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Tribble Maintenance and Release Notes - September 2, 2014

coldsnappedcoldsnapped Member Posts: 520 Cryptic Developer
We will be bringing down the Tribble server for maintenance to apply a new update: ST.45.20140828d.6

New Features:
  • Level 50 Delta Quadrant Mission Content!
    • Added the new mission tab in the journal: The Delta Quadrant.
      • The full list of missions is currently not present.
    • Mission “Escalation”:
      • Upon logging in with a level 50 Captain which has completed the mission "Surface Tension", players will be able to accept the mission “Escalation” in The Delta Quadrant mission tab in the journal.
    • Mission “Mindscape”:
      • Complete the mission “Escalation” to begin “Mindscape”.
      • Cutscenes, text, rewards, and art are not in a final state for this mission.
  • New Space 5-Man Queue: Borg Disconnected
    • This is a brand new PVE space queue for level 50 Captains.
    • There are Normal, Advanced, and Elite versions of the queue.
    • The Borg Queen has been revived in another Unimatrix in the Delta Quadrant and has started a plan to reunite the divided Borg.
    • The Borg Cooperative need the Alliance’s help to keep the Borg free and put a stop to the Queen.
    • More details can be found in the Borg Disconnected Blog: http://www.arcgames.com/en/games/star-trek-online/news/detail/7003293-borg-disconnected
    • Cutscenes, text, rewards, and art are not in a final state for this mission.
  • New PVE Queue Difficulty Options
    • Standard Difficulty is unchanged.
      • Players level 51 – 60 will be scaled down to level 50 for this queue.
    • Advanced Difficulty replaces what was previously called Elite.
      • Players level 51-60 will be scaled to level 60 for this queue.
    • Elite Queues are now level 60 versions of PVE queues.
      • Only level 60 players can queue for this difficulty setting.
      • Currently, Borg: Disconnected is the only PVE queue with this setting.

General:
  • All PVP queues are now available for levels 51 – 60.
  • Resolved an issue causing a number of graphic related crashes.
  • Level caps have been added to many level 50 zones.
    • Players who enter these zones will be automatically set to level 50 while in the zone.
      • Players will see level 50 to the right of their real level.
      • Once the player has left the zone, they will be set back to their real level.
      • This is similar to when players zone in to Nimbus III and are set to level 26 while in the zone.
    • This change affects the following zones:
      • Defera
      • Nukara Prime
      • Dyson Sphere Ground Battlezone
      • Dyson Sphere Undine Space Battlezone
      • New Romulus
      • Dyson Sphere Allied Zone
      • Dyson Sphere Contested Zone
  • Ambush Duty Officers that apply DOTs can no longer be triggered by DOT effects themselves.
  • The Psionic Assault debuff can now be cleansed
  • Frosted Boots:
    • Removed the delay that prevents this device from being disabled for 1sec after being activated.
    • This may have been causing the device to get stuck in an "on" state in certain edge cases.
  • Phased Biomatter Cannon items now display the correct Cannon icon instead of using that of a Beam Array.
  • The main login screen has been updated.

Known Issues:
  • All Foundry functions are not available at this time.
  • PVE Queues cannot be queued when level 51-60.
  • The leveling system, 50 – 60, is not in a final state.
    • This includes promotion missions, the Rewards progression list, and Captain Powers and Skills.
  • Newly released content such as Borg: Disconnected, Mindscape, and Escalation are not in a final state.
    • This includes Cutscenes, text, rewards, and art are not in a final state for this mission.
  • Deadly Intent Module does not work on some weapons.
  • Servin and Veela System Patrols cannot be entered.
  • Traits cannot be switched on the player’s bridge.
Post edited by coldsnapped on
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Comments

  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
    New PVE Queue Difficulty Options
    • Standard Difficulty is unchanged.
      • Players level 51 – 60 will be scaled down to level 50 for this queue.
    • Advanced Difficulty replaces what was previously called Elite.
      • Players level 51-60 will be scaled to level 60 for this queue.
    • Elite Queues are now level 60 versions of PVE queues.
      • Only level 60 players can queue for this difficulty setting.
      • Currently, Borg: Disconnected is the only PVE queue with this setting.

