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A Proposal to Make Us Feel Like Admirals

george021898george021898 Member Posts: 0 Arc User
While admirals should be commanding fleets, our endgame characters are gallivanting around the galaxy on their own ships under orders from superiors. We never feel like flag officers.
I don't see a problem with being an admiral in command of a starship - this can happen during war – I do, however, want to feel like a flag officer.

The duty officer system does a great job of making us feel like a captain with a crew rather than a player and 5 BOFFS running around saving the galaxy. We can extend this idea to a fleet command system in which we send individual NPC ships to perform missions. These missions can earn us Commendation XP just like the DOFF assignments, but take much longer and reward more XP.

The quality, traits, and type of ship you send will affect the outcome of the mission. For example, sending an Olympic Class hospital ship to patrol for Nausicaan pirates could lead to a disaster (ship will be put into drydock, just like an injured Doff will be put into sickbay). Sending an armed to the teeth Defiant class to patrol for pirates can lead to a critical success. On the other hand sending an armed to the teeth Defiant to perform a humanitarian mission can end badly, as well.


Ships would be put into multiple classes, each with multiple ship types. This is not unlike Boffs and Doffs, with a profession and a race that influences Doff traits.

Warship:
• Ideal for patrol missions, sending into known combat zones

Escorts and raiders of this type could have traits like
o Firepower
o Fast (Necessary for getting to the action quickly)
o Nimble
o Stealthy
o Small, etc.

Cruisers of this type could have traits such as
o Firepower
o Imposing
o Resilient
o Large, etc.

Science vessels of this kind have traits such as
o Stealthy
o Fast (Necessary for getting to the action quickly)
o Advanced sensors
o Advanced shields, etc.

Humanitarian:
• Federation and Fed allied Romulans only (I don’t see Klingons as very humanitarian)
•Ideal for diplomatic missions (First contacts, Trade negotiations, etc)

Cruisers of this kind could have traits such as
o Large
o Resilient
o High capacity
o Large Sickbay, etc.

Science vessels of this type can have traits such as
o Fast (For getting to the mission quickly)
o Large sickbay
o Advanced sensors/shields
o Large sickbay, etc.


Exploration

Cruisers of this kind could have traits such as
o Large
o Resilient
o High capacity
o Large Sickbay
o Long range

Science vessels of this type can have traits such as
o Advanced sensors/shields
o Advanced labs, etc

Higher quality ships have more of these traits and have a higher chance of critical success.

Of course, these ships can’t accompany us everywhere, but we can set ships to assist us when we call for fleet support, rather than have a generic cruiser show up.

By implementing this system we can feel like Vice Admirals soon to be Fleet Admirals, rather just an a captain claiming to be an Admiral.

Thoughts?
Post edited by george021898 on
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Comments

  • adverberoadverbero Member Posts: 2,045 Arc User
    edited September 2014
    I would appreciate and use such a system

    As an extension of the Duty Officer system I can't imagine it would take any great innovation in programming. So we're not asking for the impossible I think.

    It also makes sense to progress it, so you get more ships as you Gain ranks

    and a quick look at AC:Black Flag's system for fleets wouldn't go a miss for some inspiration.
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited September 2014
    There are two parts to an Admiral system, commanding a fleet to fight with you in combat and sending ships on assignments similar to the duty officer system. Well there is actually three, but the last one doesn't apply to actual gameplay. Decorate your office to fit your own style.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited September 2014
    adverbero wrote: »
    I would appreciate and use such a system

    As an extension of the Duty Officer system I can't imagine it would take any great innovation in programming. So we're not asking for the impossible I think.

    It also makes sense to progress it, so you get more ships as you Gain ranks

    and a quick look at AC:Black Flag's system for fleets wouldn't go a miss for some inspiration.

    trading card fleets? that could be worked into the doff system with a few extra tabs, it wouldnt need much work, but if your going pirate, then the option should exist to have the ability during the fight to send over boarding parties and do an x3 style boarding action and when successful, send your ship off to warp to join your new fleet. and the ship could be from any background as long as you have the crew to take the action.

    youre called a "fleet" admiral for a reason, and an admiral without a fleet is just a waste of a good title for a hollow excuse.
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  • ashrod63ashrod63 Member Posts: 384 Arc User
    edited September 2014
    Would make an interesting system. Perhaps add it in at level 60, there have been mentions of adding in the "command a group of ships in space" at some point in the future, so this could be an easy system to give that feeling in the mean time before the more code intensive stuff is required (I suspect the rank system will be redone at some point in the coming years with the next level cap rise, so "60" will probably be either Vice Admiral or Admiral, with 70 being Fleet Admiral for the fleet command system).

