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Star Trek Online Patrol Rising

masternecromanmasternecroman Member Posts: 0 Arc User
Why so many patrol missions in the campaign? Did anyone say MAN I love the patrol missions I would love a whole season to be made of them?

Seriously it's freaking boring and badly made...
Post edited by masternecroman on

Comments

  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited October 2014
    ... nah they actually removed the Exploitation Clusters & got rid of the other Patrol Wrapper Missions, because they were not "up to the standards" ... but seems "standards" changed completely within a few months ...

    ... love to see what the next "Time Travel - Experience" is gonna be ... Klingons with PVP Content only, maybe ...
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • solemkofsolemkof Member Posts: 0 Arc User
    edited October 2014
    Why so many patrol missions in the campaign? Did anyone say MAN I love the patrol missions I would love a whole season to be made of them?
    Likely they said "we want a long grind from level 50 to 60, but we can't squeeze 300k skillpoints into a dozen missions and don't have time to write more missions, so we'll just tell players to fill the gaps with patrols."
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited October 2014
    Most of you are missing the point. They want $ to help fund the game and keep it going. Keeping the game going, the overhead of running it, making new content, hiring actors / actresses for VOs all cost $. They don't do it for free.

    If you look at the C store / Zen store. You will see Exp boosters you can purchase. So if your in a hurry and want a quick way to level. They want you to buy those boosters. Either by converting Dil to Zen or just paying for Zen. Money was transfer as only way to get Zen is with $. Either you bought it or someone else did and put it on the Dil exchange. They had those boosters in the store for a long time. I never bought them and hardly anyone else did. Due to you could level with ease. I think they are trying to persuade us into buying those to use.

    The other part is. To put a hold on players who tries to beat the content in hours or days. Then complain on the forums and in game about lack of content. Where it takes the average player weeks to months to complete.

    To me this also shows kinda a lack of being creative to make enough missions to keep us from not grinding or buying boosters. But then again I do understand where they are going with this. They need money to keep us playing this game we love and enjoy.

    Patrols don't really bother me. I just did another on my Romulan. To get marks for her gear. I been doing the patrols for my 3rd character in the Romulan area. And 2 characters has done the Dyson partrols. Plus I plan on sending my Romulan in to the Dyson as well for some gear in there too. Plus for the story and BOFF. So what another patrol will do? Not much since I'm used to it. Plus when I RP I kinda create a reason to do it. I'm actually doing a patrol. As that is part of my mission until something else comes up.
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  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited October 2014
    farmallm wrote: »
    Most of you are missing the point. They want $ to help fund the game and keep it going. Keeping the game going, the overhead of running it, making new content, hiring actors / actresses for VOs all cost $. They don't do it for free.

    No you're missing the point ... it's like going to a Restaurant paying 50 bucks for tap water .... because you know, they need to make money to cook delicious meals ... just not for you or anyone else ... maybe you'll get a sandwich sometime ...
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • puttenhamputtenham Member Posts: 1,052 Arc User
    edited October 2014
    I love how the cryptic white knights always think they find ways to make it look like cryptic did good. lol..

    plain and simple.. cryptic put in these patrol missions because they took the lazy way out of creating actual content.

    you see, when a real game developer creates an "expansion" its not just something they whipped together in less than a year. they spend time and put the effort forth to redefine the whole game, usually from top to bottom.

    usually in a real game, we get all new queues and a very very steady and stable leveling experience (story wise), none of these gaps, and craptastic content to grind for days on end just to see the next part of the leveling story arch.

    cryptic cant be bothered to creat an actual expansion, so when they make one, they make a handful of new missions, some new ships, some new bugs that wont be addressed ever, and usually some sort of new mechanic (upgrade in dr's case) to try to suck more money than the game is actually worth out of players pockets.

    then, they simply take all the old content (ie, stf's, and all the other queues) and raise the difficulty and call it new content.

    ie, our primary endgame content has been the same for almost 5 years. we have had two expansions, yet, the stf's are still endgame content.

    pure laziness at its best.. but what else do you expect from a gaming company that seems to want to ignore how the more successful gaming companies do things. also, take a look on arc and see how many games pwe/cryptic has, and how many cryptic is currently trying to make..

    there is an old saying, a jack of all trades, master of none. this is the case for pwe/cryptic. instead of making a few really good games and putting the proper resources towards those projects, they have the flavor of the week way of producing games.. all pwe/cryptic games suffer from this problem. which is why they are so stripped down and lack any kind of cohesion.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited October 2014
    No you're missing the point ... it's like going to a Restaurant paying 50 bucks for tap water .... because you know, they need make money to cook delicious meals ...

    Nope, your missing the point.

