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  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited October 2014

    I'm quite interested in "just text", if there is any point to it ... if it's just a filler to do the same thing over and over and over again -> nope as well ...

    besides what marvellous Story are you talking about ... "Oh look it's Hugh, liberated Borg yadda yadda" now would you please shoot something, before it might get interesting ...

    See. whining for the sake of it. Please try explaining how this content is worse than Tau Dewa (which had much more arbitrary writing [only 2 or 3 were involved in presenting setting or plot and those were fairly bare, ESPECIALLY compared to the DR patrols], less variety even within missions, the same repeated combat format with all but perhaps 5 missions [starbase test, quarantine, acamarians, gekli, Joret). The only benefit really seems to be that they were shorter which for someone who absolutely doesn't care about gameplay or plot is probably the principle factor for you.)
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited October 2014
    lol. so true. we haven't seen Hugh since TNG, and all we have to do when we can meet him: destroy something

    Actually the point of the mission is to NOT destroy anything. But a unique mission objective with failable components I guess is somehow worse than grind the same 5 nausicans/hirogen/tal shiar/klingon attack groups around the same 3 warbirds.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited October 2014
    repeated combat format with all but perhaps 4 missions.

    Well as said before DR Patrols are all repeated combat format ... I'm still waiting for the following DR Patrols : Diplomacy, Escort Missions i.E. ... so how is there more variety ... more variety in what ... enemies appearing more random, yet the outcome is always the same

    Besides 5 out of 12 aren't that bad ... I would love to see the same ratio with DR ...

    And btw ... even if the Story is interesting at first (not to me) ... those are Patrols ... meaning you'll have to repeat them over and over and over -> so you'll know your Text sooner oder later ... meaning allt that shiny text doesn't matter if you have to repeat the same thing over and over ...
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited October 2014
    Well as said before DR Patrols are all repeated combat format ... I'm still waiting for the following DR Patrols : Diplomacy, Escort Missions i.E. ... so how is there more variety ... more variety in what enemies appearing more random
    ..


    A lot of the DR patrols have COMBAT, they do not repeat the same FORMAT. Words have meaning. Try to consider it (this also is probably where you're going wrong with "text." Almost all DR missions involve some sort of problem that can be approached form multiple directions. Its what you got in the "diplomacy mission" (ie. the text boxes above acamar that ended with a fight against two warbirds) except much more thoroughly applied to just about all DR missions. See. Saving the kobali crews, interacting with your crew on the hirogen array, dealing with the APU's., deciding to fight the heirarchy after their second ruse, ect. ect. bloody ect.)

    Now I could go on stating the obvious but I think the thing to do is for you to go back and replay these missions. You've clearly missed A LOT.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited October 2014
    Its what you got in the "diplomacy mission" (ie. the text boxes above acamar that ended with a fight against two warbirds) except much more thoroughly applied to just about all DR missions. See. Saving the kobali crews, interacting with your crew on the hirogen array, dealing with the APU's., deciding to fight the heirarchy after their second ruse, ect. ect. bloody ect.)

    See. DR patrols > Tau Dewa.

    As others have said ... it's always the same Outcome, you can't negotiate your way out of combat etc etc ...
    A lot of the DR patrols have COMBAT


    Soooo which one doesn't ...
    Words have meaning.

    Only if the Outcome is different ... and shoot Gold or Silver doesn't count here ....
    Now I could go on stating the obvious but I think the thing to do is for you to go back and replay these missions. You've clearly missed A LOT.

    Well it might be a matter of taste, but I guess you're the only one that really gets these Missions ...
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited October 2014
    As others have said ... it's always the same Outcome, you can't negotiate your way out of combat etc etc ...

    1. You can (ex. both heirarchy patrols can end without a final battle.)
    2. Those exceptions ARE THE ONLY MISSIONS IN STO WHERE ITS POSSIBLE TO NEGOTIATE.

    You're whining about content that gives exactly what you say you want when the rest of the game leaves you unsatisfied.

    Simply put, what the hell are you on about?

    Soooo which one doesn't ...

    The race (though it must be said that there is a single random encounter at the end for SOME playthroughs. That's also another factual strike against that "same outcome" assertion of yours.) Where are the combat-less patrols in tau dewa? Oh right, there's none. You're just pursuing an arbitrary point because being called out on an inadequately justified opinion you won't admit that there might be something to be said for to the other point of view.

    Really, do try replaying these missions.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • jarfarujarfaru Member Posts: 579 Arc User
    edited October 2014
    catjarrett wrote: »
    This this thissity this this this.

    I don't mind the patrol missions, but I do mind them being cheap episode fodder. Do you guys have writers or not? You have the entire Voyager run to utilize. You did really well with the non-patrol eps. I enjoyed them immensely. Stop being lazy gits.

    Yeah i was really dissaapointed in this in a story mission. Seems like no fresh idea's in the long run.
  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited October 2014
    1. You can (in some missions, ex. both heirarchy patrols can end without a final battle.)
    2. Those exceptions ARE THE ONLY MISSIONS IN STO WHERE ITS POSSIBLE TO NEGOTIATE.

    You're whining about content that gives exactly what you say you want when the rest of the game leaves you unsatisfied.

    Simply put, what the hell are you on about?

