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Vanilla ground pvp restriction suggestions

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  • voporakvoporak Member Posts: 5,621 Arc User
    edited October 2014
    I put a word in the VPvP thread about this discussion. I can't participate in the thread myself, I know nothing of the details of ground.
    I ask nothing but that you remember me.
  • nulonunulonu Member Posts: 507 Arc User
    edited October 2014
    A few questions for you nulonu.
    • By "base traits" do you mean the player's race traits +1-2 other non-lockbox traits akin to pre-trait revamp?
    • Is the Jem'hadar set permitted due to the fact that it is a Mk XI mission reward set? The set ability has a weak version of a hypo that can be used once every 3 minutes, but the armor has no physical resistances.
    • What about the Jem'hadar high density pistol?
    • Jem'hadar Nanoenergy cells from the 8472 arc?
    • The same goes for the Solanae Environmental suit; is that suit and the new Delta story mission rewards included as permitted?
    • As for kit problems, how about putting everyone on MK XI very rare kit frames with Mk XI modules. The caveat being players are only permitted to use combinations that existed with the old Mk X modules. You could go as far as to limit everyone to Mk XI very rare [Armor] [Shield] [Weapon] kit frames to lessen their overall effect.

    Base traits would mean whatever a particular race has available, nothing from a lockbox or crafting. The trait revamp added some but they aren't game changers like the lockbox traits are in my opinion.

    The Jem'hadar sets weak physical resist made it a poor choice even now. My initial thought for vgpvp would be not to allow it however, as it still would be a "set". I don't see an issue with weapons from the set as long as they are not upgraded.

    Nano energy cells of any type would not be allowed. Normal vender consumables only, shield charge, hypo and power cells. Tribble buffs would be ok but no food.

    The solanae suits are providing bonuses inconsistent with initial offered armor types. My thought would be not to allow them.

    The kit suggestion may be a good compromise but personally I'd still prefer it to be the old mk x kits with 4 activatables vs. 5. The vpvp channel rules require viewable gateway so this one is easy to check. The concern raised about the nerf to the old kits especially mine barrier isn't really a big concern to me. As I mentioned, mine barrier is an example of a power that became much stronger then I think the initial intent was when hp values were so drastically reduced when season 4 launched.

    Again, my initial post here is not a list of set rules. We can certainly test things and reach a consensus but we'll need to start playing some matches to really iron out set rules.


    edit: it may be necessary to compromise on kits as a quick exchange search yielded less then 50 MK X kits available, and if people didn't save them, they may be hard to come by.
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited October 2014
    nulonu wrote: »


    Again, my initial post here is not a list of set rules. We can certainly test things and reach a consensus but we'll need to start playing some matches to really iron out set rules.

    Yes, I think we need to name one day, where all intrested can do some test before we can do all the rules.
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  • voporakvoporak Member Posts: 5,621 Arc User
    edited October 2014
    As you decide upon rules, you should compile them neatly in the OP. The list feature is good for this. Type
      and [/list (make sure to have an end bracket, I can't do it here or it would turn this into a list) around the rules to put them in a list. To add bullets, type [* (with an end bracket) in front of each rule. It comes out like this.
    • Rule 1
    • Rule 2
    • Rule 3
    I ask nothing but that you remember me.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited October 2014
    nulonu wrote: »
    Base traits would mean whatever a particular race has available, nothing from a lockbox or crafting. The trait revamp added some but they aren't game changers like the lockbox traits are in my opinion.

    Do we really want to allow players to have 9-10 traits? Back in the Season 5 we only had 1 race trait and 3 selectable traits (some races had 2 race/2 selectable). Stacking up 10 traits significantly improves a player over someone with someone with only four traits.

    Lockbox traits, in all honesty, are mostly useless in Ground PvP. The only ones worth using are Viscous, Savoir (only on science officers), Regenerative Tissue, and maybe Ironsides. Even then, these traits aren't more powerful than normal traits.

