So i noticed lately that my mobius seemed more squishy then it used to. I chalked it up to the scaling, then all of a sudden I got killed during a sector alert when my hull dropped way too fast. I look at the stats and I see I have only 34517 hit points and thats with a mk XIV bioneural console with +23.9hp slotted. If I take the console out I have 32851 which is actually less then the standard hull strength of 33,000. In sector space it shows 43,495. Anyone else notice this odd problem or something similar? Was it caused by the T-5U upgrade?
So earlier I hit a sector alert in my Odyssey only to find I had 44,000 hitpoints instead of the 80,000+ I usually have. So not only is the end bad guy spawn messed up in sector alert its doing something to ship hitpoints as well.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
I am not sure, but I guess you get downgraded in sector alert to level 50. And your ship stats with you.
Yeah I figured it was some odd scaling thing once I saw the stats on the Odyssey being way different as well. I went into one of the Beta Ursae Enemy Encounters to check and everything was as it should be.
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In game handle @darthvrooks
Joined January 2009
Thank you for letting me know it wasn't just me.
In game handle @darthvrooks