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Voyager MSD

tacofangstacofangs Member Posts: 2,951 Cryptic Developer
edited September 2014 in The Art of Star Trek Online
https://twitter.com/Tumerboy/status/507942311414611969

Edit: Failed to mention that all of the actual, hard work, of the Voyager Cross Section was done by Suricata. I just did the easy bits around the edges. We would not have a proper MSD without Suricata's hard work. So major props go to him. Thanks a ton Tim!
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19843299196_235e44bcf6_o.jpg
Post edited by tacofangs on
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  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited September 2014
    tacofangs wrote: »

    Never!!!! :p

    Good Job it looks awesome just like the rest of the Bridge
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited September 2014
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited September 2014
    It's been a while since I watched Voyager... what's an MSD?
  • jodarkriderjodarkrider Member Posts: 2,097 Arc User
    edited September 2014
    Oh MYYY.... <3:D
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  • corelogikcorelogik Member Posts: 1,039 Arc User
    edited September 2014
    orangeitis wrote: »
    It's been a while since I watched Voyager... what's an MSD?

    Not necessarily strictly Voyager but, MSD = Multi Systems Display.
    "Go play with your DPS in the corner, I don't care how big it is." ~ Me
    "There... are... four... lights!" ~Jean Luc Picard
  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited September 2014
    corelogik wrote: »
    Not necessarily strictly Voyager but, MSD = Multi Systems Display.

    I thought it was Master Systems Display?

    http://en.memory-alpha.org/wiki/Master_systems_display
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited September 2014
    tacofangs wrote: »
    Why are the buttons so big on the left panel? :D J/k.

    There are however two minor points I would like to share, so Taco; please don't bite me!

    • Those small panels (inbetween the big ones) were generally used for yellow/red/gray/blay/whatever alert. To my knowledge they used to be empty.
    • At the MSD, there seems to be too much space between the vessel and it's warp nacelle picture. See this and this.

    These are only my observations, do whatever you want with them :).
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • mhall85mhall85 Member Posts: 2,852 Arc User1
    edited September 2014
    I swear, TacoFangs... I long for the day that you and the art team get your hands on the DS9 map... maybe even a little touch-up on the Defiant "Belfast" look. :D Well done!
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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited September 2014
    Oh this makes obsoleting fleet ships totally worth it
  • whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited September 2014
    tacofangs wrote: »
    https://twitter.com/Tumerboy/status/507942311414611969

    Edit: Failed to mention that all of the actual, hard work, of the Voyager Cross Section was done by Suricata. I just did the easy bits around the edges. We would not have a proper MSD without Suricata's hard work. So major props go to him. Thanks a ton Tim!

    Thank you to everybody involved. This is a really nice touch. Much appreciated!
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited September 2014
    stoutes wrote: »
    Why are the buttons so big on the left panel? :D J/k.

    There are however two minor points I would like to share, so Taco; please don't bite me!

    • Those small panels (inbetween the big ones) were generally used for yellow/red/gray/blay/whatever alert. To my knowledge they used to be empty.
    • At the MSD, there seems to be too much space between the vessel and it's warp nacelle picture. See this and this.

    These are only my observations, do whatever you want with them :).

    1) Fair point.
    2) A) those are fan recreations, and every one of them is off in one way or another (though that was the most accurate one I could find) and B) We are not trying to 100% reproduce the canon MSD. LCARS has been upgraded since then, and things needed to move around a little to fit labels and lines in (Remember, I'm restricted in texture size, the actual lines on the actual MSD are something like 1/4 of a pixel thick. I can't represent that here.)
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  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited September 2014
    Ah the MSD looks awesome, can't wait to see it closer up on tribble.
  • druhindruhin Member Posts: 7 Arc User
    edited September 2014
    tacofangs wrote: »
    1) Fair point.
    2) A) those are fan recreations, and every one of them is off in one way or another (though that was the most accurate one I could find) and B) We are not trying to 100% reproduce the canon MSD. LCARS has been upgraded since then, and things needed to move around a little to fit labels and lines in (Remember, I'm restricted in texture size, the actual lines on the actual MSD are something like 1/4 of a pixel thick. I can't represent that here.)

    FYI, those "small panels" to the left and right of the MSD, as well as the two outer "small panels" on the back wall, are all "light panels", which change colors depending on Alert Status.

    Source: http://en.memory-alpha.org/wiki/File:Blue_alert,_The_37s.jpg

    Using your recently released Twitter image, and edited for Blue Alert: http://i.imgur.com/9NMtEQn.jpg
  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited September 2014
    druhin wrote: »
    FYI, those "small panels" to the left and right of the MSD, as well as the two outer "small panels" on the back wall, are all "light panels", which change colors depending on Alert Status.

