Example: if i'm in a run with my 30k ship, and there is a guy with a 3k ship in the same run. my "playstyle" will positively affect his experience, however his "playstyle" will negatively impact my experience.
For one thing, and at least in ISE, the fact that he's doing 3K DPS is actually helping you achieve big numbers. :P
that's fine for single player content but the moment you queue up for a team event or stf then it changes. What you consider to be a fun playstyle could ruin the fun of the other members of you team.
Example: if i'm in a run with my 30k ship, and there is a guy with a 3k ship in the same run. my "playstyle" will positively affect his experience, however his "playstyle" will negatively impact my experience.
That's why you don't PUG, if you PUG and this happens then its your own fault. Your playstyle would probably be negative to my experience because I would most likely not get the chance to hit anything before you turned it in to space dust....
I really don't care for the "elite builds", I just throw together what I want and if things die and I don't then I'm happy...... If the new elite STF's are really gonna be impossible for me to do then I will just do them on the lower settings and leave the elite content to people like yourself.
If its optimised around 3k, you're the one distorting the play balance.
Just sayin', oh brave DPS warrior.
the "3k is sufficient" myth has been dead since season 7.
3k per is the minimum require to not fail the optional in ISE. it does not mean the STF is optimized for 3k. that would be like saying: 50% is the minimum you need to not fail highschool, therefore highschool curriculum is optimized for those who's grades are at 50%.
since season 7, any fresh level 50 captain (tact, scie or engi) with green and blue leveling gear can hit 10k DPS. getting any less than that means you are doing something to intentionally gimp yourself.
that's fine if you are playing solo, it's not fine when it becomes a detriment to your team.
For one thing, and at least in ISE, the fact that he's doing 3K DPS is actually helping you achieve big numbers. :P
Incorrect. someone with low DPS actually lowers my own score. there is something we call a Goldilocks zone in DPS. it's an area where the combined average DPS of a team is between 80k and 120k DPS.
If the combined average of the team is below 80k then the lower end DPSers will take away DPS from the top end.
At the other end, if the combined average approaches 120k then the top end DPSers will take away DPS from the low end, we call this Godsmacking.
That's why you don't PUG, if you PUG and this happens then its your own fault. Your playstyle would probably be negative to my experience because I would most likely not get the chance to hit anything before you turned it in to space dust....
I really don't care for the "elite builds", I just throw together what I want and if things die and I don't then I'm happy...... If the new elite STF's are really gonna be impossible for me to do then I will just do them on the lower settings and leave the elite content to people like yourself.
you will need to stick to Normal queues with DR. you won't be able to compete in Advanced, let alone Elite queues.
Incorrect. someone with low DPS actually lowers my own score. there is something we call a Goldilocks zone in DPS. it's an area where the combined average DPS of a team is between 80k and 120k DPS.
If the combined average of the team is below 80k then the lower end DPSers will take away DPS from the top end.
At the other end, if the combined average approaches 120k then the top end DPSers will take away DPS from the low end, we call this Godsmacking.
.
Ok, I know you are probably the best person in STO at DPS lark, but HTF do you do 120k DPS?
That's kinda the point, isn't it? when you get used to Godmode, you lose the ability to actually play the game. Which ends up being kinda not fun anymore.
the "3k Is Sufficient" Myth Has Been Dead Since Season 7.
3k Per Is The Minimum Require To Not Fail The Optional In Ise. It Does Not Mean The Stf Is Optimized For 3k. That Would Be Like Saying: 50% Is The Minimum You Need To Not Fail Highschool, Therefore Highschool Curriculum Is Optimized For Those Who's Grades Are At 50%.
Since Season 7, Any Fresh Level 50 Captain (tact, Scie Or Engi) With Green And Blue Leveling Gear Can Hit 10k Dps. Getting Any Less Than That Means You Are Doing Something To Intentionally Gimp Yourself.
That's Fine If You Are Playing Solo, It's Not Fine When It Becomes A Detriment To Your Team.
I rarely parse; and when I do, it's usually just a cursory glance and then it's deleted. These are some that were still on the hard drive, just going back to July earlier in the year.