    That looks pretty nifty...and almost like you guys have listened to some feedback from the players. :P

    Definitely looks nifty.
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited September 2014
    It begins...very curious what the differences between advanced and elite are. I do hope they made the AI better..
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • mikeflmikefl Member Posts: 861 Arc User
    edited September 2014
    Excited for the new PvE queues hopefully new elite is truly elite.
    Gold Sub since March 2010
    Lifetime Sub since June 2010
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited September 2014
    mikefl wrote: »
    hopefully new elite is truly elite.

    mwah hah hah?

    I think that's how this goes.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • captainmd10captainmd10 Member Posts: 199 Arc User
    edited September 2014
    Finally, some real content. Perhaps this will allow us to confirm if Combat grants more XP than before for post-50 players.

    I'm also very pleased to hear that the "Nightmare" mode will be added to the queues. I'm still practicing on Normal though till I get the idea of how the Disconnect Queue works. Shouldn't be too hard since I cracked level 51 before now and my Fleet Catian Carrier is packing Dual Elite Obelisk Swarmers.

    That reminds me, does this patch fix the bug regarding severe carrier UI and command delay?

    EDIT: Just noticed Lvl 51 players still can't use the queues yet. No worries, I have other toons I can use.
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited September 2014
    mwah hah hah?

    I think that's how this goes.

    Hope that's a good evil laugh.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited September 2014
    It sounds like you're looking for some feedback. I'm guessing that Tribble is still locked to subscribers only? Oh well.
  • rybaksixrybaksix Member Posts: 193 Arc User
    edited September 2014
    Command - Weapons System Efficiency (comms array) is missing from Gal x and Avenger. Did not check the others.


    Ship Trait available, hints at new Boff class boys... Well, gives the name, dunno if that was intentional.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited September 2014
    rybaksix wrote: »
    Command - Weapons System Efficiency (comms array) is missing from Gal x and Avenger. Did not check the others.

    Weird. Do they come back if you change ships?

    rybaksix wrote: »
    Ship Trait available, hints at new Boff class boys... Well, gives the name, dunno if that was intentional.

    Not clear what you're saying. PM me more details, if you're trying to keep it hush-hush.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • cookiecrookcookiecrook Member Posts: 4,538 Arc User
    edited September 2014
    WOO! My only disappointment with that read is having to get to level 60 to try the new elite. :P
    <
    > <
    > <
    >
    Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
  • rybaksixrybaksix Member Posts: 193 Arc User
    edited September 2014
    Changed ship in space, Command - Weapons System Efficiency still missing. First Gal-x, relooged to another char, Avenger, swapped to Regent. Non has the power available on ui. I will try reclaiming.


    EDIT:

    Cannot reclaim. Option disabled. C-Store is unavailable.

    EDIT2:

    Special consoles + Ship specyfic consoles are too "yellow/gold-ish"
    The "rarity" overlay covers almost 25% of an icon. I suggest making it about 75% transparent instead solid or like the others push the overlay to the background instead of foreground. It spoils the effect really.

    EDIT3:

    BOFFs, under Trait tab U have Starship Traits tab available.

    EDIT4:

    Not all special consoles have been re-done. Just noticed Wells and Mobius ones are still blue. All the Lobi sets also are still blue.

    EDIT5:

    The character selection screen beam out effect seems waaaay too bright.
  • razar2380razar2380 Member Posts: 1,187 Arc User
    edited September 2014
    I too am curious about how the difficulty increase was done. If it is a simple hull, and damage buff, it will be no different than playing elite STFs we now have with lower tier ships. However, if it means making the enemies smarter, that will be a huge improvement over everything we now have.

