The theme song of this thread
If you think the KDF is fine just the way it is RISE UP!
If you know your BoP can take out three fed escorts RISE UP!
If you don't care about what OTHER people are doing RISE UP!
If you got your ship and you love that ship with all of your warrior heart, body, and soul RISE UP!
If you don't got your ship that you want and you are making due with what you got and you are still kicking more tail then ten Feds come on brother and RISE UP!
I LOVE MY VO'QUV, MY SISTERS IN MY FLEET, WORF, BIRDS OF PREY, THE SOUND OF A
KLINGON VESSEL UNCLOAKING AND UNLOADING THE RAGE OF KAHLESS ON THEIR FOES, AND I LOVE THE KDF!
NOT THE KDF THAT I WANT BUT THE KDF THAT IS HERE NOW!
PEOPLE CALL THE KDF THE MONSTERPLAY FACTION? GUESS WHAT YOU SHOULD DO?
SHOW STARFLEET, THE ROMULANS (REPUBLIC AND EMPIRE), ROGUE ORIONS, ROGUE GORN, ROGUE HOUSES, THE VOTH, THE BREEN, THE UNDINE, AND EVEN THE BORG WHY THEY SHOULD FEAR THE MONSTERS!
I should have stopped with the caps a few lines ago but really, the KDF playerbase on the forums just sound so....I can't think of a way to say it without risking a ban. Sad? Broken? Whiny?
This is a pep rally! Fill of your mug made from the head of a Voth you killed with a Bat'leth and tell your tales of HONOR AND GLORY for the greatest faction in STO!
Comments
6/10 Try Again Warrior!
lel
For those who are advertised as the "full and equal opposite of the blue plague", it's telling that the "fraction" of the Republic has more power, tricks, uniforms, maybe even ships, than the KDF...
I've been coming to the belief that if there's any race that would have a cloaking, cannon-armed, maneuverable, light hulled, science ship - aka the Vesta if it trades hangar for battlecloak, it'd be the "warrior minded" KDF, not the peaceful Federation (at first). KDF shouldn't be relying on one Gorn design, a carrier (albeit one of the best, definitely top 3 material), and multi-faction lockbox/lobi bait for their sciences.
There's a lot of potential for at least re-scripting, if not the whole cloth creation, of many better mid-level missions for the KDF to level through - I can understand (if not like) the semi-bad rescripts of the FEs that were written for everyone, but what does the KDF gain from slapping the True Way and Mirror Feds around like a Feddie - yet I have that arc on all my KDFs. There's not a single, 100% accurate, "canon" uniform for the KDF, yet all the Fed unis are represented short of the TNG S1 Skant. They've even gone so far as to give both the S1 and S2-on TNG uniforms, something like 3 TV based Admiral's suits, etc. etc.
Cryptic's running the self-fulfilling prophecy here - lack of construction means the KDF stays the home of the die-hards, but they justify the lack of construction because of ROI...
Here's a question for you - and yes, I'm a touch guilty of this - but how many people playing the "anti-hero" for the Federation, aka a "Mirror Universe Transplant" - would switch to KDF near full time if the KDF had even 80% of the Federation's options, instead of 20%?
I'll even go so far as to say this - balance via a "separate but equal" scheme, much like say Starcraft manages to pull off, is extremely difficult. Therefore, I'd live with "balance by homogenization", but as I sit and think of this for a stretch, this isn't happening here. Where's the KDF's science fleet, especially Vesta clone? KDF Cloak detection to counter Fed-Roms? KDF beam-oriented tanky-cruisers? Uniforms? Are Raptors really the equivalent of Escorts? Why does Rommie-based cloak ships beat out practically the entire BoP line? (and yes, I can understand the Rommie OP-ness to sell them, but that ship's sailed long enough now that levelling the BoPs against Warbirds can only benefit everyone)...
I can argue that a solid foundation's been built to get the KDF rolling - now it's time to cover the fine details and bring the KDF up to "near Federation" levels and see if really the KDF is underplayed, the home of the die-hards only, or a viable option that's ignored due to "lack of content"...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Odds are you are right but this is not the thread to talk about that. Pretty sure you can try one of the 50 other threads that cover that is great detail.
I'm ok with the KDF ships I got mostly. If I could ever learn how to battlecruiser I would be right peachy.
While more outfits would be nice the ones we have are good.
