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New patrol missions among worst content in game imo

kagasenseikagasensei Member Posts: 526 Arc User
I have to say, the new patrol missions are among the worst, most dreary, most boring, unimaginative content released in a long long while. In contrast to previous patrol missions, these are part of the official story progression ("Friends in Unlikely Places" and "Friends in all the Usual Places"), and they are unbelievably dreary, much more so than any previous counterpart. Even on normal difficulty setting they are nothing but an never-ending killing frenzy.

One wave after another, or 10 (!) Hierarchy ships firing at you at once (in Normal difficulty)... ridiculous and simply incredibly boring.

I know STO is nothing but a "space combat simulator" (DStahl), but keep this type of "content" away from players who despise it. Putting it into the official story line disgruntles a lot of people I would imagine.
Post edited by kagasensei on
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Comments

  • lowy1lowy1 Member Posts: 964 Arc User
    edited October 2014
    I for the most part agree. I have skipped the patrol missions because they are tedious and boring. Limit them to 3 Patrols per mission and then limit the waves to 3 please.
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  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited October 2014
    I have actually enjoyed them. they are basically kill 5/5 which i do still think can use some spicing up but i enjoy the little bits of story in there.

    perhaps they should have been kept as missions you find rather than part of the mission chain to aid the sense of exploration over linear progression but they can still be skipped if you dont like them effectively making them optional. i just wished a few were ground ones.
  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited October 2014
    +1 ... The only Patrol Mission which didn't follow Pattern Scan X Shoot Y x 5 was the Shuttle Race & one "Escortyesque" Patrol ...

    ... wouldn't mind if those weren't actually "mandatory" to play ... but it's either that or even more repeating Patrols in Tau Dewa ... even the ancient Patrol Mission from 2010, which they chose to remove from story progression btw, had more variety ...

    ... they could have made at least O N E Ground Patrol i.E. , I know it's not everyone's cup of tea but one wouldn't hurt ...
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • guilli88guilli88 Member Posts: 0 Arc User
    edited October 2014
    I have no intention of ever doing them again. Once for the "story" but no more.

    It's been years since part of a game was this frustrating to play.

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  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited October 2014
    Never give up hope! These new patrols aren't my cup of tea, but they're good target practice though. Good word of advice keep a good set of your base weapons in your inventory to swap out to use an these different enemy factions. Not all weapons work with the same enemy. Get them in bunch attacking you and use your skills and extra perks to grab them. Then fire away.

    The one with the shuttle craft which was required, looks like Risa fly high floating maze, but worst one yet. I don't see the point throwing that one in there. Should be a mission on it's own since it more a race taking from the Tom Paris one.
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  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited October 2014
    valoreah wrote: »
    I agree. I also find it hilarious that Cryptic disabled Exploration clusters because the "quality wasn't up to par with the new content". So they disable the scan 5/kill 5 Exploration missions with... Scan 5/Kill 5 patrols? LOL. It would be really sad if it weren't funny.

    It was, wasn't it!

    Funny how that happened, and yet they put in the exact same mission type into the game..... lol
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  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited October 2014
    sunfrancks wrote: »
    It was, wasn't it!

    Funny how that happened and then they put in the exact same mission type into the game..... lol

    the space part of this game almost always involves shooting a bunch of targets until they die. very hard to get round that. you can adjust it to be more varied but it still involves killing x number of targets.

    the quality of the exploration clusters was low, not just because it was 5/5 though but because it was buggy, buildings floated above the ground, groups did not spawn, the stories made no sense. many of the non combat ones were awful etc.

    there are lots and lots of patrol missions still left in the game, mainly on the federation side that are kept here. less o on the kdf and roms but they are still kill 4 or 5 targets but when you play them you at least know they work and they make some degree of sense.
  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    edited October 2014
    I can't speak for anyone else. But I used patrol missions to gain quite a few levels on my alts. And I know a few of my fellow fleet members did as well. I guess cryptic has looked at how many people run patrols and decided they would add them into the new content and story arc. Its quick and easy and saves them a boat load of work. But it does stink of hypocrisy when they claim the exploration weren't up to scratch and added a large amount of data that was putting new players off from downloading the game. It'll be interesting when I come to reinstall sto towards the end of the month just how much has been added into the game with delta rising. Because at last count sto was taking up roughly 51Gb of HDD space and that dies include tribble.
    Oh, it's not broken? We can soon fix that!

  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited October 2014
    you can adjust it to be more varied but it still involves killing x number of targets.