It's one of the reasons I've talked about that average of 4-9k DPS (sometimes 5-10, sometimes 3-8, but usually 4-9)...because it's basically what I see...random PUG - ISE run - folks are generally falling into that 4-9k range.
There were 17 folks above 10k DPS.
There were 32 folks under 3k DPS.
I rarely parse; and when I do, it's usually just a cursory glance and then it's deleted. These are some that were still on the hard drive, just going back to July earlier in the year.
Numbers were here, removed for brevity.
You may remember you once posted on an A2B thread this set of data from current ISE parses:
...which is only going to be those runs that have been submitted, eh?
So, I'd lean toward those <10k numbers being higher and the percentages that much higher, no?
edit: Just a note for those not familiar with that table, those numbers would be the high parses for those toons - they'd have lower parses; but without every single parse you could only guess at their averages - so it's just the highs for each.
But yeah, that was from looking at the DPS League Tables back on August 16th, 2014...and how many folks showed in the tables at which amount.
But yeah, hrmm...46.28% of folks did under 5k. Might be why I've bounced around with that 4-9, 3-8, and avoided the 5-10...trying to get the average in there for what the average is.
And again, that would just be from folks that submitted the parses - not counting all the runs where they weren't.
Got a feeling that under 5k thing is well beyond just 46%...meh.
That post by SD about Advanced and the health pools of the NPCs and if folks are ready...?
the "3k is sufficient" myth has been dead since season 7.
3k per is the minimum require to not fail the optional in ISE. it does not mean the STF is optimized for 3k. that would be like saying: 50% is the minimum you need to not fail highschool, therefore highschool curriculum is optimized for those who's grades are at 50%.
since season 7, any fresh level 50 captain (tact, scie or engi) with green and blue leveling gear can hit 10k DPS. getting any less than that means you are doing something to intentionally gimp yourself.
that's fine if you are playing solo, it's not fine when it becomes a detriment to your team.
Incorrect. someone with low DPS actually lowers my own score. there is something we call a Goldilocks zone in DPS. it's an area where the combined average DPS of a team is between 80k and 120k DPS.
If the combined average of the team is below 80k then the lower end DPSers will take away DPS from the top end.
At the other end, if the combined average approaches 120k then the top end DPSers will take away DPS from the low end, we call this Godsmacking.
you will need to stick to Normal queues with DR. you won't be able to compete in Advanced, let alone Elite queues.
I love you
I love you
I love you
I love you
I love you
I love you
Can I pleaaaaase hang out with you and get whipped into shape?? I'm tired of stewing in lame sauce!
Here is a thought. Maybe he was in a ship that he wanted to be in, geared out the way he wanted it to be. Because this is game and its suppose to be fun. Do you know what fun is?
There's only one small flaw in your logic with your post. If he was playing the game, then yes, absolutly play how he wants and let him have fun.
Except in this case he wasn't playing the game to have fun. He was playing the game as part of his job as CM to showcase and advertise certain aspects of the game. By doing so in a ship that pretty much shows either a) he doesn't really know how to play the game or b) purposely threw that ship together he changes the value of what he was trying to showcase.
Was he trying to showcase that any idiot with a limited understanding of STO can still be competative in the game or was he trying to show how "hard" the mission was?
Of course he may simply have been showing us the mission by using the "standard" set up of weapons you get when you get a new ship, but then he went on to advertise other things about it as well that fell back on ship build indirectly.
So no, it had nothing to do with "fun" in this case. Nice try though.
Edit: The more I think of it, I wonder if what Smirk did was EXACTLY what he needed to do. See Smirk's in a bad spot. He's being told to advertise as CM that the game is so easy that anyone with a T5 and un-upgraded gear can do it, but at the same time told to advertise how much harder it is as well.
It's a lose/lose proposition. How do you advertise that something is EASY and HARD at the same time and show it in a single livestream? You do what Smirk did. You magic up a stock ship, do some basic upgrades to it, very basic, then go into a mission, make a good showing of it, then do what you have to do to win.
Think one of the curious to look at when looking at parses, is to skip the DPS part and just go to APS/AvgDmg. Then compare some of the pug parses to some of the DPS folks stuff, eh?
