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New Foundry Assets Incoming

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  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited October 2014
    You're thinking of the Colosseum map. That had a Melee only volume.
  • thay8472thay8472 Member Posts: 6,163 Arc User
    edited October 2014
    I doubt we'll see any vendors as I don't think the Foundry supports them.

    EV suit in the costume editor are proving tricky. However, apparently Zero was adding EV suits as NPC contacts to the Foundry last night. A good compromise.

    Not everyone has a floater, and the rentals you pick up from Risa only last for 15 minutes... We're gonna need to provide em with a foundry floater or suffer some 1 star strikes.
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited October 2014
    You're thinking of the Colosseum map. That had a Melee only volume.

    So it did, Haven't played that mission for a while, I'm guessing it would take some tech time to get that sort of volume available to us, but would be very useful for certain missions
    solar_approach_by_chaos_sandwhich-d74kjft.png


    These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited October 2014
    I think we're unlikely to get any kind of vendors. Authors need to be aware of the risks they take when using floater or space volumes. No matter how much we warn people they need these items in the mission, you will have some people that ignore the warnings.

    Personally I am planning to remake one my missions to require a floater, however, I do plan to have some kind of system for bypassing that section if people don't have one.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • thefastone21thefastone21 Member Posts: 210 Arc User
    edited October 2014
    Why not set it up like in "A step between stars " ?

    Have the player automatically equip an floater when entering the floater radius?
  • patchm142patchm142 Member Posts: 43 Arc User
    edited October 2014
    Why not set it up like in "A Step Between Stars " ?

    Have the player automatically equip an floater when entering the floater radius?


    Seconded. That's actually the first thing I thought of when they were adding floater volumes. Adding a volume that force-equips the player with a floater would solve plenty of problems.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited October 2014
    Why not set it up like in "A step between stars " ?

    Have the player automatically equip an floater when entering the floater radius?
    The problem is that it only works if they have one. Step gives you one.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited October 2014
    Does it? I don't remember it sticking a floater in your inventory or device tray. Don't get me wrong, it clearly shows a floater on the players back, but it wasn't a device the player could access.

    Honestly though, I really don't know enough about how that variation of the floater volume worked to make an assessment of it's viability as a Foundry asset.
  • thay8472thay8472 Member Posts: 6,163 Arc User
    edited October 2014
    The problem is that it only works if they have one. Step gives you one.

    No, That mission places one on you as you pass throug hthe forcefield. It automatuically takes it away when you pass back through.
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited October 2014
    oh right, I got the story mixed up with what the game actually does....
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited October 2014
    Part of the problem is we don't know how this was done on the back end, and whether that process could be put into a volume for us to use. One thing we were told when requesting a way to alter the player's appearance and their ship like in the Doomsday Device was that the process to make that happen in the episode was essentially and extremely complicated "hack" on their end and wouldn't be easily put into the Foundry.

    Don't get me wrong, I think it'd be a great solution to have the volume automatically place a floater on the player, I just try never to assume anything will be "easy".
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited October 2014
    ZeroniusRex added a few more NPC group types:

    • Added ground and space NPC groups for the Borg Cooperative.
    • Added Federation-Allied Klingon NPC groups for both ground and space.
    • Added KDF-Allied Federation NPC groups for both ground and space.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited October 2014
    these are combat groups right?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited October 2014
    Yes, they are.
  • rekurzionrekurzion Member Posts: 697 Arc User
    edited October 2014
    This just keep getting better doesn't it. Really nice list of additions.
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited October 2014
    Good news keeps on coming, these additions are really increasing my confidence in the foundry and the game in general
    solar_approach_by_chaos_sandwhich-d74kjft.png


    These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited October 2014
    If you guys run into Tacofangs (Tumerboy) or ZeroniousRex, be sure to thank them. They've put in a ton of work to get us these assets. They are awesome people. :D
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited October 2014
    Didn't they also add a no-energy-weapon volume? I swear I saw that in the notes somewhere.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited October 2014
    It was discussed on the forums. But it isn't one of the assets that has been added.
  • thay8472thay8472 Member Posts: 6,163 Arc User
    edited October 2014
    OOwwwww

    Can we get "Allied" Hirogen, Voth, Undine, Tholians & Breen npc groups? :D
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited October 2014
    It's not any of those, but have a our first friendly mob group that doesn't use phaser/disruptor in the Kobali. (They use poleron.)
  • thay8472thay8472 Member Posts: 6,163 Arc User
    edited October 2014
    It's not any of those, but have a our first friendly mob group that doesn't use phaser/disruptor in the Kobali. (They use poleron.)

    To hell with the Kobali, they're getting what they deserve in the new battle zone.
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited October 2014
    Well, you can reskin them.
  • xandercorvusxandercorvus Member Posts: 1 Arc User
    edited October 2014
    drogyn1701 wrote: »
    If you are a 500-day veteran and can get your Foundry toon to level five, you can claim the veteran EV suits. Otherwise if you can level enough to be able to earn 100 dilithium, you can buy one on the asteroid mining station.

