Maybe try playing Normal if you're not up for Advanced? There's no shame in it, especially if you have more fun.
The problem is you don't get the rewards you need on normal to craft any upgrades or get any Rep gear.
You HAVE to play advanced in order to improve your gear, but you can't complete Advanced unless you already have upgraded gear. All they did was increase the gap between the "Haves" and the "Have nots".
I've been around for ever and have everything already, but new players are f*cked.
Pre-DR my activities seem to be fairly focused on doing the same ESTFs over and over and over in 3-5 minutes simply because it was easy to grind Dilithium that way rather then actually caring about the content. Then I would jump into the Sphere and pop some Dinos for 30-40 minutes to make another 8,000 Dilithium. Then if I felt like playing past a couple of hours I might do some Doffing and a Foundry mission or two. That would occupy 2-4 days per week.
I am not saying post-DR is better - though at least I have some new missions and some new long-term game objectives: get to 60, fill out Specialization, slowly work on Mk XIII/XIV, slowly work on VR/Epic, etc.
Overall I would say I am having about the same amount of fun: something to do 3ish days a week for 1-3 hours per session. The rest of the time I am playing something else.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
So, the purpose of this thread: Have I been mislead by the gnashing of teeth on the forums? Is anyone having fun playing STO's Expansion 2? Or is it just more of the same rat race?
No, I am most certainly NOT having a fun time with Ex2.
The story part is fine.
In general, it's some fine work.
Not everything is sugar 'n spice 'n everything nice.
Cryptic made a promise, then broke it.
Cryptic's manifestation of "challenge" was utter fail.
Instead of adding optional objectives for better rewards in STFs, they made it a DPS race.
Which means you'll need the mk xiv epic stuffs.
Which means crafting.
Which means getting moar materials and stuffs.
Which means grinding...STFs...or buying them off the Exchange.
Which means grinding Dil to convert to Zen for CStore stuffs to sell on the Exchange for EC. For all your toons.
Fun?
Nah.
Cryptic nerfed it.
Play for the new story arc.
IDK what else to say.
NO to ARC RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
I kinda need to find something to be excited about.
I used to doff and play STFs. Doffing is meh since the doffpocalypse and STFs are in ruins after DR hit. I'm still in the process of leveling ships and playing the more interesting story missions.
But when that's done... I got nothing to do. And on top of that, I'm already getting burned out from the leveling (dozens and dozens of Argala runs...) so I may get there even sooner than I thought.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
The problem is you don't get the rewards you need on normal to craft any upgrades or get any Rep gear.
You HAVE to play advanced in order to improve your gear, but you can't complete Advanced unless you already have upgraded gear. All they did was increase the gap between the "Haves" and the "Have nots".
I've been around for ever and have everything already, but new players are f*cked.
Oh I know, I've argued this myself. I personally think the Normals should drop those items too. At the same time, you do not need rep gear to complete Advanced. You just don't. It helps, but it's not required. And it's certainly not required to play Normals. Not only that, it's only Omega and Delta rep gear that's inaccessible without playing Advanced queues.
Seriously, if your build's not ready for Advanced, play Normal. I'm having fun with Advanced, others are having fun with Advanced, but find Elite tedious. It's the mid tier difficulty, I want it to stay that way.
I like it, combat got more interesting. Speaking mostly of space, didn't do ground yet, I simply prefer space.
I dislike how expensive the upgrade system can be, but I very much like gaining ship traits and the new intel powers. Specializations are also interesting, looking forward to future secondary and primary choices.
The ground missions were more diverse in the Romulan expansion, but I very much like the space patrols. Story wise DR is rather short unfortunately.
Oh I know, I've argued this myself. I personally think the Normals should drop those items too. At the same time, you do not need rep gear to complete Advanced. You just don't. It helps, but it's not required. And it's certainly not required to play Normals. Not only that, it's only Omega and Delta rep gear that's inaccessible without playing Advanced queues.
Seriously, if your build's not ready for Advanced, play Normal. I'm having fun with Advanced, others are having fun with Advanced, but find Elite tedious. It's the mid tier difficulty, I want it to stay that way.
Bwahahahahaa.
Did you look ? Even the normals are dead.