Not only are you seeing 25-33% of the average damage, but you're also seeing 25-33% of the attacks per second. Folks could see an increase from just tackling one of those angles and then working on the other. Maybe FAW instead of BO...maybe CSV instead of CRF...maybe TS instead of HY for non-splash torps. Or maybe trying to take a look at the gearing to get things going for their single target attacks. And then at some point putting the two together...wheeee!
BTW, in loving memory of our proclaimed "decent" STO player former CM BranFlakes, it is his Birthday today so everyone wish him a happy b-day on twitter.
All I would ask is that, especially early on, you accept the inevitable failure of pug teams as evidence that the game, finally, has a challenge.
I already knew the game was changing, getting more challenging when the Voth where released. the paradigm had shifted by that point. Then came the difficulty buff to the Mirror Event and the Undine STFs VCE and UAE, etc...
i made a post a while about increasing difficulty of queues because i knew this was coming.
Are pugs going to have problems with Advanced and Elite queues at the start? yes.
will it get better? yes.
The main problem is that there is a lot of incorrect knowledge and misinformation floating around that will hinder a lot of people. remember PvE bootcamp? a while back some friends of mine and myself noticed that someone had gone into the STO wiki and edited the entrees of all the factionless ships to include a recommendation for AuxToBatt, those where quickly removed.
Then you got the "mah playstyle" crowd constantly chanting "3k is enough". Whenever someone asks for some advice about improving their DPS, there would be a bunch of people who would show up and say: DPS is not important as long as you are having fun. or a different bunch of people who would start throwing around terms like: Elitist!.
There is more; but lets leave it at that for now. All of this is going to come back and bite the playerbase in the TRIBBLE.
STO players have been spoiled for a long, long time. Things are going to be different going forward. Risk = Reward, more risk = more reward. Risk includes the possibility of failing. In the long run this will be better for the game, there will be content for the casuals, the whales, and everyone in between.
Maybe we can add this to Livestreams to give some users credit for their suggestions, as well as testing it out live!
~CaptainSmirk
Speaking of testing, now that Delta Rising is creeping up on us all can you give an estimation on when silver players will be able to access Tribble again?
Thanks for the offer to help with offering advice on builds.
For those who didn't know, the accounts I use for the Livestreams are work accounts that I have little time to build up via traditional methods.
Normally what I get for the demos are the only gear I get. Although some fans have made very generous donations that I really appreciate!
I can however ask for items from the devs to build out nearly any build possible, so suggest away!
Maybe we can add this to Livestreams to give some users credit for their suggestions, as well as testing it out live!
I'll make a thread specifically for this topic so watch out for it in the Dev Tracker!
~CaptainSmirk
Suggestion 1: Based on the Faelth and Xindi-scort you used. Remove boarding party. On a tactical ship you need damage. Put in a Directed Energy Modulation in there if you want, or an EptW or RSP. That will give you, depending on what your choice is, more tank or more survivability.
Also, i think you were using TBRs. Why no TBR on a Faeth? simply put , you'll move the target out of your cannons' range, so you will not do damage.
Also on the Faelth... Stick to one weapon type, and weapon "form": What do i mean by "type"? i mean energy weapons, torpedoes won't help on a tactical focused ship. "form" because i can't find a good word for it, is the type of energy. Bes ones are imho Disruptors and Antiprotons.
Jam sensors: why? that's a very short "immunity" against a single target, put in a sci team in there and you got some more resists.
Charged particle burst is nice for decloaking in PvP, but not that much in PvE. Swap in a heal, maybe a Hazard Emitters 2 would be great.
Double TacTeam1: basis of every good build. Redistribute shields, cycle them continuously. 'Nuff said
Too many attack pattern: you use 3, 2 is enough. 2 omega (apo1 apo3) for speed, maybe 1 omega3 i beta1 for more debuffing target.
That's all i can remember, cya and thanks for stopping by.
Sad Pandas PvP - Starfleet Dental Member - Lag Industries Leader
--
"What a time it was, with all the world against us, what a time it was... When all we did seemed wrong,
we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
The main problem is that there is a lot of incorrect knowledge and misinformation floating around that will hinder a lot of people. remember PvE bootcamp? a while back some friends of mine and myself noticed that someone had gone into the STO wiki and edited the entrees of all the factionless ships to include a recommendation for AuxToBatt, those where quickly removed.
