Given the rampant speculation and misinformation regarding the cost of upgrading items, I can share the following from my own testing just a few moments ago...
Using only the Level 10 upgrade (5k Tech Points per use) and upgrading a Mk XII Romulan Plasma Beam Array (Romulan Rep Store) to Mk XIV :
- Each upgrade token requires 950 dilithium per use
- Mk XII to Mk XIII - 64,000 Tech Points (at 5k Tech points per token) (950 x 13 = 12350)
- Mk XIII to Mk XIV - 128,000 Tech Points (at 5k Tech points per token) (950 x 26 = 24700)
- Total cost is about 37,000 dilithium
This is
not that unreasonable baring in mind this was less than the optimally efficient token for me to be using...
Reports of 200,000 dilithium are probably total cost
PER SHIP of
ALL weapons using the level 15 upgrade token, which is more than twice the Tech Points of the level 10 token, meaning you can more than halve the (roughly) 37,000 dilithium, per Romulan Plasma Beam Array, it cost me just now...
The
entitlement is strong in these forums...
Comments
I can still move.
I can still fight.
I will never give up!
I admittedly cheated a little as I only upgraded to Mk XIII and then calculated the cost to upgrade to Mk XIV from there...
However, at Mk XIII stats are the same, though the base DPS is 196.3 DPS, as opposed to 180 DPS base on the Mk XII...
On another note, just looking at my Fleet Mk XII Vulnerability Locator Tactical Consoles, they only require 23,400 Tech Points to upgrade to Mk XIII - less than halve the Tech Points of weapons
12,8k tech points per token and a 1075 dil cost, so with them the dil cost would sink drastically
from
to
Honestly, looks beautiful ( if these are the real numbers).
going from XII to XIII would be about 6000 dilithium. these are the ones you are meant to use for the higher items, not the 5k ones.
Keep in mind that all prices can change as well, up or down as its only just hit tribble.
just because they introduce gold quality does not mean everyone has to upgrade every item they own to gold straight away, or even ever.
There is also an experimental one that offers a better chance of quality improvement. it does require something called salvaged technology so no idea where that comes from yet.
Interesting, maybe that "salvaged technology" drops from the new elite (not advanced) ques we'll get. It could also be another c-store cashgrab like the catalysts and stuff though
The biggest plus for me is a fleet mate also said the kits are relatively cheap to make and they give you 6,000 crafting XP and you can slot more then one and that they take 15 minutes. This will help to progress R&D skill a lot faster. I hope they don't change it.
Fleet Leader of:
Liberty Task Force/Liberty Honor Guard
Pride of the Federation/Pride of the Empire
Liberty Guardians
U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class
Game Handle: Grayfox@GrayfoxJames
Website: https://www.libertytaskforce.com
Armada (STOFA Member Fleet): https://www.libertytaskforce.com/stofa
Discord: https://discord.gg/bGp9N7z
Twitter: STOFA@LTFGrayfox
Email: CSDynamix@Hotmail.com
Bounded items will be bounded after an upgrade. Unbounded will be unbounded.
This.
Upgrading Mark level from XI or XII to XIV is 'fairly' cheap, but going for gold (haww) is going to cost you a lot more; although 200k sounds like a string of extraordinarily bad luck and/or a user that was pressing the "finish" button on everything, including crafting their own tech upgrades.
I literally went through hundreds of tech upgrades in order to get a small handful of items up to gold quality on Tribble today, but even then, when I was smashing Finish on tribble, it didn't eat 200k for one item. When this hits holodeck I don't know if I'll bother upgrading rarity to UltraViolet and definitely not to Gold unless I get a lucky crit or the item already starts out at that rarity, or I stumble across some cheap upgrade materials because it's still freaking expensive. I won't really make a decision on that until I get more data and crunch some spreadsheets to calculate some costs.
I should also add that consoles are a lot cheaper to upgrade than weapons, for example.
https://i.imgur.com/MPPVA1y.jpg
As long as you don't equip it, it won't bind to you and you can sell it.
Joined January 2009
I strongly suspect that the time will be changed before release. They do the same thing for reputation projects.
But if they stick with 6,000 Crafting XP, it should be a 10 hour crafting project, would it not? (The Crafting Experience Project is 6,000 XP, but has a 50 % reduction in XP gain compared to other projects, since it's basically "free")
Can you make stacks of them?
An interesting observation here - Mark XI lockbox gear basically now becomes more useful. Sure, you need a lot of upgrades, but they are not dead ends like they are now. This is probably the case for a lot of items that you may have otherwise treated as vendor loot.