    They need $ and they are trying to get it out of us. Somehow or another. They offer a way to get around the Exp block. So there you go, you want a quick level. Buy the boosters. Just like the R&D. You want to level that quick, spend the Dil. So you can go do missions, buy zen to get it, do STFs to get it, basically keep playing their product.

    Or you can just play and get it at a slower pace. Like in R&D, I just click and wait it out. I have yet paid out Dil to speed it up. Cause I can wait.

    Bottom line, you want it in a hurry. Pay the price.
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  • inkrunnerinkrunner Member Posts: 407 Arc User
    edited October 2014
    I have to agree with you here. So far for me the campaign has been quite boring.
    farmallm wrote: »
    Patrols don't really bother me. I just did another on my Romulan. To get marks for her gear. I been doing the patrols for my 3rd character in the Romulan area. And 2 characters has done the Dyson partrols. Plus I plan on sending my Romulan in to the Dyson as well for some gear in there too. Plus for the story and BOFF. So what another patrol will do? Not much since I'm used to it. Plus when I RP I kinda create a reason to do it. I'm actually doing a patrol. As that is part of my mission until something else comes up.

    Patrols for rep marks = not a problem.

    Patrols as a replacement for good story content = a problem.
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  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited October 2014
    farmallm wrote: »
    Nope, your missing the point.

    They need $ and they are trying to get it out of us. Somehow or another. They offer a way to get around the Exp block. So there you go, you want a quick level. Buy the boosters. Just like the R&D. You want to level that quick, spend the Dil. So you can go do missions, buy zen to get it, do STFs to get it, basically keep playing their product.

    Or you can just play and get it at a slower pace. Like in R&D, I just click and wait it out. I have yet paid out Dil to speed it up. Cause I can wait.

    Bottom line, you want it in a hurry. Pay the price.

    Nobody said anything about being in a hurry ... again missing the point, it's about anything in between Missions, being just plain boring "tap water" ...

    Besides what's up with you and your XP-Boosters (do you have some on the Exchange or what), they're worthless anyway, for everyone being able to do some Doff Missions ... it's still boring as hell, It doesn't matter how long it takes ... 5 hours of boredom or 6 hours of boredom ... Patrols stay boring & tedious no matter how long it takes ...
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited October 2014
    Anyone can make better missions than this patrols in the foundry.. hell, much better missions. Is not only about money, is about the will to make stuff with cuality.. and looks like cryptic does not care about that.
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  • edited October 2014
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited October 2014
    Besides what's up with you and your XP-Boosters (do you have some on the Exchange or what), they're worthless anyway, for everyone being able to do some Doff Missions ... it's still boring as hell, It doesn't matter how long it takes ... 5 hours of boredom or 6 hours of boredom ...

    Its just an suggestion. I never bought one or used one. Just saw them on the store. And it clicked what they was trying to do. Its mostly an idea on a way to get around it. Instead of complaining and crying on the forums.

    Just like the R&D, many complained and cried over the time gates on it. I just click and let it work. Since it started I already got almost all schools to Lv10 so I can make the superior upgrades. And this is not on every single day either. Or spent any Dil to speed it up. For an example.

    Way I see it, your bored playing the game. What then after you did the new content? You will still be bored cause you did it all.
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  • tpalelenatpalelena Member Posts: 1 Arc User
    edited October 2014
    farmallm wrote: »
    Nope, your missing the point.

    They need $ and they are trying to get it out of us. Somehow or another. They offer a way to get around the Exp block. So there you go, you want a quick level. Buy the boosters. Just like the R&D. You want to level that quick, spend the Dil. So you can go do missions, buy zen to get it, do STFs to get it, basically keep playing their product.

    Or you can just play and get it at a slower pace. Like in R&D, I just click and wait it out. I have yet paid out Dil to speed it up. Cause I can wait.

    Bottom line, you want it in a hurry. Pay the price.

    That's bad design.

    They are making shoddy content, and a giant grind. Usually in other games, you pay additionally for something fun that you want. Not for something that helps the not fun grinding.

    Like a DLC for a new companion, a new race, a new ship.

    Also, they do not need to have big Hollywood actors for every mission. They could have just made story missions, and have only a few of them feature Neelix, Tuvok, etc.

    That way not all of the missions would require expensive voicework.

    Also, they are penalizing the players, not offering them things they want. Paying to lift a penalty is not as fun as paying for something you enjoy, like a New Cstore ship.

    And you know what, 2 Cstore ships cost as much a new, expensive game! Wrap your head around that.

    So , why do we need the express patrols, awful crafting, awful difficulty, awful upgrades?
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited October 2014
    farmallm wrote: »
    Most of you are missing the point. They want $ to help fund the game and keep it going. Keeping the game going, the overhead of running it, making new content, hiring actors / actresses for VOs all cost $. They don't do it for free.

