A bunch of us guys from the 30k DPS channel have been hammering away at this for many hours spread over several days, trying to complete this new STF with all the optionals. After trying different strategies and tactics, and quite a bit of discussion we finally had a run where we absolutely nailed it; additionally no one died. It was not easy.
The team consisted of 3x Cannon Rapid Fire Scimitars, 1x Debuffer/Healer Recluse, 1x Aggro Tank/DPS Narcine.
It was a Scimi and Recluse on the left side, a Scimi in the middle, and a Scimi and a Narcine on the right side.
On each side (left and right) we had 1 person draw aggro while the second person interacted with the co-operative ships to free them. in the middle the lone scimi used his pets and warp shadows to draw aggro and freed the ships solo.
team consisted of:
@Felisean,
@markus1566,
@Sarcasmdetector,
@spencerb96 and
ryansto
Video links here:
http://www.twitch.tv/ryansto/c/5167962https://www.youtube.com/watch?v=IFTsm78veZ4
On the right side with Ryan and myself. (additionally we where both on Teamspeak together)
Parse file:
https://www.dropbox.com/s/g8g5guxnqq7nawk/Borg%20Disconnected%20Advanced%20all%20optionals_22-09-2014_17-48.log?dl=0
So 3x CRF Scimis, 2x FAW boats, all carriers, all 30k+ captains, and NO AuxToBat.
Comments
Sounds like it will be awesome
gz on the win
The 1st three phases should not be overly difficult for a pug team if there is a little bit of teamwork and situational awareness. Carriers are supreme here. The dreadnought phase is a pure DPS race and will be unpugable.
I can still move.
I can still fight.
I will never give up!
fixed. it was a team effort.
Congratulations to you all!
It will be fun to see how others manage this STF with other ships and loadouts, too. But this is very exciting to see! (Here's to hoping Cryptic doesn't nerf this STF based on what you've accomplished. <g> Truly, well done!)
Dev fail here. So much for my hopes for expansion 2 concerning science. More of the same old DPS spam fest.
Just look at the ships they used. All tactical powerhouses from 3-packs, Lobi store, and the latest lockbox.
But i like being a Debuffer/Healer not Boomer.
Just read it like The Rock.
This is a massive step in the wrong direction, cryptic. Teamwork is NOT the same as "impossible odds" or "monolithic unstoppable enemies" -- it means teamwork REGARDLESS of ship type or layout.
Dev fail, indeed. This is worse than NWS for player options. I suspect less than 1% will bother with it after the initial rush.
I think that this is perfect for all the reasons you think it is bad. Elite and even advanced should be impossible for average players. Once people step away from the mindset that everyone should be able to farm the hardest content, then achievements like this retain value and meaning.
@the op and your team: rock on! Would you be willing to share the recluse's build? And thanks much for the video!
Players are highly optimized though, all from the 30k channel. Vs your average STO player who does 3-4k.
People will be doing it with mirror T6 in a few months anyway due to powercreep, same as with NWS
That would be all good and well if it was only about bragging rights, but this STF (specifically Advanced) will be th only way to get pay-out and rep modules for end-game gear from the DR Rep. Making the STF a over the top DPS and perfect build will cause more to ignore DR Rep, as could be true for the other Reps which will have the optional defined as required for Advanced level.
The missions should be challenging, not a brick wall for all but the "elite" players.
Optionals are just for bragging rights. You can get all the needed drops from a win.
He's specifically referring to the soon-to-not-be-optional failure conditions in Advanced mode. Though they also mentioned NEW optionals on top of making the former ones mandatory.
Well you had me laughing @ the need for 3 Scimitars ... and the mention of the 30K channel... , but at least you credited your team so it was not a total loss ... .
Was there any "epic loot" at the end of the maze?
I'm not sure cryptic posted the dil numbers for the new STF difficulty levels .
The amount of effort it requires should warent reward levels in the range of:
3-5 mk xii items per player
8000 refined delithium (or 25k-100k unrefinined delithium)
200 marks of choice.
50 random r&d crafting materials.
sig
http://img825.imageshack.us/img825/5451/om71.jpg
It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
If it's impossible for 'average players' then you don't mind footing the bill for all that lost revenue to Cryptic/PWE. Are you really so narrow minded as to expect average people to financially support something and settle for normal?
Sure? Considering most of the work was done for the normal version it can't have cost that much to add in more optionals and 0's to the hp numbers.
Why is it sto players seem to think the average puggie in green level 50 gear should be able to do "elite" content.
TR3+ES and you might need not so much dps, as enemy-hull isnt such a solid thing
Great work guys.
Interesting question is - is this strategy like the Infected strategy, that everyone will copy eventually?
Well, since we actually cannot run Elite yet.
We wanted to complete the final optional (kill 3 dreads in 1 min) before it gets nerfed.
Most of the guys where undergeared with MK12 gear, no captain specs, no 9 trait, etc...
The ships we where flying aren't important as the captains that where piloting them.
Currently on tribble the rewards for the Normal and Advanced version of this queue are exactly the same.
Failing to kill the 3 dreads within 1 minute will not fail the mission.
Failing to kill the dreads in 4 minutes will also not fail the mission, you will still get credit (marks) for all the points your team has accumulated up to that point.
The advanced queue is not impossibly difficult, it is infact fairly simple but it does require situational awareness and teamwork. your typical "mah playstyle 3k is sufficient" pug will have a rough time with Advanced, and in truth, will probably have a rough time with the Normal version as well.
The vocal minority of the playerbase that spends the most time ******** on the forums seriously needs to get over their Martyr's Syndrome and Entitlement issues. There will be 3 different difficulty levels to cater to all the different competencies of players.
if you are a casual player that cannot get over 6k DPS then should stick to the Normal queues; Advanced and Elite is not for you. Since S8 any class of captain in any T5 ship can easily get to 10k DPS as a fresh level 50 with green and blue MK10-12 gear. save the "mah playstyle" excuses for the single player missions, once you join a team event you have to produce and be a contributing member of the team.
no more 3k DPS "healers" who only heal themselves. No more 6k DPS "tanks" that can survive everything an ESTF can throw at them but can't do enough DPS to generate any threat. no more DPSers who do less than 10-15k DPS. The difficulty of STO is going to be increasing with DR, powercreep will mitigate some of that but it's up to the players to actually improve.
If you refuse to learn and improve then you are a noob. that is the very definition of what a noob is.
If you don't want to improve and be a better player, then don't bemoan and ridicule the players who do want more challenge from the game. This is probably one of the more despicable forms of elitism.
you are not entitled to jump into the advanced and elite queues if you are not ready for them. You are not entitled to scream "Elitism!" just because you refuse to prepare for the harder difficulties.
- 5 of the top 6-8 ships in game
- A lot had to do with the driver but the ship types helps immensely
- It will be easy once everyone is T6 and has MK XIV Gear
- 4 Congrats on a good job