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Space PvPers: At all interested in Ground PvP?

majortiraomegamajortiraomega Member Posts: 2,214 Arc User
edited October 2014 in PvP Gameplay
Evening all,

For the last year I've been working on putting together a Ground PvP guide in my spare time. It has been no small project given that Season 9 completely rewrote the book on ground combat with the new kit frame system and the reputation trait revamp. I'm just trying to decide whether I should work toward completing said ground guide; or if I should just give up on it.

Thus, how many Space PvPers would actually be interested in at least learning about the mechanics behind Ground PvP? If I were to set up ground combat training sessions for character optimization would anyone wish to attend?

I realize the biggest difficulty for Ground PvP is the need for a new character specifically for ground combat. This is a challenge, but I know a lot of space PvPers make alternate characters. Fortunately the grind is much lighter for ground characters.

Tier V Omega and (ideally) Tier V Dyson is highly recommended, but ultimately you don't have to do a whole lot of reputation missions unless there is a specific piece of gear you need. Task Force Omega Reputation is the backbone of all Ground PvP builds because of the MACO, KHG, and Omega two piece defensive abilities. Additionally, just running 1 rep project for each rep will unlock all the Tier I rep traits. 6 more rep project runs and you have all the Tier 3 rep traits.

So, is there any interest? Should I continue work on these guides and post them up here on the forums?
--->Ground PvP Concerns Directory 4.0
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
Post edited by majortiraomega on
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Comments

  • marc8219marc8219 Member Posts: 0 Arc User
    edited October 2014
    Been trying it every now and then, the changes allowing customizable kits took my interest away though, its too overpowered with the combinations you can do, thats why they weren't customizable before. I may try it again but I don't have much hopes as I bet DR introduced even more OP stuff on ground and I don't really feel like having to upgrade space and ground gear.
    Tala -KDF Tac- House of Beautiful Orions
  • etherealplanesetherealplanes Member Posts: 414
    edited October 2014
    Biggs here I am a newbie to ground pvp and need major help! I will sign up :)
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited October 2014
    Not for me, no. I find STO's ground combat to be even more upside-down than the space combat--complex where it should be simple, and shallow where it should be deep. Plus we see the same behaviors that mark the whole game on a downward slope, like when they took out FPS mode that was accidentally working, because it wasnt good enough to package but not cost-justifiable to fix, so rip it out. They arent even trying on any of it, dont see myself reinvesting into any of it at this point.
  • playhard88playhard88 Member Posts: 733 Arc User
    edited October 2014
    I made a char for ground pvp, did all the reputation and stuff but never put a feet on a ground pvp match lol.

    Now with the need of reach lvl 60 and unlock specialization traits, i can pretty much forget about ground, the main reason why i got interested was because it was cheap and easy gear up a char, now it isn't.

    I think you will have more luck luring PvE players into Ground PvP, than luring Space PvP players.
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • etherealplanesetherealplanes Member Posts: 414
    edited October 2014
    playhard88 wrote: »
    I made a char for ground pvp, did all the reputation and stuff but never put a feet on a ground pvp match lol.

    Now with the need of reach lvl 60 and unlock specialization traits, i can pretty much forget about ground, the main reason why i got interested was because it was cheap and easy gear up a char, now it isn't.

    I think you will have more luck luring PvE players into Ground PvP, than luring Space PvP players.

    It still will be cheaper and less time consuming than building a space toon by far. As far as getting your gear to mk 14 you will only need very rare. On weapons going from very rare to ultra rare to epic does not one thing to weapons base dmg. Only adds more possible mods which won't be gamebreaking to you. On armor a quality upgrade does nothing to dmg resist and only adds a possible root or kb resist mod which does next to nothing since you will have 6 in willpower and a shield most likely with root and kb resist. Trust tira and me an expert ground pvper your grind IS still way less than space and YOU WILL NOT need epic gear. Just very rare mk 14.
  • playhard88playhard88 Member Posts: 733 Arc User
    edited October 2014
    It still will be cheaper and less time consuming than building a space toon by far. As far as getting your gear to mk 14 you will only need very rare. On weapons going from very rare to ultra rare to epic does not one thing to weapons base dmg. Only adds more possible mods which won't be gamebreaking to you. On armor a quality upgrade does nothing to dmg resist and only adds a possible root or kb resist mod which does next to nothing since you will have 6 in willpower and a shield most likely with root and kb resist. Trust tira and me an expert ground pvper your grind IS still way less than space and YOU WILL NOT need epic gear. Just very rare mk 14.