I like it, combat got more interesting. Speaking mostly of space, didn't do ground yet, I simply prefer space.
Ground hasn't really changed much. I can still get through elites with my old rep sets without any issues. Actually, the last story ground mission felt significantly tougher than any of the elite ground queues currently do, but I assume that's because of having a team of boffs.
Bwahahahahaa.
Did you look ? Even the normals are dead.
Ahh, so you're thinking, maybe just this once, the "doooom" crowd was right? I think it's more likely that the queues are "dead" because of people playing the new story content and farming event. I think the more telling number is the dilithium exchange rate -- people are still pumping money into this game's economy.
I haven't been having fun with DR. Not that I have had unfun either. I haven't even gotten to experience any DR stuff at all yet.
I heard from Tribble that the grind was pretty bad for the DR story missions. So, on my newest alt I didn't do very many of the story missions (not bad, because of the long XP weekend), so as to avoid having to grind between DR missions. I was still in the anti-fed portion of the klink campaign when DR started. Just today I finished the Breen missions.
I've only just reached lvl 55, and that's with STF's and the mirror event, and doffing. And only using this one alt. Needless to say my plan did not work.
Not only are the xp rewards pants-on-head TRIBBLE (900-some xp per Breen mission, on the FIRST playthrough - which is what they used to give for replays), but the "difficulty" has been set to Tedious: there are NORMAL non-boss ships with over 100k hp. Makes even the pre-DR stuff much less fun, since it takes that much longer to finish (and I'm in a sci ship, so it's even worse).
I like it, combat got more interesting. Speaking mostly of space, didn't do ground yet, I simply prefer space.
Was space only till a little after 9.5, As a groundie, beware lol, kill XP almost does not exist unless it is a part of a map event (like a dyson sphere seize point or Kabali seize point) ground that's not a pert of an STF is pure evil, i do not recommend it for casual leveling outside of one of these seize point type fights.
(note, today i checked out Kabali Prime, Dyson Sphere, Nimbus, elite Installation 18 (awful kill XP))
Ahh, so you're thinking, maybe just this once, the "doooom" crowd was right? I think it's more likely that the queues are "dead" because of people playing the new story content and farming event. I think the more telling number is the dilithium exchange rate -- people are still pumping money into this game's economy.
Oh, you must be right. Those that managed to pop their lvl 60 spec traits literally hours after DR launched, and those who don't need rep or crafting drops are just replaying the carp outta DR. So the 100 I saw in the queues this morning either played thru it already, or aren't lvl50 yet, right ?
My biggest beef with this whole thing is the xp nerf and grinding to force sales of the xp boost and the frakking tray bug that didn't get fixed in the patch.
Seriously, if your build's not ready for Advanced, play Normal. I'm having fun with Advanced, others are having fun with Advanced, but find Elite tedious. It's the mid tier difficulty, I want it to stay that way.
I think you should probably be playing on Elite. The fact you find it "tedious" is EXACTLY the problem with the revamp. Playing the game should be FUN, not TEDIOUS.
The queue revamps made Normal not worth it, Advanced tedious and unpuggable, why anyone would want to slog through the current Elite setting (for next to no additional rewards) is beyond me.
Their entire problem could be resolved by adding the unique rewards to the Normal and increasing the rewards on Advanced/Elite enough to make the "tedium" worth the time.
i think taking away my collection of old missions and 'fixing' doff box splitting (and killing my fed starbase progression) are probably the things that have finally put me off-side.
it seems like cryptics major development effort these days is to make me miserable. theres just too many bugs, too little kdf development, too many nerfs and timegates.. and really, anymore i feel like i have in a sense 'lost' years of progression since the LoR launch. seems like a pretty good time to find something else.
Not much fun really at all. I cant seem to destroy any NPC enemy that aren't on normal, thought it might have been my weapons so i upgraded em.. lol i still cant destroy anything without bursting my hull over their faces.
Over powered NPC
Nerfed Weapons
An over priced dil upgrade system
30 slot powers that don't seem to make any difference on the "above normal" enemy.
Items required for kit gear rarer than leprechauns
Once ive done all i can on normal its going to be GOOD BYE BUG TREK ONLINE.
