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Vanilla ground pvp restriction suggestions

nulonunulonu Member Posts: 507 Arc User
edited December 2014 in PvP Gameplay
With the discussion in a couple other threads going into vanilla pvp for ground, I'd like to try and see what would constitute vanilla ground pvp to people. Leave the "I'm the best and you all suck" epeen measuring out of it. If you can't be constructive then there is no need to say anything in this thread.

Now, I've been playing STO and ground pvp for much of the life of STO having gotten my start at Season 3, so my idea of what is "vanilla" pvp for ground may be quite different then someone who started later but maybe a consensus could be reached here. That being said, I'll start below.


I do not propose a level limit of 50. A level 60 is nearing the hp pool of a level 50 prior to the release of Season 4. I recall my first ground tact having over 900 hps. That being the case, I would say a level 60 with equivalent pre S4 gear would appropriatly recreate the feeling at that time and I think it would discourage people if they felt like they had to keep a toon at 50.


Gear:

  • Armor: Very Rare MK XI
  • Shields: Very Rare MK XI

    NO REPUTATION SET OR FLEET ARMOR OR SHIELDS
    NO SOLANAE ENVIRONMENTAL SUITS
    NO JEM'HADAR ARMOR OR SHIELD

Weapons: Very Rare MK XI

NO LOBI, REPUTATION, OR LOCKBOX WEAPONS ALLOWED.

Weapons given as rewards from missions(type 3, proton distortion, crm200, etc)are acceptable provided they are not upgraded beyond the initial state.

Other valid weapons would be from the exchange or drops.


Doffs:

No doffs.


Traits:

NO LOCKBOX TRAITS

The exception to this are the traits which are bugged and cannot be removed.


Reputation/Specialization:

No reputation passives or reputation click powers. To align with current vpvp rules, captain specializations are not allowed. A character with Intel specialization, which cannot be removed is not allowed. This is open for debate until the impact on matches can be determined.

Items:

No lobi items
No gambling device.
No food buffs.
Tribble buffs are acceptable.


NO JEM'HADAR NANOENERGY CELLS
NO CRAFTED CONSUMABLES
NO EMBASSY CONSUMABLES OR FLEET BUFF CONSUMABLES


Mission reward devices (ophidian cane, etc) are acceptable.

Vendor consumables only. (Hypos, shield charges etc)



Kits:

Pre-revamp Kits:

Very Rare Mark X

Borg Medical Analyzer is acceptable.

Kit Frames:

Common Mark X with 4 slots and no modifiers. Common MK XI with 4:1 layout may be necessary to recreate some old kit combinations. In this case the fifth slot must be empty.

Modules:

Very Rare MK XI and below.

Kit frames must match the ability layout of pre-revamp kits. If you are unsure how the old kits were set up, feel free to send me a PM.


Below is a skill planner I threw together quickly of what I'm talking about.


http://skillplanner.stoacademy.com/?build=vpvptactgroundexample_0


Some things from before have been removed from the sto planner so I had to put some stand-ins in place.

This isn't a be all end all of what vanilla gpvp should be. It's more to get the discussion going.

Other vanilla pvp rules would apply, builds gateway accessible, positive attitude and behavior etc.

So, if interested or would like to add to the discussion, comment below. If not, well, I get to say I tried. :P


I'm pleased to see the interest and I think the discussion has gone well so far. I think now is the time to set up some matches with these rules in place and see how it works out. I'd like to take part but as I mentioned in another thread my own playtime is limited. If matches with these guidelines take place, please post comments and information about how they went in this thread so more information can be gathered. Thanks all for the interest. Voporak was kind enough to make me an operator in the VPVP channel, so feel free to pm me a request for an invite to that channel.
Post edited by nulonu on
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Comments

  • falklander1989falklander1989 Member Posts: 117 Arc User
    edited October 2014
    Well it looks good to me,all easy to get and cheap,you can get toon rdy in few minutes.
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited October 2014
    Looks good. But my only problem is that with out the Hirogen armor or the tholian set, VGPVP is going to be cloackers domain.
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  • nulonunulonu Member Posts: 507 Arc User
    edited October 2014
    Looks good. But my only problem is that with out the Hirogen armor or the tholian set, VGPVP is going to be cloackers domain.