    Stuff like Conduit or Disassembler is worthless as far is ground PvP is concerned. Yes, there is that overpowered Subspace Manipulator trait from the profession specific box, but that's the only game changing trait. However, for barrier to entry purposes into VPvP it does make sense to stick to normal traits over lockbox traits.
    nulonu wrote: »
    The kit suggestion may be a good compromise but personally I'd still prefer it to be the old mk x kits with 4 activatables vs. 5.

    edit: it may be necessary to compromise on kits as a quick exchange search yielded less then 50 MK X kits available, and if people didn't save them, they may be hard to come by

    We don't necessarily need to use all 5 module slots in a kit frame. By restricting to the old kit combinations we could also limit everyone to four modules.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • nulonunulonu Member Posts: 507 Arc User
    edited October 2014
    Do we really want to allow players to have 9-10 traits? Back in the Season 5 we only had 1 race trait and 3 selectable traits (some races had 2 race/2 selectable). Stacking up 10 traits significantly improves a player over someone with someone with only four traits..


    I see the point you are making but, I didn't suggest trait number restriction simply because it's pretty much impossible to tell how many traits someone is using. I'd rather not over complicate the rules when it wouldn't, in my opinion, make all that much difference.
    We don't necessarily need to use all 5 module slots in a kit frame. By restricting to the old kit combinations we could also limit everyone to four modules.

    it may be necessary to allow kit frames anyway. There aren't many of the old kits available on the exchange. I did keep all mine but I could be in the minority there.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited October 2014
    nulonu wrote: »
    I see the point you are making but, I didn't suggest trait number restriction simply because it's pretty much impossible to tell how many traits someone is using. I'd rather not over complicate the rules when it wouldn't, in my opinion, make all that much difference.
    Fair enough, though Gateway does give a complete list of all slotted traits if you were interested in it.
    nulonu wrote: »
    it may be necessary to allow kit frames anyway. There aren't many of the old kits available on the exchange. I did keep all mine but I could be in the minority there.

    Yeah, I dumped all my old Mk X very rare kits into my fleet's bank once the revamp hit. Worst come to worst we just use Mk XI very rare kits with four modules slotted.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • nulonunulonu Member Posts: 507 Arc User
    edited October 2014
    I have updated the main post with a list of rules. The only real topic of discussion has been kits and I think I've come up with a good compromise to avoid the modifiers that higher rank kits have in place.

    Get setting up matches and post results and comments here about how they go. Post suggestions here also if there needs to be further discussion on the rules.
  • falklander1989falklander1989 Member Posts: 117 Arc User
    edited October 2014
    Yeah we should really start setting up matches.Also send me invite for vpvp next time you in game.
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited October 2014
    Rules looks good.
    Invite @cerritouru to the channel plz.

    Now, this is gona be my 10th PVP channel, 9 of them are dead! lol

    XD
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    Division Hispana
    www.divisionhispana.com
  • loverofwarsloverofwars Member Posts: 399 Arc User
    edited October 2014
    Looks good. But my only problem is that with out the Hirogen armor or the tholian set, VGPVP is going to be cloackers domain.

    theres a few armors that'll allow you to see cloakers up to about 15 14 distance away with a +10 perception as a trait required as well many species can use a trait similiar to get the percetion to 10(some have perception built in) then the rest from the armor they come in some blue mk xi bit squishy but would meet the rules above.
  • nulonunulonu Member Posts: 507 Arc User
    edited October 2014
    May try to arrange something tonight, not sure what time tho.
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited October 2014
    i think i may have a couple legacy kits floating around still, ill post once i know for sure
  • etherealplanesetherealplanes Member Posts: 414
    edited October 2014
    Yep i will be here. Already bought some gear i would never have dreamed of using again. Although I seriously doubt we could even get a 3 on 3 going for that matter so......
  • nulonunulonu Member Posts: 507 Arc User
    edited October 2014
    Let's set a day this week. What works best for everyone? EST time evenings is all I can usually squeeze time in for.
  • falklander1989falklander1989 Member Posts: 117 Arc User
    edited October 2014
    EST evenings is fine by me,just set the day and i be there.
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited October 2014
    What is EST evening? Use UTC plz..
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    www.divisionhispana.com
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited October 2014
    What is EST evening? Use UTC plz..

