Honestly Tira I wouldn't start them on putting points in skills for which they will never use the modules for. I realize the diminishing nature of the skill tree going from 6 to 9 but I am a firm believer in getting those few extra points in stuff I use as opposed to putting points in useless skills.
Biggest thing is it is a lot easier to learn a general specced build rather than a pre-min/maxed setup. All three of these builds I listed are builds I actually use. The science build above is standard issue for all of my science characters because of how optimized it is at doing everything. It is a personal choice; you prefer to min/max and that is just as valid.
Lol that is the most hilarious thing I have ever heard. No way, are you for real? lmao:eek:
Yeah, Site to Site transport is a real ability and it is on my hit list for the next concerns directory in a week or so. Delta Rising brought a few overpowered things that will need to be fixed. Site to Site transport is the only bad Intel kit module. The only other really bad issues are the Tier V Delta reputation ability (massive AOE kinetic damage) and Commando Specialization - Juggernaut Systems - Applies a knockback to anything within melee range while running (12 second immunity).
For once i agree with biggs here,private balanced matches with cheesy op stuff banned is only solution.Even before this new update i dont remember last time i been in nice balanced match,almost all of them were boring as hell pug stomps,i stoped actually seriously playing and just used them to farm quick dilithium with all my toons,matches lasted average 5 minutes,some not even tha much.
Don't lost hope falk, Cryptic will get the concerns fixed in time.
It does, although I haven't checked myself how they scale past 50. If the modifiers are the same as pre-50, then players would be getting an extra 100 HP or so.
After we reach level 60 and get the +10% max health bonus from the Specialization tree we should be around 900 health. Throw in the two piece bonus on the Delta set and we will have players with more than 1,000 hit points. The lack of kit modules beyond Mk XII means that (at least for now) Ground PvP's damage potential will remain about the same. Less oneshots and more firefights.
Don't lost hope falk, Cryptic will get the concerns fixed in time.
You really belive that? We are still stuck with the stupid TR gun, adrneal hypo and a lot of broken stuff from the ages of the ages..
The transport thing is gona be the end of random GPVP. Only real chance is private queues, but I have no hopes on that.. hell, I am even saving my specialitation points to see if I need to make my Ground characters back in to space.
You really belive that? We are still stuck with the stupid TR gun, adrneal hypo and a lot of broken stuff from the ages of the ages..
The transport thing is gona be the end of random GPVP. Only real chance is private queues, but I have no hopes on that.. hell, I am even saving my specialitation points to see if I need to make my Ground characters back in to space.
Don't worry, Cryptic will fix these things for us...it might take two months, but they will fix it. As for specialization points you don't need to worry about saving them; Cryptic has stated that we can earn an unlimited number.
Queue, yes, in fact the queues are scaling us up to level 60 now for all level 51 and higher players.
Yes but some who raced to 60 found they couldn't enter ker'rat or queue for some pve queues. Not sure if pvp queues are allowings lev 60's in either and I'm too slow to level to have found out yet.
Yes but some who raced to 60 found they couldn't enter ker'rat or queue for some pve queues. Not sure if pvp queues are allowings lev 60's in either and I'm too slow to level to have found out yet.
PvP Queues were intentionally fixed on Tribble. The problem is Otha, N'Vak, and Ker'rat slipped through the cracks because they were non-queue warzones.
Cryptic has stated that we can earn an unlimited number.
lol.. did you try to earn thouse points on lvl 60? Each lvl ask you for 60k xp.. lol.. no way I am going to waste my earn points until I know if GPVP is at least gona be playable.
When I click on details of the pvp q's it says allowed ranks va 50 to ad 59.
Think that queues working normally,only warzones like kerrat and otha not working for 60.Thats why hobos going all crazy on other threads,no more kerrat,no more easy killing fed noob farmers and epeens stroking.:(
Guys use common sense here yes these intel mods are gonna cheese q'd up ground pvp. !
Its been cheesed up worse then ever because of customizable kits, do you ever do matches with the old Mk X purple kits? if not its still about as bad to me.