    Source: http://en.memory-alpha.org/wiki/File:Blue_alert,_The_37s.jpg

    The guy he was responding to said that :)
  • druhindruhin Member Posts: 7 Arc User
    edited September 2014
    tuskin67 wrote: »
    The guy he was responding to said that :)

    And? Additional clarification not allowed?
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited September 2014
    tacofangs wrote: »
    1) Fair point.
    2) A) those are fan recreations, and every one of them is off in one way or another (though that was the most accurate one I could find) and B) We are not trying to 100% reproduce the canon MSD. LCARS has been upgraded since then, and things needed to move around a little to fit labels and lines in (Remember, I'm restricted in texture size, the actual lines on the actual MSD are something like 1/4 of a pixel thick. I can't represent that here.)
    Thanks for your feedback, and the reason you've given is totally legit. Used to fiddle around with Cinema4D myself and know about the limitations and problems with 3d modeling... Fun stuff though. Made some cool stuff.

    2) A) For you mentioning it to be fan made stuff, I've found this pic, specially for you :P.


    EDIT: It has to be said, Taco. Top notch job about the bridge though.
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited September 2014
    Looks great. Nothing better than a big MSD on the bridge to make players really immersed and feel like they're in command of an Intrepid Class starship. :)
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  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited September 2014
    ooooo pretty

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  • hyplhypl Member Posts: 3,719 Arc User
    edited September 2014
    *waits for the day dynamic MSD's make it into the game*

    Yup, this'll be a while... :P
  • corelogikcorelogik Member Posts: 1,039 Arc User
    edited September 2014
    orangeitis wrote: »
    It's been a while since I watched Voyager... what's an MSD?
    tuskin67 wrote: »
    I thought it was Master Systems Display?

    http://en.memory-alpha.org/wiki/Master_systems_display

    six of one, half dozen of the other. I've seen it used both how it's show in the pic and for different things. That suggests multi to me, not master.

    Either way, same thing as far as I am concerned, unless you're one of those Treknobabble TRIBBLE's...
    "Go play with your DPS in the corner, I don't care how big it is." ~ Me
    "There... are... four... lights!" ~Jean Luc Picard
  • huntingdon1701huntingdon1701 Member Posts: 155 Arc User
    edited September 2014
    Nice work - it was the one missing thing on that bridge.
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited September 2014
    ABSOLUTELY - FREEKIN' - GORGEOUS!!

    Despite the nits.

    :cool:
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  • corbinwolf#9797 corbinwolf Member Posts: 565 Arc User
    edited September 2014
    I have been out of the loop for a while, what is happening with this ship? Other than a beautiful interior (thank you!) what other enhancements are being made to the intrepid class? I would fly one if they made it on par with even the fleet excelsior in terms of stats, tac consoles and weapon slots. (wishful thinking I know but still...) great ship, tough as nails. Hope it gets some love to reflect that.
    "The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited September 2014
    I have been out of the loop for a while, what is happening with this ship? Other than a beautiful interior (thank you!) what other enhancements are being made to the intrepid class? I would fly one if they made it on par with even the fleet excelsior in terms of stats, tac consoles and weapon slots. (wishful thinking I know but still...) great ship, tough as nails. Hope it gets some love to reflect that.

    As much as I hate to keep harping on this...

    The DEV BLOGS ARE YER FRIEND.

    There's a nice recent one, specifically about the Intrepid, though at this time it's a bit lacking in exact game-play details.

    :cool:
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  • mikeflmikefl Member Posts: 861 Arc User
    edited September 2014
    Great work!
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  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited September 2014
    looks nice, too bad it's Voyager.
  • somebobsomebob Member Posts: 556 Arc User
    edited September 2014
    It looks fantastic, Tacofangs.

    I truly hope we all get to select this bridge (or buy it or whatever) come Delta Rising. :D
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited September 2014
    looks nice, too bad it's Voyager.
    Yeah, Taco should totally do the bridge of Korok's ship. :P
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  • pwesuricatapwesuricata Member Posts: 49 Cryptic Developer
    edited September 2014
    stoutes wrote: »
    Why are the buttons so big on the left panel? :D J/k.

    There are however two minor points I would like to share, so Taco; please don't bite me!

    • Those small panels (inbetween the big ones) were generally used for yellow/red/gray/blay/whatever alert. To my knowledge they used to be empty.
    • At the MSD, there seems to be too much space between the vessel and it's warp nacelle picture. See this and this.

    These are only my observations, do whatever you want with them :).

    The side view was constructed using the CGI model for the initial shape since the original MSD didn't quite fit the hull outlines of the ship. There have been several changes made to this MSD to reflect alterations carried out to the ship during its time in the Delta quadrant, as well as subsequent refits once she returned home, thus the placement of many elements may be somewhat different than when the ship was initially launched. :-)

    I'm actually curious what changes people can notice on the MSD ;-)
  • bridgernbridgern Member Posts: 710 Arc User
    edited September 2014
    I realy like the new MSD but I think the colors need some adjusting to be inline with the other LCARS
    Bridger.png
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