There's a small subset of whiners and QQers that blame almost all the game's problems on A2Bat and cry/whine for a nerf to it on a daily basis, instead of realizing the real issues and complexities of the game at hand.
Probably just a couple of folks from this QQ club.
Yeah the nerf is coming... The training wheels are coming off (by force). Hopefully people can learn how to play the normal way now, or just quit. It's makes no difference to me. :cool:
The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
It has already been indicated by the devs that they consider it a third-rail issue, that they might maybe possibly could may consider changing. sorry I cant quote it directly, but that was the message.
People are going to be upset if it gets nerfed, because they invested considerably in the doffs to make it work.
also, a2bat isnt as great as you think it is, and I submit that a great part of the whining is from people who are simply envious of the results they see because they cant afford to do it themselves. Chances are someone who has made an a2bat can get the same results not using it, and make you feel as equally inept until you start complaining that something else gets nerfed. Even then, if they nerf That... they will still be better then you. so please dont feel less adequate. - A2bat comes with a steep price, no aux power. this means no self heal, no team heals. Then what science powers you do have are often perilously locked out until a2bat elapses and aux power builds up again.
Also keep in mind that these a2bat results you are all seeing from the dps league people boasting 40k dps + come from infected space elite runs with faw where a great portion of the damage is against targets with 10,000% regen (ie immune) so its totally fake damage, and a cannon boat making 15k dps is acually contributing more to the run then a faw boat contributing 35k.
Also note that the dps results when they are posted in chat during a pug run are 100% of the time posted by the person only if they had the highest score, if they dont 'win' they dont boast about it.
i overheard some people talkign about the A2B nerf? then another said what you mean nerf it takes less doffs now.
im just wondering what htey are talking about? was a2b changed or the doff abilities? and nothing mentioned in release notes ?
so please any info would be nice.
My guess is they were talking about making use of Reciprocity in place of an A2B build, allowing them to maintain global Tac/Intel cooldowns without needing Engineering boff seating, spending doff space, or nerfing their own Aux power. Used on a Defense build, with maybe the MACO 2-piece and/or Bio-Neural Gel Pack and/or Xindi-Reptilian boff to close any gap between global, that Starship Trait will far outpace the usefulness of an A2B build. Of course, as of the information currently available, that only applies to Fed characters that have leveled the Phantom to Starship Mastery Level 5.
Otherwise, I have to agree that Aux2Batt w/Technicians is overrated, and nerfing it would be redundant. Now a good drain build that can maintain huge a boost to all power levels while draining and possibly disabling an opponent at the same time... those are awesome enough to warrant a nerf. I love my drain builds... A2B builds, not so much. :P
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
also, a2bat isnt as great as you think it is, and I submit that a great part of the whining is from people who are simply envious of the results they see because they cant afford to do it themselves. Chances are someone who has made an a2bat can get the same results not using it,
It has already been indicated by the devs that they consider it a third-rail issue, that they might maybe possibly could may consider changing. sorry I cant quote it directly, but that was the message
Yep - kind of difficult to nerf something that isn't actually broke - Well, it is broke, but the devs themselves broke it, they took it off EPTX cycle where it belongs, onto the A2X cycle where it doesn't.
Also keep in mind that these a2bat results you are all seeing from the dps league people boasting 40k dps + come from infected space elite runs with faw where a great portion of the damage is against targets with 10,000% regen (ie immune) so its totally fake damage, and a cannon boat making 15k dps is acually contributing more to the run then a faw boat contributing 35k.
Nope - better positioning and actually killing targets makes a 40k DPS run work, transformer/gate spam padding does nothing except cost DPS due to extra time taken. Wasted DPS is actually down to negligible levels if you fly correctly. (on a 40k DPS boat, maybe a few hundred DPS wasted)
There's a small subset of whiners and QQers that blame almost all the game's problems on A2Bat and cry/whine for a nerf to it on a daily basis, instead of realizing the real issues and complexities of the game at hand.
Probably just a couple of folks from this QQ club.
I would love to see you back anything in that post up with facts.
Especially and most dearly your knowledge of the real issues and complexities of the game.
But BEFORE you even try, you do understand the function of cool downs in game design right?
Cover that and then come at us!
And yes I have tech doffs. Had em since there's been tech doffs, so this isn't sour grapes.
I use the Damage Control Doffs, a slightly less evil form of Aux2Bat, but still evil.
And to the OP, cause we like to stay on topic, Aux2Bat is safe and sound.