Also to answer your question? No.The closest I would even think about doing that is a Dominion clone of my Vorta or my Ferengi and I'm still holding out hope for a Dominion faction
Sorry, but to me it is. As a currently half-hearted, and quite potential KDF convert, I cannot let Cryptic get the idea that what they've produced is "enough" to make me a happy KDF player willing to forsake the benefits of playing Fed full time for the "right side"... Especially when it's more a case of details now (IMO at least) than a full on "construction project" to get the KDF close enough to being a "truly viable Federation alternative"...
In inverse order:
My semi-understanding is that a belt and maybe sash makes the ToS uniform 100% complete. Spare parts here and there would allow canon TMP, TNG and DS9 era uniforms - when combined with the parts already built. Marauder uniform as a T4 marauding reward, maybe some sort of mercenary look, and suddenly the uniform choices go from "good" to "great" - some might consider having that 100% canon uniform access and couple of spare alternate looks enough to "put them on a par" with the Federation's pile-of-clothes.
On the ship issue, again, this is me pointing out that it's the details, not necessarily a massive undertaking, to get the KDF ship selection up to "Fed equivalency". To wit:
Feds have 1 "true" C-store carrier, while the KDF is ostensibly the "carrier" race. So, why does the KDF not have 1 "true" tanky, 4 command, beam only cruiser option to "counter" the ostensibly cruiser-dominated Federation - especially in light of the Feddies having a battlecruiser or 3?
Raptors and escorts are, again IMO as I don't tac enough to know, close enough equivalents to ride and not need new builds.
That leaves KDF Sciences as the one truly lacking option. Even then, give the KDF a "battle Sci" Vesta clone, even if it's only 1 hull not 3, a Nebula-equivalent anti-cloak boat, and flesh out the basic-grade Science selection with another ship or two and suddenly the KDF's "much closer" to the Feddies "pile of Science ships" than today.
The question was, honestly, angled more for those who play a "Mirror guy that walks, talks, quacks like a Klingon would but wears the Feddie Blue only for all the options there" - not a would be Dominion... Though it would not surprise me that the eventual Dominion faction would be more akin to the Romulan "fraction" that plays pick-a-color and allows you to go "KDF-Dom"... :P
Tacking on - I'm not looking for 100% Fed/KDF equivalency. I'm looking for the KDF to have closer to 80% of the Feds options than the ~20% they have today. I'm intentionally ignoring the "universal" lockbox/lobi options and the 9-pack Dyson fleet because, well, they're already a 100% "universal" option...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
TGIF
Awoken Dead
Now shaddup about the queues, it's a BUG
I think they need to add KDF theme songs to the game as well. At least when you do play KDF. Like the Songs, the V'ger battle theme, etc. That would really do well playing and put you into the warrior's mood.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Let me see:
Promises by Devs made then forgotten...PvP rendered anti-KDF by Devs...cross-faction consoles...
No, I don't want the KDF to remain as it is now.
It was better the way it was pre-S8.
If Cryptic wants to make things right again, they can;
- nerf all cross-faction consoles or make them useable in Episodes or STF's only,
- bring back the Beam Overload doubletap and make it KDF exclusive,
- keep Raider type ships exclusive to the KDF.
Until then, may the Empire RIP.
RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
Wow. That is something I could never understand. You can't get your way so end it all?
YES! See that people? CRYPTIC, it's called Faction Diversity... Exclusives are what make factions Special. All factions should have a lot of exclusives, not just ships. They should even play differently. Never share exclusives. It's the worse move STO has ever made. Giving in to federation cry babies is making the game dull. I say remove all cross faction consoles.
Give the players reasons to play as other factions. Don't be so desperate for money and turn STO into a one faction game. It's just about there already-- sadly. Not trolling, just putting the truth out there.
For those who know me, you know I don't care who gets mad, and I speak my mind when it's the truth.
Q, Bluegeek, askray
Anyone just end this. Getting a thread hijacked is very fun but please just let it stop.
All Are Punished.
When the only difference is the color of the UI, is there any point to Factions?
First, let's acknowledge the gigantic elephant in the room:
Clearly, the Devs are anti-KDF because...who knows why.
Maybe the Fed whine got unbearable one day.
Maybe the Devs were tired of watching their beloved Feddies getting owned in PvP.
So they did something about it.