    Hence why the Ophidian cane is still allowed. Jumping into shooter mode and popping it without a target would pull stealthed players nearby out of cloak. It was all we had back then and it worked. Granted, covert trait was broken for a long time and no cloaked player could get within 5m or so without being detectable. Cloak was really at its worst when the stealth values from module, ambush, and distortion field all stacked with each other , which is not the case anymore.

    With higher hit point values and lower damage and crit sev potential I don't foresee that being an issue.
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited October 2014
    nulonu wrote: »

    With higher hit point values and lower damage and crit sev potential I don't foresee that being an issue.

    And at any case, is worth the try.

    If some one want to do a couple of test matchs, count me in (@cerritouru)
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  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited October 2014
    Interested, but the sum of my ground knowledge is limited to use clickys, PvE runs faster...
  • tk79tk79 Member Posts: 1,020 Arc User
    edited October 2014
    Keep in mind that Specialization bonuses cannot be avoided, unless they're Secondary and not Active.

    In other words, we are able to keep Juggernaut Systems out of the matches, but not Intelligence Officer ones (captain skill recharge bonuses, flank bonuses, etc). Some of those passives are really strong, like the one that has a chance to give -50 resistance on flanking. With stock gear, that debuff will have a stronger effect. The defensive skill on that front is not nearly as powerful, as with everything Cryptic does regarding defense vs. offense.
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  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited October 2014
    And there is another problem: MK X kits were nerfed really hard on S7, we may have to try it, but I dont see how anyone can kill a good PVP player with thouse kits if you are not a tact player.
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  • etherealplanesetherealplanes Member Posts: 414
    edited October 2014
    Yep I am all for a clean ground pvp game without all the cheese others having been using :). For sure sign me biggs up. I will just have to try to find an old fire team kit if they are even still around. But how do we eliminate specialization traits if we have already spent into some? I don't get free skill respecs as I haven't subbed or given this game money in years.

    Also since these won't be q'd up matches limit no more than 2 classes per team. meaning 2 tact 2 sci 1 eng or a similar makeup. Also consider mixing the teams up don't allow 5 man fs or German premades in one match. After all this is supposed to bring back the "fun" correct?

    Oh and btw everyone start clearing the exchange of mk 11 purple plasma (crth x 3) weapons now :). Yes crth since no gambler is allowed.
  • falklander1989falklander1989 Member Posts: 117 Arc User
    edited October 2014
    And there is another problem: MK X kits were nerfed really hard on S7, we may have to try it, but I dont see how anyone can kill a good PVP player with thouse kits if you are not a tact player.

    Remember the toons i played in last 2 months,all space toons,no any ground trait,minimum ground skill,no any rep things and crappy gear awith old mk x blue kits and still managed to kill fully geared and speced pvpers.Yes i know i would get 30 deaths per match,but only cause me charging and not caring.So if someone can amnage to kill fully specialized pvper with crappy stuff then i think there is no problem when all using same crappy gear and traits.So dont see any problem there.
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited October 2014
    Remember the toons i played in last 2 months,all space toons,no any ground trait,minimum ground skill,no any rep things and crappy gear awith old mk x blue kits and still managed to kill fully geared and speced pvpers.Yes i know i would get 30 deaths per match,but only cause me charging and not caring.So if someone can amnage to kill fully specialized pvper with crappy stuff then i think there is no problem when all using same crappy gear and traits.So dont see any problem there.

    Yes, you played tact. Is true that the kits gives the tacts a lot of buffs, but your captain skills also plays a big role and at the end of the day, you depend of your gun.

    Engis and scis (mainly engis) depend too much of the kits, and thouse kits were nerfed to even half the efect on S7, and now we are going to face players with 900 hp.

    Maybe a compromise would be to use the old kits as a bese, but with the new frames and modules.

    For example, if a sci wants to play healer, it can use a frame with: medical tric, triage, nanite and vascular (same as the old module).

    Like I said, we may have to try it, maybe I am wrong and the old kits are still viable.