I am not having fun with delta rising. When first infos were released about it I was really looking forward to the entire concept. Develop all my toons further cool!
I think the main error in judgement was to remove the entire endgame infrastructure (old elite queues) and replace it with something which can only be enjoyed by a minority of players in game.
For the rest only a painful grind is left. Lol, even getting skill points has turned into a grind while a few weeks ago making a new toon was actually a joyful experience.
If they would have left pve endgame intact the way it was I believe there would not have been any issues anywhere at all and everybody would be happily enjoying the new stuff being released.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
I'm not having fun AT ALL with Delta Rising. The NPC's take WAY too much time before they go BOOM, everything is far more expensive time and money-wise, and the rewards an XP are TRIBBLE. In addition, doubling the amount of super HP'ed mobs in the STF's was a horrible idea.
And yes, I am using a DPS setup. It shouldn't take so long to wipe out enemies on NORMAL using a DPS rig, btw.
I started playing just before DR hit and was having a blast, put in massive gaming sessions as I levelled a Klingon and Romulan to 50 and tried hard to learn everything there is to know. DR hit and I jumped straight into the Episodes and then *bam* I hit a wall. Not a paywall (afaik) but a level wall... on new content. Wut?
Oh well, went back and finished the Eps I'd skipped (the XP boost that I didn't know about made levelling way to fast for a newbie) then went back. These new enemies take AGES to kill and my BoP gets 1 shot (or as good as 1 shot) killed way too much. To top it off I had a huge, long, tedious battle with a Hierarchy ship, my Pirates did nothing but I finally got him to 20%, he then killed me with something or other and as I respawned I couldn't find him. Look around for a bit, find him then *woosh* he warps somewhere. Find him again and he's at 100%.
That's how much fun I'm having. I'm not some jaded forum junky whining about the game I'm addicted to, I'm a new player who saw that this game was amazing... then had that feeling torn away from me like a baby with a blanket.
I've given this game about $15, not sure I'm willing to go much further than that right now.
with all the ups and downs in the game and in the forum its like being on the biggest rollercaster ever, even if you have to shut your eyes somtimes cos its so scary its still one heck of a ride, i would not miss it for the world.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Plenty of people are enjoying Delta Rising. Don't get all your info from angry forumites since forumites period make up less than 5% of the playerbase.
Conversely plenty of people are not enjoying Delta Rising. Don't get all your info from Cryptic kissingfanboi forumites since forumites period make up less than 5% of the playerbase.
But to the OP, I log on, reset my R&D, do my new rep, run a mirror event, run a borg disconnected, and log out. Way too much of a grind.
I stay because I hope. I hope that STO returns to a Star Trek game I can love and enjoy, but I don't know. I want to still love it, I want it to return to something I enjoy spending my time with, but I stay because I hope, but the hope is dying.
I'm still enjoying playing STO, but DR? Hardly touched it per se. DOffing and the MU event are getting most of my attention at the moment. It's all imaginary spaceships so I'm not going to get too vexed that my formerly top-of-the line ships and gear, aren't.
What does strike me is how much "run to stand still" is required, though. It looks like it's going to take two-thirds of the Dil / EC stash I'd built up over the last 18 months to get all my main alts to Mk XIV gear - not counting rep upgrades - which is frankly staggering.
Except when having to grind forever to reach the next level and next specialization point... and when fighting any group of new enemies... and when the Vaadwaur respawn too fast on the Kobali map... and when the episodes involved doing "kill 5 groups of enemies taking forever to kill"... and when realizing only the new $30 ships could use the new Intel Boffs... and when the final Vaadwaur pistol reward turned out to be a disguised basic polaron shotgun... and when my character was too dumb to even suspect the origin of the device Gaul used... and when I realize that, despite being mutually exclusive (one being ground-only, the other being space-only), you still have to switch between the Commando and Pilot specialization.
So, yeah, I'm only having fun with the story missions and that's it.
I'm not gonna talk about the upgrade system and requirement not to be vulgar, though.
I'll be honest the 'expansion' is really shoddy work by the devs. I mean yes I've been logging in, but not to play the DR content, more because I'm playing with my fleet mates doing what we've always done and that's run the same old missions.
