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New Foundry Assets Incoming

Greetings Fellow Authors,

I know not everyone has been following the Tribble patches, but I thought I might pass along the news that there is a new batch of assets coming with Delta Rising thanks to everyone's favorite Tacofangs. A lot of very cool and long requested additions here.

Foundry:
  • The Foundry is now back on for Tribble.
  • Addition of a number of new Foundry Objects:
    • New Romulus Trees, Plants, Rocks, Waterfalls, Ruins, Props and various other details from New Romulus.
    • Glass Walls/Floors:
      • Federation ESD, Romulan Embassy,and Klingon Starbase.
    • Specialty Volumes:
      • Low Gravity, Floater, EV Suit Required
    • Invisible Floors to match up with the Invisible Walls that are already available.
    • Benches from Earth Spacedock, both Sittable and Non-Sittable versions, and their respective cushions.

ADDENDUM: This batch just hit Tribble.

  • Adding Scientist jacket to the Foundry, for males and females.
  • Adding Salt Vampire male hairstyle to the Foundry.
  • Updating species on a couple Tholian Space NPC encounters to be Alien, which exists, instead of Tholian, which doesn't.
  • Female Changelings are now actually female.
  • The Xindi uniform pieces are now in the Costume Editor.
  • Added "Noncombat" KDF and Fed space NPC groups that will not engage in combat with any groups.
  • Added "Rogue" KDF and Fed space NPC groups that will attack any groups regardless of allegiance.
  • All of the Delta Quadrant species are available as NPC Contacts.
  • All of the Delta Quadrant ships as available as NPC Contacts.
  • Added many of the beachgoers from Risa as NPC Contacts
  • Added new ground NPC Groups: Kobali, Bluegill, Vaadwaur.
  • Added new space NPC Groups: Kazon, Benthan, Vaadwaur.
  • Added some Ocampa and Hierarchy costumes for NPC Contacts.
  • Intel Uniforms have been added to the costumes list.

ADDENDUM 2: ZeroniusRex added a few more NPC group types:

  • Added ground and space NPC groups for the Borg Cooperative.
  • Added Federation-Allied Klingon NPC groups for both ground and space.
  • Added KDF-Allied Federation NPC groups for both ground and space.
Post edited by Unknown User on
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Comments

  • rogueeenterpriserogueeenterprise Member Posts: 299 Arc User
    edited September 2014
    So basically you're saying it's Foundry Christmas.
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited September 2014
    Forcing EV, low grav or floater. Wow, just wow.
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • edited September 2014
    This content has been removed.
  • paxfederaticapaxfederatica Member Posts: 1,496 Arc User
    edited September 2014
    New Romulus Trees, Plants, Rocks, Waterfalls, Ruins, Props and various other details from New Romulus.

    Well, I guess I'll be going back to work on the ol' post-credits map soon...
  • thay8472thay8472 Member Posts: 6,162 Arc User
    edited September 2014
    Awesome!!!

    Can we have the EV suits for npc costumes too? XD

    Then I'll begin some epic underwater based mission... (Sharks!!!!)
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited September 2014
    can you tell me more about these glass walls? I'm hoping they will be useful for building windows
    solar_approach_by_chaos_sandwhich-d74kjft.png


    These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited September 2014
    adverbero wrote: »
    can you tell me more about these glass walls? I'm hoping they will be useful for building windows

    Yes, that's exactly what they're for. Glass floors too. :D
    thay8472 wrote: »
    Awesome!!!

    Can we have the EV suits for npc costumes too? XD

    Then I'll begin some epic underwater based mission... (Sharks!!!!)

    Zero was trying to get the EV suits in with the last batch of costumes, but had to pull them due to technical problems. I can tell you that EV suits are set up strangely for a costume. The helmet is actually part of the chest piece and it requires the head to be removed to look right.

    What might be a more manageable is to add a male/female stock NPC for each of the EV suits. That would at least cover most situations.
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited September 2014
    Hmm, glass floors huh? Interesting.

    Well both parts will help me with building a more believable Science Laboratory, and EV suits as costumes will double as hasmat suits
    solar_approach_by_chaos_sandwhich-d74kjft.png


    These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
  • thay8472thay8472 Member Posts: 6,162 Arc User
    edited September 2014
    Yes, that's exactly what they're for. Glass floors too. :D



    Zero was trying to get the EV suits in with the last batch of costumes, but had to pull them due to technical problems. I can tell you that EV suits are set up strangely for a costume. The helmet is actually part of the chest piece and it requires the head to be removed to look right.

