test content
What is the Arc Client?
Install Arc

An example of item upgrade costs.

imruinedimruined Member Posts: 1,457 Arc User
Given the rampant speculation and misinformation regarding the cost of upgrading items, I can share the following from my own testing just a few moments ago...

Using only the Level 10 upgrade (5k Tech Points per use) and upgrading a Mk XII Romulan Plasma Beam Array (Romulan Rep Store) to Mk XIV :

  • Each upgrade token requires 950 dilithium per use
  • Mk XII to Mk XIII - 64,000 Tech Points (at 5k Tech points per token) (950 x 13 = 12350)
  • Mk XIII to Mk XIV - 128,000 Tech Points (at 5k Tech points per token) (950 x 26 = 24700)
  • Total cost is about 37,000 dilithium

This is not that unreasonable baring in mind this was less than the optimally efficient token for me to be using...

Reports of 200,000 dilithium are probably total cost PER SHIP of ALL weapons using the level 15 upgrade token, which is more than twice the Tech Points of the level 10 token, meaning you can more than halve the (roughly) 37,000 dilithium, per Romulan Plasma Beam Array, it cost me just now...
The entitlement is strong in these forums...

not_funny_Q_shadows_small.jpg
Post edited by imruined on
«13

Comments

  • vindlethvindleth Member Posts: 11 Arc User
    edited September 2014
    Do you mind sharing updated stats.
  • fallenhawkfallenhawk Member Posts: 6 Arc User
    edited September 2014
    Video of this if you can or screen shots . 37k not bad if the stats make it worth it.
    [SIGPIC]http://i4.photobucket.com/albums/y136/Badbones/Mysig.png[/SIGPIC]
    I can still move.
    I can still fight.
    I will never give up!
  • imruinedimruined Member Posts: 1,457 Arc User
    edited September 2014
    vindleth wrote: »
    Do you mind sharing updated stats.

    I admittedly cheated a little as I only upgraded to Mk XIII and then calculated the cost to upgrade to Mk XIV from there...

    However, at Mk XIII stats are the same, though the base DPS is 196.3 DPS, as opposed to 180 DPS base on the Mk XII...

    On another note, just looking at my Fleet Mk XII Vulnerability Locator Tactical Consoles, they only require 23,400 Tech Points to upgrade to Mk XIII - less than halve the Tech Points of weapons
    The entitlement is strong in these forums...

    not_funny_Q_shadows_small.jpg
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    edited September 2014
    While 37k per weapon it still no little number I guess it's reasonable. And since it can still be reduced by the best upgrade tokens the 200k for upping all the ship gear by 2 mks sounds good. I guess the whole "rarity is up to chance"-thing will still leave a bad taste in some peoples mouth but aside from that the whole systems seems fair.
  • binebanebinebane Member Posts: 557 Arc User
    edited September 2014
    i think 200k was someone upgrading to gold quality.
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    edited September 2014
    I dug a round a bit and I may have found the numbers for the lvl 15 upgrade.

    12,8k tech points per token and a 1075 dil cost, so with them the dil cost would sink drastically

    from
    imruined wrote: »
    • Each upgrade token requires 950 dilithium per use
    • Mk XII to Mk XIII - 64,000 Tech Points (at 5k Tech points per token) (950 x 13 = 12350)
    • Mk XIII to Mk XIV - 128,000 Tech Points (at 5k Tech points per token) (950 x 26 = 24700)
    • Total cost is about 37,000 dilithium

    to
    • Each upgrade token requires 1075 dilithium per use
    • Mk XII to Mk XIII - 64,000 Tech Points (at 12,8k Tech points per token) (1075 x 5 = 5375)
    • Mk XIII to Mk XIV - 128,000 Tech Points (at 12,8k Tech points per token) (1075 x 10 = 10750)
    • Total cost is about 15,825 dilithium

    Honestly, looks beautiful ( if these are the real numbers).
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited September 2014
    There are different value upgrade tokens. if you use the superior one you get 12800 points for i think 1075 dilithium which is significantly cheaper.

    going from XII to XIII would be about 6000 dilithium. these are the ones you are meant to use for the higher items, not the 5k ones.

    Keep in mind that all prices can change as well, up or down as its only just hit tribble.

    just because they introduce gold quality does not mean everyone has to upgrade every item they own to gold straight away, or even ever.
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited September 2014
    I dug a round a bit and I may have found the numbers for the lvl 15 upgrade.

    12,8k tech points per token and a 1075 dil cost, so with them the dil cost would sink drastically

    from



    to
    • Each upgrade token requires 1075 dilithium per use
    • Mk XII to Mk XIII - 64,000 Tech Points (at 12,8k Tech points per token) (1075 x 5 = 5375)
    • Mk XIII to Mk XIV - 128,000 Tech Points (at 12,8k Tech points per token) (1075 x 10 = 10750)
    • Total cost is about 15,825 dilithium

    Honestly, looks beautiful ( if these are the real numbers).