Its been cheesed up worse then ever because of customizable kits, do you ever do matches with the old Mk X purple kits? if not its still about as bad to me.
No, we don't do matches with the old Mk X kits anymore. Those kits only had 4 kit abilities and they were already inferior to the Spire and Embassy kits. I used the Security Protocols kit for the longest time to counter the (then) overpowered Physicist + Biochemist build, but eventually had to change. The revamp just made it possible for us to use a few more viable setups.
The kit revamp has greatly changed the meta of Ground PvP, but in many ways it was for the better in terms of gameplay. The cheese we have gotten has consistently come from lockboxes or from the reputation system. Fortunately, Cryptic has been very receptive to feedback and fixes typically happen within 6 months of the issue arising. It isn't perfect, but we are in better shape when compared to space.
No, we don't do matches with the old Mk X kits anymore. Those kits only had 4 kit abilities and they were already inferior to the Spire and Embassy kits. I used the Security Protocols kit for the longest time to counter the (then) overpowered Physicist + Biochemist build, but eventually had to change. The revamp just made it possible for us to use a few more viable setups.
The kit revamp has greatly changed the meta of Ground PvP, but in many ways it was for the better in terms of gameplay. The cheese we have gotten has consistently come from lockboxes or from the reputation system. Fortunately, Cryptic has been very receptive to feedback and fixes typically happen within 6 months of the issue arising. It isn't perfect, but we are in better shape when compared to space.
I liked old kit pvp much more,this customizable kits and new modules cheesed and completly screwed gpvp.It was dying even before delta fail but this crappy expansion buried it completly.
I liked old kit pvp much more,this customizable kits and new modules cheesed and completly screwed gpvp.It was dying even before delta fail but this crappy expansion buried it completly.
Agree 100%. Ground PVP is going to be dead now with the new Intel modules.
And the deep problem is not even thouse new modules, the real problem is that ground is on the same cheese spiral that space is. Each half season, with a new lockbox, or a new rep, or what ever, they are going to introuduce a new overpower item and I leave space for that same reason.
Agree 100%. Ground PVP is going to be dead now with the new Intel modules.
Say that if you want. If you wanna quit, go ahead, but speak for yourself. As for question yeah, sure I've taught a few of my friends and fleeties who used to despise anything ground. Now it's enjoyable, and when we pvp other fleets we are prepared because practically 15% of people in game do ground pvp. But it's fun. And no intel modules are not gonna do much. I'm more a ground than space pvper and my caitian with few space traits in my sgolth fleet avenger, or patrol refit or even my fleet mvae or defiant can still easily kill intel ships. All this doom TRIBBLE is nonsense. If YOU think that the powers or the ship is everything then think again. As for whoever commented on first page saying what skills for ground, I mostly agree but 4 points in grenades? Grenades are useless against any decent ground pvper. So I would recommend no skill in grenades, shield cap, armor resist and only 6 points in willpower. For a tac that is.
The boss being a gigantic Winter Epohh Researcher. As you lay waste to the Epohh Horde, she can occasionally cry out things like, "Didn't you want an Epohh friend?"
Say that if you want. If you wanna quit, go ahead, but speak for yourself. As for question yeah, sure I've taught a few of my friends and fleeties who used to despise anything ground. Now it's enjoyable, and when we pvp other fleets we are prepared because practically 15% of people in game do ground pvp. But it's fun. And no intel modules are not gonna do much. I'm more a ground than space pvper and my caitian with few space traits in my sgolth fleet avenger, or patrol refit or even my fleet mvae or defiant can still easily kill intel ships. All this doom TRIBBLE is nonsense. If YOU think that the powers or the ship is everything then think again. As for whoever commented on first page saying what skills for ground, I mostly agree but 4 points in grenades? Grenades are useless against any decent ground pvper. So I would recommend no skill in grenades, shield cap, armor resist and only 6 points in willpower. For a tac that is.
If YOU think that the powers or the ship is everything then think again.