    What might be a more manageable is to add a male/female stock NPC for each of the EV suits. That would at least cover most situations.

    What he said!!!

    Female and Male variants of the Fed,KDF,Rom and Neutral eva suits... Neutral being the Blue,Gold,Orange,Green,Silver suirts.
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • paxfederaticapaxfederatica Member Posts: 1,496 Arc User
    edited September 2014
    [...]there is a new batch of assets coming with Delta Rising[...]

    Apparently we don't even have to wait for Delta Rising - all this stuff is included in the Holodeck patch notes for tomorrow.
  • djxprimedjxprime Member Posts: 522 Arc User
    edited September 2014
    I was thinking, how will we be able to preview any maps that use the floater or EV suit volumes? With the character you create to make foundry missions, one doesn't seem to have the time or resources to earn favors to buy a floater or dilithium to buy an EV suit. Will there be some sort of God-Mode to use to test these things out?
    Kkerp5u.jpg?1

    "No matter where you go...there you are."
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited September 2014
    If you are a 500-day veteran and can get your Foundry toon to level five, you can claim the veteran EV suits. Otherwise if you can level enough to be able to earn 100 dilithium, you can buy one on the asteroid mining station.

    Floaters are a little more difficult. People tell me you can still get temporary ones on Risa or get them through the event store, but I don't think you can unlock that right now if you haven't already.

    There is already a "god mode" but it just makes you invulnerable, not able to fly sadly. Look on the little map preview UI element when you're testing a map.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • paxfederaticapaxfederatica Member Posts: 1,496 Arc User
    edited September 2014
    As I pointed out in chat during last night's Foundry Roundtable, floater volumes will have limited usefulness unless/until players' BOffs are able to use floaters without any input from the player (other than to equip the BOffs with floaters in the first place, of course). As of now, I'm not even sure if the player has any way of manually turning a BOff's floater on or off - a floater on a BOff is basically a wasted equipment slot.
  • lordarathronlordarathron Member Posts: 249 Arc User
    edited September 2014
    As I pointed out in chat during last night's Foundry Roundtable, floater volumes will have limited usefulness unless/until players' BOffs are able to use floaters without any input from the player (other than to equip the BOffs with floaters in the first place, of course). As of now, I'm not even sure if the player has any way of manually turning a BOff's floater on or off - a floater on a BOff is basically a wasted equipment slot.
    This could be a great way to limit the number of BOFFs you can take on a mission, though :)
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited October 2014
    This batch just hit Tribble. :D

    • Adding Scientist jacket to the Foundry, for males and females.
    • Adding Salt Vampire male hairstyle to the Foundry.
    • Updating species on a couple Tholian Space NPC encounters to be Alien, which exists, instead of Tholian, which doesn't.
    • Female Changelings are now actually female.
    • The Xindi uniform pieces are now in the Costume Editor.
    • Added "Noncombat" KDF and Fed space NPC groups that will not engage in combat with any groups.
    • Added "Rogue" KDF and Fed space NPC groups that will attack any groups regardless of allegiance.
    • All of the Delta Quadrant species are available as NPC Contacts.
    • All of the Delta Quadrant ships as available as NPC Contacts.
    • Added many of the beachgoers from Risa as NPC Contacts
    • Added new ground NPC Groups: Kobali, Bluegill, Vaadwaur.
    • Added new space NPC Groups: Kazon, Benthan, Vaadwaur.
    • Added some Ocampa and Hierarchy costumes for NPC Contacts.
    • Intel Uniforms have been added to the costumes list.
  • captainhunter1captainhunter1 Member Posts: 1,630 Arc User
    edited October 2014
    This batch just hit Tribble. :D

    • Adding Scientist jacket to the Foundry, for males and females.
    • Adding Salt Vampire male hairstyle to the Foundry.
    • Updating species on a couple Tholian Space NPC encounters to be Alien, which exists, instead of Tholian, which doesn't.
    • Female Changelings are now actually female.
    • The Xindi uniform pieces are now in the Costume Editor.
    • Added "Noncombat" KDF and Fed space NPC groups that will not engage in combat with any groups.
    • Added "Rogue" KDF and Fed space NPC groups that will attack any groups regardless of allegiance.
    • All of the Delta Quadrant species are available as NPC Contacts.
    • All of the Delta Quadrant ships as available as NPC Contacts.
    • Added many of the beachgoers from Risa as NPC Contacts
    • Added new ground NPC Groups: Kobali, Bluegill, Vaadwaur.
    • Added new space NPC Groups: Kazon, Benthan, Vaadwaur.
    • Added some Ocampa and Hierarchy costumes for NPC Contacts.
    • Intel Uniforms have been added to the costumes list.