    Will we be able to pre-team cross factions for these missions, or will we need to keep doing private queues with a full team? And if we cannot do cross faction teaming with the new content at this time, will it be something that will be done in expansion 2?
    Leader of Elite Guardian Academy.Would you like to learn how to run a fleet? Would you like to know how to do ship builds (true budget as well as high end)?The join the Academy today!
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited September 2014
    All my 50s are called brigadier general or rear admiral, not vice admiral or lieutenant general.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited September 2014
    Undine marks are not adding to my inventory as they have been replaced with what I assume are the in-progress "delta marks."
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • kirkfollower24kirkfollower24 Member Posts: 0 Arc User
    edited September 2014
    We will be bringing down the Tribble server for maintenance to apply a new update: ST.45.20140828d.6
    • Standard Difficulty is unchanged.
      • Players level 51 – 60 will be scaled down to level 50 for this queue.
    • Advanced Difficulty replaces what was previously called Elite.
      • Players level 51-60 will be scaled to level 60 for this queue.
    • Elite Queues are now level 60 versions of PVE queues.
      • Only level 60 players can queue for this difficulty setting.
      • Currently, Borg: Disconnected is the only PVE queue with this setting.


    As far as the new Elite level, that sounds great, but how difficult is it actually going to be when we can use T6 and Level 60 stuff? Is it just gonna be as "Elite" as the current Elite? :confused:
    -- Supreme Snoo Kirkfollower24--
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  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited September 2014
    As far as the new Elite level, that sounds great, but how difficult is it actually going to be when we can use T6 and Level 60 stuff? Is it just gonna be as "Elite" as the current Elite? :confused:

    You will probably need the new gear to even have a chance of beating the optionals and such..
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2014
    mwah hah hah?

    I think that's how this goes.

    Please tell me it's more than just simply adding more DPS, shields, and resistance.

    Some better NPC AI for the Borg would be appreciated.

    Hey Bort, did you see my post on the sets that didn't seem to get a bump up in Holodeck? I hope those sets and weapons get upgrade options in Exp 2.
  • bberge1701bberge1701 Member Posts: 726 Bug Hunter
    edited September 2014
    I just read the introductory mission, and you've got a lore problem. I assume that the Jenolan Dyson Sphere is called that because it was discovered by the U.S.S. Jenolan, not because it was near the "Jenolan System".
  • starboardnacellestarboardnacelle Member Posts: 67 Arc User
    edited September 2014
    There are a couple of unlisted art refinements to the new Intrepid model. They haven't gone unnoticed, and they're very much appreciated.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited September 2014
    Weird. Do they come back if you change ships?

    *Cardassian Galor is missing this command as well, and no it doesn't come back; not in sector space nor in system space. Methinks this probably affects all ships with that command.

    *Also the Right and Left arrow icons on the Inventory window to navigate between the 3 tabs are missing if you squeeze it down to the minimum-allowed width (the buttons are still there and function if you click them, but their art is missing).

    *And something is wrong with the HUD. If I enter a combat map, enemy health bars and distance meters will disappear when I am looking directly at them, and will only appear if I look away. I have to be within 16KM or else the indicators do not appear. I also cannot select targets when this occurs.
    Here are screenshots:

    Offscreen enemy indicator:
    http://i4.photobucket.com/albums/y110/mightybob2000/Screenshots/screenshot_2014-09-02-20-31-42.jpg~original

    I turn the camera to look and the indicator disappears even though the enemy is plainly visible:
    http://i4.photobucket.com/albums/y110/mightybob2000/Screenshots/screenshot_2014-09-02-20-31-48.jpg~original

    I have to get within 16KM for the indicator to become visible again:
    http://i4.photobucket.com/albums/y110/mightybob2000/Screenshots/screenshot_2014-09-02-20-33-16.jpg~original

    rybaksix wrote: »
    EDIT4:

    Not all special consoles have been re-done. Just noticed Wells and Mobius ones are still blue. All the Lobi sets also are still blue.
    In addition to the lobi consoles, other consoles and also unique weapons and devices like the Subspace Field Modulator, Red Matter Capacitor, [Console - Universal - Fluidic Phase Decoupler], [Console - Tactical - Automated Defense Turret], [Console - Universal - Spatial Charge Launcher], and [Tractor Beam Mine Launcher], Bio-neural Warhead, Lobi Shuttle gear, and Breen Transphasic Cluster torpedo are still Blue as well, just to mention a few, although I'm not sure if Cryptic intends to give all of them the Gold treatment.

    rybaksix wrote: »
    EDIT5:

    The character selection screen beam out effect seems waaaay too bright.