    There is also an experimental one that offers a better chance of quality improvement. it does require something called salvaged technology so no idea where that comes from yet.
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    edited September 2014
    There is also an experimental one that offers a better chance of quality improvement. it does require something called salvaged technology so no idea where that comes from yet.

    Interesting, maybe that "salvaged technology" drops from the new elite (not advanced) ques we'll get. It could also be another c-store cashgrab like the catalysts and stuff though
  • binebanebinebane Member Posts: 557 Arc User
    edited September 2014
    can i craft gear upgrade it and dthan sell it? or will upgrading gear bound it to you?
  • grayfoxjamesgrayfoxjames Member Posts: 1,516 Arc User
    edited September 2014
    I think it's reasonable and the fact that the chance stacks at level Mk XIV for rarity type means you'll be eventually guaranteed Legendary with enough tries if you wanted to.

    The biggest plus for me is a fleet mate also said the kits are relatively cheap to make and they give you 6,000 crafting XP and you can slot more then one and that they take 15 minutes. This will help to progress R&D skill a lot faster. I hope they don't change it.
    Fleet Admiral Thomas Winston James a.k.a. The Grayfox
    Fleet Leader of:
    Liberty Task Force/Liberty Honor Guard
    Pride of the Federation/Pride of the Empire
    Liberty Guardians
    U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class

    Game Handle: Grayfox@GrayfoxJames
    Website: https://www.libertytaskforce.com
    Armada (STOFA Member Fleet): https://www.libertytaskforce.com/stofa
    Discord: https://discord.gg/bGp9N7z
    Twitter: STOFA@LTFGrayfox
    Email: CSDynamix@Hotmail.com
  • alexvio1alexvio1 Member Posts: 389 Arc User
    edited September 2014
    binebane wrote: »
    can i craft gear upgrade it and dthan sell it? or will upgrading gear bound it to you?

    Bounded items will be bounded after an upgrade. Unbounded will be unbounded.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited September 2014
    binebane wrote: »
    i think 200k was someone upgrading to gold quality.

    This.

    Upgrading Mark level from XI or XII to XIV is 'fairly' cheap, but going for gold (haww) is going to cost you a lot more; although 200k sounds like a string of extraordinarily bad luck and/or a user that was pressing the "finish" button on everything, including crafting their own tech upgrades.

    I literally went through hundreds of tech upgrades in order to get a small handful of items up to gold quality on Tribble today, but even then, when I was smashing Finish on tribble, it didn't eat 200k for one item. When this hits holodeck I don't know if I'll bother upgrading rarity to UltraViolet and definitely not to Gold unless I get a lucky crit or the item already starts out at that rarity, or I stumble across some cheap upgrade materials because it's still freaking expensive. I won't really make a decision on that until I get more data and crunch some spreadsheets to calculate some costs.

    I should also add that consoles are a lot cheaper to upgrade than weapons, for example.
    https://i.imgur.com/MPPVA1y.jpg
    binebane wrote: »
    can i craft gear upgrade it and dthan sell it? or will upgrading gear bound it to you?

    As long as you don't equip it, it won't bind to you and you can sell it.

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited September 2014
    I think it's reasonable and the fact that the chance stacks at level Mk XIV for rarity type means you'll be eventually guaranteed Legendary with enough tries if you wanted to.

    The biggest plus for me is a fleet mate also said the kits are relatively cheap to make and they give you 6,000 crafting XP and you can slot more then one and that they take 15 minutes. This will help to progress R&D skill a lot faster. I hope they don't change it.

    I strongly suspect that the time will be changed before release. They do the same thing for reputation projects.

    But if they stick with 6,000 Crafting XP, it should be a 10 hour crafting project, would it not? (The Crafting Experience Project is 6,000 XP, but has a 50 % reduction in XP gain compared to other projects, since it's basically "free")
    Can you make stacks of them?


    An interesting observation here - Mark XI lockbox gear basically now becomes more useful. Sure, you need a lot of upgrades, but they are not dead ends like they are now. This is probably the case for a lot of items that you may have otherwise treated as vendor loot.

    I suppose shields, deflectors, warp cores and impulse engines will still be vendor loot, since you can also set items for that, and ther set bonuses will probably always be better than what you can get on regular gear - especially since set items can also be boosted.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited September 2014
    Can you make stacks of them?

    Nope. Although you'll get 3 if you crit. Maybe we can convince them to allow fabricating them in bulk.

