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Anyone else worried these new mission will all be single player?

carlosbflycarlosbfly Member Posts: 682 Arc User
I think the thing I'm majorly looking forward to are loads of new missions with the next expansion but I'm starting to get a horrible feeling they'll all be single player like the recent few FE's. Now while those were great, the last one in particular was stunning, I really don't want to get 40 or whatever new missions and cannot team or take my BOFF's.

This seems to be a really bad trend in STO of locking us into single player missions and I really hate it. Having an MMO that forces you into playing alone is totally insane to me.

I love teaming up with friends on missions and/or bringing my BOFF and its become an aspect of the game Cryptic really seem to be forcing into redundancy. With so much story content in Delta Rising, I really hope we get to explore that socially and team.
Post edited by carlosbfly on
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Comments

  • stf65stf65 Member Posts: 0 Arc User
    edited September 2014
    with the exception of the tutorial every mission in the game is playable with a team of 5. since this game doesn't use the trinity system you usually team for fun not for class necessity.
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited September 2014
    stf65 wrote: »
    with the exception of the tutorial every mission in the game is playable with a team of 5. since this game doesn't use the trinity system you usually team for fun not for class necessity.

    actually. some of the newer missions. Sphere of influence, A Step between Stars, Temporal Ambassador, and the one where ESD gets blown up, are all single player.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited September 2014
    tenkari wrote: »
    actually. some of the newer missions. Sphere of influence, A Step between Stars, Temporal Ambassador, and the one where ESD gets blown up, are all single player.

    Along with a few of the Romulan missions in the Vengeance Series..

    Worst part is more and more of the missions we don't even get to use our own boffs anymore!! What's the point of even having them?

    I understand some of the missions may need to be one player only because of the circumstances, but why don't we have our away teams anymore?

    Most of the posters in this thread so far really need to Read the OP.. He is talking about missions we are not even allowed to be on teams for.. not whether or not they require them..
  • mhall85mhall85 Member Posts: 2,852 Arc User1
    edited September 2014
    I sympathize with the OP. I like my BOFFs, and I've put a lot of effort into assembling the team I wanted.

    I hope the new missions will use BOFFs on the ground... since the Intel BOFFs have ground abilities (look no further than the Delta Pack info), this gives me hope.
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  • stf65stf65 Member Posts: 0 Arc User
    edited September 2014
    tenkari wrote: »
    actually. some of the newer missions. Sphere of influence, A Step between Stars, Temporal Ambassador, and the one where ESD gets blown up, are all single player.
    i did sphere of influence and temporal ambassador with a team.
  • locutusofcactuslocutusofcactus Member Posts: 651 Arc User
    edited September 2014
    This thread probably should be under "Feature Episodes, Events and PvE Content"

    Anyway, I would agree. Also something I think that's been done wrong recently is the episode length. All the dyson sphere episodes are either barely a tutorial or way too long. I really liked the Nimbus series for episode length and plus they were fun. In summery, I would also prefer episodes that can be played as a team or at least with my boffs and something I can finish in one sitting.
  • stf65stf65 Member Posts: 0 Arc User
    edited September 2014
    skollulfr wrote: »
    even at its best there are few missions in this game that are more multiplayer than halo co-op.
    like i said above, since the game doesn't demand distinct classes to achieve the objective it can't help but feel like a co-op. in other games you need the dps, tank, buffer. that's not the case here.
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited September 2014
    stf65 wrote: »
    i did sphere of influence and temporal ambassador with a team.

    they must have changed some of the missions then, cause when i tried doing them with a friend, we ended up in seperate instances of the same map.
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited September 2014
    I'm pretty much expecting them to be. As someone else said all the most recent episodes have been for single players only.

    I would suspect it's Cryptic hitting the roof so to speak, the more 'scripted' these missions are the harder it could be to add in extra features for them - like other players or Boffs.

    For example, that part in the most recent mission Surface Tension - spoilers ahead - that sequence when Capt Shon takes the Aquarius out for his suicide run toward the planet killer, and our ship get's stuck on rails to cover him. Such a sequence would be impossible with other players on the map.

    STO has always been single player pretty much, I don't see that changing.
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited September 2014
    Wait this game has Two Player mode :confused:
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  • tenkaritenkari Member Posts: 2,906 Arc User
    edited September 2014
    neoakiraii wrote: »
    Wait this game has Two Player mode :confused:

    yes. sometimes it can even support 5 person co-op. there's also a laggy mode that allows you to fly around with 19 other people.
  • carlosbflycarlosbfly Member Posts: 682 Arc User
    edited September 2014
    coupaholic wrote: »
    I'm pretty much expecting them to be. As someone else said all the most recent episodes have been for single players only.

