Harder maps, maybe for the first few runs you might enjoy the actual experience but the next 25,000 times you grind it for dil you going to think time-effort-profit
Even if you put more dil in there you still have to weigh it against the failure rate.
Harder maps, maybe for the first few runs you might enjoy the actual experience but the next 25,000 times you grind it for dil you going to think time-effort-profit
Even if you put more dil in there you still have to weigh it against the failure rate.
But you can only fail if you surround yourself with failures.
I've been playing on elite since day one. A lot of people dont like to group with me because of it and argue the drops are just as bad as normal so why make it harder. Well I do because I can. Plus I secretly hope there is a hidden accolade for doing everything on elite in game but enough of the pipe dream.....
Anyway, I used to argue for a true "ironman" elite setting but far too many people cried and whined about it and said that is what STFs are for -etc... Consequently, I gave up trying as it proved a waste of time.
Nonetheless I would still support one but I hope the rewards would be worthy as well as the challenge.
If you are looking for an excellent PvE fleet consider: Omega Combat Division today.
Former member of the Cryptic Family & FriendsTesting Team. Sadly, one day, it simply vanished - without a word or trace...
Well elite isn't even about the drops anymore. Used to be you had a chance to get data chips but now they don't exist.
Instead it's for better dili and more marks for the same downtime. Since everyone is more powerful now than they were back then, Elite is essentially 'normal' at this point. Meanwhile normal is relegated to easy or, what you play before you hit 50.
I'm not saying people would enjoy more difficult level design en mass. I would imagine, by and large, they'd hate it, but that's the point right? Either you figure it out and adapt your play style, or you don't run it and hate on it.
What's wrong with elite being for the elite? The players who examine, exploit and decimate current content will have no trouble doing the same with a more difficult design.
That's the whole point of my comment about pandering. The devs don't want difficult content, they want to be inclusive to all parties. Merit means nothing, just the almighty dollar.
What you've just done is equivocate a rejection of your solution with a rejection of challenge.
I'm sure there are plenty of the respondents in this thread would wish a great challenge in STO---I'm one of them!
You've identified a legitimate complaint, but your solution is not appropriate to the problem, and it is a bad solution.
I reject your solution, but I share your concern about challenges in the game.
well its an easy way and at least i dont like setups and game modes that promote total dps focus builds and well thats where their weakness is
ofc there would be other ways to do the same thing, maybe even better ones but i dont have much hope for this one and everything that would involve extra work by cryptic just wont happen. at least no respawn is probably done with a few clicks
other, not as strict solutions would be to simply use the dmg system. just increase the dmg we take with each death, maybe even introduce dmg just from heavy hits, and not allow repairs so you can respawn but the more you die the more dmg you accumulate and this your effectiveness reduces..
for me personally thats a bit too soft and only really a problem if missions where to take miuch longer than they currently do but I suppose its more likely to find general approval than my personal favorite
The option is already there for people who have the Fortitude to use it...
Don't HIT the "RESPAWN" Button.
That's much harder for most individuals to actually do, than anything Cryptic could add.
And, it doesn't cost PWE any programming time.
:cool:
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
You do know there's an easier setting...actually there will be two. Normal and advanced, come Delta rising...perhaps that will be more your speed?
The current elite "difficulties" will be moved to advanced. The OP's suggestion of making elite for "elite" players should totally happen
You do know this is a Casual Game and theres absolutely no need for 'DUPER UBER HARD' mode? Within a year theyll have to go in and nerf things you L33T Hardcore Types will cry about anyway. And thats ontop of the power creep that will surely return once they begin releasing new T6 ships post DR.
All of this nonsense about 'Things need to be harder' is nothing more then a bunch of people who have played a game mode entirely too many times failing to realize its not THAT much easier then it was originally. You just became accustomed to it.
You do know this is a Casual Game and theres absolutely no need for 'DUPER UBER HARD' mode? Within a year theyll have to go in and nerf things you L33T Hardcore Types will cry about anyway. And thats ontop of the power creep that will surely return once they begin releasing new T6 ships post DR.
All of this nonsense about 'Things need to be harder' is nothing more then a bunch of people who have played a game mode entirely too many times failing to realize its not THAT much easier then it was originally. You just became accustomed to it.
No...i do not complain about difficult content...
I don't understand your second statement. I don't realize that stfs are only marginally easier then their original implementation...
It's much easier now...it's more likely you forgot how bugged they use to be...
well they are actually SO much easier maybe you just dont know how to fly and thus experiance no difference but trust me there is a bug difference in what kind of dmg can be dont.