    ofc it will be less than space, but all space pvpers will focus in their space chars (most of space pvpers have at least 2 chars for pvp), that leave no room/time for a ground char. You may lure some space pvpers into ground, but they won't abandone space in order to play ground, ground will be always secondary, and when you can't even keep your primary char up to date...

    Space will consume all our time and all our resources, no room for ground pvp, at least not for me. Thats my opinion.
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited October 2014
    I may try it with one of my toons now that they all got respecs.
  • crusty8maccrusty8mac Member Posts: 1,381 Arc User
    edited October 2014
    I've been considering respecing my Caitian engineer for ground combat. So I would be interested in any experienced knowledge thrown my way.
    __________________________________
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  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited October 2014
    Alright, I'll list a general purpose build for ground that is useful for those starting out (one for each class):

    All classes:
    • Armor: Adapted MACO/Klingon Honor Guard Armor
    • Shield: Nukara Shattering Harmonics Personal Shield
    • Weapon: Adapted MACO/Klingon Honor Guard Pulsewave (for set bonus)
    • Suggested primary weapon choices (for starting players):
      • Romulan Plasma Split Beam Rifle Mk ? [CritX]x2
      • Romulan Plasma Compression Pistol Mk ? [CritX]x2
      • <Damage Type> Sniper Rifle Mk ? [CritD]x3
      • Synchronic Proton Distortion Prototype Assault Rifle (also known as the "ghostbuster gun")
      • CRM 200 (Breen mission reward)
      • Dyson Experimental Proton Beam Rifle
    • Devices: Shard of Possibilities, Large Hypo x140, Large Power Cell x140, and Frosted Boots

    Skill builds:
    • Engineer:
    • Demolitions: 9, Weapons Proficiency: 6, PS Generator: 6, Repairs: 6, Generators: 3, Turrets/Drones: 4, Willpower: 6, Combat Armor: 6, Modification Specialist: 6
    • Tactical:
    • Grenades: 4, Weapons Proficiency: 9, Combat Specialist: 6, PS Generator: 6, Special Forces: 6, Squad Command: 6, Willpower: 6, Advanced Tactics: 3, Combat Armor: 6
    • Science:
    • Medic: 9, Weapons Proficiency: 9, Physiology: 3, PS Generator: 3, Scientist: 6, Probability Logistics: 4, Willpower: 6, Combat Armor: 6, Particle Physics: 6

    Reputation traits:
    • Omega Medical Nanites (Omega)
    • Regenerative Shield Augmentation (Omega)
    • Indomitable (Nukara)
    • Emergency Fix (Nukara)

    Duty Officers and kits are specific to what role you wish to play within your class, but the above should get you set up for the most part playing a balanced role in Ground PvP.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • cidjackcidjack Member Posts: 2,017 Arc User
    edited October 2014
    Right when I go into a ground PVP, I ALWAYS say in chat, "Come on you apes! You want to live forever?"

    Funny though, I am always the first to die.

    Except this one time on ESD, I got a blind invite to a ground PVP and somehow I beat the guy so bad, he quit the match.
    Armada: Multiplying fleet projects in need of dilithium by 13."
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  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited October 2014
    marc8219 wrote: »
    Been trying it every now and then, the changes allowing customizable kits took my interest away though, its too overpowered with the combinations you can do, thats why they weren't customizable before. I may try it again but I don't have much hopes as I bet DR introduced even more OP stuff on ground and I don't really feel like having to upgrade space and ground gear.