    EST (Eastern Standard Time) is UTC -05:00, but right now the world is under daylight savings and therefore the time is currently EDT (Eastern Daylight Time) or UTC -4:00. Assuming they plan to start at 5:00PM EDT that is 21:00 UTC. Assuming an end time of four hours that is 01:00 UTC into the next day.

    That said, in 6 days daylight savings time will end and EST will once again be in effect under UTC -05:00.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • etherealplanesetherealplanes Member Posts: 414
    edited October 2014
    Time won't matter much to me perhaps we should shoot for Thursday this week so we can give this 3 more days to filter to everyone who might be interested. Perhaps we can convince some space pvpers by buying them a vgpvp setup they can use. I am still kind of rich and willing. Hit biggs up @etherealplanes mail or pm me. Include what class you plan on playing and whether you want to be more offensive or defensive.
  • nulonunulonu Member Posts: 507 Arc User
    edited October 2014
    Well I have 3 characters ready so whenever folks. It was actually quite fun to go back and rebuild some old setups that I haven't used in forever. I actually had to run some story content for a few things I didn't have anymore. Was nice when it was so easy to make a viable pvp setup.

    So for me, 24:00 UTC would be when I can do it. Getting excited to see how it goes. :D
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited October 2014
    Lets set a exact day and hour and I will try to convice some fleet mates to join me, maybe if this is fun, they get exited and we can make this happend.
    __________________________________________________

    Division Hispana
    www.divisionhispana.com
  • nulonunulonu Member Posts: 507 Arc User
    edited October 2014
    Lets set a exact day and hour and I will try to convice some fleet mates to join me, maybe if this is fun, they get exited and we can make this happend.

    I can't really commit to an exact time. We could say Thursday or Friday in the 24:00-02:00 UTC range. Friday would be better for me anyway. How many do you have that might be interested and do they need vpvp channel invites? They can post here or PM me.
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited October 2014
    At the moment? None.. I still need to do a LOOOT of marketing to try to convice anyone of them.

    I think friday is better for me too.
    __________________________________________________

    Division Hispana
    www.divisionhispana.com
  • simeion1simeion1 Member Posts: 898 Arc User
    edited October 2014
    Wow just found and support this idea. If on I might have to rearrange some things on some toons, but it should not be that hard.

    Problem I have is racial traits like pounce, neural blast, seduce, and telekinesis,are they going to be allowed?

    I have one problem with equipment, antiproton does not drop, if you want to use it you need to craft it. So I would allow mkxi item with three mods, and only able to double stack one mod. So no critdx3, only modx2 is as high as you can go.

    I would see if we could get a tournament going. 3v3 one of each class. I would try to donate to the reward pool.

    Let me know what I can do to help.
    320x240.jpg
  • nulonunulonu Member Posts: 507 Arc User
    edited October 2014
    simeion1 wrote: »
    Wow just found and support this idea. If on I might have to rearrange some things on some toons, but it should not be that hard.

    Problem I have is racial traits like pounce, neural blast, seduce, and telekinesis,are they going to be allowed?

    Only rule is no lockbox traits or crafting traits. All inherent traits are acceptable.
    simeion1 wrote: »
    I have one problem with equipment, antiproton does not drop, if you want to use it you need to craft it. So I would allow mkxi item with three mods, and only able to double stack one mod. So no critdx3, only modx2 is as high as you can go.

    A good point about antiproton. If I remember correctly the best you could get before season 4 was the MK X versions from the dilithium store. With limited gearing and no rep passives I don't really see a reason to limit one particular damage type, however.
    simeion1 wrote: »
    I would see if we could get a tournament going. 3v3 one of each class. I would try to donate to the reward pool.

    Let me know what I can do to help.