Then you got the "mah playstyle" crowd constantly chanting "3k is enough". Whenever someone asks for some advice about improving their DPS, there would be a bunch of people who would show up and say: DPS is not important as long as you are having fun. or a different bunch of people who would start throwing around terms like: Elitist!.
Interesting points.
I did not know that PvE bootcamp incident, and the STOwiki thing.
I appreciate you and your friends attention on that matter.
Correct data is, as you say, the key.
It is strange sometimes how incorrect assumptions take hold.
As to the DPS advice thing, that too is something that can be done well or badly.
I have been on the end of what I would charitably call an unreasonable rant on the subject.
Apparently, ensuring that the nanite spheres dont get to their destination is less important than achieving the correct DPS for my ship.
That may well have been golden advice, but nobody is going to listen to things said in that way.
The best DPS advice, in my view, is to get people to realise what their ships are truly capable of, and where they are now.
Seriously, the best DPS advice I get nowadays is when someone posts a parse for a run.
Concrete numbers speak to me more than sometimes inarticulate urgings.
Comments
For one thing, and at least in ISE, the fact that he's doing 3K DPS is actually helping you achieve big numbers. :P
STO Screenshot Archive
That's why you don't PUG, if you PUG and this happens then its your own fault. Your playstyle would probably be negative to my experience because I would most likely not get the chance to hit anything before you turned it in to space dust....
I really don't care for the "elite builds", I just throw together what I want and if things die and I don't then I'm happy...... If the new elite STF's are really gonna be impossible for me to do then I will just do them on the lower settings and leave the elite content to people like yourself.
the "3k is sufficient" myth has been dead since season 7.
3k per is the minimum require to not fail the optional in ISE. it does not mean the STF is optimized for 3k. that would be like saying: 50% is the minimum you need to not fail highschool, therefore highschool curriculum is optimized for those who's grades are at 50%.
since season 7, any fresh level 50 captain (tact, scie or engi) with green and blue leveling gear can hit 10k DPS. getting any less than that means you are doing something to intentionally gimp yourself.
that's fine if you are playing solo, it's not fine when it becomes a detriment to your team.
Incorrect. someone with low DPS actually lowers my own score. there is something we call a Goldilocks zone in DPS. it's an area where the combined average DPS of a team is between 80k and 120k DPS.
If the combined average of the team is below 80k then the lower end DPSers will take away DPS from the top end.
At the other end, if the combined average approaches 120k then the top end DPSers will take away DPS from the low end, we call this Godsmacking.
you will need to stick to Normal queues with DR. you won't be able to compete in Advanced, let alone Elite queues.
Ok, I know you are probably the best person in STO at DPS lark, but HTF do you do 120k DPS?
Combining the average DPS of the whole team. 5 players who all do 10k each will give you a 50k DPS team.
Ah, that makes sense, I read it wrong, my mistake...
so many thums up they wont even fit the page!
I rarely parse; and when I do, it's usually just a cursory glance and then it's deleted. These are some that were still on the hard drive, just going back to July earlier in the year.
It's one of the reasons I've talked about that average of 4-9k DPS (sometimes 5-10, sometimes 3-8, but usually 4-9)...because it's basically what I see...random PUG - ISE run - folks are generally falling into that 4-9k range.
There were 17 folks above 10k DPS.
There were 32 folks under 3k DPS.
7200.9
6990.6
5235.6
2588.6
1316.8
8713.5
5836.2
5762.7
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3261.0
9376.1
8678.
5040.1
4137.5
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3684.5
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4711.3
4701.3
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5445.2
3646.7
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7785.7
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5872.1
3992.5
10628.4
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3872.8
You may remember you once posted on an A2B thread this set of data from current ISE parses:
234 @30k+ (234x 30k+) 2.17%
726 @20k+ (492x 20k - <30k) 4.57%
2355 @10k+ (1629x 10k - <20k) 15.13%
5783 @5k+ (3428x 5k - <10k) 31.84%
9952 @2k+ (4169x 2k - <5k) 38.72%
10766 @200.917+ (814x <2k) 7.56%
I believe dragging it up again would be beneficial - if nothing else, it adds perspective.