    And yes, I dont see any way to avoid the main spec tree.
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  • falklander1989falklander1989 Member Posts: 117 Arc User
    edited October 2014
    Im against customized kits.Custom kits in vpvp enviroment,well that would TRIBBLE everything up.
  • etherealplanesetherealplanes Member Posts: 414
    edited October 2014
    Yes, you played tact. Is true that the kits gives the tacts a lot of buffs, but your captain skills also plays a big role and at the end of the day, you depend of your gun.

    Engis and scis (mainly engis) depend too much of the kits, and thouse kits were nerfed to even half the efect on S7, and now we are going to face players with 900 hp.

    Maybe a compromise would be to use the old kits as a bese, but with the new frames and modules.

    For example, if a sci wants to play healer, it can use a frame with: medical tric, triage, nanite and vascular (same as the old module).

    Like I said, we may have to try it, maybe I am wrong and the old kits are still viable.

    Or consider this they just might have to play team support roles plain and simple. Remember lunge is gonna be virtually useless without doffs I would love to see cloakers come at me in this scenario in ground pvp. Like i said tacts grab the old fire team kit. Honestly I might even consider playing an engy for vpvp just to show you all I will have no problems with it. It does kind of suck though the old engy used to wm fuse and orbital a player forcing a choice between using a cell or hypo. Now we have sure footed and willpower to murder that attack. I would think a healer or dmg fab engy might be more useful in vgpvp. In any case start spamming plasma weapons.
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited October 2014
    Im against customized kits.Custom kits in vpvp enviroment,well that would TRIBBLE everything up.



    There is no costumization. We could use the OLD kits as a base. You will be force to use the same modules that the old kits have, but at least with out the nerf penalty.

    I have a character fully spected to space, I use the old sci exo kit and I can not even kill a bug on the new queue. My exo does like 180 damage, imagine that againts a player with 900 HP.
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  • falklander1989falklander1989 Member Posts: 117 Arc User
    edited October 2014
    There is no costumization. We could use the OLD kits as a base. You will be force to use the same modules that the old kits have, but at least with out the nerf penalty.

    I have a character fully spected to space, I use the old sci exo kit and I can not even kill a bug on the new queue. My exo does like 180 damage, imagine that againts a player with 900 HP.

    Yes but your target would also have bad shield,bad gear,no doffs to clear debuffs,would depend on his sci teammate healer if he have one in team.
  • etherealplanesetherealplanes Member Posts: 414
    edited October 2014
    There is no costumization. We could use the OLD kits as a base. You will be force to use the same modules that the old kits have, but at least with out the nerf penalty.

    I have a character fully spected to space, I use the old sci exo kit and I can not even kill a bug on the new queue. My exo does like 180 damage, imagine that againts a player with 900 HP.

    All this is true see my point about the engy. Like I said we can never fully bring back pre s4 ground pvp what this means is we may all have to play more specific roles that don't work in todays game. Guess what those weak TRIBBLE tacts will need heals in vpvp. Heal them. I would run borg kit on my sci. Engy most likely dmg dealer fabs. since wm and fuse won't do **** even in vpvp due to sure footed and willpower. Tacts fire team all the way.

    LOL if you guys really want to go balls out make everyone have zero in willpower. See what it was REALLY like back then. :)
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited October 2014
    All this is true see my point about the engy. Like I said we can never fully bring back pre s4 ground pvp what this means is we may all have to play more specific roles that don't work in todays game. Guess what those weak TRIBBLE tacts will need heals in vpvp. Heal them. I would run borg kit on my sci. Engy most likely dmg dealer fabs. since wm and fuse won't do **** even in vpvp due to sure footed and willpower. Tacts fire team all the way.

    LOL if you guys really want to go balls out make everyone have zero in willpower. See what it was REALLY like back then. :)


    I have no problem on playing healer or dmg delaer fab, but the old turrents and quantums are a bad joke after the nerf. Hell, even medical tricorder heals only 200 hp.

    LOL if you guys really want to go balls out make everyone have zero in willpower. See what it was REALLY like back then. :)

    No one is going to reskill for this.. maybe in 1 moth if this is a success, but for now is just a "last hope dream".
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  • etherealplanesetherealplanes Member Posts: 414
    edited October 2014
    I have no problem on playing healer or dmg delaer fab, but the old turrents and quantums are a bad joke after the nerf. Hell, even medical tricorder heals only 200 hp.