    Kits definitely shook up the ground game in significant ways. For example, science officers can now play a high damage/minor healer role when before they could not do so. There are a few unbalanced mechanics, but things are much better than space at the moment, even after Delta Rising. Cryptic also tends to fix ground PvP issues pretty fast compared to space and that significantly improves the playable state in ground.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • ocp001ocp001 Member Posts: 0 Arc User
    edited October 2014
    Always wanted to dabble in ground PvP but lack of info and prevalence of exploits was always a big thing.
  • etherealplanesetherealplanes Member Posts: 414
    edited October 2014
    Alright, I'll list a general purpose build for ground that is useful for those starting out (one for each class):

    All classes:
    • Armor: Adapted MACO/Klingon Honor Guard Armor
    • Shield: Nukara Shattering Harmonics Personal Shield
    • Weapon: Adapted MACO/Klingon Honor Guard Pulsewave (for set bonus)
    • Suggested primary weapon choices (for starting players):
      • Romulan Plasma Split Beam Rifle Mk ? [CritX]x2
      • Romulan Plasma Compression Pistol Mk ? [CritX]x2
      • <Damage Type> Sniper Rifle Mk ? [CritD]x3
      • Synchronic Proton Distortion Prototype Assault Rifle (also known as the "ghostbuster gun")
      • CRM 200 (Breen mission reward)
      • Dyson Experimental Proton Beam Rifle
    • Devices: Shard of Possibilities, Large Hypo x140, Large Power Cell x140, and Frosted Boots

    Skill builds:
    • Engineer:
    • Demolitions: 9, Weapons Proficiency: 6, PS Generator: 6, Repairs: 6, Generators: 3, Turrets/Drones: 4, Willpower: 6, Combat Armor: 6, Modification Specialist: 6
    • Tactical:
    • Grenades: 4, Weapons Proficiency: 9, Combat Specialist: 6, PS Generator: 6, Special Forces: 6, Squad Command: 6, Willpower: 6, Advanced Tactics: 3, Combat Armor: 6
    • Science:
    • Medic: 9, Weapons Proficiency: 9, Physiology: 3, PS Generator: 3, Scientist: 6, Probability Logistics: 4, Willpower: 6, Combat Armor: 6, Particle Physics: 6

    Reputation traits:
    • Omega Medical Nanites (Omega)
    • Regenerative Shield Augmentation (Omega)
    • Indomitable (Nukara)
    • Emergency Fix (Nukara)

    Duty Officers and kits are specific to what role you wish to play within your class, but the above should get you set up for the most part playing a balanced role in Ground PvP.


    Honestly Tira I wouldn't start them on putting points in skills for which they will never use the modules for. I realize the diminishing nature of the skill tree going from 6 to 9 but I am a firm believer in getting those few extra points in stuff I use as opposed to putting points in useless skills. You darn well know they won't be getting grenades to actually hit anyone good. No threat control on any class. The tankier rep traits are good for starters even though I run a blend of both myself. Also consider some elite fleet skill bonus from the starbase. Unlike space you don't really need each class boost on ground just your class. They may have lots of extra fleet credits to blow.

    Skill builds:
    • Engineer: NON healing modules builds.
    • Demolitions: 9, Weapons Proficiency: 9, PS Generator: 7, Repairs: 9, Generators: 0, Turrets/Drones: 4, Willpower: 6, Combat Armor: 6, Modification Specialist: 5
    • Tactical:
    • Grenades: 0, Weapons Proficiency: 9, Combat Specialist: 9, PS Generator: 7, Special Forces: 8, Squad Command: 6, Willpower: 6, Advanced Tactics: 5, Combat Armor: 3
    • Science:
    • Medic: 9, Weapons Proficiency: 9, Physiology: 0, PS Generator: 7, Scientist: 6, Probability Logistics: 1, Willpower: 6, Combat Armor: 5, Particle Physics: 9

    On an engy get a kit that has armor and modification spec skill bonus to boost those high cost skills. On a tact get a kit that has armor and adv tactics boost. On a sci however get one that has particle physics and medic boost for more kit dmg and better heals. For weapons I think the crm 200 breen cryo gun and the ghostbuster gun are things of the past. But they are free from missions although I wouldn't blow the dilthium to upgrade them.
  • etherealplanesetherealplanes Member Posts: 414
    edited October 2014
    Kits definitely shook up the ground game in significant ways. For example, science officers can now play a high damage/minor healer role when before they could not do so. There are a few unbalanced mechanics, but things are much better than space at the moment, even after Delta Rising. Cryptic also tends to fix ground PvP issues pretty fast compared to space and that significantly improves the playable state in ground.