The only thing about DR I got along with was the Kobali Battlezone, and even that is rather underwhelming because that map had the potential to feel like a real war zone and they haven't even managed that.
What really broke it for me though has been the costs involved with the upgrade system and the stupidly slow spec point gain. I frankly can't bring myself to level my alts because the idea of grinding the equivalent of 60 levels per character to get all the spec points is just, well horrendous.
One thing the people who wish on folks like me is to go leave the game because we don't agree with it. What they don't get though is that the reason a lot of us don't quit is because we want to see this game do well, because we do love what it is at the core.
So that's my take in a nutshell, because at the end of the day what is there to say when the expansion was as poor as it is?
Ten soldiers wisely led will beat a hundred without a head. - Euripides
I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
What really broke it for me though has been the costs involved with the upgrade system and the stupidly slow spec point gain. I frankly can't bring myself to level my alts because the idea of grinding the equivalent of 60 levels per character to get all the spec points is just, well horrendous.
Quoted for emphasis.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Thank you all for your posts. Most of you spent time going into significant detail about your DR experiences. I want you to know I have given time to read every post.
I appreciate you.
I still haven't felt the impulse to log into the game....
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
I have mixed feelings about the expansion. I bought the Delta Operations Pack hoping for a great experience, and great missions. To date I have played less than half the missions and although some of the missions are quite good, there is nothing that has wowed me. I'm currently stuck at level 54 and can't progress to the next mission, so I'm grinding to get there... and yes, it does feel like a grind.
Some of the new missions are wave after wave of enemy ships, and on a couple of the patrols (which are now listed playable missions) I just wanted to give up and go back to the Alpha quadrant, and I'm in a T6 ship at that.
The cost to upgrade equipment is astronomical, but it's nice that we can now do that... so I appreciate the added system, even though it's expensive.
Right now I just want to get all the missions played, so I can leave the Delta Quadrant behind me.
Comments
The problem is you don't get the rewards you need on normal to craft any upgrades or get any Rep gear.
You HAVE to play advanced in order to improve your gear, but you can't complete Advanced unless you already have upgraded gear. All they did was increase the gap between the "Haves" and the "Have nots".
I've been around for ever and have everything already, but new players are f*cked.
Pre-DR my activities seem to be fairly focused on doing the same ESTFs over and over and over in 3-5 minutes simply because it was easy to grind Dilithium that way rather then actually caring about the content. Then I would jump into the Sphere and pop some Dinos for 30-40 minutes to make another 8,000 Dilithium. Then if I felt like playing past a couple of hours I might do some Doffing and a Foundry mission or two. That would occupy 2-4 days per week.
I am not saying post-DR is better - though at least I have some new missions and some new long-term game objectives: get to 60, fill out Specialization, slowly work on Mk XIII/XIV, slowly work on VR/Epic, etc.
Overall I would say I am having about the same amount of fun: something to do 3ish days a week for 1-3 hours per session. The rest of the time I am playing something else.
No, I am most certainly NOT having a fun time with Ex2.
The story part is fine.
In general, it's some fine work.
Not everything is sugar 'n spice 'n everything nice.
Cryptic made a promise, then broke it.
Cryptic's manifestation of "challenge" was utter fail.
Instead of adding optional objectives for better rewards in STFs, they made it a DPS race.
Which means you'll need the mk xiv epic stuffs.
Which means crafting.
Which means getting moar materials and stuffs.
Which means grinding...STFs...or buying them off the Exchange.
Which means grinding Dil to convert to Zen for CStore stuffs to sell on the Exchange for EC.
For all your toons.
Fun?
Nah.
Cryptic nerfed it.
Play for the new story arc.
IDK what else to say.
RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
It's still the destroy 5 groups, but with outrageously inflated hit points, and they run away!
The space box has come in handy cornering most of these cowards, but it's still sad compared to how fun it used to be.
Also, the Tractor Beam is not the end all of enemy weapons. Try making a few without it please.
I begin 20 hour R&D projects, do a patrol for duty officer assignments, and log off. I play New Vegas to have fun.
I used to doff and play STFs. Doffing is meh since the doffpocalypse and STFs are in ruins after DR hit. I'm still in the process of leveling ships and playing the more interesting story missions.