    Ummm...I've been here since a week before the initial launch of STO, and my Foundry toons do not level at all because they can't set the flag for having finished the tutorial that they can no longer play.

    Could you please explain HOW to level a toon that can't earn XP?
    "Join Date: Jun 2012" Says Cryptic's "new" forum system. I've been here since a week before launch, but SOME stuff just didn't carry over through multiple system changes/updates. :rolleyes:
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited October 2014
    Ummm...I've been here since a week before the initial launch of STO, and my Foundry toons do not level at all because they can't set the flag for having finished the tutorial that they can no longer play.

    Could you please explain HOW to level a toon that can't earn XP?

    I hopped into a high-level deep space encounter and used the kill button for some residual xp.
  • xandercorvusxandercorvus Member Posts: 1 Arc User
    edited October 2014
    I hopped into a high-level deep space encounter and used the kill button for some residual xp.

    I tried that; It won't let my Foundry toons into them...probably because they are still set to not having finished the tutorial, and therefore cannot earn XP or pickup missions...aside from the forced pickup of the Foundry mission I'm previewing.
    This has been a problem for me for quite a while.
    It has been over a year since I've published a Foundry mission because I have no way to properly test them for higher leveled scaling, aside from publishing them, and recieving low ratings because the mission isn't finished, and some players didn't bother to read the note, and refuse to replay the mission when it's done...after I ask them extremely nicely in an in-game email...after having explained the issue.

    EDIT: This just in.
    The editor will not load when trying to use it with my new KDF toon.
    It keeps timing out.
    My SF toon works fine, but I'm trying to make a KDF mission.
    "Join Date: Jun 2012" Says Cryptic's "new" forum system. I've been here since a week before launch, but SOME stuff just didn't carry over through multiple system changes/updates. :rolleyes:
  • evil70thevil70th Member Posts: 1,017 Arc User
    edited October 2014
    I hopped into a high-level deep space encounter and used the kill button for some residual xp.

    That is what I did too. It worked pretty well. :)

    Brian
    (AKA: Evil70th)
  • xandercorvusxandercorvus Member Posts: 1 Arc User
    edited October 2014
    I hopped into a high-level deep space encounter and used the kill button for some residual xp.
    evil70th wrote: »
    That is what I did too. It worked pretty well. :)

    Brian
    (AKA: Evil70th)

    Nope.
    I had to use the Cryptic New Romulus ground map, kill the respawing Tal Shiar to get past level 1, and THEN I was able to earn XP, but STILL can't do DSE's, and can't pick up missions (presumably because they start at level 3, which the daily XP limit on Foundry toons would not allow me enough XP to get to).

    I'm guessing you 2 are trying to help, but, evil70th, restating that an idea worked for you AFTER I clearly stated it did not work for me, is not helping.

    1. DSE's aren't red clouds that I can interact with; They are fugly placeholder ships which fly right past me, and offer no interact prompt, or any other form of interaction whatsoever.

    2. The only XP my NEW Foundry Test Toons ("new" as in, "made after the issue started", which was about two years ago) can gain right out of creation is by killing the respawning Tal Shiar on the Cryptic New Romulus ground map (by using it in the mission I'm previewing).

    3. AFTER reaching level one from #2 above, I CAN gain XP from killing enemies, but the daily cap does not allow me to reach the starting level for the first available episode to become...well...available.

    4. I am going back into Foundry (On Holodeck) to see if getting to level 3 will allow me to pickup missions, but every NON-Episode Mission-Map I've tried to enter so far just places me underneath the current map when I try to transfer to said Mission-Map.

    5. I will gladly PM anyone if they want to know the results, and I am also thinking about posting this in the Holodeck Bug Reports...for the 12 time...in the past year alone...since no one ever responds to it, and it therefore never gets bumped or probably even read by the correct personnel.
    "Join Date: Jun 2012" Says Cryptic's "new" forum system. I've been here since a week before launch, but SOME stuff just didn't carry over through multiple system changes/updates. :rolleyes:
  • gammadelta2gammadelta2 Member Posts: 117 Arc User
    edited October 2014
    There are plenty of problems I see with the floaters. The limitations the author would need to place on the player would be numerous. First I see is texturing. There are a few assets that are not textured on the other side and being able to float over it to that side is a breaker. The more common one is some people don't have them.

    If floaters are used, I see a great number of invisible walls in use as well.

    Right now, I think I'm only going to place that volume while I build maps. It would be incredible if I could move across the map, over cliffs or walls that I've created, instead of moving the spawn point and waiting to relaunch the preview map. :D
    [SIGPIC][/SIGPIC]
  • gammadelta2gammadelta2 Member Posts: 117 Arc User
    edited October 2014
    I was thinking, we got the flowing water asset; is there a hack or truly a suggestion for the sound of flowing water. The river sound on New Romulus perhaps?
    [SIGPIC][/SIGPIC]
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