    No one is going to reskill for this.. maybe in 1 moth if this is a success, but for now is just a "last hope dream".

    Yeah I have zero in gens skill so I couldn't run healer fabs if I wanted too.

    Yeah I know it is craptic's greed has totally destroyed pvp in this game. Thing is if our community was ta least 50 players larger we might have enough to get this started. The other issue is bet on some of our current community not even wanting to play this style of pvp. They rely too much on auto hypo and a great many cheesy things. Basically count all the germans and select fs out :)
  • tk79tk79 Member Posts: 1,020 Arc User
    edited October 2014
    Willpower is one of the saving graces of defensive playstyles. Take it away, and you're not helping closing the gap of balance between offense and defense. Defense already suffers enough with Willpower, let alone without.

    For a practical example: Fuse Armor will root a target for almost 10 seconds (~5 root, ~5 stun) on a victim without Willpower. That's plenty of time to lay mines and watch their demise.

    Remember that some of our status resistance bonuses used to come from Reputation Gear. Without them, Willpower would be the sole responsible for status resistance, and I think it's fair use.
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  • nulonunulonu Member Posts: 507 Arc User
    edited October 2014
    Yeah I have zero in gens skill so I couldn't run healer fabs if I wanted too.

    Yeah I know it is craptic's greed has totally destroyed pvp in this game. Thing is if our community was ta least 50 players larger we might have enough to get this started. The other issue is bet on some of our current community not even wanting to play this style of pvp. They rely too much on auto hypo and a great many cheesy things. Basically count all the germans and select fs out :)


    For anyone who has never played gpvp this way it will be a bit of a surprise the learning curve needed I think.

    The size of the gpvp community is a challenge but that's why I don't feel a seperate channel for a vanilla version is needed. We have an established vanilla pvp channel with over 100 peeps in it which everyone seeking to participate in a ground version should request to join.


    I'll just reiterate that my suggestion above isn't set in stone rules. Minerva makes a good point that engineer mk x kits were nerfed hard when the customizable kits came out, however, chroniton mine damage became more noticeably capable of outright killing someone when hp pools dropped post S4 and their damage steadily increased from then until the customizable kits came out. Prior to that they were more for area denial and the slow.

    i don't see how we could allow anything but mk x kits since once you get into customizable kits you unlock passive bonuses that kit frames provide now.

    Specializations would still need to be banned I think and yes that would eliminate some of my characters as well. So a vpvp toon wouldn't spend the points.
  • tk79tk79 Member Posts: 1,020 Arc User
    edited October 2014
    nulonu wrote: »

    Specializations would still need to be banned I think and yes that would eliminate some of my characters as well. So a vpvp toon wouldn't spend the points.

    There have been reports of people losing their specialization points after today's maintenance. Perhaps you can still join :P
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  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited October 2014
    nulonu wrote: »


    Specializations would still need to be banned I think and yes that would eliminate some of my characters as well. So a vpvp toon wouldn't spend the points.

    I have spend not a single point yet (I still dont decide if I will spec for space or ground, now that ground seems to be on worst shape that space with the new TRIBBLE intel modules).

    But if we limit the population of already really small community, is going to be super hard to make this happend. And beside, there is NO way to check that a player have or not spended points on the spec tree.
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  • nulonunulonu Member Posts: 507 Arc User
    edited October 2014
    I have spend not a single point yet (I still dont decide if I will spec for space or ground, now that ground seems to be on worst shape that space with the new TRIBBLE intel modules).

    But if we limit the population of already really small community, is going to be super hard to make this happend. And beside, there is NO way to check that a player have or not spended points on the spec tree.

    True, it would have to be honor system. Since the juggernaut run is horribly broken that one would be obvious and other do shown a buff on the tray, such as headshot.
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited October 2014
    You can unselect the Commando Tree and make the pilot (space one) active, the problem is the intell one.