    That's the thing with with DR-Patrols ... they didn't ... after the 15th Scan/Talk to X, Shoot Y x 5 - Patrol in a row ... I would have killed for one of these stupid Exploration Cluster Missions like : just fly around Planet & Scan 5 Satellites ... beam down to Planet X Scan 5 Artefacts, Shoot Y x 5 if necessary etc ... but sadly, no variety at all ...

    ... hell even the 2010 Patrols had stuff like "Beam down to investigate Cargo bays" / "Beam down question Miners & answer questions, accordingly" etc ... wtf happened ?
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • avantgarde01avantgarde01 Member Posts: 273 Arc User
    edited October 2014
    I'm glad others feel the same about this. I don't have a problem with Patrol missions themselves. I have a problem with them being part of the story arc. I hate to call it lazy game design but some of those missions remind me of an entry level foundry author.

    The thing is, Cryptic is better than this. Two outstanding missions for me were the diplo meeting at the Talaxian mine and the retaking of Leiset. You put missions like that side by side with patrol missions and it just doesn't make any sense.
  • kagasenseikagasensei Member Posts: 526 Arc User
    edited October 2014
    the space part of this game almost always involves shooting a bunch of targets until they die. very hard to get round that. you can adjust it to be more varied but it still involves killing x number of targets.

    the quality of the exploration clusters was low, not just because it was 5/5 though but because it was buggy, buildings floated above the ground, groups did not spawn, the stories made no sense. many of the non combat ones were awful etc.

    there are lots and lots of patrol missions still left in the game, mainly on the federation side that are kept here. less o on the kdf and roms but they are still kill 4 or 5 targets but when you play them you at least know they work and they make some degree of sense.

    That's why I included DStahl's quote: "STO first and foremost is a space combat simulator" - people playing this game should not forget that, while being treated with several game components that deviate from that pattern...

    However, emphasizing this said pattern to a degree of extreme boredom, predictability, ridiculousness (thinking about how you are supposed to save individual Kobali, but shot and kill 10s of 1000s of Kazon, Malon, Hierarchy etc.), and ultimately frustration is not sensible. Even more so, if those "missions" feel mandatory, because they are official story missions... Sure you can skip them, but once you realize this is another one of those dreary patrol routines, you might already have completed the first map or wave. Cancelling then adds even more to the frustration.

    My suggestions:
    1) If Cryptic feels it is important to have these "mission" being part of the official story line, then please mark them with a "Patrol" label.
    2) Cut down on the number of ships spawning per wave, specifically at Normal difficulty. Even compared to older patrols, the amount is ridiculous.
  • qjuniorqjunior Member Posts: 2,023 Arc User
    edited October 2014
    That's the thing with with DR-Patrols ... they didn't ... after the 15th Scan/Talk to X, Shoot Y x 5 - Patrol in a row ... I would have killed for one of these stupid Exploration Cluster Missions like : just fly around Planet & Scan 5 Satellites ... beam down to Planet X Scan 5 Artefacts, Shoot Y x 5 etc ... but sadly, no variety at all ...

    ... hell even the 2010 Patrols had stuff like "Beam down to investigate Cargo bays" / "Beam down question Miners & answer questions, accordingly" etc ... wtf happened ?

    I tell you what happened, the DR patrols qualify as a daily for Delta Marks. So, they "had" to make it at least a little "challenging". ;)
  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited October 2014
    qjunior wrote: »
    I tell you what happened, the DR patrols qualify as a daily for Delta Marks. So, they "had" to make it at least a little "challenging". ;)

    Meeeh can't be it ... just make a picnic under Kobali Prime's City Gate ... tadaa 60 Marks ... :P
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • qjuniorqjunior Member Posts: 2,023 Arc User
    edited October 2014
    Meeeh can't be it ... just make a picknick under Kobali Prime's City Gate ... tadaa 60 Marks ... :P

    What have you done, you fool ! Don't tell them ! :mad::P:D
  • saedeithsaedeith Member Posts: 628 Arc User
    edited October 2014
    If these were actually done like the old patrol missions, I wouldn't have much of an issue with them. The DR patrol story chain missions are too long, tedious and the rewards are garbage.

    Luckily they are not mandatory. I'm not running any more characters through them. These missions are easily my biggest gripe with the expansion.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited October 2014
    I don't have a problem with Patrol missions themselves. I have a problem with them being part of the story arc. I hate to call it lazy game design but some of those missions remind me of an entry level foundry author.
    This. It was a cheap move. And then, you had the audacity to say it was as story rich as LoR ? I mean REALLY ? It must have been difficult to tell a lie that big and still keep a straight face. But then, you said T5 ship would not be obsolete and advanced was the same than old elite. So you had training I guess.