    The race (though there is a single random encounter at the end for SOME playthroughs. That's also another factual strike against the "same outcome assertion".) Where are the combat-less missions in tau dewa? Oh right, there's none. You're just pursuing an arbitrary point because being called out on an inadequately justified opinion you won't admit that there might be something else to the other point of view.

    Really, do try replaying these missions


    So you can talk your way out of combat, but even the race has combat ... makes sense (again shootin Gold or Silver doesn't count) ... and the race is still the only one that doesn't follow pattern of "Shootin Waves of Enemies" ... still missing Escorts etc etc etc ... it might be hard to understand but there are other options within the game "Escort/Attack Freighter Convoy / Beam to Planet discuss with Locals / Escort something from A to B / Scan Cargo" etc

    Besides there is not just Tau Dewa ... there are several Diplomatic Patrol Missions within the original Gameplay ...

    Believe me I really tried to replay those Missions over and over and over ... but I'd rather Doff for the next 8 years ...
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited October 2014
    So you can talk your way out of combat, but even the race has combat ... makes sense ... and the race is still the only one that doesn't follow pattern of "Shootin Waves of Enemies" ... still missing Escorts etc etc etc ...

    I won't consider this any further because now you're just making random word combinations to try to avoid having to engage in an honest discussion.
    Besides there is not just Tau Dewa ... there are several Diplomatic Patrol Missions within the original Gameplay ...
    Name them. I can. I'll also point out that these are quite old ground based text missions situated around major hubs. They're not exactly relevant to your point, now are they?
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited October 2014
    Name them. I can.

    Why should I ... is this supposed to be some Ego Contest ? We obviously both know they do exist ... there is also the Pi Canis Sorties which offer a nice variety of Gameplay ... (Options do exist)

    They're not exactly relevant to your point, now are they?

    Of course they are (if you would've paid attention, I even mentioned old Exploration Clusters, some time ago) ... you're still missing the point ... all the magnificent Story-Telling doesn't matter if it's always the same thing to do "Shoot Waves" ... there might be choices of Shootin Wave A or B ... shoot 4 instead of 5 waves ... "Shoot Wave because of A or B" but it's still "Please Shoot Waves of Enemies" ... the so-called "Story" fades after the 25th Replay, variety doesn't ...

    Guess I have to requote myself here, because you chose to ignore it for the x-time :
    it might be hard to understand but there are other options within the game "Escort/Attack Freighter Convoy / Beam to Planet discuss with Locals / Escort something from A to B / Scan Cargo" etc

    Besides I never considered Tau Dewa Patrols to be the best & only content in-Game (that's something you choose to sink your teeth in, probably because it was the easiest way to discredit someones opinion) ... they're still Patrols (they shouldn't be in this Exp. in the first place) ... but AT LEAST (= yes i know they're not THAT different) we got that one with the Escort Gekli, the one with an actual Starbase Assault etc, and there is STILL (ignored multiple times) the point that you didn't really had to do them ...

    ________________

    Review after several mandatory Patrol Missions :

    A deal is a deal : [0 Choices / same Outcome]
    Greedy Ferengi (something only Shakespeare could have come up with) rips off Aliens ... 5 Waves of Enemies attack

    Legacies : [1 Choice / same Outcome]
    Shoot ... excuse me "disable" 5 Waves of Borg & Octani (guess that's the one you're talking about, disabling both parties at the same time, to avoid conflict ... how would this even work ... sure that sounds believeable)

    Showdown: [3 Choiches / shoot 5 Waves of A, B or C]
    Benthans trying to arrest a Malon when oh boy the next Enemy shows up, who would have thought of that ... even with Diplomacy Rank 4, I still have to shoot 5 Waves of Enemies ... are you effin kidding me ...

    It's just business : [1 Choice / same Outcome]
    Oh boy finally something different ... scan 5 Satellites ... oh wait Ambush shoot 5 Waves of Enemies again

    Reconnaissance : [0 Choices / same Outcome]
    Hmmm Scan 5 Satellites, I've heard that before let me guess ... Ambush = Shoot 5/5 .... BINGO ... it's not even funny anymore

    Helping Hands : [1 Choice / same Outcome]
    Scanning Freighters now ... i know where this is going ... AMBUSH ... shoot them 5/5, shoot them all

    Unity : [0 Choices / same Outcome]
    Repair Ships ... guess what's next ... kill 5 Waves ... ups sorry you got me ... it's actually kill 2+2+2+1 Waves = 7 .. that was actually kind of refreshing ... 7 in words SEVEN ... game-changing

    Prepare to Qualify : [fun Missions, not gonna argue]
    Well tbh you got me there ... this one was actually fun & original ... no sarcasm intended ... but thb one more 5/5 and i would've shot myself ...

    Gone Dark : [0 Choices / same Outcome]
    Hmm Scan beacons ... quickly, where's my suicide pill ... too late ... AMBUSH ... 5/5 ... personally got to the point where i WAS automatically smasing Spacebar after i scanned something ...

    Conclusion : Epic Storytelling comes down to Species X behaves because of Clichee Y, otherwise you wouldn't have a reason to shoot 5 waves of Enemy Z

    -> if you still think this is an inadequately justified opinion, and you really can't see a pattern here ... you're probably the only one ...


    q.e.d.
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
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