I suppose shields, deflectors, warp cores and impulse engines will still be vendor loot, since you can also set items for that, and ther set bonuses will probably always be better than what you can get on regular gear - especially since set items can also be boosted.
Nope. Although you'll get 3 if you crit. Maybe we can convince them to allow fabricating them in bulk.
Joined January 2009
When applying the upgrades sometimes they would crit for x1.5 and x2 tech points.
XII to XIII (85,120 tech points)
16 x 950 = 15,200 dil
Upgrade time: 14 hours
Finish now: 12,762 dil
XIII to XIV (170,240 tech points)
32 x 950 = 30,400 dil
Upgrade time: 1 day, 4 hours
Finish now: 25,530 dil
XIV to Ultra Rare (255,360 tech points)
1st Attempt 4% chance to upgrade rarity
52 x 950 = 49,400 dil
Upgrade time: 1 day, 18 hours
Finish now: 38,300 dil
2nd Attempt 9% chance to upgrade rarity
48 x 950 = 45,600 dil
Upgrade time: 1day, 18 hours
Finish now: 38,300 dil
3rd Attempt 14% chance to upgrade rarity
49 x 950 = 46,550 dil
Upgrade time: 1 day, 18 hours
Finish now: 38,300 dil
4th Attempt 19% chance to upgrade rarity - Success
43 x 950 = 40,850 dil
Upgrade time: 1 day, 18 hours
Finish now: 38,300 dil
Ultra Rare to Gold/Epic (287,280 tech points)
1st Attempt 2% chance to upgrade rarity
52 x 950 = 49,400 dil
Upgrade time: 1 day, 23 hours
Finish now: 43,091 dil
2nd Attempt 5% chance to upgrade rarity
51 x 950 = 48,450 dil
Upgrade time: 1 day, 23 hours
Finish now: 43,091 dil
3rd Attempt 7% chance to upgrade rarity - Success
54 x 950 = 51,300 dil
Upgrade time: 1 day, 23 hours
Finish now: 43,091 dil
Upgrade 'tokens' used: 397
Upgrade cost: 377,150 dil
Upgrade time: approx 351 hours (14.625 days)
If you were to Finish Now add: 320,765 dil
If they implement this, I can could live with this pricing.. Thanks for making sense of the complex method.
Time will only tell!
epic has a special mod, depending on the item. I'm not sure if it is an extra mod, but i doubt it.
Actually, it isn't bad considering normally, you would never be able to make it, a superior version in the first place.
There has to be a high cost involved, considering it is going beyond just a mk xiv item.
Praetor of the -RTS- Romulan Tal Shiar fleet!
http://imgur.com/2RAMpy5
My character Tsin'xing
Damn it seems the pricey part will come when and if you want to upgrade to the highest rarity...which knowing me I will.
Question is if the item is ready Mk XII Ultra Rare will it be upgraded to Mk XIV Ultra Rare or what?
Fleet Leader of:
Liberty Task Force/Liberty Honor Guard
Pride of the Federation/Pride of the Empire
Liberty Guardians
U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class
Game Handle: Grayfox@GrayfoxJames
Website: https://www.libertytaskforce.com
Armada (STOFA Member Fleet): https://www.libertytaskforce.com/stofa
Discord: https://discord.gg/bGp9N7z
Twitter: STOFA@LTFGrayfox
Email: CSDynamix@Hotmail.com
Whoa where did the extra 10% Accuracy come from if there isn't an extra [Acc] buff??
Nevermind I saw the double one. Is that extra one random or just the same for everyone?
Fleet Leader of:
Liberty Task Force/Liberty Honor Guard
Pride of the Federation/Pride of the Empire
Liberty Guardians
U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class
Game Handle: Grayfox@GrayfoxJames
Website: https://www.libertytaskforce.com
Armada (STOFA Member Fleet): https://www.libertytaskforce.com/stofa
Discord: https://discord.gg/bGp9N7z
Twitter: STOFA@LTFGrayfox
Email: CSDynamix@Hotmail.com
Only for those without patience.
Sounds like at least a mil dil per toon roughly to return to top tier status things I already bought at top tier status. That's approx 125 days or $60 a toon.
Not what I call respecting previous investments. If I do this at all, some of my chars need to get retired.
So, if I understand right....higher quality kits yield better results and the way I get those is crafting. Guess the questions are....
I much can I mitigate the cost of upgrading to mk 14 with the higher quality kits
Will those higher quality kits also cost dil to craft via some ingredient cost.
Also, if gold fleet gear just a hair better than pre gold fleet gear...its just a nice surprise and bonus when you get it. If its significantly better...every useful item in the game just became a lockbox item for all intent and purpose.