    The game has very little overhead. They haven't had full time development on STO in a long time. Any work done is scheduled around other projects the devs work on. (yes this is often normal... just saying there are no full time sto devs if you didn't already know that). The voice actors I don't wanna sound harsh here... but there not AAA talent... and they don't draw AAA talent fees. You could hire most of the actors they have gotten to come and do a bar mitzvah for less then many players have spent solo over the last 4 years. I love the trek actors don't get me wrong I am as much a trek nerd as the rest of you... I would stand in line at the convention to say hi and give them a few bucks to scribble on something with a sharpie to.
    Facts are facts though... the voices you Don't hear in the game... are the voices of the people that still have careers.

    I would have been happier if Cryptic had taken what ever small amount of money they did pay to hire washed up voice talent. (heck we all know Tim Russ would do it for free anyway lol) Instead they should have hired 2-3 ACTUAL writers. (not there terrible in house guys) Have them create a couple strong story lines and pay a couple devs to sit down and create great Text box story missions. The biggest thing this game lacks is proper writing its always been an issue... and its as much of one now as it was lunch day. The quality of most of the missions is up sure... but the overall writing is still terrible. I mean really if you hired a really good ghost writer and asked them to write a novel based on the Delta story line... does anyone think it would get published ?? lmao
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  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited October 2014
    farmallm wrote: »
    Its just an suggestion. I never bought one or used one. Just saw them on the store. And it clicked what they was trying to do. Its mostly an idea on a way to get around it. Instead of complaining and crying on the forums.

    Just like the R&D, many complained and cried over the time gates on it. I just click and let it work. Since it started I already got almost all schools to Lv10 so I can make the superior upgrades. And this is not on every single day either. Or spent any Dil to speed it up. For an example.

    Way I see it, your bored playing the game. What then after you did the new content? You will still be bored cause you did it all.

    Seriously is reading comprehension completely lost on you, who said anything about being bored with everything in this game ...

    ... check the Thread Title, think long & hard what you're talking about here ... wtf does it matter who complains about anything, if it has nothing do with this Thread ...

    btw : I've seen lots of people complaining about GMO's ... please discuss ... it's obviously the right Thread here ... and if you don't like GMO's please leave this Thread & stop playing ...
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited October 2014
    inkrunner wrote: »
    I have to agree with you here. So far for me the campaign has been quite boring.



    Patrols for rep marks = not a problem.

    Patrols as a replacement for good story content = a problem.

    I see both sides of this issue.

    Yes I agree less content does make a problem. Since we are used to a lot of new content when they add to the game. I was disappointed as well when I saw the list of new missions. I was like is this all? But then again I play at a slower rate. With 3 characters, so I figured that will still keep me playing for a while.

    Also they threw a lot of effort into the new worlds, ships, etc. And not so much on the content. With all the issues they having since launch. I say they rushed out the product.

    Yes this one might not be all that good. Just hope the next one will be. Just like that one season we had earlier this summer. Nothing new just the R&D. :rolleyes:
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  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited October 2014
    They would have avoided much upset and probably the recent 'exploit' and the resulting rage had they made the DQ patrols give 6k exp each in addition to any NPC kills, the patrol missions themselves give 8k, if the story missions gave 14k and then the Kobali prime stuff gave 3k each, that way you couldn't NOT reach lvl 60...
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  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited October 2014
    tpalelena wrote: »

    They are making shoddy content, and a giant grind. Usually in other games, you pay additionally for something fun that you want. Not for something that helps the not fun grinding.


    Excelent point there! In most games you paid for something fun, a new golden armor (that the stats are the same as the other, but is golden) or a new horse, or a new dress.. in here we paid for making the boring shorter.

    And dont give me the TRIBBLE "in other games you paid for an espancion" beacose thouse expancions make this one looks like a simple patch. What do we get in this expancion? 5 story missions and 5 patrols? Remove the 1.000.000 HP NPCs from the story missions and you can finish them in 5 minutes. Then, the expancion is all grind or stuff to buy.
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited October 2014
    Seriously is reading comprehension completely lost on you ... leave this Thread

    Since this is so one sided, and others won't try to see other views. As if you don't agree then your not on the band wagon.

    I will take your advice and leave this one sided thread. This is a main reason why most players don't even visit the forums. Too much bad attitudes.
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  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited October 2014
    You all expected something different?

    That was your first mistake.
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  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited October 2014
    farmallm wrote: »
    Since this is so one sided, and others won't try to see other views. As if you don't agree then your not on the band wagon.

