my new stuff so it feels less like pay 2 win for me. (this is *my* self impossed limit just like others seems to require all skillpoints within 1-2 weeks of hitting 60)


    As for the rest of it

    q's are slower I think but not all q's had people in them prior to this new expansion

    DS9 is still busy and so it the station errm drokana or whatever my mind just went blank on the name. I go to get marks on one guy in romulan zone and everyone is screaming for tagging groups and the dyson sphere seems as busy as usual. /shrug
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited November 2014
    Such as? Citation needed.

    To my knowledge, the upgrade system is a dilithium sink. How can you upgrade "without spending loads of Dilithium"?
    I will just post something I posted in another thread:
    Costs are entirely dependent on many different factors, such as what type of Upgrade Kits you use. Example:

    A weapon costs 64,000 TP to Upgrade to Mk XIII.

    Using Basic Kits it would require 32 of them at a cost of 700 Dilithium each: 22,400 Dilithium.
    Using Advanced it would require 13 of them at a cost of 950 Dilithium each: 12,350 Dilithium
    Using Superior it would require 5 of them at a cost of 1,075 Dilithium each: 5,375 Dilithium

    So depending on your Upgrade Kit you can quarter the amount of Dilithium needed.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited November 2014
    remember, you need to do 70 mroe lvl after 60 , also like spend 300 milllion ec and over a milllion dilitium for upgrade your stuff mk 14 per character

    Actually, 50 more levels. Plus 30 for any new primary specializations that get released later, plus 15 for any new secondary specializations - but you can't earn those until the specializations themselves are released.

    Financially, however, you are quite correct. 300 million EC actually seems like a small figure given the price of superior upgrades, and a million dilithium is way over the top - though attempting to upgrade everything to Epic will make a million dilithium seem as underwhelming as 300 million EC already is.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
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