I dont think powers or the ship is everything, but broken stuff and overpower TRIBBLE ruins games. And if you enjoy playing a game where everyone spam TRIBBLE like the TR gun, adrenal hypos, ambush dot doff or the new cheese intel modules and you think that is fun, GOOD FOR YOU.
The boss being a gigantic Winter Epohh Researcher. As you lay waste to the Epohh Horde, she can occasionally cry out things like, "Didn't you want an Epohh friend?"
I allwais speak by my self, why would I speak for others?
I dont think powers or the ship is everything, but broken stuff and overpower TRIBBLE ruins games. And if you enjoy playing a game where everyone spam TRIBBLE like the TR gun, adrenal hypos, ambush dot doff or the new cheese intel modules and you think that is fun, GOOD FOR YOU.
A: adrenal hypos do TRIBBLE. If you're talking Adrenal Release the trait that's not really OP. Also I've killed many with tr gun. Including tacs. This TRIBBLE about it being the 1-shot ftw is TRIBBLE. I can duck behind something or lunge the person down or even kill them with pulse wave. Sure I've died from it, but it is NOT in any way the most op or ftw gun. Ambush dot doff is cleared by hypo easily.
The boss being a gigantic Winter Epohh Researcher. As you lay waste to the Epohh Horde, she can occasionally cry out things like, "Didn't you want an Epohh friend?"
LOL... ok.. I stop reeding there.. end of the discussion.
Adrenal hypo the sci kit power? Goody, it's also TRIBBLE. All it means to me is I get to kill the person again in less time. Wahooooo. And if you're talking adrenal hypo, from omega rep, I got 5 elite versions of it stacked, I still died easily just standing not healing. Either way both suck.
The boss being a gigantic Winter Epohh Researcher. As you lay waste to the Epohh Horde, she can occasionally cry out things like, "Didn't you want an Epohh friend?"
Adrenal hypo the sci kit power? Goody, it's also TRIBBLE. All it means to me is I get to kill the person again in less time. Wahooooo. And if you're talking adrenal hypo, from omega rep, I got 5 elite versions of it stacked, I still died easily just standing not healing. Either way both suck.
Like I said, if you think that adrenal hypo is not OP, there is nothing to discuss. I dont know who are you in game, but face a 5 man premade usuing that hypo, that also change modules to lower the cooldown, and then tell me that is not op.
But then again, you find the post S9 GPVP fun so.. like I said, nothing to discuss with you.
Like I said, if you think that adrenal hypo is not OP, there is nothing to discuss. I dont know who are you in game, but face a 5 man premade usuing that hypo, that also change modules to lower the cooldown, and then tell me that is not op.
But then again, you find the post S9 GPVP fun so.. like I said, nothing to discuss with you.
Considering I've done 5v1's.... Granted, not all were sci still. All you're doing is saying its OP and you have nothing to say. Give me a reason, instead of this "I have nothing to say to you" bs. If you think hypo is OP you clearly don't know your way around ground pvp. Anyways this has gotten off topic and I apologize to all. Again to original OP question: yes.
The boss being a gigantic Winter Epohh Researcher. As you lay waste to the Epohh Horde, she can occasionally cry out things like, "Didn't you want an Epohh friend?"
Considering I've done 5v1's.... Granted, not all were sci still. All you're doing is saying its OP and you have nothing to say. Give me a reason, instead of this "I have nothing to say to you" bs. If you think hypo is OP you clearly don't know your way around ground pvp. Anyways this has gotten off topic and I apologize to all. Again to original OP question: yes.
Players having 2 lifes
Immunity to Slow, Root and Hold
+16.5% Run Speed
And if you dont get killed: 25% reduction of all cooldowns
Players having 2 lifes
Immunity to Slow, Root and Hold
+16.5% Run Speed
And if you dont get killed: 25% reduction of all cooldowns
Nhaa.. adrenal is well balance. You win.
