Hey everybody,
Gonna be getting some fleet tac consoles for one of my toons, maybe two of my toons. I was wondering though, based on my current stats which fleet tac consoles i should get.
#1 Scim w/ Romplas beam arrays that have +acc2. Will probably switch to Romplas DHC with full CritD and swap to a Faeht. Since i'm swapping weapons here i'm open to suggestions on the weapon modifiers. I was going stick with the same 5 consoles in my eng+sci slots too. But i might be open to suggestions on swapping 1 or 2 of them out. As far as the rest of the gear i'm not changing any of it.
http://skillplanner.stoacademy.com/?build=stonewbiescimfinal_0
22.7% accuracy
19.7% crit
108.3% severity
#2 Tvaro stealth bomber, will switch to a Faeht. The gear is staying as-is...unless someone thinks something should be changed to meet a minimum cap or something.
http://www.stoacademy.com/tools/skillplanner/?build=stonewbtorptvarofinal_0
36.2% accuracy
21.9% crit
113.9% severity
Comments
1:10 ratio
and
[CrtH] grants +2% crit chance
[CrtD] grants +20% crit severity
while
Locator grants +1.6% crit chance
Exploiter grants +8% crit severity
Basically, get your crit chance from the Locator and crit severity from your weapons if possible, to make the most of the comparative sources of each... though yeah, you can also use tools such as the STO Magical Mystery Weapon Crit Advisor to help figure out which would be the best combination for your setup, if you already have a solid crit chance or severity from other sources.
At the risk of starting another pointless argument about this topic, I will try to explain why the yellow part is wrong once again. I'll just quote myself from another thread.
http://sto-forum.perfectworld.com/showpost.php?p=15359161&postcount=67
Note that rule 1 above applies only when you are choosing between one additional [CrtH] modifier and one additional [CrtD] modifier. If you want a simple rule that applies under a wider range of conditions, then follow this one:
Maximize the product of your total crit chance and total crit severity.
The above rule will maximize your expected damage, assuming that the only variables you are changing are crit chance and crit severity. Note that this assumption is not always easy to satisfy, since many pieces of equipment affect multiple stats at the same time. And of course, if you don't want to maximize expected damage but something else, then the above rule does not apply.
The last I heard, that tool computed accuracy overflow incorrectly; I have no idea if the author has fixed it. Here are some others suggested by dragonsbite.
http://sto-forum.perfectworld.com/showpost.php?p=15371331&postcount=48
http://sto-forum.perfectworld.com/showpost.php?p=15374151&postcount=56
http://sto-forum.perfectworld.com/showpost.php?p=15375851&postcount=60
Cool i'll go with the critD consoles then. I got my weapons on the Scim a long time ago but i have no idea why i went with acc2 on them. But i'll be fixing that soon with the Faeht and CritD DHCs.
For my non-Romulans if i dont want to get embassy boffs on them whats a decent amount of crit to shoot for before focusing on severity?