    Woot!

    Many thanks to the Devs who did this for us! :)
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited October 2014
    You have Zeroniousrex to thank for this batch. :)
  • zer0niusrexzer0niusrex Member Posts: 0 Arc User
    edited October 2014
    Hey all, saw the request for pre-made NPC EV suit costumes. I'll do that tonight. :)

    At least it's a stop-gap until I can get them in the regular costume editor. I've been trying to make sure that we add everything to it. But some things are non-trivial.

    I can't remember whether I called it out in patch notes, but I did add ALL of the various costumes I made for the NPCs on Risa. So while you can't create custom costumes in swimsuits, you can choose from a wide variety of premade ones. :)
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited October 2014
    Hey all, saw the request for pre-made NPC EV suit costumes. I'll do that tonight. :)

    At least it's a stop-gap until I can get them in the regular costume editor. I've been trying to make sure that we add everything to it. But some things are non-trivial.

    I can't remember whether I called it out in patch notes, but I did add ALL of the various costumes I made for the NPCs on Risa. So while you can't create custom costumes in swimsuits, you can choose from a wide variety of premade ones. :)


    Thanks! Any chance we can have a map option to allow swimsuits on the foundry?
    __________________________________________________

    Division Hispana
    www.divisionhispana.com
  • sfc#5932 sfc Member Posts: 992 Bug Hunter
    edited October 2014
    Thanks! Any chance we can have a map option to allow swimsuits on the foundry?
    Risa map in Foundry allows swimsuits
  • zer0niusrexzer0niusrex Member Posts: 0 Arc User
    edited October 2014
    Thanks! Any chance we can have a map option to allow swimsuits on the foundry?

    That requires tech and approval beyond my level, sorry. Not likely to happen any time soon.
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited October 2014
    Risa map in Foundry allows swimsuits

    Cool! Thanks.
    That requires tech and approval beyond my level, sorry. Not likely to happen any time soon.

    I understend, thanks anyway.
    __________________________________________________

    Division Hispana
    www.divisionhispana.com
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited October 2014
    Thanks! Any chance we can have a map option to allow swimsuits on the foundry?
    That requires tech and approval beyond my level, sorry. Not likely to happen any time soon.

    This is a map setting. We can already use swimsuits on the old Risa map in the Foundry.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited October 2014
    Any chance for:

    - Melee volume options so that we can disable ranged weapons like in some missions?

    - Timeship bridges and/or assets?

    - A vendor or console that sells floaters and/or a melee weapons vendor and/or an EV suit vendor? I'd understand if only the basic versions get sold and they might cost dilithium/etc. but these would help keep missions that use these special features rated high by enabling new players to enjoy these features. I realize vendors are not a typically supported feature and may not be possible through dialogues but I could see, maybe, a click console pre-set to open a vendor window like the "sit in chairs" chairs have a click action pre-set.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited October 2014
    You mean like the 100 dil/1000 EC version? I suppose I could see that.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited October 2014
    - Timeship bridges and/or assets?

    Yes plz! Also the new Origin bridge and interiors and in the future, the new intrepid interior.
    __________________________________________________

    Division Hispana
    www.divisionhispana.com
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited October 2014
    I'm just going to point out that according to Tacofangs, maps are an order of magnitude more time consuming to add than assets. If/when we see new maps added, we won't see them in great numbers. That said, we voted on and compiled a list for Taco some time ago and I'd imagine that's where he'd look to first.

    Just trying to set expectations now.
  • thay8472thay8472 Member Posts: 6,162 Arc User
    edited October 2014
    What the guys above said, can we get an option to turn NPC's / Props into Vendors so players can purchase EV suits and floaters while In X mission?

    In addition, Ev suit costumes? pretty please.
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited October 2014
    I doubt we'll see any vendors as I don't think the Foundry supports them.

    EV suit in the costume editor are proving tricky. However, apparently Zero was adding EV suits as NPC contacts to the Foundry last night. A good compromise.
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited October 2014
    A melee only volume could be interesting

    Isn't there something similar exisiting on the Dronzna map or is that all weapons disabled?
    solar_approach_by_chaos_sandwhich-d74kjft.png


    These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
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