Meh. Yeah they resplendent on spot so I can kill them again :P real nice ability. Consider this. Tacs can easily 1-shot tanker scis. It's about time they got something like this. As can engi place your mines well, your bombs or even flood them with overwhelming amounts of buffed energy. Splat. Tacs can kill before they get overwhelmed. Engis can hide behind cover shield. What do scis have? Neural neutralizer sure, but you have to be close. Even sci on sci exothermic is deadly. And yes scis have a lot of resists, but resists that lose their potential the higher they get. Hell I'm saying this and I've only had a sci once. And only for a week. It's needed
The boss being a gigantic Winter Epohh Researcher. As you lay waste to the Epohh Horde, she can occasionally cry out things like, "Didn't you want an Epohh friend?"
Comments
Biggest thing is it is a lot easier to learn a general specced build rather than a pre-min/maxed setup. All three of these builds I listed are builds I actually use. The science build above is standard issue for all of my science characters because of how optimized it is at doing everything. It is a personal choice; you prefer to min/max and that is just as valid.
Yeah, Site to Site transport is a real ability and it is on my hit list for the next concerns directory in a week or so. Delta Rising brought a few overpowered things that will need to be fixed. Site to Site transport is the only bad Intel kit module. The only other really bad issues are the Tier V Delta reputation ability (massive AOE kinetic damage) and Commando Specialization - Juggernaut Systems - Applies a knockback to anything within melee range while running (12 second immunity).
Don't lost hope falk, Cryptic will get the concerns fixed in time.
After we reach level 60 and get the +10% max health bonus from the Specialization tree we should be around 900 health. Throw in the two piece bonus on the Delta set and we will have players with more than 1,000 hit points. The lack of kit modules beyond Mk XII means that (at least for now) Ground PvP's damage potential will remain about the same. Less oneshots and more firefights.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
You really belive that? We are still stuck with the stupid TR gun, adrneal hypo and a lot of broken stuff from the ages of the ages..
The transport thing is gona be the end of random GPVP. Only real chance is private queues, but I have no hopes on that.. hell, I am even saving my specialitation points to see if I need to make my Ground characters back in to space.
Division Hispana
www.divisionhispana.com
I AM NOT A FAN OF PWE!!!!
MEMBER SINCE JANUARY 2010
Don't worry, Cryptic will fix these things for us...it might take two months, but they will fix it. As for specialization points you don't need to worry about saving them; Cryptic has stated that we can earn an unlimited number.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
Vanilla Ground PvP information
Queue, yes, in fact the queues are scaling us up to level 60 now for all level 51 and higher players.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
Yes but some who raced to 60 found they couldn't enter ker'rat or queue for some pve queues. Not sure if pvp queues are allowings lev 60's in either and I'm too slow to level to have found out yet.
Vanilla Ground PvP information
PvP Queues were intentionally fixed on Tribble. The problem is Otha, N'Vak, and Ker'rat slipped through the cracks because they were non-queue warzones.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
lol.. did you try to earn thouse points on lvl 60? Each lvl ask you for 60k xp.. lol.. no way I am going to waste my earn points until I know if GPVP is at least gona be playable.
Division Hispana
www.divisionhispana.com
Think that queues working normally,only warzones like kerrat and otha not working for 60.Thats why hobos going all crazy on other threads,no more kerrat,no more easy killing fed noob farmers and epeens stroking.:(
/answeringthreadtitle
Its been cheesed up worse then ever because of customizable kits, do you ever do matches with the old Mk X purple kits? if not its still about as bad to me.
No, we don't do matches with the old Mk X kits anymore. Those kits only had 4 kit abilities and they were already inferior to the Spire and Embassy kits. I used the Security Protocols kit for the longest time to counter the (then) overpowered Physicist + Biochemist build, but eventually had to change. The revamp just made it possible for us to use a few more viable setups.
The kit revamp has greatly changed the meta of Ground PvP, but in many ways it was for the better in terms of gameplay. The cheese we have gotten has consistently come from lockboxes or from the reputation system. Fortunately, Cryptic has been very receptive to feedback and fixes typically happen within 6 months of the issue arising. It isn't perfect, but we are in better shape when compared to space.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
I liked old kit pvp much more,this customizable kits and new modules cheesed and completly screwed gpvp.It was dying even before delta fail but this crappy expansion buried it completly.