    Participate and spread the word. I'll get you a vpvp channel invite next time I'm in game.
  • etherealplanesetherealplanes Member Posts: 414
    edited October 2014
    nulonu wrote: »
    Only rule is no lockbox traits or crafting traits. All inherent traits are acceptable.



    A good point about antiproton. If I remember correctly the best you could get before season 4 was the MK X versions from the dilithium store. With limited gearing and no rep passives I don't really see a reason to limit one particular damage type, however.



    Participate and spread the word. I'll get you a vpvp channel invite next time I'm in game.

    Well it depends on how many players are in each match. I can't imagine 3 on 3 would be such an issue. But if we go 5 on 5 I can't vouch whether some teams won't go for the good old 5 man phaser full auto rifle "trap". Note my tact has fed 3 rifle and a plasma comp pistol picked out. or maybe we could all just spam some tetryons LOL kidding. I will most likely be around whenever you attempt to get this going. Clearly I have had to remove some people from ignore to participate. You should do the same. Frankly everyone being forced to play clean like this is a big weight lifted off all of our shoulders. Might see the start of a healed ground community today!

    In the interest of fair play I should inform you my sci toons intel tree has all the ground stuff unlocked through t3 though. Working on t4 intel next few days. Also before we start setting up leagues and tourneys I would suggest just doing a few "sparring" like matches on assimilated or deserted maybe even set the kill count over what is needed for mission credit just so we get some longer matches to get a true feel for this. We should avoid shanty during this sparring sessions so the virus doesn't interfere with match outcomes. After all we want a true feel for balance of killing each other.
  • falklander1989falklander1989 Member Posts: 117 Arc User
    edited October 2014
    Well yeah,we should start with few testing easy going matches,i think thats idea.Anyway biggs we all trying to spread the word and recruit more ppl,your job is to get germans and maybe some old fes ppl:D
  • etherealplanesetherealplanes Member Posts: 414
    edited October 2014
    Well yeah,we should start with few testing easy going matches,i think thats idea.Anyway biggs we all trying to spread the word and recruit more ppl,your job is to get germans and maybe some old fes ppl:D

    You know whats funny I was just coming back to the forums real fast before today's mindless grind to call the germans out? They told me nobody could beat them at the end of last season. I wanted to invite them to play a totally fair and balanced version of gpvp. If they truly are the best then they should have no issues winning any future league we might create. After all we will ALL be on the same even terms correct? But something tells me they are a commando and intel filled tank setup ready team ready to park their behinds at the back of their bridge ready to site snare pugs 1 by 1 into a 5 man German gank that would make this man http://fcit.usf.edu/holocaust/GALL31R/74836.htm go wtf!

    I don't know bb code well enough to do it right so sue me!
  • falklander1989falklander1989 Member Posts: 117 Arc User
    edited October 2014
    You know whats funny I was just coming back to the forums real fast before today's mindless grind to call the germans out? They told me nobody could beat them at the end of last season. I wanted to invite them to play a totally fair and balanced version of gpvp. If they truly are the best then they should have no issues winning any future league we might create. After all we will ALL be on the same even terms correct? But something tells me they are a commando and intel filled tank setup ready team ready to park their behinds at the back of their bridge ready to site snare pugs 1 by 1 into a 5 man German gank that would make this man http://fcit.usf.edu/holocaust/GALL31R/74836.htm go wtf!

    I don't know bb code well enough to do it right so sue me!

    Level 60 gpvp is dead,i doubt that it ever gonna pop,atlest no in public queues.
  • etherealplanesetherealplanes Member Posts: 414
    edited October 2014
    Level 60 gpvp is dead,i doubt that it ever gonna pop,atlest no in public queues.

    That's it I have not been involved in a single t6 gpvp match since DR launch. In fact the closest we got was when I was on esd running around and encountered some germans. I q'd up in front of them to make 1 in q. Then 5 of them teamed right in front of my face and the q shot up to 6. That pretty much made my week. Of course 4 other people never joined q's and the match never popped. :)
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