test content
What is the Arc Client?
Install Arc

Make the new elite setting no respawn

13»

Comments

  • vesterengvestereng Member Posts: 2,252 Arc User
    edited September 2014
    Harder maps, maybe for the first few runs you might enjoy the actual experience but the next 25,000 times you grind it for dil you going to think time-effort-profit


    Even if you put more dil in there you still have to weigh it against the failure rate.
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2014
    vestereng wrote: »
    Harder maps, maybe for the first few runs you might enjoy the actual experience but the next 25,000 times you grind it for dil you going to think time-effort-profit


    Even if you put more dil in there you still have to weigh it against the failure rate.

    But you can only fail if you surround yourself with failures.

    Fleet mentality...vs pug
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • aspartan1aspartan1 Member Posts: 1,054 Arc User
    edited September 2014
    I've been playing on elite since day one. A lot of people dont like to group with me because of it and argue the drops are just as bad as normal so why make it harder. Well I do because I can. Plus I secretly hope there is a hidden accolade for doing everything on elite in game but enough of the pipe dream.....

    Anyway, I used to argue for a true "ironman" elite setting but far too many people cried and whined about it and said that is what STFs are for -etc... Consequently, I gave up trying as it proved a waste of time.

    Nonetheless I would still support one but I hope the rewards would be worthy as well as the challenge.
    If you are looking for an excellent PvE fleet consider: Omega Combat Division today.
    Former member of the Cryptic Family & Friends Testing Team. Sadly, one day, it simply vanished - without a word or trace...
    Obscurea Chaotica Fleet (KDF), Commander
    ingame: @.Spartan
    Romulan_Republic_logo.png
    Former Alpha & Beta Tester
    Original Cryptic Forum Name: Spartan (member #124)
    The Glorious, Kirk’s Protegè
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited September 2014
    No respawn=annoying, not hard. Too many one-shots to make this work right.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • havokreignhavokreign Member Posts: 0 Arc User
    edited September 2014
    Well elite isn't even about the drops anymore. Used to be you had a chance to get data chips but now they don't exist.

    Instead it's for better dili and more marks for the same downtime. Since everyone is more powerful now than they were back then, Elite is essentially 'normal' at this point. Meanwhile normal is relegated to easy or, what you play before you hit 50.

    I'm not saying people would enjoy more difficult level design en mass. I would imagine, by and large, they'd hate it, but that's the point right? Either you figure it out and adapt your play style, or you don't run it and hate on it.

    What's wrong with elite being for the elite? The players who examine, exploit and decimate current content will have no trouble doing the same with a more difficult design.

    That's the whole point of my comment about pandering. The devs don't want difficult content, they want to be inclusive to all parties. Merit means nothing, just the almighty dollar.

    Everyone gets a ribbon, nobody learns anything.
  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited September 2014
    caylenr wrote: »
    What you've just done is equivocate a rejection of your solution with a rejection of challenge.

    I'm sure there are plenty of the respondents in this thread would wish a great challenge in STO---I'm one of them!

    You've identified a legitimate complaint, but your solution is not appropriate to the problem, and it is a bad solution.

    I reject your solution, but I share your concern about challenges in the game.

    well its an easy way and at least i dont like setups and game modes that promote total dps focus builds and well thats where their weakness is ;)

    ofc there would be other ways to do the same thing, maybe even better ones but i dont have much hope for this one and everything that would involve extra work by cryptic just wont happen. at least no respawn is probably done with a few clicks

    other, not as strict solutions would be to simply use the dmg system. just increase the dmg we take with each death, maybe even introduce dmg just from heavy hits, and not allow repairs so you can respawn but the more you die the more dmg you accumulate and this your effectiveness reduces..

    for me personally thats a bit too soft and only really a problem if missions where to take miuch longer than they currently do but I suppose its more likely to find general approval than my personal favorite
  • lianthelialianthelia Member Posts: 7,897 Arc User
    edited September 2014
    ashkrik23 wrote: »
    No respawn=annoying, not hard. Too many one-shots to make this work right.

    But isn't that the Cryptic way? Just make things more annoying than hard? lol...sorry couldn't resist.
    Can't have a honest conversation because of a white knight with power
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited September 2014
    The option is already there for people who have the Fortitude to use it...

    Don't HIT the "RESPAWN" Button.

    That's much harder for most individuals to actually do, than anything Cryptic could add.

    And, it doesn't cost PWE any programming time.

    :cool:
    STO Member since February 2009.
    I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
    Forever a STO Veteran-Minion
    upside-down-banana-smiley-emoticon.gif
  • ussinterceptussintercept Member Posts: 627 Arc User
    edited September 2014
    dahminus wrote: »
    You do know there's an easier setting...actually there will be two. Normal and advanced, come Delta rising...perhaps that will be more your speed?

    The current elite "difficulties" will be moved to advanced. The OP's suggestion of making elite for "elite" players should totally happen

    You do know this is a Casual Game and theres absolutely no need for 'DUPER UBER HARD' mode? Within a year theyll have to go in and nerf things you L33T Hardcore Types will cry about anyway. And thats ontop of the power creep that will surely return once they begin releasing new T6 ships post DR.

    All of this nonsense about 'Things need to be harder' is nothing more then a bunch of people who have played a game mode entirely too many times failing to realize its not THAT much easier then it was originally. You just became accustomed to it.
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2014
    You do know this is a Casual Game and theres absolutely no need for 'DUPER UBER HARD' mode? Within a year theyll have to go in and nerf things you L33T Hardcore Types will cry about anyway. And thats ontop of the power creep that will surely return once they begin releasing new T6 ships post DR.

    All of this nonsense about 'Things need to be harder' is nothing more then a bunch of people who have played a game mode entirely too many times failing to realize its not THAT much easier then it was originally. You just became accustomed to it.

    No...i do not complain about difficult content...

    I don't understand your second statement. I don't realize that stfs are only marginally easier then their original implementation...

    It's much easier now...it's more likely you forgot how bugged they use to be...
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited September 2014
    well they are actually SO much easier maybe you just dont know how to fly and thus experiance no difference but trust me there is a bug difference in what kind of dmg can be dont.

    When i started playing this game, 10k in ISE was great, 20k where the best players.
    Not its starts at 20k and goes up to 40-50k for very good players and i believe the record is at about 80k or something.

    So no, it really really is much much easier now than pre-LoR, pre-Nukara-Rep, pre-Scimitar and all that...

    if DR starts, and anyone can just win this new setting without a premade team, without the best gear, then it will be a cakewalk for everyone a year later
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    edited September 2014
    I agree Stfs should be more difficult; at least like the undine space stfs which are difficult, and during these stfs, you are really in your mission.

    undine stfs (space) even bugged are the best :D
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited September 2014
    No respawn is a bit harsh and would kill the queue.

    Disable until revived or team wipe and start over is something I could get behind.

    Maybe even the option to repair your ship yourself and only on the second "death" you need team assistance. Die a third time and your team is down a man/ship until mission over or wipe.

    Any team wipe instantly fails all optionals is another measure they could put in.
    11750640_1051211588222593_450219911807924697_n.jpg
  • carlosbflycarlosbfly Member Posts: 682 Arc User
    edited September 2014
    That sounds like a really interesting idea. Of course, I'd likely die in my piddly Escort and be useless to the team but it would certainly make Elites interesting.
Sign In or Register to comment.