But when that's done... I got nothing to do. And on top of that, I'm already getting burned out from the leveling (dozens and dozens of Argala runs...) so I may get there even sooner than I thought.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
Oh I know, I've argued this myself. I personally think the Normals should drop those items too. At the same time, you do not need rep gear to complete Advanced. You just don't. It helps, but it's not required. And it's certainly not required to play Normals. Not only that, it's only Omega and Delta rep gear that's inaccessible without playing Advanced queues.
Seriously, if your build's not ready for Advanced, play Normal. I'm having fun with Advanced, others are having fun with Advanced, but find Elite tedious. It's the mid tier difficulty, I want it to stay that way.
I dislike how expensive the upgrade system can be, but I very much like gaining ship traits and the new intel powers. Specializations are also interesting, looking forward to future secondary and primary choices.
The ground missions were more diverse in the Romulan expansion, but I very much like the space patrols. Story wise DR is rather short unfortunately.
Bwahahahahaa.
Did you look ? Even the normals are dead.
Awoken Dead
Now shaddup about the queues, it's a BUG
Ground hasn't really changed much. I can still get through elites with my old rep sets without any issues. Actually, the last story ground mission felt significantly tougher than any of the elite ground queues currently do, but I assume that's because of having a team of boffs.
-edit-
Ahh, so you're thinking, maybe just this once, the "doooom" crowd was right? I think it's more likely that the queues are "dead" because of people playing the new story content and farming event. I think the more telling number is the dilithium exchange rate -- people are still pumping money into this game's economy.
I heard from Tribble that the grind was pretty bad for the DR story missions. So, on my newest alt I didn't do very many of the story missions (not bad, because of the long XP weekend), so as to avoid having to grind between DR missions. I was still in the anti-fed portion of the klink campaign when DR started. Just today I finished the Breen missions.
I've only just reached lvl 55, and that's with STF's and the mirror event, and doffing. And only using this one alt. Needless to say my plan did not work.
Not only are the xp rewards pants-on-head TRIBBLE (900-some xp per Breen mission, on the FIRST playthrough - which is what they used to give for replays), but the "difficulty" has been set to Tedious: there are NORMAL non-boss ships with over 100k hp. Makes even the pre-DR stuff much less fun, since it takes that much longer to finish (and I'm in a sci ship, so it's even worse).
Was space only till a little after 9.5, As a groundie, beware lol, kill XP almost does not exist unless it is a part of a map event (like a dyson sphere seize point or Kabali seize point) ground that's not a pert of an STF is pure evil, i do not recommend it for casual leveling outside of one of these seize point type fights.
(note, today i checked out Kabali Prime, Dyson Sphere, Nimbus, elite Installation 18 (awful kill XP))
Oh, you must be right. Those that managed to pop their lvl 60 spec traits literally hours after DR launched, and those who don't need rep or crafting drops are just replaying the carp outta DR. So the 100 I saw in the queues this morning either played thru it already, or aren't lvl50 yet, right ?
Awoken Dead
Now shaddup about the queues, it's a BUG
I think you should probably be playing on Elite. The fact you find it "tedious" is EXACTLY the problem with the revamp. Playing the game should be FUN, not TEDIOUS.
The queue revamps made Normal not worth it, Advanced tedious and unpuggable, why anyone would want to slog through the current Elite setting (for next to no additional rewards) is beyond me.
Their entire problem could be resolved by adding the unique rewards to the Normal and increasing the rewards on Advanced/Elite enough to make the "tedium" worth the time.
it seems like cryptics major development effort these days is to make me miserable. theres just too many bugs, too little kdf development, too many nerfs and timegates.. and really, anymore i feel like i have in a sense 'lost' years of progression since the LoR launch. seems like a pretty good time to find something else.
free jkname
Get the Forums Enhancement Extension!
Over powered NPC
Nerfed Weapons
An over priced dil upgrade system
30 slot powers that don't seem to make any difference on the "above normal" enemy.
Items required for kit gear rarer than leprechauns
Once ive done all i can on normal its going to be GOOD BYE BUG TREK ONLINE.
I think the main error in judgement was to remove the entire endgame infrastructure (old elite queues) and replace it with something which can only be enjoyed by a minority of players in game.