    I will take your advice and leave this one sided thread.

    Nicely done ... quoting completely out of context ... but doesn't surprise me ... out of context is kind of your thing, it seems ...

    see I can do it myself :
    farmallm wrote: »
    Since this is so one sided ... leave this one sided thread

    PS : good to know you're against GMO's, though ... not that is has anything to do with this Thread or even STO ...
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • imruinedimruined Member Posts: 1,457 Arc User
    edited October 2014
    Am I the only one that bothered to take note that the episodic patrols were in a specific order, so that many had their own mini-story arcs running through them, or were people just too busy chasing levels to take in the scenery along the way?

    Though not as structured as normal episodes, the episodic patrols and the Kobali strory arc I found quite enjoyable... The Intel missions especially as they brought in questionable ethics in order to achieve goals, the ends justifying the means as it were...
    The entitlement is strong in these forums...

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  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    edited October 2014
    farmallm wrote: »
    Nope, your missing the point.

    They need $ and they are trying to get it out of us. Somehow or another. They offer a way to get around the Exp block. So there you go, you want a quick level. Buy the boosters. Just like the R&D. You want to level that quick, spend the Dil. So you can go do missions, buy zen to get it, do STFs to get it, basically keep playing their product.

    Or you can just play and get it at a slower pace. Like in R&D, I just click and wait it out. I have yet paid out Dil to speed it up. Cause I can wait.

    Bottom line, you want it in a hurry. Pay the price.

    Obvious troll is being obvious

    I see what your doing :D
  • fusionax77fusionax77 Member Posts: 28 Arc User
    edited October 2014
    Then they decided players were leveling to fast, declared Patrols were an exploit and nerfed the points.

    They buffed the points then nerfed them worse than before, typical Cryptic.


    No, Argala and Japori had mobs that weren't in line with the new system, and Elite difficulty wasn't scaling to what it was intended to. Technically, it was severely bugged, and I suppose it must've hurt some bottom line that we're not allowed to know or comment about without having some violent reaction from another person who insists the people who used this "exploit" to their advantage.

    But, one of the reasons it feels odd is that, in any MMO, you do expect to get less experience from lower level mobs. In Star Trek Online, however, level 60 mobs at level 60 give less EXP overall than level 50 mobs do when you're at level 50. So teaming up and matching with lower level players ends up granting more points for everyone. Except that'll probably be patched out soon so even playing together with friends isn't exactly promoted in anything but a propaganda sense.

    But in terms of whether or not this has been done before. I used to play another game by the name of Ace Online, and I recall the game also gave you exact amounts of EXP you got from a particular mob. One mob in a area for level 30-40 players gave out... 2162 EXP. The next map for 40-50 players gave out 4000-something EXP. But there the EXP needed to level up takes a sharp increase and the mobs stop giving out substantial boosts. 50-60, 5000-some EXP. 60-70, only 6000. 70-80, You're looking at 7000-some. Endgame players in the 80-90 range (there were maps with mobs to their level) literally ground up for 0.01% of a level per hour at best. This is seems to be somewhat similar to the path either Cryptic or Perfect World Entertainment want the game to follow, difference being that the XP curve example works backwards with the XP needed to level not changing much but the per mob rewards for every 'new area' actually dropping.

    This isn't what we want as players, though, nor does it really suit the game as it had been up to this point. Delta Rising, as a result of this gradual global EXP nerf, only ends up feeling more tedious the further you go into it. It doesn't make me want to spend money on the game, not to buy skill boosters or even the fancy Tier 6 ships. I'd be all excited to get my alts up to speed but I know that they'll just be slow, monotonous grinds.

    This next paragraph is just my pessimism at work, but I foresee silver players getting Deuterium limits... Or, playtime limits in a fancy canon naming and questionable canon usage. Now not only can you not grind as fast at all, you're forced down to maybe a couple of hours per day and doing things draws from your stockpile. If you run out of Deuterium, you either have to buy a recharge or, oh oh, I bet this one will happen for sure, buy a subscription and never worry about Deuterium ever running out. Of course, they'll still have to keep paying for all of the other fancy gear.
  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited October 2014
    imruined wrote: »
    Am I the only one that bothered to take note that the episodic patrols were in a specific order, so that many had their own mini-story arcs running through them, or were people just too busy chasing levels to take in the scenery

    Were you the only one who noticed ... no probably not, everyone knew, Patrols had their own "Story" before, that's the way it always was ... even Exploitaion Cluster Missions ...

    ... were you the only one that cared about it, after the 23rd "You have to scan X x 5 too shoot Y x 5 afterwards" Mini-Story-Arc ... probably yes ... it was like watching 23 "Steven Seagal - Movies" ...
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
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