Agree 100%. Ground PVP is going to be dead now with the new Intel modules.
And the deep problem is not even thouse new modules, the real problem is that ground is on the same cheese spiral that space is. Each half season, with a new lockbox, or a new rep, or what ever, they are going to introuduce a new overpower item and I leave space for that same reason.
Division Hispana
www.divisionhispana.com
Say that if you want. If you wanna quit, go ahead, but speak for yourself. As for question yeah, sure I've taught a few of my friends and fleeties who used to despise anything ground. Now it's enjoyable, and when we pvp other fleets we are prepared because practically 15% of people in game do ground pvp. But it's fun. And no intel modules are not gonna do much. I'm more a ground than space pvper and my caitian with few space traits in my sgolth fleet avenger, or patrol refit or even my fleet mvae or defiant can still easily kill intel ships. All this doom TRIBBLE is nonsense. If YOU think that the powers or the ship is everything then think again. As for whoever commented on first page saying what skills for ground, I mostly agree but 4 points in grenades? Grenades are useless against any decent ground pvper. So I would recommend no skill in grenades, shield cap, armor resist and only 6 points in willpower. For a tac that is.
hahaaha,15% ppl in game,looooooooool:D
I allwais speak by my self, why would I speak for others?
I dont think powers or the ship is everything, but broken stuff and overpower TRIBBLE ruins games. And if you enjoy playing a game where everyone spam TRIBBLE like the TR gun, adrenal hypos, ambush dot doff or the new cheese intel modules and you think that is fun, GOOD FOR YOU.
Division Hispana
www.divisionhispana.com
You enjoy all the OP stuff, don't you?
STO Screenshot Archive
I'm sorry the 1 was not intended it was supposed to be 5%
A: adrenal hypos do TRIBBLE. If you're talking Adrenal Release the trait that's not really OP. Also I've killed many with tr gun. Including tacs. This TRIBBLE about it being the 1-shot ftw is TRIBBLE. I can duck behind something or lunge the person down or even kill them with pulse wave. Sure I've died from it, but it is NOT in any way the most op or ftw gun. Ambush dot doff is cleared by hypo easily.
LOL... ok.. I stop reeding there.. end of the discussion.
Division Hispana
www.divisionhispana.com
Like I said, if you think that adrenal hypo is not OP, there is nothing to discuss. I dont know who are you in game, but face a 5 man premade usuing that hypo, that also change modules to lower the cooldown, and then tell me that is not op.
But then again, you find the post S9 GPVP fun so.. like I said, nothing to discuss with you.
Division Hispana
www.divisionhispana.com
Considering I've done 5v1's.... Granted, not all were sci still. All you're doing is saying its OP and you have nothing to say. Give me a reason, instead of this "I have nothing to say to you" bs. If you think hypo is OP you clearly don't know your way around ground pvp. Anyways this has gotten off topic and I apologize to all. Again to original OP question: yes.
Players having 2 lifes
Immunity to Slow, Root and Hold
+16.5% Run Speed
And if you dont get killed: 25% reduction of all cooldowns
Nhaa.. adrenal is well balance. You win.
Division Hispana
www.divisionhispana.com
Meh. Yeah they resplendent on spot so I can kill them again :P real nice ability. Consider this. Tacs can easily 1-shot tanker scis. It's about time they got something like this. As can engi place your mines well, your bombs or even flood them with overwhelming amounts of buffed energy. Splat. Tacs can kill before they get overwhelmed. Engis can hide behind cover shield. What do scis have? Neural neutralizer sure, but you have to be close. Even sci on sci exothermic is deadly. And yes scis have a lot of resists, but resists that lose their potential the higher they get. Hell I'm saying this and I've only had a sci once. And only for a week. It's needed
Loooooooooooool:D