Also keep in mind that these a2bat results you are all seeing from the dps league people boasting 40k dps + come from infected space elite runs with faw where a great portion of the damage is against targets with 10,000% regen (ie immune) so its totally fake damage, and a cannon boat making 15k dps is acually contributing more to the run then a faw boat contributing 35k.
There's two problems with this, but someone already addressed one (the "contribution" and "effective damage" argument), so I will address the other.
The majority of +40k DPS builds are not Aux2Bat. The higher the DPS you go, the less A2B builds you will find. In other words:
Post one. We'll look. In fact if you have one, message it to me.
Oh come on.
If you parse, you should be using CLR, which is what's required for the DPS leagues.
(If you're still using ACT, then you're not serious about it, because the amount of errors in ACT is notably higher than CLR (~40% vs ~1% in my experience). When there are no errors the results are identical.)
With a single button you see everybody's highest uploaded DPS and time. Even if you don't parse, if you ran with somebody that did, your results are on there.
Every single parse of 30k or higher has a link to an uploaded log, because evidence is required that you didn't cheat. You can download and look at every single log of 30k and above, which means pretty much every run of 90s or faster is on there.
Otherwise, I have to agree that Aux2Batt w/Technicians is overrated, and nerfing it would be redundant. Now a good drain build that can maintain huge a boost to all power levels while draining and possibly disabling an opponent at the same time... those are awesome enough to warrant a nerf. I love my drain builds... A2B builds, not so much. :P
But unlike an aux2bat build, those are fragile as all hell.
Post one. We'll look. In fact if you have one, message it to me.
PMed the guy for it, so I will link if/when he/she gets back to me. (cant remember where I saw it now, had to take the long way round...)
Essentially, when you do a 1 minute or so ISE, generators pretty much die before you can waste DPS on a transformer/gate, and so there is not much wastage.
Particularly when you have 5 people on TS correctly positioning their BFAW Scimitars such that all four generators are down before BFAW finishes cycling - a 1 minute ISE run is almost a thing of beauty in its coordination, just like your alpha strikes are works of art.
A2B has already been partially nerfed anyway. Tac team, one of the most often used BOFF abilities, used to have a total of 15 seconds removed from cooldown by A2B functions. These days, it's at around 10 seconds. One already has 3 technicians and now needs at least one conn officer to add to the active duty space roster. I suspect the other "team" abilities have a similar change?
A2B already makes having good aux power when you need it less likely to happen.
3 out of 4 power subsystem levels are routinely pumped up to 75% or higher, but not all 4.
It's got it's advantages. Essentially, for the big cruisers with 2 or 3 tac abilities, it's often the best way to boost damage and make them viable.
It has already been indicated by the devs that they consider it a third-rail issue, that they might maybe possibly could may consider changing. sorry I cant quote it directly, but that was the message.
.
which is why Geko directly stated during STLV "Aux2Bat? TRIBBLE it. Im gonna nerf it hard"
thought they made it so to do the elites STFs you need directed fire at a single target and not spam all over aoe skills... didnt they blog say that about the revamped STFs? if that is the case, while no nerf to A2B, it's not ideal to use FAW, they will need to do BO or Cannon build for an A2B build.
Regardless of if they make STF require focus fire, people will still be using AE skills because they give more punch then the focus fire equivalents. At least so far as beams are concerned.
A2B and Technicians do not need a nerf. I've used them extensively, and now I rarely use them. They have a strong niche on ships with limited tactical boff abilities, but put them on most ships people consider top end and you start to wonder why you bothered.
I once again match my character. Behold the power of PINK!
We actually really don't like A2B, but it's a bit of a "third rail" situation. When we have the right fix to it, someday, we'll probably possibly maybe make it.
A2B and Technicians do not need a nerf. I've used them extensively, and now I rarely use them. They have a strong niche on ships with limited tactical boff abilities, but put them on most ships people consider top end and you start to wonder why you bothered.
This. Whilst A2B builds were unintended when they introduced the Technicians (how they didn't do the basic maths for that I don't know) they've now got a third-rail situation because the fact is that tactical abilities are substantially more valuable than engineering abilities. The game design once you get into queues requires that everybody contribute to DPS, and a lot of engineering-heavy ships are severely limited in their ability to do that without slashing their Tac cooldowns by replacing two EPtX powers with A2B+Techs. Science vessels have their high-partigens abilities for damage (GW, TBR, FBP) combined with cooldown-cutting Deflector Officers. Much as they might want to nerf A2B into the floor, doing so in isolation would render any engi-biased vessels as useless as they were prior to A2B (the Escort Online years).