    yes but only a few sci's in this game that can run the high dps/moderate/low heal WITHOUT crutching on auto hypo! :0 Raises hand !
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  • falklander1989falklander1989 Member Posts: 117 Arc User
    edited October 2014
    deokkent wrote: »
    I genuinely tried to get into ground. But powercreep hit it hard and that weird gun that shoots through shields and motivation. It reminded me of my terrible space experience in the last year since LOR, so I just picked up my stuff and ran far far way.

    Old motivationa is nerfed long time ago but yeah i agree about TR TRIBBLE gun,most TRIBBLE weapon ever made,so many idiots around with it,same thing with sci and their hypo godlike module,even more morons around with it.Didnt check new lock box or reputation yet but i bet probably more uber exploiting TRIBBLE.And ground if full of certain premades,camping and trolls so yeah its not worth to waste time on it anymore,was fun once upon a time but not anymore.And so few tacs cloaking now,that saddens me a lot.:(
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited October 2014
    When I made the change from space to ground, the most difficult part was the lack of any info. I had to make all by my self, witch is good but also is a barrier. So a guide is most that welcome.

    But if I were you, I would wait a bit for the guide. The new intelligence modules to me are gona destroy GPVP for good. There is one that transport your enemy 3 meters in front of you, and leave it held for 2 seconds. Is a universal module that can be use on any kit by any class and has 60 meters range. Imagine been transported inside a mine field or in front of a fully buffed tact. Imagine a full premade spaming that. If payers have no immunity, GPVP is gone for good.
    __________________________________________________

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    www.divisionhispana.com
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  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited October 2014
    deokkent wrote: »
    Lol that is the most hilarious thing I have ever heard. No way, are you for real? lmao:eek:

    Anyways, PvE wise that's an awesome ability, hands down. PvP wise, that's asking people to grief hahaha.

    Nhaaa.. for PVE is usless.. it saids that captain LVL NPCs are inmune, so no one is gona waste a module slot to kill a drone.
    __________________________________________________

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    www.divisionhispana.com
  • tk79tk79 Member Posts: 1,020 Arc User
    edited October 2014
    I like this topic and the initiative behind it but I think that balanced GPVP is beyond salvation. That said, if you're trying to get people to play considering all the broken stuff, all I can say is good luck.
    U.S.S. Eastgate Photo Wall
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  • etherealplanesetherealplanes Member Posts: 414
    edited October 2014
    Guys use common sense here yes these intel mods are gonna cheese q'd up ground pvp. But there are many players around that actually take pride in their skilled play like me for example. Very simple solution join Organized Gpvp and we will make our own private balanced matches banning craptics new TRIBBLE as needed. It is the op's channel and already had some members last time I checked.

    So simply avoid the q's and idiot germans and fs that can't hack it in ground pvp clean anymore. Gpvp will also be the more appropriate setting for you to actually learn ground pvp as well. I would just have to simply sit out these matches and maybe watch as a cloaked observer and perhaps coach my team from cloak. Honestly fighting me isn't going to help you learn gpvp it's only gonna make you quit. So I am willing to make this sacrifice in some matches. I can see Gpvp turning more into a Vgpvp as time goes on lol. Teir 1 ground pvp anyone :)

    YOU CAN STILL LEARN AND HAVE FUN IN GROUND PVP. JUST DO IT IN PRIVATE WITH THE RIGHT GROUP OF PEOPLE!
  • etherealplanesetherealplanes Member Posts: 414
    edited October 2014
    Nhaaa.. for PVE is usless.. it saids that captain LVL NPCs are inmune, so no one is gona waste a module slot to kill a drone.