    Obviously there will probably be a "Tier 5" added in if it is just an extension of the duty officer system.
  • lyran2lyran2 Member Posts: 0 Arc User
    edited September 2014
    While admirals should be commanding fleets, our endgame characters are gallivanting around the galaxy on their own ships under orders from superiors. We never feel like flag officers.
    I don't see a problem with being an admiral in command of a starship - this can happen during war – I do, however, want to feel like a flag officer.

    The duty officer system does a great job of making us feel like a captain with a crew rather than a player and 5 BOFFS running around saving the galaxy. We can extend this idea to a fleet command system in which we send individual NPC ships to perform missions. These missions can earn us Commendation XP just like the DOFF assignments, but take much longer and reward more XP.

    The quality, traits, and type of ship you send will affect the outcome of the mission. For example, sending an Olympic Class hospital ship to patrol for Nausicaan pirates could lead to a disaster (ship will be put into drydock, just like an injured Doff will be put into sickbay). Sending an armed to the teeth Defiant class to patrol for pirates can lead to a critical success. On the other hand sending an armed to the teeth Defiant to perform a humanitarian mission can end badly, as well.


    Ships would be put into multiple classes, each with multiple ship types. This is not unlike Boffs, with a profession and a race that influences DOFF traits.

    Warship:
    • Ideal for patrol missions, sending into known combat zones

    Escorts and raiders of this type could have traits like
    o Firepower
    o Fast (Necessary for getting to the action quickly)
    o Nimble
    o Stealthy
    o Small, etc.

    Cruisers of this type could have traits such as
    o Firepower
    o Imposing
    o Resilient
    o Large, etc.

    Science vessels of this kind have traits such as
    o Stealthy
    o Fast (Necessary for getting to the action quickly)
    o Advanced sensors
    o Advanced shields, etc.

    Humanitarian:
    • Federation and Fed allied Romulans only (I don’t see Klingons as very humanitarian)
    •Ideal for diplomatic missions (First contacts, Trade negotiations, etc)

    Cruisers of this kind could have traits such as
    o Large
    o Resilient
    o High capacity
    o Large Sickbay, etc.

    Science vessels of this type can have traits such as
    o Fast (For getting to the mission quickly)
    o Large sickbay
    o Advanced sensors/shields
    o Large sickbay, etc.


    Exploration

    Cruisers of this kind could have traits such as
    o Large
    o Resilient
    o High capacity
    o Large Sickbay
    o Long range

    Science vessels of this type can have traits such as
    o Advanced sensors/shields
    o Advanced labs, etc

    Higher quality ships have more of these traits and have a higher chance of critical success.

    Of course, these ships can’t accompany us everywhere, but we can set ships to assist us when we call for fleet support, rather than have a generic cruiser show up.

    By implementing this system we can feel like Vice Admirals soon to be Fleet Admirals, rather just an a captain claiming to be an Admiral.

    Thoughts?

    I think that it's a great idea. Could the idea be expanded to work with BOFFs that aren't currently slotted?

    Ex: All of your bridge officer stations are currently slotted and you've got a few extra BOFFs that aren't doing anything. For arguements sake let's say you've got 3 (1 Tac, 1 Eng, 1 Sci).

    Those BOFFs could each captain said vessel(s) using that system. The traits that you've already trained them in could act as critical bonuses in that mission.
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited September 2014
    lyran2 wrote: »
    I think that it's a great idea. Could the idea be expanded to work with BOFFs that aren't currently slotted?

    Ex: All of your bridge officer stations are currently slotted and you've got a few extra BOFFs that aren't doing anything. For arguements sake let's say you've got 3 (1 Tac, 1 Eng, 1 Sci).