    This is what worries me. Its becoming a trend.

    Two months ago, the idea of getting dozens of new missions had me thrilled. Now, the idea they may all be single player only has actually got me very disappointed and realistically there is no reason or excuse for it in an MMO.

    What is the point of teams or BOFFs in this game? All you can realistically do now is STF's with other players. Its ridiculous.
  • cookiecrookcookiecrook Member Posts: 4,536 Arc User
    edited September 2014
    I enjoy teaming for missions but I haven't had the chance to try them out on Tribble in a team yet. I'd say the mission that takes place within Voyager has to be single player as the corridors are very small. Even when NPC's are following you around, they get caught on walls and objects and leap wildly into the air. When I hit Security Escort on the Voyager bridge, they materialized inside of the walls by the Turbolift doors.
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  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited September 2014
    I may be mis-remembering but im pretty sure geko addressed this in a podcast. the last couple of missions being single player were not some grand scheme to change things. it just happened to fit the story, mechanics of the mission and helped with creating a connection with trek guest actor.

    missions going forward should still be mostly 5 man like all the others. they will just make them single missions as and when it fits the story and the need.

    he did not want people to lose the ability play with your boffs (or with other players) so honestly i would not worry.
  • morchadesmorchades Member Posts: 123 Arc User
    edited September 2014
    skollulfr wrote: »
    those pathetic and vile trinity classes are for piddly little lan games from the 90s.
    their corrupting and cancerous presence and effects, needing purged from modern gaming.

    they dont do anything to make a game feel more multiplayer, in fact, they hamstring game content because EVERYTHING else has to be watered down to the paralytic level of the trinity.

    to have the assinine trinity in this game means getting rid of many of the few places it begins to look like an mmo, like the voth & undine zones. and even those are only 15 players at a time.

    battlefield 2 was doing more than that 10 years ago.

    you want to see distinct classes done right for an mmo, play planetside 2.

    Then I take it you're happy about the fourth class being added?
  • xiaoping88xiaoping88 Member Posts: 1,493 Arc User
    edited September 2014
    stf65 wrote: »
    i did sphere of influence and temporal ambassador with a team.

    It bugged out, you remember incorrectly or you are a wizard.

    Because I tried both when they launched and I could not play them with friends.
    I tried them a few weeks ago again, and... I could not play them with friends again.
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  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited September 2014
    i have only played one mission on tribble and though i did not notice i will guess it was single player, i expect other missions will be team missions as in boffs or other players, i only think they will use single player missions where the storyline would not work properly as a multiplayer affair.

    like with Temporal Ambassador for example the whole mission from begining to end screems single player, especially the part where your crawling threw the maze of access tunnels, can you imagine what that would have been like with 5 players?

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  • carlosbflycarlosbfly Member Posts: 682 Arc User
    edited September 2014
    I may be mis-remembering but im pretty sure geko addressed this in a podcast. the last couple of missions being single player were not some grand scheme to change things. it just happened to fit the story, mechanics of the mission and helped with creating a connection with trek guest actor.

    missions going forward should still be mostly 5 man like all the others. they will just make them single missions as and when it fits the story and the need.

    he did not want people to lose the ability play with your boffs (or with other players) so honestly i would not worry.

    He said that, really? Oh fair enough. I can understand if this whole Dyson Sphere arc is single player but if its something they'll drop once the final part is released and we're off into the Delta Quadrant then good stuff.
  • morchadesmorchades Member Posts: 123 Arc User
    edited September 2014
    skollulfr wrote: »
    its a boff. no info on its ground effect, in space you get only one.
    its not even a full class.
    its a half class that uses abilities from another class along with its own.

    my issue with its addition, is how it is being done. beside that, no clue as to how useful it will be.
    i doubt i will be changing my away team from quantum mortar spam in any case because the AI is still too TRIBBLE for me to need anything else.

    Tribble forums have all the skills laid out, it seems pretty useful on ground.
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited September 2014
    carlosbfly wrote: »
    I think the thing I'm majorly looking forward to are loads of new missions with the next expansion but I'm starting to get a horrible feeling they'll all be single player like the recent few FE's. Now while those were great, the last one in particular was stunning, I really don't want to get 40 or whatever new missions and cannot team or take my BOFF's.

    This seems to be a really bad trend in STO of locking us into single player missions and I really hate it. Having an MMO that forces you into playing alone is totally insane to me.

