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  • anazondaanazonda Member Posts: 8,399 Arc User
    edited October 2014
    Trying to justify the hate...

    huh? Wha?..
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited October 2014
    anazonda wrote: »
    Not at all... I just think it's naive to believe that everything that happens is random, and that a decision is not the underlying reason for everything that happens...

    It may have been a person, or nature, Conscious or subconscious but a decision has always been made.

    Of cause, you may be able to hear your own tinfoil hat... Can't speak to that.

    you're stretching on this one man...

    you're also ignoring this:
    jeffel82 wrote: »
    Considering that Cryptic owns the Eaves art, and could use it in any way they want to without paying him or giving him credit, what possible motivation could they possibly have for lying about it?

    and this:
    Precisely. If we used it as inspiration, I would say we did. No reason not to.

    unless you can hear the dev's true thoughts...I'm going with no conspiracy on this.
  • mikeflmikefl Member Posts: 861 Arc User
    edited October 2014
    OMG enough with John Eaves BS. You would think someone was in @#! with this guy... who cares really?! These are great ships made for the game by STOs dev team regardless of the original concepts source, in house or not. It's just something for more folks to whine about... don't like it, don't fly it, but every time a ship comes out we don't need hear how John Eaves made that first... nobody really gives two @#$%# about it.
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  • druhindruhin Member Posts: 7 Arc User
    edited October 2014
    mikefl wrote: »
    OMG enough with John Eaves BS. You would think someone was in @#! with this guy... who cares really?! These are great ships made for the game by STOs dev team regardless of the original concepts source, in house or not. It's just something for more folks to whine about... don't like it, don't fly it, but every time a ship comes out we don't need hear how John Eaves made that first... nobody really gives two @#$%# about it.

    someone was in... love... with this guy? At least, I assume you meant love there, but as you (or the forum) censored it, it could also be something a great deal more like profanity hidden in those 4 symbols.

    Nevertheless, John Eaves is several dozen times better designer of Trek ships, compared to these guys at Cryptic. Just a fact. If the Cryptic designers were so hot s--t as designers, they would've worked on a professional Trek production (movie/television show). They didn't. Eaves did. Fact.

    I believe (as do others), that Cryptic designers were "inspired by" John Eaves designs, when they designed the Intel ships. Cryptic may claim otherwise, but the resemblance in some areas is uncanny. So i'll just go with thinking they were inspired by his designs on a subconscious level, and rather than admit the possibility, they simply claim no inspiration at all.
  • millybunmillybun Member Posts: 232 Arc User
    edited October 2014
    druhin wrote: »
    *snip*

    Nevertheless, John Eaves is several dozen times better designer of Trek ships, compared to these guys at Cryptic. Just a fact. If the Cryptic designers were so hot s--t as designers, they would've worked on a professional Trek production (movie/television show). They didn't. Eaves did. Fact.

    Just a fact, but even John Eaves was a newbie when it came to newer Star Trek design when he first joined in for Generations. When he was asked to work on the Starfleet combadge, he ended up giving them a new flip-top hand-held communicator and confused everyone involved when they wanted a new combadge, not a rehash of the TOS communicator. He then proceeded to catch up with where Star Trek had gone since TOS, basically.

    Frankly, I'm not even sure many of the Cryptic artists were even out of class and in the field doing work when most of Star Trek on TV and film happened. It's been more than a decade since the last TNG film, and artists take whatever jobs they can get when they get them, especially the newer generation of artists who've not even had an opportunity to work on a Trek TV/film production. Even accounting for the new films, there isn't really that much going on for Star Trek to warrant hiring a lot of talented artists to do design work for it. It's a dog-eat-dog world as it is, so everyone is competing for a small number of positions. That means there's a lot of talented and skilled artists whose work you'll likely never see.

    That and sometimes people want to work on game design. It's a choice too.

    With all the great-looking work John Eaves does, it doesn't always get selected to show up in the films and series he's worked on. Everything talented artists do isn't always rainbows and unicorns, at least to their bosses. Some stuff is bad, gets reworked on, or gets dumped because a producer didn't like the angle of the image. Sometimes this may mean none of the work an artist is hired on to do gets used in production. It doesn't necessarily have to do with whether that art is any good or not, but whether or not there's room in the production for it, whether there's room in the budget for it, etc.

    Star Trek games in general have different design philosophies than a Star Trek show or film might have. To put it bluntly, the games tend always have more freedom to do unique things, whereas the shows and films have to deal with any number of limiting factors, including out-of-touch producers. For instance, part of the reason why the NX-01 has Akira similarities is due to the producers seeing a picture of an Akira and deciding it'd be fine to re-use it *without* changes as the Enterprise NX-01. The artists had to fight that one to get what we got instead.


    In the end though, arguing that Cryptic artists on the whole can't design a good looking Star Trek starship isn't what you're really arguing. What you really mean is you are of the *opinion* that Cryptic Star Trek designs aren't up to your standards of taste. Fact.

    Meanwhile, everyone else's opinions may differ and vary. I, for instance, like many of Cryptic's newer design work as of the last few years. When the game first came out, we had a rush-job of basically everything and it's taken this long to smoothen out most of that.

    druhin wrote: »
    I believe (as do others), that Cryptic designers were "inspired by" John Eaves designs, when they designed the Intel ships. Cryptic may claim otherwise, but the resemblance in some areas is uncanny. So i'll just go with thinking they were inspired by his designs on a subconscious level, and rather than admit the possibility, they simply claim no inspiration at all.


    They've mentioned before how other designs have inspired them for things (the Aquarius design, for example, based on another early Perpetual design), so I don't see why they'd hide being inspired by something or not. If they say they honestly don't remember being inspired by the old John Eaves work for Perpetual that they at Cryptic now own, then I don't see a reason to doubt them in this. Even if it's a subconscious inspiration, they have no reason to hide it since, again, they own it outright and can be inspired by it if they feel like looking back into it.

    This kind of stuff happens. Coincidences in art and design happen all the time. It's why people are always frantic to find new ideas and ways of expressing them before someone else does, and why people pay top dollar for them when they find them.


    Above all, I love John Eaves' work. I used to follow his blog more regularly when he was updating it. But I believe it's silly to harp on Cryptic for something like this when there's no foul play or even reason for foul play involved.
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