    Those BOFFs could each captain said vessel(s) using that system. The traits that you've already trained them in could act as critical bonuses in that mission.

    That would be very nice, I have more Boffs than I have stations for, bearing in mind I have 4 that are only the Away team and 2 that are only Shuttle crew and I still have Idle BOFFs
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  • ashrod63ashrod63 Member Posts: 384 Arc User
    edited September 2014
    lyran2 wrote: »
    I think that it's a great idea. Could the idea be expanded to work with BOFFs that aren't currently slotted?

    Ex: All of your bridge officer stations are currently slotted and you've got a few extra BOFFs that aren't doing anything. For arguements sake let's say you've got 3 (1 Tac, 1 Eng, 1 Sci).

    Those BOFFs could each captain said vessel(s) using that system. The traits that you've already trained them in could act as critical bonuses in that mission.

    "Promote to Captain rank" is the obvious feature... how much do you think they will charge for it?
  • onehalfklingononehalfklingon Member Posts: 106 Arc User
    edited September 2014
    Love it, love everything about it. Make it so.
  • nickcastletonnickcastleton Member Posts: 1,212 Arc User
    edited September 2014
    I love the idea.

    I think it would be great to be implemented at lvl 60 when we are fleet admirals, and would be really fun to do.

    i would say that while Klingon's arnt known for humanitarian missions, if a colony of theirs was infected they would send help or obliterate the colony.

    But rather than humanitarian they could simply expand on the marauding Doff and have you send ships to raid systems.
    0bzJyzP.gif





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  • eldarion79eldarion79 Member Posts: 1,679 Arc User
    edited September 2014
    Here's another proposal to help us feel like admirals, how about low level NPCs that don't treat us like we are numerous grades above them or stop ordering us around like we are their subordinates. Last time I checked, only Quinn and the Federation Government were above me.
  • george021898george021898 Member Posts: 0 Arc User
    edited September 2014

    i would say that while Klingon's arnt known for humanitarian missions, if a colony of theirs was infected they would send help or obliterate the colony.

    But rather than humanitarian they could simply expand on the marauding Doff and have you send ships to raid systems.

    I was thinking the same thing. Since the KDF wouldn't have any sort of humanitarian department, they would probably just send some marauders to beam down help or destroy it. Or they can send some disgraced Klingons to join it :D
    eldarion79 wrote: »
    Here's another proposal to help us feel like admirals, how about low level NPCs that don't treat us like we are numerous grades above them or stop ordering us around like we are their subordinates. Last time I checked, only Quinn and the Federation Government were above me.

    That too. I haven't seen a single low ranking NPC address me as "sir", let alone use an occasional "please" or "thank you".

    If only we could have a reprimand system, too. I'd court marshall so many NPCs.... :D
  • edited September 2014
    This content has been removed.
  • davideightdavideight Member Posts: 461 Arc User
    edited September 2014
    not another mini game in a game. the idea is neat but only if its inclueded in the non-mandatory doff system.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited September 2014
    davideight wrote: »
    not another mini game in a game. the idea is neat but only if its inclueded in the non-mandatory doff system.

    that makes sense.
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited September 2014
    eldarion79 wrote: »
    Here's another proposal to help us feel like admirals, how about low level NPCs that don't treat us like we are numerous grades above them or stop ordering us around like we are their subordinates. Last time I checked, only Quinn and the Federation Government were above me.

    Well the Mission giver Admirals are also what I'd call the "Sector Commanders" http://en.memory-alpha.org/wiki/Sector_commander
    as you can see from the entry, A Vice Admiral can be a Sector Commander, and would theoretically have authority over any ships even if they where Flagships for Fleet Admirals

    They have total authority of activities in their sectors, And I'm guessing only Starfleet Command has a higher authority in the area, with the exception of extreme circumstances and special assignments


    Though when it comes to lower ranking officers I totally see what you mean
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  • george021898george021898 Member Posts: 0 Arc User
    edited September 2014
    Someone has to say it....