"Why" is a mystery but the outcome is undeniable.
They eliminated any distinction between the Feds and KDF.
Soon, the poor Rommies will hand over their singularity cores and Scimitar.
You can't get your way so end it all?
You're addressing that question to the wrong person.
RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
There is a lot that's good about the current KDF. Story content is very stong, there are many characterful ships, and generally the gameplay as a whole fits the KDF ethos better than Starfleet or the RR.
I mean, STO basically bolis down to "fly and fight to earn merits so you can customise your ship". This is very Klingon. So I'm enjoying my KDF gaming just fine.
On the other hand, I do feel that the faction is badly undersold and has its gameplay uniqueness undermined. In the long run that is not healthy - very diverse factions is something that's worked in every other Trek game, why not here?.
Reminds me of the movie "I'm Gonna Get You Sucka" the main character's life was set to music.
https://www.youtube.com/watch?v=aefgkAYu4rI
http://www.youtube.com/watch?v=7m714Ls29ZA :rolleyes:
I do not to this day understand what Cryptic studio's rational for NEVER going the distance to fully realize the games Klingon faction. A fully realized second PLAYER faction would have made one awesome trek game. And of course the apparent lack of understanding of true world style PvP might have contributed. To give the benefit of a doubt it could be said that being true to the Trek vision meant de-emphasizing "war" style game play, but look around.. we as players fight renegades, pirates, rebels, the Borg, the Undine, the Voth.. with yet more to come so I think we can safely and comfortably toss that particular possible excuse. Those of us here from game launch know the launch was a bit of a rush job, and that STO was not a complete, ready to go game. Most of the important core game systems were there, but it was just that, a core.
Cryptic would have needed most of another year to put the polish on the KDF faction. It'sd a year they simply did not have. The clock was running on the IP licence and it was use it or loose it. Remember, Cryptic was NOT the original developer. I think possibly the only things that were kept from the original STO concept was the name, and a smidgen or art assets amd concept designs. The studio had to do it quick. They did, but a lot had to be left unfinished, and unrealized at launch. A full KDF faction was one of those things.
In the intervening 5 years since then a lot has been said by the studio concerning the KDF faction and its development. Most of it on why development of the faction has been so stifled. First it was purely the survival on STO. That first year was rough. Especially when cryptics owning corporation had simply ceased to be a player in computer gaming due to both a lack of understanding of it product and customers, added on top of apparent poor feduciary commitment and quality.. Well, like it or not, PWI saved STO, and likely Cryptic Studio, buy purchasing the studio, and its game titles out right. Um, is Atari even doing anything these days? Or is it just a paper corporation maintained to hold tax records, and licencing ancient exclusivly atari titles? Just wondering ya know.
The studio has indeed added a great deal of specific, and very high quality KDF content over the last 5 years and some of the devs do have a passion for the KDF..... But that passion is nothing compared to the passion Blizzard lays on the Horde faction as a comparison.
About two years back or so, when D>Stahl asked the KDF community "What do you want? The Horde in Space?"
I answered him in these forums to say "Yea, that would be pretty satisfactory"
A fully developed line of faction specific missions and story line. Race specific content within those story lines for non klingon characters. A greater variety of starships to reflect the polygot nature of the Klingon Empire in the present era, and a recognition that the Klingon Empire is every bit as culturally diverse, and economicly powerfull as the federation. Not to mention having been around longer by several centuries.
Since the original series in Trek the Klingons have undergone a great many changes. We have seen the Klingon can be very complex both in belief and action.
Fan based efforts to move the storyline along over the years have given us a great deal more depth to what the empire is. From J.M. Ford's "The Final Reflection" (a nod to the state of the final move in the reflective varient of Klin-Zha, and the story line of the novel.) to the more recent Star trek Fan Film Star Trek New Voyages (formally ST Phase-II) "Kitumba" where Kirk and the Enterprise help restore what amounts to the Klingon Emperor to his power to prevent a Klingon Federation war, and as a side line provide and internal outlet to Klingon aggressive tendencies so that the empire does not get caught up in in own warrior passions and destroy it's self. And showing that Klingons do learn from their mistakes. The semi cannon/going to be cannon "Axanar" continues this trend.
Here WE had a fantastic opportunity to explore not only the trek universe, but as trek has always done, explore OURSELVES! Explore and justify what we believe, to challenge our assumptions, our prejudices, and our own bigotry.