When i started playing this game, 10k in ISE was great, 20k where the best players.
Not its starts at 20k and goes up to 40-50k for very good players and i believe the record is at about 80k or something.
So no, it really really is much much easier now than pre-LoR, pre-Nukara-Rep, pre-Scimitar and all that...
if DR starts, and anyone can just win this new setting without a premade team, without the best gear, then it will be a cakewalk for everyone a year later
No respawn is a bit harsh and would kill the queue.
Disable until revived or team wipe and start over is something I could get behind.
Maybe even the option to repair your ship yourself and only on the second "death" you need team assistance. Die a third time and your team is down a man/ship until mission over or wipe.
Any team wipe instantly fails all optionals is another measure they could put in.
That sounds like a really interesting idea. Of course, I'd likely die in my piddly Escort and be useless to the team but it would certainly make Elites interesting.
Comments
Even if you put more dil in there you still have to weigh it against the failure rate.
But you can only fail if you surround yourself with failures.
Fleet mentality...vs pug
My PvE/PvP hybrid skill tree
Anyway, I used to argue for a true "ironman" elite setting but far too many people cried and whined about it and said that is what STFs are for -etc... Consequently, I gave up trying as it proved a waste of time.
Nonetheless I would still support one but I hope the rewards would be worthy as well as the challenge.
ingame: @.Spartan
Original Cryptic Forum Name: Spartan (member #124)
The Glorious, Kirk’s Protegè
Instead it's for better dili and more marks for the same downtime. Since everyone is more powerful now than they were back then, Elite is essentially 'normal' at this point. Meanwhile normal is relegated to easy or, what you play before you hit 50.
I'm not saying people would enjoy more difficult level design en mass. I would imagine, by and large, they'd hate it, but that's the point right? Either you figure it out and adapt your play style, or you don't run it and hate on it.
What's wrong with elite being for the elite? The players who examine, exploit and decimate current content will have no trouble doing the same with a more difficult design.
That's the whole point of my comment about pandering. The devs don't want difficult content, they want to be inclusive to all parties. Merit means nothing, just the almighty dollar.
Everyone gets a ribbon, nobody learns anything.
well its an easy way and at least i dont like setups and game modes that promote total dps focus builds and well thats where their weakness is
ofc there would be other ways to do the same thing, maybe even better ones but i dont have much hope for this one and everything that would involve extra work by cryptic just wont happen. at least no respawn is probably done with a few clicks
other, not as strict solutions would be to simply use the dmg system. just increase the dmg we take with each death, maybe even introduce dmg just from heavy hits, and not allow repairs so you can respawn but the more you die the more dmg you accumulate and this your effectiveness reduces..
for me personally thats a bit too soft and only really a problem if missions where to take miuch longer than they currently do but I suppose its more likely to find general approval than my personal favorite
But isn't that the Cryptic way? Just make things more annoying than hard? lol...sorry couldn't resist.
Don't HIT the "RESPAWN" Button.
That's much harder for most individuals to actually do, than anything Cryptic could add.
And, it doesn't cost PWE any programming time.
:cool:
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
You do know this is a Casual Game and theres absolutely no need for 'DUPER UBER HARD' mode? Within a year theyll have to go in and nerf things you L33T Hardcore Types will cry about anyway. And thats ontop of the power creep that will surely return once they begin releasing new T6 ships post DR.
All of this nonsense about 'Things need to be harder' is nothing more then a bunch of people who have played a game mode entirely too many times failing to realize its not THAT much easier then it was originally. You just became accustomed to it.
No...i do not complain about difficult content...
I don't understand your second statement. I don't realize that stfs are only marginally easier then their original implementation...
It's much easier now...it's more likely you forgot how bugged they use to be...
My PvE/PvP hybrid skill tree
When i started playing this game, 10k in ISE was great, 20k where the best players.
Not its starts at 20k and goes up to 40-50k for very good players and i believe the record is at about 80k or something.
So no, it really really is much much easier now than pre-LoR, pre-Nukara-Rep, pre-Scimitar and all that...
if DR starts, and anyone can just win this new setting without a premade team, without the best gear, then it will be a cakewalk for everyone a year later
undine stfs (space) even bugged are the best
Disable until revived or team wipe and start over is something I could get behind.
Maybe even the option to repair your ship yourself and only on the second "death" you need team assistance. Die a third time and your team is down a man/ship until mission over or wipe.
Any team wipe instantly fails all optionals is another measure they could put in.