Heh, had to Google that to find it...lol. Trying to search my posts is a PITA these days.
But yeah, that was from looking at the DPS League Tables back on August 16th, 2014...and how many folks showed in the tables at which amount.
But yeah, hrmm...46.28% of folks did under 5k. Might be why I've bounced around with that 4-9, 3-8, and avoided the 5-10...trying to get the average in there for what the average is.
And again, that would just be from folks that submitted the parses - not counting all the runs where they weren't.
Got a feeling that under 5k thing is well beyond just 46%...meh.
That post by SD about Advanced and the health pools of the NPCs and if folks are ready...?
Yeah...uh...the threads should be interesting.
I keep a note of it myself. It is a useful reference post.
For anyone reading the above, keep in mind these are uploaded parses, and therefore are likely to be biased upward in ability.
I love you
I love you
I love you
I love you
I love you
I love you
Can I pleaaaaase hang out with you and get whipped into shape?? I'm tired of stewing in lame sauce!
There's only one small flaw in your logic with your post. If he was playing the game, then yes, absolutly play how he wants and let him have fun.
Except in this case he wasn't playing the game to have fun. He was playing the game as part of his job as CM to showcase and advertise certain aspects of the game. By doing so in a ship that pretty much shows either a) he doesn't really know how to play the game or b) purposely threw that ship together he changes the value of what he was trying to showcase.
Was he trying to showcase that any idiot with a limited understanding of STO can still be competative in the game or was he trying to show how "hard" the mission was?
Of course he may simply have been showing us the mission by using the "standard" set up of weapons you get when you get a new ship, but then he went on to advertise other things about it as well that fell back on ship build indirectly.
So no, it had nothing to do with "fun" in this case. Nice try though.
Edit: The more I think of it, I wonder if what Smirk did was EXACTLY what he needed to do. See Smirk's in a bad spot. He's being told to advertise as CM that the game is so easy that anyone with a T5 and un-upgraded gear can do it, but at the same time told to advertise how much harder it is as well.
It's a lose/lose proposition. How do you advertise that something is EASY and HARD at the same time and show it in a single livestream? You do what Smirk did. You magic up a stock ship, do some basic upgrades to it, very basic, then go into a mission, make a good showing of it, then do what you have to do to win.
Figured that, and very interesting they are too.
Current content is clearly eminently doable with relatively low DPS.
I am sure the new elite queues will be a much stiffer challenge, and so they should be.
Pugs will fail at what will seem an alarming rate.
Much wailing and gnashing of teeth, but I hope the line is held.
The possibility of success is made more meaningful by the possibility of failure.
Yep
Yep
Just takes longer really
Definitely, don't pug Advanced or Elite...
Devs have already commited to holding out
Yep
I agree with this.
Players fight amongst selves.
Players completely forget that cryptic don't know how to balance ships, because they fly 'failboats' in godmode.
Players fight amongst selves.
Cryptic makes money.
This all makes sense.
This all makes sense.
This all makes sense.
There is nothing to see here.
Figured you would
In my view, we may differ on our opinion of the general state of preparedness for these elite queues, but the goal is the same.
Content that is a genuine thrill to succeed at.
I suspect, with your clear ability to maximise your DPS, this will be a particular treat for you.
For players like myself, who are comfortable with the game without pushing any envelopes, it will be an even bigger challenge.
All I would ask is that, especially early on, you accept the inevitable failure of pug teams as evidence that the game, finally, has a challenge.
Not only are you seeing 25-33% of the average damage, but you're also seeing 25-33% of the attacks per second. Folks could see an increase from just tackling one of those angles and then working on the other. Maybe FAW instead of BO...maybe CSV instead of CRF...maybe TS instead of HY for non-splash torps. Or maybe trying to take a look at the gearing to get things going for their single target attacks. And then at some point putting the two together...wheeee!
For those who didn't know, the accounts I use for the Livestreams are work accounts that I have little time to build up via traditional methods.