    Anyway, it seems that space VPVP is having the same issue than us.
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  • falklander1989falklander1989 Member Posts: 117 Arc User
    edited October 2014
    Yea specialization is problem cause i already spended points there on all my toons.
  • nulonunulonu Member Posts: 507 Arc User
    edited October 2014
    Yea specialization is problem cause i already spended points there on all my toons.

    May just have to deal with it until/unless we can turn them all off.
  • gnashinggnashing Member Posts: 7 Arc User
    edited October 2014
    I'd like to see the rules set such that it is possible to adhere to them without rolling an alt. I've no qualms about spending some cash over at the exchange to pick up the appropriate gear. However, I don't really want to spend the time needed to prepare an alt for what's really just a fun little experiment.

    Even if we can't work something out to allow me to join in easily, I still like the fact that people are talking about ground PVP, and also like that you seem to be taking "let's find a way to have some fun" as a starting point. I don't know about you, but I've found myself having less and less fun as we've been getting more and more toys to play with.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited October 2014
    nulonu wrote: »
    With the discussion in a couple other threads going into vanilla pvp for ground, I'd like to try and see what would constitute vanilla ground pvp to people. Leave the "I'm the best and you all suck" epeen measuring out of it. If you can't be constructive then there is no need to say anything in this thread.

    Now, I've been playing STO and ground pvp for much of the life of STO having gotten my start at Season 3, so my idea of what is "vanilla" pvp for ground may be quite different then someone who started later but maybe a consensus could be reached here. That being said, I'll start below.


    I do not propose a level limit of 50. A level 60 is nearing the hp pool of a level 50 prior to the release of Season 4. I recall my first ground tact having over 900 hps. That being the case, I would say a level 60 with equivalent pre S4 gear would appropriatly recreate the feeling at that time and I think it would discourage people if they felt like they had to keep a toon at 50.

    A few questions for you nulonu.
    • By "base traits" do you mean the player's race traits +1-2 other non-lockbox traits akin to pre-trait revamp?
    • Is the Jem'hadar set permitted due to the fact that it is a Mk XI mission reward set? The set ability has a weak version of a hypo that can be used once every 3 minutes, but the armor has no physical resistances.
    • What about the Jem'hadar high density pistol?
    • Jem'hadar Nanoenergy cells from the 8472 arc?
    • The same goes for the Solanae Environmental suit; is that suit and the new Delta story mission rewards included as permitted?
    • As for kit problems, how about putting everyone on MK XI very rare kit frames with Mk XI modules. The caveat being players are only permitted to use combinations that existed with the old Mk X modules. You could go as far as to limit everyone to Mk XI very rare [Armor] [Shield] [Weapon] kit frames to lessen their overall effect.
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  • falklander1989falklander1989 Member Posts: 117 Arc User
    edited October 2014
    gnashing wrote: »
    I'd like to see the rules set such that it is possible to adhere to them without rolling an alt. I've no qualms about spending some cash over at the exchange to pick up the appropriate gear. However, I don't really want to spend the time needed to prepare an alt for what's really just a fun little experiment.

    Even if we can't work something out to allow me to join in easily, I still like the fact that people are talking about ground PVP, and also like that you seem to be taking "let's find a way to have some fun" as a starting point. I don't know about you, but I've found myself having less and less fun as we've been getting more and more toys to play with.

    Same as you,i dont even remember last time i was in match that was actually fun,more toys they add less fun i have.I liked pvp with old kit system and less toys so much more.
  • voporakvoporak Member Posts: 5,621 Arc User
    edited October 2014
    You can unselect the Commando Tree and make the pilot (space one) active, the problem is the intell one.


    Anyway, it seems that space VPVP is having the same issue than us.

    Yeah, the specs are a bit of a Pandora's Box. If I open it, I can't close it.

    Oh and Nulonu, I will promote you to Operator next time I'm in-game so you can invite people as necessary.
    I ask nothing but that you remember me.
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited October 2014
    A few questions for you nulonu.
    • As for kit problems, how about putting everyone on MK XI very rare kit frames with Mk XI modules. The caveat being players are only permitted to use combinations that existed with the old Mk X modules. You could go as far as to limit everyone to Mk XI very rare [Armor] [Shield] [Weapon] kit frames to lessen their overall effect.

    I think that is the best solution.
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