    It's been that way since the last Tribble build or the one before that.

    Joined January 2009
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  • lindalefflindaleff Member Posts: 3,734 Arc User
    edited September 2014
    This change affects the following zones:
    *Defera
    I hate to break it to you, but the Defera Invasion Zone already gives you that temporary promotion to 50. Defera Invasion is one of the best ways, if not THE BEST way, to level a new character, and it is the method I swear by for my own characters.
    I completed a 2-man CSE, ISE, and KASE, Optionals included. And I soloed Winter Invasion.
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  • simeion1simeion1 Member Posts: 898 Arc User
    edited September 2014
    I would like to say well done with what ever was done on Tribble. It is an amazing improvement in graphics. When LoR came out on to Tribble, it stopped recognizing my video card. I patched today and graphics look and run so much cleaner. My FPS was near 50-60 around the water fall in ESD. On holo deck my FPS runs around 25-35 around the same area. I know there are more people and a demand on the holo deck server, but even while testing some seasons after LoR I have never archived this FPS on Tribble, I attribute most of it to Tribble recognizing my video card, which I put a bug report in for. Well done, and thanks for the hard work.
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  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited September 2014
    We will be bringing down the Tribble server for maintenance to apply a new update: ST.45.20140828d.6

    New Features:
    • Level 50 Delta Quadrant Mission Content!
      • Added the new mission tab in the journal: The Delta Quadrant.
        • The full list of missions is currently not present.
      • Mission “Escalation”:
        • Upon logging in with a level 50 Captain which has completed the mission "Surface Tension", players will be able to accept the mission “Escalation” in The Delta Quadrant mission tab in the journal.
      • Mission “Mindscape”:
        • Complete the mission “Escalation” to begin “Mindscape”.
        • Cutscenes, text, rewards, and art are not in a final state for this mission.

    i knew this was going to happen, you couldnt introduce dr without some sort of details on what and why, figured maybe just 1 mission from the storyline, so 2 is very generous even so. il give it a few hours and then a number of hours after cce run.
    T6 Miranda Hero Ship FTW.
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  • edited September 2014
    This content has been removed.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited September 2014
    so had a crash while attempting to access the jenolan sphere.

    dq maps are completely barren, but i expected that. the map you landed in after exiting the sphere shows at the border name: deep space border, the other sector on the other side shows: alpha centauri sector.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited September 2014
    Wow you fixed projectile crafting after all this time but nothing in the patch notes. It was a pretty major bug surly it should be in the notes?

    I do have one concern. The new procs are massively unbalanced. The Overload and Rapid procs on beams proc over x5 more often than the spr proc on torpedoes. You can only fire 1 torpedo at once so around 7 procs per 100 volleys. Beams and cannons proc 40 times in 100 vollys.

    If my math is right that works out at 1 torpedo procs after 10mins of shooting. Compared to 1 proc every 2.5mins for beams.
  • jonathanlonehawkjonathanlonehawk Member Posts: 674 Arc User
    edited September 2014
    My [Omni-Directional Phaser Beam Array Mk XII [Acc] [Arc] [Dmg]] now binds to character instead of account. I moved it from one ship to another and got the binding warning. It was bound to account before I moved it to another ship and then it Bound to Character.

    Also the Fleet Dreadnought Cruiser lost it's Weapon Aura.
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  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited September 2014
    my excelsior has also lost its weapons aura.

    just ran BD normal, rather hectic round. could do with a bit more space between waves of enemies, otherwise its fine.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • spartand1994spartand1994 Member Posts: 0 Arc User
    edited September 2014
    I have a question to the Devs.
    When will Silver players able to access Tribble?
  • kirimuffinkirimuffin Member Posts: 695 Arc User
    edited September 2014
    On Tribble, my trays are completely broken. Literally every time I map move, my trays -- both ground and space -- get scrambled apparently randomly. Is this a side effect of the Tribble copy, or a bug?

    ETA: Seems to have stopped now. That was... really weird, and I hope it doesn't go to Holodeck (it's bad enough there).

    ETA: Nope, still doing it in space. Ground works fine now, at least.
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