    How about us NOT being Admirals? You know like in every episode of Star Trek...the hero was inevitably a Captain. (Admiral was a 'retirement' rank for heroes - and even Kirk HATED it)

    But since someone at Cryptic said, "Hey, Admirals are WAY cooler than Captains, let's make everyone an Admiral!" we're stuck with it. It sure would be nice to spend the programing time they need to use creating true "Admiral" content (organizing multiple ships and stuff like in the OP) and use it to fix the <Rank> and <Title> tags, so those of us who want to be CAPTAINS could at least be addressed as such by the NPCs in the game. :mad:

    I was waiting for somebody to mention that. :D

    I agree that the heroes were the Captains in the thick of it, and the Admirals were the shelved ones. People who want to be treated as captains and not admirals should certainly have that option.

    With that said, I doubt that after promoting us to fleet admirals, we are going to be demoted to captains again in a future release. For that reason, we should at least be able to play the part of admiral. I'm hoping this system should be relatively easy to implement, as it is so similar to the Doff system.

    People who want nothing to do with the admiral pips should have that right, but that's a different, albeit noble cause, altogether.
  • ashrod63ashrod63 Member Posts: 384 Arc User
    edited September 2014
    Someone has to say it....

    How about us NOT being Admirals? You know like in every episode of Star Trek...the hero was inevitably a Captain. (Admiral was a 'retirement' rank for heroes - and even Kirk HATED it)

    But since someone at Cryptic said, "Hey, Admirals are WAY cooler than Captains, let's make everyone an Admiral!" we're stuck with it. It sure would be nice to spend the programing time they need to use creating true "Admiral" content (organizing multiple ships and stuff like in the OP) and use it to fix the <Rank> and <Title> tags, so those of us who want to be CAPTAINS could at least be addressed as such by the NPCs in the game. :mad:

    That's part of the problem, we are really just a captain being called an admiral, that's why we need a system to make us feel like an admiral.

    Really the whole ranks system needs redone, best I can think of is this (using Federation as basis here):

    1-9: Ensign
    10-19: Lieutenant Jr. Grade
    20-29: Lieutenant
    30-39: Lieutenant Commander
    40-49: Commander
    50-59: Captain
    60+: Various Admiral ranks

    At Admiral ranks, gameplay changes, not entirely, but it should feel different. The "Boffs in space" system feels like the best option, where we are the admiral of a fleet, and the story can be made to reflect this.

    Systems like the one the OP are suggesting are a part of this solution, if we are admirals we should be one, not just a bog standard captain with a fancy rank.
  • george021898george021898 Member Posts: 0 Arc User
    edited September 2014
    davideight wrote: »
    not another mini game in a game. the idea is neat but only if its inclueded in the non-mandatory doff system.

    Agree completely. I envision this idea as something not unlike the DOFF system, but instead of sending Junior Officers on missions, we send entire starships.
    'Cause, you know, that's what Admirals are supposed to do...
  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    edited September 2014
    Agree completely. I envision this idea as something not unlike the DOFF system, but instead of sending Junior Officers on missions, we send entire starships.
    'Cause, you know, that's what Admirals are supposed to do...


    Will that come with another 2 minute wait per "Admiral" like doffs?
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  • ussinterceptussintercept Member Posts: 627 Arc User
    edited September 2014
    I think this is a great idea. Id actually want to wear my Admiral Pips rather then the Commander Pips Im currently sporting.

    So far Ive avoided the whole Admiral thing by pretending Im some Commander in-charge of a Sao Paulo Class or Tempest. Since I see no point in being promoted to Captain rank to be in charge of 50-200 personnel. But give me the charge of a Fleet and I might actually accept the notion that Im an Admiral.
  • george021898george021898 Member Posts: 0 Arc User
    edited September 2014
    Will that come with another 2 minute wait per "Admiral" like doffs?
    I hope not. :)
    Truth be told, I never really noticed the 2 minute wait.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited September 2014
    eldarion79 wrote: »
    Here's another proposal to help us feel like admirals, how about low level NPCs that don't treat us like we are numerous grades above them or stop ordering us around like we are their subordinates. Last time I checked, only Quinn and the Federation Government were above me.

    there is someone called the operations officer, the one in charge who knows the situation off hand better then anyone else, be it an ensign or lieutenant or whatever other rank is on the table in the enlisted ranks, if they know what to do next and how to defeat it best, or knows how an enemy works and what they may do next and how to get ahead of it and such, then they should be the ones to give you orders and instructions, otherwise if you tell em to shut up before they are finished and they were about to talk about snipers setup in a kill zone, stealth troopers with chemical weapons on the range of flamethrower type of spray, lethal to organics, on top of the nasty hidden booby traps and mines, you'd be wishing you hadnt dismissed them after you get caught right in the middle of it.

    but if you want to wonder into that arrogant rage, then i will laugh when it happens :P.

    back to the matter on hand, i also think that the max rank attainable is captain as well.

