Anybody been playing ksp lately? I tried it again when the 64 bit update landed and a lot was broken, not surprising really. I figured Id wait a bit before trying again. Maybe its time to give it another go?
Something that I had never really thought about till after I stared playing ksp is how magically advanced the tech would have to be let ships do what they do in trek and scifi in general even if you dont take ftl flight into account.
Post edited by flyingshoebox on
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rattler2Member, Star Trek Online ModeratorPosts: 58,672Community Moderator
edited September 2014
Well... when you're able to harness the power of a matter/antimatter reaction that is most likely more powerful than a modern nuclear reaction...
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
Sure, Matter/Antimatter allows you to have huge amounts of energy--even without any sort of "warp drive", an antimatter rocket can get you up to relativistic speed (where time dilation becomes a factor). The limitation then becomes that you don't have any "inertial dampers", which means that you are pretty much limited on crewed ships to about 20 G's (200 m/s^2) in short bursts and 4 G's (40 m/s^2) sustained for hours/days/longer periods, which means that it takes months to get to relativistic speed in the first place.
Just loaded it again, will give it a try. Ill start loading mods tomorrow I hope that one scalable fairing mod works I really liked that one. I might load the warp mod. I did before but I hated how it forced me to strap radiators to everything and the fancier your solar panels ie more efficient ones made you need even more of them. No idea if thats more realistic or not. Could be I think thats what the mod maker was going for. When I see pictures of real satellites and stuff they dont seem to have them, but its not like I really know what Im looking at a lot of times.
As for magic trek tech. yup access to crazy amounts of power would go a long way into making what we see in trek less magic and more something that could one day be. I think what ksp got me to see better is the scale of that power.
The one that struck me first was the idea of the orbits we see in trek often they are low orbit but stationary. Meaning they are hanging low over a particular location I think the term is powered orbit for what you see in star trek. Which in ksp would not work for long since youd run out of fuel. Yes you can get into stationary orbit and low orbit as well but those are not in the same place. Well maybe on some moon but not kerbin. You need to find the spot where your orbital speed would match the speed of the planets rotation and on kerbin thats a lot further out. What you would see is a rocket that would never stop firing its engine and once it stopped it would start to fall. In star trek the ships are doing just that they are holding position wherever they want them to for as long as needed.
It would be an honor to know the uss flyingshoebox will be incinerating the life out of borg and dinosaurs people alike and whoever else might show up in the rep grind.
Oh awesome Ive seen the service modules on the forum but never used it. Kept running into ram issues by that point do want to give it a try though. I have used the fustek mod before really liked them. Your stuff looks really good. There are so many awesome mods for ksp. I would load some and then play for a bit and then load more then play for a bit more then load more and run out or ram. With any luck the 64 bit should extend that chain of events a good deal further.
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I think the tech would be more advanced...
normal text = me speaking as fellow formite
colored text = mod mode
Edit: they have gone through some breakthroughs in rocket stability recently. Just be careful when you apply physics warp, and you should be fine.
http://forum.kerbalspaceprogram.com/threads/52362-0-21-Sum-Dum-Heavy-Industries-Service-Module-System-%28V1-0%29
http://forum.kerbalspaceprogram.com/threads/35043-0-20-FusTek-Station-Parts-Expansion
As for magic trek tech. yup access to crazy amounts of power would go a long way into making what we see in trek less magic and more something that could one day be. I think what ksp got me to see better is the scale of that power.
The one that struck me first was the idea of the orbits we see in trek often they are low orbit but stationary. Meaning they are hanging low over a particular location I think the term is powered orbit for what you see in star trek. Which in ksp would not work for long since youd run out of fuel. Yes you can get into stationary orbit and low orbit as well but those are not in the same place. Well maybe on some moon but not kerbin. You need to find the spot where your orbital speed would match the speed of the planets rotation and on kerbin thats a lot further out. What you would see is a rocket that would never stop firing its engine and once it stopped it would start to fall. In star trek the ships are doing just that they are holding position wherever they want them to for as long as needed.
It would be an honor to know the uss flyingshoebox will be incinerating the life out of borg and dinosaurs people alike and whoever else might show up in the rep grind.
I tend to use spice weasel name a good deal, always image the captain saying bam when enemy ships exploded.
http://www.youtube.com/watch?v=o4BOZcDMw_A
https://dl.dropboxusercontent.com/u/3334100/2013-05-29_00008.jpg
https://dl.dropboxusercontent.com/u/3334100/2013-05-29_00013.jpg