Star Trek is not about gratuitous space battles (unless of course your JJ abrams, but that's another argument) But what STO seems to be about IS gratuitous space battles...
And with the KDF cryptic seems to have blown it there from the KDF POV also.
Great OOPes we have seen:
ERROR NUMBER ONE:
Same Faction PvP... great, KDF player were for the most part dominating PvP (through dint of raw effort and dedication by a faction membership outnumber better then 4 to 1 by the federation players) and then, the rug got yanked out from under neath the collective feet of the KDF player base. Suddenly Fed players didn't HAVE to fight KDF to get their PvP fix, they could take the "Easy" way and fight other feds.
And take the easy way they did in massive numbers. Faction V. faction PvP is but a goastly revanent howling in the far deep dark these day, with just barely sufficient practitioners to keep in alive, kinda, sorta, maybe. If the faction PvP zones got yanked tomorrow the vast majority of players wouldn't even be aware that it happened.
ERROR NUMBER TWO:
Ongoing lack of development of KDF ships so that when there is PvP the all ready outnumbered KDF is entirely totally out gunned besides. Toss in that Klingons Raptor class starships muddled role combat role (are they a tactical ship/destroyer, a mini cruiser, an oversized escort? What role do raptors fulfill in the game? Would what they are matter more if there was some sort of strategic "macro" game in place where the advantages of the raptor become apparent.. say long "Space Legs" allowing them to deploy far from basing , supply , and support for extended period allowing the Empire to project is influence better while retaining the more difficult to build, maintain, and crew battle cruisers for deployment into high threat situations?. Having a great and cool looking ship is all well and good, But ships are a finite resourse that take time to build. They are not produced in their 100's of thousands out of an industrial plant in Dearborn Mi.
Not all will agree that it could be considered a mistake on Cryptics part, and they are welcome to disagree. But, I am an old person, and an old table top war gamer, and RPG gamer. And have owned a retail gaming store. I KNOW games.. And I have the experience to know what good game balance is... table top, minitures, or computer based, Paper and pencil RPG. It's all the same. Only the genra/type specific detail differ. I could explain this far more fully, but I'd like to finish this post sometime today, and not present a doctorate level thesis on human psycology, games theory, and ecomomic impact on a final product. Game Balance is NOT a simple concept. It goes a whole lot deeper then what I see in the STO forums about one ship being OP, or decidedly not OP. Game balance in not just the games combat systems, but also it economic systems, time grinds v results, and player decision option points. Way way way more. and it needs to be viewed wholisticly, that is to say "As A Whole". Game development people spend hundreds of hours a year keeping up with these concepts if they want to stay current with them. You may go to E3 for the tech and the flash.. Dev's go to attend workshops and share information at the professional level. You see reps on the floor, but the real players are off in conference rooms.
ERROR NUMBER THREE:
Ending the Fed KDF war. Now I personally am of mixed opinion on this. From a storyline POV, it a war that should have never happened. Jm'pok should have NOT declared war on the federation in the first place. It was un-needed, and wastefull. A simple severing of diplomatic relations, and a severing or severe restricting of trade and access to Klingon space should have been sufficient to get across to the Federation that they had seriously messed up in their relationship to the empire would have been sufficient. Looking at the story line in retrospect, and how this particular plot hook was never developed beyond back round (no mass/world PvP zones or campaigns...just fancy arena combat in one form or another) also acted to internally cripple KDF development. After all... if it worked, why fix it? The problem is, is that it didn't work, and never really had. I can only assume a lack of understanding of basic conflict simulation development. Could have had this totally awesome war game going on on top of and beside the RP storyline, and other developments. But.. it never happened.
SO what we have today:
"Dedicated" KDF player population is at I suspect an all time low. Sad to say, most of us have left off playing STO. Oh we still have accounts, and an amazing number of dedicated KDF player are Life TIme Member's. In retrospect, that was a mistake on my and other player parts. Should have NEVER have purchased LTM's. It encouraged a complacency on the part of the development team, and more especially cryptics executive who saw what fitted THEIR pre concieved notions based on typical business school "i got my AA or BA in Busness Administration", instead of what the KDF player base was trying to tell them.
Games, are not logical in what gives them long term appeal to players. What makes you money "Right Now" in gaming is often time not whats going to keep making you money. And I've been in the industry. It's all about making money, earning a living. But it takes vision to see beyond the ledger book, and the accounting spread sheets.