    0-3 cadet
    4-10 ensign
    11-20 lt junior grade
    21-30 lieutenant
    31-40 lt commander
    41-50 commander
    51-60 captain

    admiralty never made sense without a fleet of your own, thats what the rank is for.
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  • khan5000khan5000 Member Posts: 3,008 Arc User
    edited September 2014
    When I made admiral I thought things would get easy but everyone is trying to demote me.
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  • ashrod63ashrod63 Member Posts: 384 Arc User
    edited September 2014
    khan5000 wrote: »
    When I made admiral I thought things would get easy but everyone is trying to demote me.

    Well let's face it, we are the second fastest progression in Star Trek history (making Vice Admiral in a year, is obviously just behind Captain for JJ Kirk which he managed in a couple of days).
  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited September 2014
    I really dont get why we are ranked in game above captain as admirals command fleets task forces. They really need to add something to make u feel like a admiral sending ur old ships on beefed up doff mission would be s good start.
    gs9kwcxytstg.jpg
  • jslynjslyn Member Posts: 1,790 Arc User
    edited September 2014
    Ship DOffs (ShOffs?) I like it. Somebody get on this.

    Will that come with another 2 minute wait per "Admiral" like doffs?


    Man, I hope not. Whoever came up with that "improvement" needs to be dragged out in to the road and shot.
  • ashrod63ashrod63 Member Posts: 384 Arc User
    edited September 2014
    jslyn wrote: »
    Ship DOffs (ShOffs?) I like it. Somebody get on this.


    I'd say "Shdoffs" is best, because there are obviously intentions for "Shboffs" as well.
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited September 2014
    Stuff.

    Thoughts?

    Normally, Cryptic ignores suggestions and ideas made on the forums, with good reason, as 99% of them are just plain stupid.

    This however, is one of the 1% that aren't just plain stupid.



    One alteration - instead of random ships, it uses the other ships that you have access to. Bit more personal that way.
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited September 2014
    there is someone called the operations officer, the one in charge who knows the situation off hand better then anyone else, be it an ensign or lieutenant or whatever other rank is on the table in the enlisted ranks, if they know what to do next and how to defeat it best, or knows how an enemy works and what they may do next and how to get ahead of it and such, then they should be the ones to give you orders and instructions, otherwise if you tell em to shut up before they are finished and they were about to talk about snipers setup in a kill zone, stealth troopers with chemical weapons on the range of flamethrower type of spray, lethal to organics, on top of the nasty hidden booby traps and mines, you'd be wishing you hadnt dismissed them after you get caught right in the middle of it.

    but if you want to wonder into that arrogant rage, then i will laugh when it happens :P.

    back to the matter on hand, i also think that the max rank attainable is captain as well.

    0-3 cadet
    4-10 ensign
    11-20 lt junior grade
    21-30 lieutenant
    31-40 lt commander
    41-50 commander
    51-60 captain

    admiralty never made sense without a fleet of your own, thats what the rank is for.

    Exactly, An Admiral can't expect to climb down from the Pedestal their Desk is sitting on and know everything about the situation, Those NCO's have valuable experience and a good Officer should be properly trained in how to use that experience not dismiss it
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  • khan5000khan5000 Member Posts: 3,008 Arc User
    edited September 2014
    wilbor2 wrote: »
    I really dont get why we are ranked in game above captain as admirals command fleets task forces. They really need to add something to make u feel like a admiral sending ur old ships on beefed up doff mission would be s good start.

    Playing devils advocate here...the only star fleet admiral we spent real time with was Admiral Kirk and he commanded a ship and not a fleet...as far as we know.
    Your pain runs deep.
    Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
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