As for FAW, they really, really need to do something to Beam Overload to make it better for beam boats than cannon boats, or introduce a new power to give broadside/dual beam ships a viable single-target weapon buff. The fact that BO only affects one beam per cooldown makes it utterly useless in comparison with FAW as soon as you're considering something other than a DHC boat with a single DBB.
FAW has it's place for aggro-grab and debuff-spreading for tanks, but there really needs to be a viable single-target option for beam vessels.
This. Whilst A2B builds were unintended when they introduced the Technicians (how they didn't do the basic maths for that I don't know) they've now got a third-rail situation because the fact is that tactical abilities are substantially more valuable than engineering abilities. The game design once you get into queues requires that everybody contribute to DPS, and a lot of engineering-heavy ships are severely limited in their ability to do that without slashing their Tac cooldowns by replacing two EPtX powers with A2B+Techs. Science vessels have their high-partigens abilities for damage (GW, TBR, FBP) combined with cooldown-cutting Deflector Officers. Much as they might want to nerf A2B into the floor, doing so in isolation would render any engi-biased vessels as useless as they were prior to A2B (the Escort Online years).
As for FAW, they really, really need to do something to Beam Overload to make it better for beam boats than cannon boats, or introduce a new power to give broadside/dual beam ships a viable single-target weapon buff. The fact that BO only affects one beam per cooldown makes it utterly useless in comparison with FAW as soon as you're considering something other than a DHC boat with a single DBB.
FAW has it's place for aggro-grab and debuff-spreading for tanks, but there really needs to be a viable single-target option for beam vessels.
You do realize deflector doffs only work on GW in your list is sci abilities. Only build they shine on is a drain build if you use 3 of the 4 abilities.
You do realize deflector doffs only work on GW in your list is sci abilities. Only build they shine on is a drain build if you use 3 of the 4 abilities.
That was a writing fail on my part. Was thinking {the partigens damage builds} and {the deflector/drain builds} and clearly typing faster than I was actually thinking. Point stands however that Sci now has viable builds, Eng is still reliant on abusing A2B to mimic Tac on a lot of loadouts.
Comments
Probably just a couple of folks from this QQ club.
No nerf yet to technicians, but we're all hoping that the meta changes after exp 2 include swinging the nerf bat hard at this dumb mechanic.
What does "QQ" mean?
It has already been indicated by the devs that they consider it a third-rail issue, that they might maybe possibly could may consider changing. sorry I cant quote it directly, but that was the message.
People are going to be upset if it gets nerfed, because they invested considerably in the doffs to make it work.
also, a2bat isnt as great as you think it is, and I submit that a great part of the whining is from people who are simply envious of the results they see because they cant afford to do it themselves. Chances are someone who has made an a2bat can get the same results not using it, and make you feel as equally inept until you start complaining that something else gets nerfed. Even then, if they nerf That... they will still be better then you. so please dont feel less adequate. - A2bat comes with a steep price, no aux power. this means no self heal, no team heals. Then what science powers you do have are often perilously locked out until a2bat elapses and aux power builds up again.
Also keep in mind that these a2bat results you are all seeing from the dps league people boasting 40k dps + come from infected space elite runs with faw where a great portion of the damage is against targets with 10,000% regen (ie immune) so its totally fake damage, and a cannon boat making 15k dps is acually contributing more to the run then a faw boat contributing 35k.
Also note that the dps results when they are posted in chat during a pug run are 100% of the time posted by the person only if they had the highest score, if they dont 'win' they dont boast about it.
A2bat is higly over rated.
If people bought the doffs, it's their problem for being inpatient. They are 100% free off the B'Tran colonial chain.
Just takes a couple of weeks of grinding instead of paying 8mil EC.
Otherwise, I have to agree that Aux2Batt w/Technicians is overrated, and nerfing it would be redundant. Now a good drain build that can maintain huge a boost to all power levels while draining and possibly disabling an opponent at the same time... those are awesome enough to warrant a nerf. I love my drain builds... A2B builds, not so much. :P
All of this.
Yep - kind of difficult to nerf something that isn't actually broke - Well, it is broke, but the devs themselves broke it, they took it off EPTX cycle where it belongs, onto the A2X cycle where it doesn't.
Nope - better positioning and actually killing targets makes a 40k DPS run work, transformer/gate spam padding does nothing except cost DPS due to extra time taken. Wasted DPS is actually down to negligible levels if you fly correctly. (on a 40k DPS boat, maybe a few hundred DPS wasted)
Don't believe me? Look at a 1 minute ISE parse.