Normally what I get for the demos are the only gear I get. Although some fans have made very generous donations that I really appreciate!
I can however ask for items from the devs to build out nearly any build possible, so suggest away!
Maybe we can add this to Livestreams to give some users credit for their suggestions, as well as testing it out live!
I'll make a thread specifically for this topic so watch out for it in the Dev Tracker!
~CaptainSmirk
BTW, in loving memory of our proclaimed "decent" STO player former CM BranFlakes, it is his Birthday today so everyone wish him a happy b-day on twitter.
nicccccce! even nicer if that would include public testing in pvp environments .
I already knew the game was changing, getting more challenging when the Voth where released. the paradigm had shifted by that point. Then came the difficulty buff to the Mirror Event and the Undine STFs VCE and UAE, etc...
i made a post a while about increasing difficulty of queues because i knew this was coming.
Are pugs going to have problems with Advanced and Elite queues at the start? yes.
will it get better? yes.
The main problem is that there is a lot of incorrect knowledge and misinformation floating around that will hinder a lot of people. remember PvE bootcamp? a while back some friends of mine and myself noticed that someone had gone into the STO wiki and edited the entrees of all the factionless ships to include a recommendation for AuxToBatt, those where quickly removed.
Then you got the "mah playstyle" crowd constantly chanting "3k is enough". Whenever someone asks for some advice about improving their DPS, there would be a bunch of people who would show up and say: DPS is not important as long as you are having fun. or a different bunch of people who would start throwing around terms like: Elitist!.
There is more; but lets leave it at that for now. All of this is going to come back and bite the playerbase in the TRIBBLE.
STO players have been spoiled for a long, long time. Things are going to be different going forward. Risk = Reward, more risk = more reward. Risk includes the possibility of failing. In the long run this will be better for the game, there will be content for the casuals, the whales, and everyone in between.
Lol, you want to blow Smirk up in Ker'rat on Twitch? :P
Speaking of testing, now that Delta Rising is creeping up on us all can you give an estimation on when silver players will be able to access Tribble again?
Thanks
Suggestion 1: Based on the Faelth and Xindi-scort you used. Remove boarding party. On a tactical ship you need damage. Put in a Directed Energy Modulation in there if you want, or an EptW or RSP. That will give you, depending on what your choice is, more tank or more survivability.
Also, i think you were using TBRs. Why no TBR on a Faeth? simply put , you'll move the target out of your cannons' range, so you will not do damage.
Also on the Faelth... Stick to one weapon type, and weapon "form": What do i mean by "type"? i mean energy weapons, torpedoes won't help on a tactical focused ship. "form" because i can't find a good word for it, is the type of energy. Bes ones are imho Disruptors and Antiprotons.
Jam sensors: why? that's a very short "immunity" against a single target, put in a sci team in there and you got some more resists.
Charged particle burst is nice for decloaking in PvP, but not that much in PvE. Swap in a heal, maybe a Hazard Emitters 2 would be great.
Double TacTeam1: basis of every good build. Redistribute shields, cycle them continuously. 'Nuff said
Too many attack pattern: you use 3, 2 is enough. 2 omega (apo1 apo3) for speed, maybe 1 omega3 i beta1 for more debuffing target.
That's all i can remember, cya and thanks for stopping by.
we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
Who wouldn't? Personally, I would like to run across Gecko there.
Interesting points.
I did not know that PvE bootcamp incident, and the STOwiki thing.
I appreciate you and your friends attention on that matter.
Correct data is, as you say, the key.
It is strange sometimes how incorrect assumptions take hold.
As to the DPS advice thing, that too is something that can be done well or badly.
I have been on the end of what I would charitably call an unreasonable rant on the subject.
Apparently, ensuring that the nanite spheres dont get to their destination is less important than achieving the correct DPS for my ship.
That may well have been golden advice, but nobody is going to listen to things said in that way.
The best DPS advice, in my view, is to get people to realise what their ships are truly capable of, and where they are now.
Seriously, the best DPS advice I get nowadays is when someone posts a parse for a run.
Concrete numbers speak to me more than sometimes inarticulate urgings.