    Which again brings me back to my long time belief that while they fix certain gpvp related bugs quickly in most cases their ultimate goal is to stop premade vs premade pvp. All pvp is like that now premade vs premade pvp space or ground isn't viable to play anymore. Get used to setting up private matches guys only way we are going to ban these extra cheese :0
  • falklander1989falklander1989 Member Posts: 117 Arc User
    edited October 2014
    Guys use common sense here yes these intel mods are gonna cheese q'd up ground pvp. But there are many players around that actually take pride in their skilled play like me for example. Very simple solution join Organized Gpvp and we will make our own private balanced matches banning craptics new TRIBBLE as needed. It is the op's channel and already had some members last time I checked.

    So simply avoid the q's and idiot germans and fs that can't hack it in ground pvp clean anymore. Gpvp will also be the more appropriate setting for you to actually learn ground pvp as well. I would just have to simply sit out these matches and maybe watch as a cloaked observer and perhaps coach my team from cloak. Honestly fighting me isn't going to help you learn gpvp it's only gonna make you quit. So I am willing to make this sacrifice in some matches. I can see Gpvp turning more into a Vgpvp as time goes on lol. Teir 1 ground pvp anyone :)

    YOU CAN STILL LEARN AND HAVE FUN IN GROUND PVP. JUST DO IT IN PRIVATE WITH THE RIGHT GROUP OF PEOPLE!

    For once i agree with biggs here,private balanced matches with cheesy op stuff banned is only solution.Even before this new update i dont remember last time i been in nice balanced match,almost all of them were boring as hell pug stomps,i stoped actually seriously playing and just used them to farm quick dilithium with all my toons,matches lasted average 5 minutes,some not even tha much.
  • tk79tk79 Member Posts: 1,020 Arc User
    edited October 2014
    What cheese would be banned though? TR-116B? Adrenal Hypo?

    ... Lunge?

    About the latter, X2 made it hit even harder with the Specialization Trees. At this rate, Ambush won't even be necessary to one-shot players anymore.
    U.S.S. Eastgate Photo Wall
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  • playhard88playhard88 Member Posts: 733 Arc User
    edited October 2014
    tk79 wrote: »
    About the latter, X2 made it hit even harder with the Specialization Trees. At this rate, Ambush won't even be necessary to one-shot players anymore.

    Player hp don't scale with level like ships hull?
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • nandospcnandospc Member Posts: 1,260 Arc User
    edited October 2014
    /summon @iononix :D

    Well, sometimes i queue up with my tac ground toon Durash for some assault, sometimes alone, sometimes with my fleetie ground mentor @iononix, but it takes so long to start... man, i get bored before even thinking about it :rolleyes:
    Then now we have to grind to reach 60 and all the mk xiv stuff and, personally, i give priority to my space pvp toons, so...
    I don't promise anything, but i'll think about it.

    Ah, btw, is there a dedicated ground pvp channel or you guys use opvp like everyone else?
  • tk79tk79 Member Posts: 1,020 Arc User
    edited October 2014
    playhard88 wrote: »
    Player hp don't scale with level like ships hull?

    It does, although I haven't checked myself how they scale past 50. If the modifiers are the same as pre-50, then players would be getting an extra 100 HP or so.
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  • etherealplanesetherealplanes Member Posts: 414
    edited October 2014
    nandospc wrote: »
    /summon @iononix :D

    Well, sometimes i queue up with my tac ground toon Durash for some assault, sometimes alone, sometimes with my fleetie ground mentor @iononix, but it takes so long to start... man, i get bored before even thinking about it :rolleyes:
    Then now we have to grind to reach 60 and all the mk xiv stuff and, personally, i give priority to my space pvp toons, so...
    I don't promise anything, but i'll think about it.

    Ah, btw, is there a dedicated ground pvp channel or you guys use opvp like everyone else?

    No opvp try organizedgpvp. There is another one thats been around since game start called groundpvp but it's mostly a dead channel and the few players on it are well known op and broken mechanic exploiters. in any case that channel would not be the proper forum for you to learn ground pvp. Use organizedgpvp
  • janetza#4790 janetza Member Posts: 0 Arc User
    edited October 2014
    Use organizedgpvp

    Last time I was there it served for the trash talk purposes mostly. Barely any match was started.
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