    Anyway, there is a reason why people are grinding tau dewa patrol and not redoing the DR patrol. They give more xp, are easier, and just as bori... I mean, fun !
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  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited October 2014
    Every other one of the delta rising petrol missions i do crashs my comp the screen just goes black and i have to turn my comp off at the mains it did not do it before the last patch.
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  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited October 2014
    i do not mind them i like how they played in to the whole DR and not some out of know where story or even less
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  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited October 2014
    wilbor2 wrote: »
    Every other one of the delta rising petrol missions i do crashs my comp the screen just goes black and i have to turn my comp off at the mains it did not do it before the last patch.

    Sounds like your Computer became sentient, because he couldn't take it anymore ... ;)
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • jodarkriderjodarkrider Member Posts: 2,097 Arc User
    edited October 2014
    I liked them, they felt more... 'mundane'. I personally feel, that while DR story is nicely done and written, those missions are something we need more of. Even Trek wasn't putting the Captains into saviors of the whatever Quadrant in each mission they had. They had mundane missions too.

    I would, however, prefer ground content added to the patrols, as it's where I thrive, and in general,there was far too little ground content in DR, in general. Even Bug Hunt feels considerably easy on higher difficulties, than the equal difficulties are in space.
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  • ralphgraphiteralphgraphite Member Posts: 628 Arc User
    edited October 2014
    I'm glad others feel the same about this. I don't have a problem with Patrol missions themselves. I have a problem with them being part of the story arc. I hate to call it lazy game design but some of those missions remind me of an entry level foundry author.

    The thing is, Cryptic is better than this. Two outstanding missions for me were the diplo meeting at the Talaxian mine and the retaking of Leiset. You put missions like that side by side with patrol missions and it just doesn't make any sense.

    100% agreed.

    Exploration was removed because the mad-lib missions were "not up to par".

    Patrol wrappers in the alpha and beta quadrant were removed and de-emphasized (inconsistently I may add) because the patrols were boring and not needed to level anymore.

    We get an expansion that is supposed to be as story rich as LOR. We get more patrols, and now the wrappers are part of the storyline.

    Granted, the story makes more sense than the mad-lib missions, but some of the execution is equally ridiculous (I'm thinking of one of the patrol bosses, I won't spoil it any further).

    I don't mind the patrols per se - but I do mind seeing other content chopped or reduced in significance, then seeing equally thin content take its place. With all the levelling I have to do now, I'd love to just warp out to B'Tran, fight the Vito'D a bit, and earn myself some dilithium and anomalies in the process.

    Also - some of the early Federation space patrols were more imaginative than what I've seen so far (resolve dispute with the miners, investigate sabotage on a starbase, etc). Perhaps the wrappers should be added back in for those early missions as well? (If the argument is it may scare new players off because it's mundane, I'd counter that it just prepares new players with what to expect with new content at endgame).

    The new story missions I've played so far are amazing. The patrols are...meh. OK I guess, if they plan to release 3-4 every month.
  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited October 2014
    Tau dewa patrol can't be beat, DR ones are not so fun and so much networking lag on 75% of them. Whoever developed the tau dewa patrol's needs to be put on the DR revamp patrols otherwise you seen and hear players say they're rather skip them and do tau dewa patrol instead.
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  • thetaninethetanine Member Posts: 1,367 Arc User
    edited October 2014
    Shazam!

    These missions sound great!!!

    Where can I find them???

    Here's to YOU and ALL YOU DO!!!

    :D:D:D
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  • thetaninethetanine Member Posts: 1,367 Arc User
    edited October 2014
    coolheadal wrote: »
    Tau dewa patrol can't be beat, DR ones are not so fun and so much networking lag on 75% of them. Whoever developed the tau dewa patrol's needs to be put on the DR revamp patrols otherwise you seen and hear players say they're rather skip them and do tau dewa patrol instead.

    Ah yeah, for real and quoted for truth, Tau Dewa for the Win!
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  • xandercorvusxandercorvus Member Posts: 1 Arc User
    edited October 2014
    I skip them.
    I won't play them unless there are some great rewards attached to them.
    I actually fell asleep trying to finish them on Tribble.
    This cost me countless hours I could've been spending in a certain other system...hitting autofire, and gaining 1/4 of a level while going to make a sandwich, and for what; short-term narcolepsy, and loot that I never use?
    No thanks.

    If we're getting new "Patrols"; great.
    However, attaching them to the story kinda seems like filler episodes in an anime; just there to fill space while the manga [original writer] catches up.