    I love teaming up with friends on missions and/or bringing my BOFF and its become an aspect of the game Cryptic really seem to be forcing into redundancy. With so much story content in Delta Rising, I really hope we get to explore that socially and team.

    With playing on Tribble I can tell you that there will be missions where you will have your BOFFs.
  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited September 2014
    I will be a bit pissed off if i cant use my away team ive put a lot of time in to them they have mkxii fleet lobi or rep sets. I will be very disappointed if that there is no missions to use them on :(
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  • buddha1369buddha1369 Member Posts: 386 Arc User
    edited September 2014
    Remember when "multiplayer" meant you plugged in 3 more controllers and you and your friends sat in a semicircle 3 feet from the TV?

    I miss those days.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited September 2014
    Hope they're more single-player. Better storytelling that way, less reliance on 'now everyone blitz in and kill everything!'
  • annemarie30annemarie30 Member Posts: 2,676 Arc User
    edited September 2014
    skollulfr wrote: »
    those pathetic and vile trinity classes are for piddly little lan games from the 90s.
    their corrupting and cancerous presence and effects, needing purged from modern gaming.

    they dont do anything to make a game feel more multiplayer, in fact, they hamstring game content because EVERYTHING else has to be watered down to the paralytic level of the trinity.

    to have the assinine trinity in this game means getting rid of many of the few places it begins to look like an mmo, like the voth & undine zones. and even those are only 15 players at a time.

    battlefield 2 was doing more than that 10 years ago.

    you want to see distinct classes done right for an mmo, play planetside 2.

    you have your opinion. I personally LIKE the trinity and wish it were implemented in STO.

    and if you don't want to play a trinity, go play EVE.
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited September 2014
    I was hoping for more away team missions as well with our Boffs. I can understand some missions just alone as it creates a more solo feel.

    There should be a good balance. This is why I didn't like the dyson ground as much. They should created 2 versions. One for multiplayers and one for the soloist.
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  • tekehdtekehd Member Posts: 2,032 Arc User
    edited September 2014
    farmallm wrote: »
    I was hoping for more away team missions as well with our Boffs. I can understand some missions just alone as it creates a more solo feel.

    There should be a good balance. This is why I didn't like the dyson ground as much. They should created 2 versions. One for multiplayers and one for the soloist.


    Why two versions, when you can team or run by yourself in the same battlezone?
  • thegcbaconthegcbacon Member Posts: 434 Arc User
    edited September 2014
    you have your opinion. I personally LIKE the trinity and wish it were implemented in STO.

    and if you don't want to play a trinity, go play EVE.

    I liked Trinity years ago, but she got too needy & bloated as she aged :)
  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    edited September 2014
    Hope they're more single-player. Better storytelling that way, less reliance on 'now everyone blitz in and kill everything!'



    I agree.


    I don't mind the co-op in some of the older missions. But I prefer single player in story missions, preferably with a full way team. Not just one or two bridge officers.
  • thetaninethetanine Member Posts: 1,367 Arc User
    edited September 2014
    I, for one, am absolutely positive that most of, if not all of the upcoming missions will be SINGLE PLAYER. That's how I like it. One Ship, one Captain, just like the real, canon, Star Trek. I absolutely disdain being forced to play with other human beings in Star Trek Online.

    I actually choose to play alone. And don't tell me "this is an mmo, if you don't like playing w/others you should play console games" or just insert you own self-aggrandizing comment in the place of the one you just read. Star Trek Online...hang on let me start a new paragraph.

    Star Trek Online is an online game. It has a massively multiplayer appearance, but in a way that most people, including most players of STO, that masks its true nature. Star Trek Online is about ONE Captain: YOUR Captain. STO is about MY Captain, too. It's about ALL of OUR Captains, individually, but all at once, at the same time.

    What we are, as being at different stages of one grand over-arching story, are the heroes of our own story being told out along side and at the same time as all the other captains in the game. In the game, only my character exists. In the game, only your character exists. It's only at social zones does this Single Player MMO seem to dissolve in the gatherings of players and their characters.

    When I'm off in space or on some newly discovered ground mission, I'm the only Real Life person who's playing STO. And I don't exist in your STO game when you're in Mission Time.

    I really hope this makes sense to you OP. I've tried to break it down in to the most basic way I can explain it. Not to be condescending towards you at all though. This is just me trying to get my point across in the best way I know how.
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  • thetaninethetanine Member Posts: 1,367 Arc User
    edited September 2014
    Hope they're more single-player. Better storytelling that way, less reliance on 'now everyone blitz in and kill everything!'

    +1 Regina :)

    I agree, 100%
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