Definitely. Particularly by those who dislike it...
I would love to see you back anything in that post up with facts.
Especially and most dearly your knowledge of the real issues and complexities of the game.
But BEFORE you even try, you do understand the function of cool downs in game design right?
Cover that and then come at us!
And yes I have tech doffs. Had em since there's been tech doffs, so this isn't sour grapes.
I use the Damage Control Doffs, a slightly less evil form of Aux2Bat, but still evil.
And to the OP, cause we like to stay on topic, Aux2Bat is safe and sound.
Sad but true.:(
Post one. We'll look. In fact if you have one, message it to me.
There's two problems with this, but someone already addressed one (the "contribution" and "effective damage" argument), so I will address the other.
The majority of +40k DPS builds are not Aux2Bat. The higher the DPS you go, the less A2B builds you will find. In other words:
Yup.
Oh come on.
If you parse, you should be using CLR, which is what's required for the DPS leagues.
(If you're still using ACT, then you're not serious about it, because the amount of errors in ACT is notably higher than CLR (~40% vs ~1% in my experience). When there are no errors the results are identical.)
With a single button you see everybody's highest uploaded DPS and time. Even if you don't parse, if you ran with somebody that did, your results are on there.
Every single parse of 30k or higher has a link to an uploaded log, because evidence is required that you didn't cheat. You can download and look at every single log of 30k and above, which means pretty much every run of 90s or faster is on there.
But unlike an aux2bat build, those are fragile as all hell.
PMed the guy for it, so I will link if/when he/she gets back to me. (cant remember where I saw it now, had to take the long way round...)
Essentially, when you do a 1 minute or so ISE, generators pretty much die before you can waste DPS on a transformer/gate, and so there is not much wastage.
Particularly when you have 5 people on TS correctly positioning their BFAW Scimitars such that all four generators are down before BFAW finishes cycling - a 1 minute ISE run is almost a thing of beauty in its coordination, just like your alpha strikes are works of art.
A2B already makes having good aux power when you need it less likely to happen.
3 out of 4 power subsystem levels are routinely pumped up to 75% or higher, but not all 4.
It's got it's advantages. Essentially, for the big cruisers with 2 or 3 tac abilities, it's often the best way to boost damage and make them viable.
which is why Geko directly stated during STLV "Aux2Bat? TRIBBLE it. Im gonna nerf it hard"
Yeah... That's rich.
A2B and Technicians do not need a nerf. I've used them extensively, and now I rarely use them. They have a strong niche on ships with limited tactical boff abilities, but put them on most ships people consider top end and you start to wonder why you bothered.
Fleet Admiral Space Orphidian Possiblities Wizard
Translation: Meh.
Crybabies, complainers, etc along those lines
This. Whilst A2B builds were unintended when they introduced the Technicians (how they didn't do the basic maths for that I don't know) they've now got a third-rail situation because the fact is that tactical abilities are substantially more valuable than engineering abilities. The game design once you get into queues requires that everybody contribute to DPS, and a lot of engineering-heavy ships are severely limited in their ability to do that without slashing their Tac cooldowns by replacing two EPtX powers with A2B+Techs. Science vessels have their high-partigens abilities for damage (GW, TBR, FBP) combined with cooldown-cutting Deflector Officers. Much as they might want to nerf A2B into the floor, doing so in isolation would render any engi-biased vessels as useless as they were prior to A2B (the Escort Online years).
As for FAW, they really, really need to do something to Beam Overload to make it better for beam boats than cannon boats, or introduce a new power to give broadside/dual beam ships a viable single-target weapon buff. The fact that BO only affects one beam per cooldown makes it utterly useless in comparison with FAW as soon as you're considering something other than a DHC boat with a single DBB.
FAW has it's place for aggro-grab and debuff-spreading for tanks, but there really needs to be a viable single-target option for beam vessels.
You do realize deflector doffs only work on GW in your list is sci abilities. Only build they shine on is a drain build if you use 3 of the 4 abilities.
That was a writing fail on my part. Was thinking {the partigens damage builds} and {the deflector/drain builds} and clearly typing faster than I was actually thinking. Point stands however that Sci now has viable builds, Eng is still reliant on abusing A2B to mimic Tac on a lot of loadouts.
He's got back to me now: A 14:18 time left on Optional run. (Yep, 14:18 left on Optional, 83k DPS)
https://www.dropbox.com/s/130wmocytfjohfu/ise%20record%2083.log?dl=0
Define fragile, my drainers tank quite well even in pvp