For the rest only a painful grind is left. Lol, even getting skill points has turned into a grind while a few weeks ago making a new toon was actually a joyful experience.
If they would have left pve endgame intact the way it was I believe there would not have been any issues anywhere at all and everybody would be happily enjoying the new stuff being released.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
And yes, I am using a DPS setup. It shouldn't take so long to wipe out enemies on NORMAL using a DPS rig, btw.
Oh well, went back and finished the Eps I'd skipped (the XP boost that I didn't know about made levelling way to fast for a newbie) then went back. These new enemies take AGES to kill and my BoP gets 1 shot (or as good as 1 shot) killed way too much. To top it off I had a huge, long, tedious battle with a Hierarchy ship, my Pirates did nothing but I finally got him to 20%, he then killed me with something or other and as I respawned I couldn't find him. Look around for a bit, find him then *woosh* he warps somewhere. Find him again and he's at 100%.
That's how much fun I'm having. I'm not some jaded forum junky whining about the game I'm addicted to, I'm a new player who saw that this game was amazing... then had that feeling torn away from me like a baby with a blanket.
I've given this game about $15, not sure I'm willing to go much further than that right now.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Conversely plenty of people are not enjoying Delta Rising. Don't get all your info from Cryptic kissingfanboi forumites since forumites period make up less than 5% of the playerbase.
But to the OP, I log on, reset my R&D, do my new rep, run a mirror event, run a borg disconnected, and log out. Way too much of a grind.
I stay because I hope. I hope that STO returns to a Star Trek game I can love and enjoy, but I don't know. I want to still love it, I want it to return to something I enjoy spending my time with, but I stay because I hope, but the hope is dying.
What does strike me is how much "run to stand still" is required, though. It looks like it's going to take two-thirds of the Dil / EC stash I'd built up over the last 18 months to get all my main alts to Mk XIV gear - not counting rep upgrades - which is frankly staggering.
Except when having to grind forever to reach the next level and next specialization point... and when fighting any group of new enemies... and when the Vaadwaur respawn too fast on the Kobali map... and when the episodes involved doing "kill 5 groups of enemies taking forever to kill"... and when realizing only the new $30 ships could use the new Intel Boffs... and when the final Vaadwaur pistol reward turned out to be a disguised basic polaron shotgun... and when my character was too dumb to even suspect the origin of the device Gaul used... and when I realize that, despite being mutually exclusive (one being ground-only, the other being space-only), you still have to switch between the Commando and Pilot specialization.
So, yeah, I'm only having fun with the story missions and that's it.
I'm not gonna talk about the upgrade system and requirement not to be vulgar, though.
The only thing about DR I got along with was the Kobali Battlezone, and even that is rather underwhelming because that map had the potential to feel like a real war zone and they haven't even managed that.
What really broke it for me though has been the costs involved with the upgrade system and the stupidly slow spec point gain. I frankly can't bring myself to level my alts because the idea of grinding the equivalent of 60 levels per character to get all the spec points is just, well horrendous.
One thing the people who wish on folks like me is to go leave the game because we don't agree with it. What they don't get though is that the reason a lot of us don't quit is because we want to see this game do well, because we do love what it is at the core.
So that's my take in a nutshell, because at the end of the day what is there to say when the expansion was as poor as it is?
Quoted for emphasis.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Thank you all for your posts. Most of you spent time going into significant detail about your DR experiences. I want you to know I have given time to read every post.
I appreciate you.
I still haven't felt the impulse to log into the game....
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
I have mixed feelings about the expansion. I bought the Delta Operations Pack hoping for a great experience, and great missions. To date I have played less than half the missions and although some of the missions are quite good, there is nothing that has wowed me. I'm currently stuck at level 54 and can't progress to the next mission, so I'm grinding to get there... and yes, it does feel like a grind.
Some of the new missions are wave after wave of enemy ships, and on a couple of the patrols (which are now listed playable missions) I just wanted to give up and go back to the Alpha quadrant, and I'm in a T6 ship at that.
The cost to upgrade equipment is astronomical, but it's nice that we can now do that... so I appreciate the added system, even though it's expensive.
Right now I just want to get all the missions played, so I can leave the Delta Quadrant behind me.