STO is carried by the Star Trek IP. It is starting to actually carrying its self but take the same exact game, change the names of everything, remove any and all trek references. WITH the assumtion the rather talented writers CAN indeed put together an engaging story line thats not trek that would provide the backround to the game) and I am rather certain that the title would have failed by now.
Much has been added to STO over the last 5 years, but much of what should have been added (admittadly from my my own POV who is really the only person I can truely speak clearly on) never was.
We have the STO version of WOW Pandarians.. (the Romulans... play to level 10 just like WOW, and then pick which faction your going to actually follow. Surpised Blizzard didn't have a little talk with Cryptic about that, as that is a game mechanic and strikes me as copy writable)
We have a opposing polygot "Klingon"faction thats had its development entirely stifled other then the occasional token effort. All which are laudable, and each and everyone one of them a day late, and a dollar short.
Certainly more things for players to do, and and amazing number of time sinks in the game to provide player diversions. (Crafting system, STF's, DOFF system, Fleet development, Reputation systems) which are all good things. Chrome in a game is a good thing, as long as the chrome doesn't over whelm the "meem" of the game. Its basic spirit.
And there is certainly room in an MMO for more then a single basic theme.
I play KDF, the opposition to treks all encompasing Federation and its homogeneity. I have watched for 5 years since launch my chosen faction weaked, watered down, pilfered for concepts and ideas, and discounted, with very little if any compensation for what should be a unique and VALUABLE countervailing view point of the Trek Universe. A mirror for the federation.
Cryptic has far to many instances of taking what made the KDF different and unique, and giving it to the fed faction, instead of holding the line and saying "That is a Unique Klingon Technology, and if you want to play with it, you will have to play Klingon"
At one time this was said. Apparently someone decided that the money to be made of the majority of the player population was far more important then maintaining a certain level of integrity in the games story and basic concepts. And whats worse, is that while this may indeed be a reflection of the real world (The Federation adapting technologies and tactic of an opposing faction to strengthen its self, the Klingon would not be so stupid as to NOT do the same thing) its an incomplete picture. Where is the Empire adapting certain federation technologies to improve their own ships, and specifically developing certain capabilities with in the Klingon Fleet (combat orientated science ships for example), or enhancing further existing strengths?
Well, we do have those now showing up, with the Delta Rising expansion. with a new Raptor class hull (which may still have the same issues as the previous raptors,) and a lovely new Klingon battlecruiser. And of course the Dyson Destroyer in all of its varients from the previous expansion.
It a whole lot less then we see the Fed faction getting. Hopefully it'll make up for in quality what the faction lacks in diversity.
In closing;
The KDF is a better faction then it was, but I am afraid that while I love the faction and always have, the studio could have done much much much better then it has.
I still have an account. I got a LTM back in the wee early days. Bought two in fact. One for me, one for a buddy from my fleet who was suffering a major case of short of cash at the time (he was having issues just keeping a sub paid. real life ya know.. every once in a while do something cool for someone just because you can! Don't be to surprised if it makes you feel pretty spiff!) But I don't spend much time on STO any more. After 5 years of waiting for a KDF faction to become the NOT federation faction... well, honestly. I finally gave up.
I care about the game, and I do care about the faction.
I would honestly love to hear from the Dev team some "For Freak'n Real" honesty of what they are or are not going to ever do with the Klingon Faction. If certain story arcs that are fed side missions played by KDF players are ever going to be replaced with REAL KDF mission content.
The Klingon Empire and its associated races are NOT the federation. I see the point of view that presents as having value, and not to be discarded. Star Trek, the Federation, The Empire are all reflections of who and what we are right here, right now, today. Along with the rest of the Trek universe. It's about exploring who we are, and what we choose to be.
I choose to be "Klingon" in STO.... unfortunately STO doesn't really allow me to be as Klingon as I would like. This is a failing.
I'll stand up on this post because the KDF today is indeed better then its been in the past...I do like it the way it is now, but its no where near as much fun as it could be. Because of Cryptics decisions I feel that my and others desires as KDF players simply are not important, and further more are now likely not to ever be so. I feel I and my fellow KDF players have been not only discounted as customers of cryptics product, but are activly dis-respected by the Dev team as a whole. It's been a long process getting to this point... Many many many Bricks in the wall.