    I also do not understand why the Exploration Clusters were taken out.
    I do not mind replacing them with the DOff missions, but maybe this could just be done once you reach Captain, and you could still actually EXPLORE the old way [Cluster Exploration Missions] until that point?
    A specific goal for reaching Captain, other than a new ship, and some more fun, interesting stuff to help you level up until then.

    Also, some more Ground content wouldn't hurt either.
    Maybe they could replace these Patrols (just in the story; not in the game) with some Ground content...or Ground "Patrols"
    The current state of space/ground ratio is definitely unbalanced, even though I welcome it from the old "3-acts: Space, Ground Space" layout.
    However, some of the AI used for certain DR Ground missions is too good to NOT do this...in my honest opinion.
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  • ussinterceptussintercept Member Posts: 627 Arc User
    edited October 2014
    I liked them, they felt more... 'mundane'. I personally feel, that while DR story is nicely done and written, those missions are something we need more of. Even Trek wasn't putting the Captains into saviors of the whatever Quadrant in each mission they had. They had mundane missions too.

    I would, however, prefer ground content added to the patrols, as it's where I thrive, and in general,there was far too little ground content in DR, in general. Even Bug Hunt feels considerably easy on higher difficulties, than the equal difficulties are in space.

    Mundane sure. But I wouldnt compare them to mundane missions the Captains had to go through.

    Mundane in the Series was [Go To Nebula X: Study Nebula for 2 Months], [Patrol System G: Smugglers Using Asteroid Belt as Staging Point], [Escort Scientist Y: Rare Star Event To Occur], [Go to Sector P: Update Star Charts]. These were the typical not worthy of an episode unless something out of place happened type of missions youd expect. And even heard mention of. Most wouldnt have required the Starship to even fire one single shot, let alone kill people. The most theyd have had to do was disable a Smugglers ship and arrest them.

    And honestly. To break up the monotony it would of been nice to have had some of these in the game. They would of served well as Exploration missions and would have actually made sense. Compared to the Collect 5 Data Samples/Scan 5 X,Y,Z which we were supposed to believe was the best Scientificesque missions Cryptic could give us. Of course Studying a Nebula for 2 months would be out of the question. But theres ways of implying time has passed. Games do it all the time. But the fact that no one at Cryptic thought these would of been interesting and immersive is a reflection of why the Exploration Clusters failed. Why Patrol Missions have always been on the long list of things players dont enjoy.

    Cryptic is just too short sighted to see that theres more to Star Trek then blowing ships up. And their game is more then capable of supporting the sort of missions/quests that would of been different, interesting merely for the immersive side of things and broken up the mundane.
  • omegaphallicomegaphallic Member Posts: 101 Arc User
    edited October 2014
    I like the patrol missions. I find them interesting, but also quick and easy.
  • xandercorvusxandercorvus Member Posts: 1 Arc User
    edited October 2014
    I like the patrol missions. I find them interesting, but also quick and easy.

    Quick?!
    They're the only space missions in the game which take me 3-5 hours to complete.
    1 hour for each system, and yet they only reward you for the same as a 1-hour mission, including the Intel one.

    Also, "interesting"?!
    Here's some more pew pew, and some throwaway story that doesn't make sense if you don't run these systems in a certain order.
    You find THAT interesting?
    "Join Date: Jun 2012" Says Cryptic's "new" forum system. I've been here since a week before launch, but SOME stuff just didn't carry over through multiple system changes/updates. :rolleyes:
  • diedel443diedel443 Member Posts: 16 Arc User
    edited October 2014
    So many Mobs, SO much HP on them, so unbeliavable boring and every patrol has the same rewards.

    I don't even want to think about how new characters with leveling gear are supposed to do those Mission.

    They are also really annoying in a Group, randomly you get Mission that can't be done in a Group, other just bug out in a gtoup and None are really Balanced for Groups with the double spawns, though all this is also true for the non-patrol DR Mission.

    The Story is Kind of OK, but as that is only like <10% of the leveleing you do, the whole DR is extremely bad on the Content side.
  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    edited October 2014
    I do find the statement by Trendy that there is enough content in DR to level to 60, funny because I had to repeat a few patrol missions and by the time I'd completed the last mission I was still tens of thousands of XP short of hitting 60. All they've done is threw a load of patrol missions together, strung a few interesting missions together with it and had the assiduity to call it an Expansion. Now if there's enough content to level to 60 then surely it shouldn't mean having to constantly repeat stuff to get there? And I had the difficulty set to elite during the entire story arc. Personally I'd have gotten some of the kick TRIBBLE foundry authors involved in creating the new content.
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