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • blackomirblackomir Member Posts: 2 Arc User
    edited September 2014
    I did a test run with the Solanae Deflector Array mk XII (upgrading to Gold) using the Improved Tech Upgrade - 5000 tech points per use.

    When applying the upgrades sometimes they would crit for x1.5 and x2 tech points.

    XII to XIII (85,120 tech points)
    16 x 950 = 15,200 dil
    Upgrade time: 14 hours
    Finish now: 12,762 dil

    XIII to XIV (170,240 tech points)
    32 x 950 = 30,400 dil
    Upgrade time: 1 day, 4 hours
    Finish now: 25,530 dil

    XIV to Ultra Rare (255,360 tech points)
    1st Attempt 4% chance to upgrade rarity
    52 x 950 = 49,400 dil
    Upgrade time: 1 day, 18 hours
    Finish now: 38,300 dil

    2nd Attempt 9% chance to upgrade rarity
    48 x 950 = 45,600 dil
    Upgrade time: 1day, 18 hours
    Finish now: 38,300 dil

    3rd Attempt 14% chance to upgrade rarity
    49 x 950 = 46,550 dil
    Upgrade time: 1 day, 18 hours
    Finish now: 38,300 dil

    4th Attempt 19% chance to upgrade rarity - Success
    43 x 950 = 40,850 dil
    Upgrade time: 1 day, 18 hours
    Finish now: 38,300 dil

    Ultra Rare to Gold/Epic (287,280 tech points)
    1st Attempt 2% chance to upgrade rarity
    52 x 950 = 49,400 dil
    Upgrade time: 1 day, 23 hours
    Finish now: 43,091 dil

    2nd Attempt 5% chance to upgrade rarity
    51 x 950 = 48,450 dil
    Upgrade time: 1 day, 23 hours
    Finish now: 43,091 dil

    3rd Attempt 7% chance to upgrade rarity - Success
    54 x 950 = 51,300 dil
    Upgrade time: 1 day, 23 hours
    Finish now: 43,091 dil


    Upgrade 'tokens' used: 397
    Upgrade cost: 377,150 dil
    Upgrade time: approx 351 hours (14.625 days)
    If you were to Finish Now add: 320,765 dil
  • bones1970bones1970 Member Posts: 953 Arc User
    edited September 2014
    320,765 dil is about $20 for 1 item... wow
  • mrgrocer56mrgrocer56 Member Posts: 370 Arc User
    edited September 2014
    Once again, a fair system marred by horrid timegate amounts.
  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited September 2014
    imruined wrote: »
    Given the rampant speculation and misinformation regarding the cost of upgrading items, I can share the following from my own testing just a few moments ago...

    Using only the Level 10 upgrade (5k Tech Points per use) and upgrading a Mk XII Romulan Plasma Beam Array (Romulan Rep Store) to Mk XIV :

    • Each upgrade token requires 950 dilithium per use
    • Mk XII to Mk XIII - 64,000 Tech Points (at 5k Tech points per token) (950 x 13 = 12350)
    • Mk XIII to Mk XIV - 128,000 Tech Points (at 5k Tech points per token) (950 x 26 = 24700)
    • Total cost is about 37,000 dilithium

    This is not that unreasonable baring in mind this was less than the optimally efficient token for me to be using...

    Reports of 200,000 dilithium are probably total cost PER SHIP of ALL weapons using the level 15 upgrade token, which is more than twice the Tech Points of the level 10 token, meaning you can more than halve the (roughly) 37,000 dilithium, per Romulan Plasma Beam Array, it cost me just now...

    If they implement this, I can could live with this pricing.. Thanks for making sense of the complex method. ;)
    [SIGPIC][/SIGPIC]

    Time will only tell!
  • emacsheadroomemacsheadroom Member Posts: 994 Arc User
    edited September 2014
    Is there any technical difference between ultra rare and epic quality in stats or abilities per item?
  • baudlbaudl Member Posts: 4,060 Arc User
    edited September 2014
    Is there any technical difference between ultra rare and epic quality in stats or abilities per item?

    epic has a special mod, depending on the item. I'm not sure if it is an extra mod, but i doubt it.
    Go pro or go home
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited September 2014
    bones1970 wrote: »
    320,765 dil is about $20 for 1 item... wow

    Actually, it isn't bad considering normally, you would never be able to make it, a superior version in the first place.