To many things stated and never really delivered on. To many excuses, To many pragmatic decisions made for the sake of cash flow over quality diluting what made the KDF unique, giving the opposing faction access to those unique systems and abilities with little if any recirpriocity.
Well, the patch just finished... I'm not going to be launching STO right now though. I'm expected elsewhere in another game where I play the "bad guys" faction, and the faction is fully developed, and I can find PvP when ever it suits me, or go off and play PvE co-operativly or solo.
If I didn't actually give a TRIBBLE, I wouldn't bother posting. But I do care. And, I play KDF, a distinct minority of the player base, and which will continue to be so until cryptic chooses to do something to change that. It is unlikely to happen though, not saying impossible, just highly unlikely.
I really had such hopes for this game. Now, I just feel like a bewailed fool for having put so much time, effort, money, resources and passion into it. And whats worse, I feel like I'm treated as a fool with an easily emptiable wallet by Cryptic Studio and PWI.
Outta here!
1. Klingons as a whole seem to be a close wallet community, even with their slim selection there's still quite a few ships most KDF don't fly. It's just my opinion, but it's possible this lack of ship usage kinda hurt the devs' feelings a bit so they figured if one faction ain't gonna use it, put the console from that ship in a box and see how the other faction likes it.
It takes a lot of work to make a console, you have to write what it does, sync that into a mesh and make sure all the parts to the model appear properly and stick together. Make sure the explosion for the consolel makes it disappear at just the right time and that it stops functioning when it explodes or adds some sort of effect after said explosion. Then you have to make sure everything expires as per design. You have to create/add to an existing directory for it to even work, create and test a shortcut so it can be used, set a functioning timer for said shortcut and factor any time changing skills that might apply...You get the idea.
And this has worked wonders for the in-game EC economy, not to mention money generated from lockboxes just from these consoles.
2. If It happens to one side, it must happen to both, as you can imagine there is quite a few fed ships you don't see being flown very often, So why not see how the KDF likes'em. Judging by the console pack prices on the exchange...pretty well.
And 3. Judging from the end result, and results going from the data going forward... This worked well for cryptic by my analysis, it generates income and stimulates the exchange economy, allows for consoles to be used and enjoyed, while also providing that time and effort wasn't wasted in.createing these consoles for these ships.
And it's also an advertisement for the original ship it came from... Hey, if it works good on the ship you're using it on, imagine how good it works with the ship it was designed for.
It might, just maybe, convince people to switch it up a bit and roll a Klingon, just for the experience of running the ship with the origional console
No, I don't work for cryptic... Just... This seems to be the logical path things took to me. They took content not being used, realized that if it was promoted in a new light it might be used, and that if it were used, maybe they'd consider the ship it came from
Mwahahahahahahaha
Also a good reason why many KDF don't buy the ZEN store ships is because they suck b*lls compared to the older ships. Good example is the new T6 ships. The Raptor is vastly superior for most KDF players to the Qib, the reason is the Boff slots and the limits on the Qib's tactical abilities compared to that Raptor. Obviously most KDF players will buy the Raptor. Another problem is that I as a KDF Sci always suffer on Sci ships for my faction. Even now the only 2 T6 ships available to the KDF is a Tactical and mainly Engineer ship... where's the Sci ship that I and many others would gladly invest in?
Cryptic has made a lot of errors when it comes to the KDF but I am glad to see that our situation did improve a lot and I hope the DR content is the start of a new trend where content will be universal for both the factions and no longer centered around faction A or B.
Should I kill him? No, I already know the answer...
YES! :mad:
The reason why I made this thread: To show people that the KDF is not dead, no matter what the spoonfeds, Tal'Shiar lapdogs, or even the KDF itself thinks.
The KDF could use love. My KDF main is Science and as much as I love the Vo'Quv a "real" science ship would make me happy.
But the cries of "We are the deeeeeeeeeeeeeead" that makes up most KDF threads is too much.
Those cries scare away more players from the KDF then anything that Cryptic can do.
Nope.
A new player will only need to look at the CStore or the chronology of new KDF ships vs those of the Feddies.
THAT will scare new players.
RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
I play Klingon characters because I like Klingons. Always have. One of these days, I will learn how to play a Klingon well. Qa'pla, warrior! You honor my House.