    There has to be a high cost involved, considering it is going beyond just a mk xiv item.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • schneemann83schneemann83 Member Posts: 0 Arc User
    edited September 2014
    Is there any technical difference between ultra rare and epic quality in stats or abilities per item?
    Omni Beam MK XII UR vs MK XIV epic (base item stats while on ground):

    http://imgur.com/2RAMpy5
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited September 2014
    Omni Beam MK XII UR vs MK XIV epic (base item stats while on ground):

    http://imgur.com/2RAMpy5
    O_O' Yep... now we know what PvPers will be using soon. :P
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • grayfoxjamesgrayfoxjames Member Posts: 1,516 Arc User
    edited September 2014
    blackomir wrote: »
    I did a test run with the Solanae Deflector Array mk XII (upgrading to Gold) using the Improved Tech Upgrade - 5000 tech points per use.

    Ultra Rare to Gold/Epic (287,280 tech points)
    1st Attempt 2% chance to upgrade rarity
    52 x 950 = 49,400 dil
    Upgrade time: 1 day, 23 hours
    Finish now: 43,091 dil

    2nd Attempt 5% chance to upgrade rarity
    51 x 950 = 48,450 dil
    Upgrade time: 1 day, 23 hours
    Finish now: 43,091 dil

    3rd Attempt 7% chance to upgrade rarity - Success
    54 x 950 = 51,300 dil
    Upgrade time: 1 day, 23 hours
    Finish now: 43,091 dil


    Upgrade 'tokens' used: 397
    Upgrade cost: 377,150 dil
    Upgrade time: approx 351 hours (14.625 days)
    If you were to Finish Now add: 320,765 dil

    Damn it seems the pricey part will come when and if you want to upgrade to the highest rarity...which knowing me I will.

    Question is if the item is ready Mk XII Ultra Rare will it be upgraded to Mk XIV Ultra Rare or what?
    Fleet Admiral Thomas Winston James a.k.a. The Grayfox
    Fleet Leader of:
    Liberty Task Force/Liberty Honor Guard
    Pride of the Federation/Pride of the Empire
    Liberty Guardians
    U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class

    Game Handle: Grayfox@GrayfoxJames
    Website: https://www.libertytaskforce.com
    Armada (STOFA Member Fleet): https://www.libertytaskforce.com/stofa
    Discord: https://discord.gg/bGp9N7z
    Twitter: STOFA@LTFGrayfox
    Email: CSDynamix@Hotmail.com
  • grayfoxjamesgrayfoxjames Member Posts: 1,516 Arc User
    edited September 2014
    Omni Beam MK XII UR vs MK XIV epic (base item stats while on ground):

    http://imgur.com/2RAMpy5


    Whoa where did the extra 10% Accuracy come from if there isn't an extra [Acc] buff??

    Nevermind I saw the double one. Is that extra one random or just the same for everyone?
    Fleet Admiral Thomas Winston James a.k.a. The Grayfox
    Fleet Leader of:
    Liberty Task Force/Liberty Honor Guard
    Pride of the Federation/Pride of the Empire
    Liberty Guardians
    U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class

    Game Handle: Grayfox@GrayfoxJames
    Website: https://www.libertytaskforce.com
    Armada (STOFA Member Fleet): https://www.libertytaskforce.com/stofa
    Discord: https://discord.gg/bGp9N7z
    Twitter: STOFA@LTFGrayfox
    Email: CSDynamix@Hotmail.com
  • schneemann83schneemann83 Member Posts: 0 Arc User
    edited September 2014
    Whoa where did the extra 10% Accuracy come from if there isn't an extra [Acc] buff??
    [Ac/Dm], 2in1 mod of acc and dmg, that hybrid last one is always the same (for that item category).
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited September 2014
    mrgrocer56 wrote: »
    Once again, a fair system marred by horrid timegate amounts.

    Only for those without patience.
  • thegcbaconthegcbacon Member Posts: 434 Arc User
    edited September 2014
    Upgrade to Epic@MK12, not 14. Saves you Kits&DIL. for Fleet Eng/Sci Cons, starting w/mk10/11 can actually be cost efficient.
  • varthelmvarthelm Member Posts: 265 Arc User
    edited September 2014
    Lets see... 37k dil per item....figure about a 3 dozen or more items to upgrade per toon (not to reach gold...just to return to top mark status).....8k per toon refine limit.

    Sounds like at least a mil dil per toon roughly to return to top tier status things I already bought at top tier status. That's approx 125 days or $60 a toon.

    Not what I call respecting previous investments. If I do this at all, some of my chars need to get retired.

    So, if I understand right....higher quality kits yield better results and the way I get those is crafting. Guess the questions are....

    I much can I mitigate the cost of upgrading to mk 14 with the higher quality kits

    Will those higher quality kits also cost dil to craft via some ingredient cost.

    Also, if gold fleet gear just a hair better than pre gold fleet gear...its just a nice surprise and bonus when you get it. If its significantly better...every useful item in the game just became a lockbox item for all intent and purpose.
Sign In or Register to comment.