I just came accross phased biomatter and decided to use it as a heavy dual cannon. I notice I have better dmg output on same level enemies. IS it worth converting all my weapons to it?
I just bought on the exchange 2 MK XI dual heavy cannons phased biomatter, and the dual beam bank mk XI is pretty cheap. What kind of build would this give me switching to this new weapon?
About the build: I don't know, I'm not a DPS monster, sorry.
About the phased biomatter: I've refitted my Federation ships with those weapons, and I'm happy. They are useful in the PvE, and far more predictable than the usual phasers.
The only way I suggest using it is for a ship that forces you into a Phaser build, like a Vesta, or Chimera. Otherwise, full Antiproton or full Romulan Plasma are the only builds I suggest.
The only way I suggest using it is for a ship that forces you into a Phaser build, like a Vesta, or Chimera. Otherwise, full Antiproton or full Romulan Plasma are the only builds I suggest.
Nonsense.
Due to the prevalence of ResB shields, phaser encounters little in the way of player resists.
The new CC weapon 2-set allows for a significant damage increase.
Finally, the proc is very damage orientated, making it much more desirable in PvE than the system shutdown proc of the regular phasers.
The Biomatter phasers gain nothing really in overall damage. But they sound and look very nice.
They also benefit from the following synergy effects:
2 Piece counter command with the console and heavy turret will yield you a bonus to phaser damage and an active ability that will give you spike dps.
Being phasers, this has a synergy effect on the POINT DEFENSE CONSOLE from the first Akira Refit.
In addition, The Federation Dreadnoughts PHASER lance also benefits from phaser buffs.
It is the same for the VESTA deflector phaser beam, it also benefits from a phaser setup.
Combine it with a 2 piece Dyson reputation set (particle stabilizer and gravimetric photon) and the torpedo point defense console (it counts as photons, so it benefits from the yson set) for:
That will yield you 2 Short ranged area effect energy based attacks that are not tied to your weapons in the form of the Barrage from counter command and the point defense console.
In addition you get a kinetic (always fun vs borg STf's) area of effect torpedo spam.
You can use all this on a vesta and get the vesta's cheese abilities on top of it all, including the sustained phaser beam of face melting.
On the Dreadnought x crusier you get the Spinal tap, er lance, to play with.
So, biomatter phasers are worth it if you want to look and sound different. If you are ok with more standard phaser sounds, the undine rep phasers will serve you well.
However, biomatter phasers come cheap from the exchange, undine phasers cost dilithum.
Oh and if you want to pvp, this proposal here is for pve fun only.
The only way I suggest using it is for a ship that forces you into a Phaser build, like a Vesta, or Chimera. Otherwise, full Antiproton or full Romulan Plasma are the only builds I suggest.
Then, you probably dont have any idea at all if you only suggests antiproton or plasma. With the exception of tetryons and in minor grade phasers, ANY energy type is open to recommendation. Cant believe people still sticks to antiproton xD , in the belief they are the best energy type xDD. Polaron builds are awesome. Disruptor builds are amazing. Plasma bulids are great. Antiproton builds are, only GOOD if you have high critical chance. If not, you will notice that they almost sxxux in many situations. And thats it. Phaser builds are good, specially if you use a complete set, but the only problem about phasers is you need to maximize the damage yes or yes, to start noticing good performance. Its not like other energy types, that you can use even without consoles, and you will notice they work. Phasers in this case are more ridiculous, but still they are great.
About phased biomatter i dont have a clue, its the first time i see that weapon type. But i dont see it around, so i dont think it is a really recommended build. You will be doing just fine using, as i said, any energy type except tetryon and maybe phasers if you dont have a 200% phaser build.
Wonder how phased biomatter (phaser type) would do as ground weapons.. I'll test them to see.. But comparing what I am using they don't have certain features. As ship weapons I do only use Anti-proton. I'll stand behind that weapon. I am not into phaser or plasma or anything else just Anti-proton. Like I had said everyone going to stand by his or her weapons favorites. The end results is what matters!
Actually that is impacted by your Aux levels not your consoles.
Aux levels powers the auxiliary phaser cannons power damage output (instead weapon power), but they dont increase damage. Consoles boost phaser damage same as any other energy type. Remember auxiliary phasers are still phasers. As i said, the only thing that changes is that you need to allocate power in your auxiliary systems to increase damage, not your weapons systems.
And same as other similar abilities, i actually never think on it, but the phaser deflector beam is also boosted by phaser consoles (comes to my mind, for example, the bortasqu autocannon powered by disruptor consoles, or the guramba lance, same).
The effectiveness of the phased biomatter in builds designed to take advantage of them can be epic. Currently I run them in a Mobius with grav well and grav photons. Pop GW, hit CSV/TS, and you have a cloud of dust sitting in front of you. I know Azure is not a great measure of effectiveness, even though it does seem to harbor some of the poorest players I have ever seen, but using phased biomatter, any tholian group is completely vaped in significantly less than a single CSV cycle, many times everything but the recluse is gone before the first firing cycle ends, and well before the torpedos even arrive. Only Tarantulas survive to a second torp spread.
If you can keep enemies tightly grouped and have some form of rapid AoE fire (even FAW works if you toss in GW, use it to great effect on the mirror heavy cruiser) the biomatter proc is basically one of the best possible for pure AoE DPS. Of course there are builds and occasions where disruptor/plasma/antiproton can be superior, but overall I'm loving the biomatters almost more than spiral waves, and almost as much as my standby polarized disruptors.
My guess is "hope" keeps people not playing but posting on the forums. For others, its a path of sad realization and closure. Grieving takes time. The worst "haters" here love the game, or did at some point.
I have absolutely nothing helpful to say. I got the game a few weeks ago and use Cruisers exclusively, so the closest thing to helpful I can say is 'pump skill points into anything that boosts energy and/or beam stats.'
I have been mixing them in with standard phasers and all I can say is that in PvE, their proc is WAAAAAAAY more effective and useful than the standard phaser procs, which many NPCS have a fake resistance to.
I like 'em! Because they are pretty! Because they make a cool sound when you shoot them! Because sometimes they go "BOOM!" after they hit the target. The "BOOM!" looks like fireworks!
YAAYYY!
A six year old boy and his starship. Living the dream.
This may be a bit off-topic, but I'm gonna throw it out there anyway: Can we get a modified phaser type (like phased biomatter or biomolecular) that has a better than standard proc and actually looks like a phaser? Looking at all the weapon types, phaser is the only one that doesn't get a variant like that. Plasma gets Romuan plasma, disruptor gets polarized disruptor, polaron gets Dominion polaron, antiproton gets Voth antiproton, and tetryon gets phased tetryon. It's like the devs don't like the color orange or something.
Admiral Katrina Tokareva - U.S.S. Cosmos, Yorktown-class Star Cruiser Admiral Dananra Lekall - R.R.W. Teverresh, Deihu-class Warbird General J'Kar son of K'tsulan - I.K.S. Dlahath, Vo'devwl-class Carrier
Don't like the color orange? Really? Then why make the Galaxy Spinal Lance phaser only, or the AUX-based weapons on the Vesta range (arguably the best Science ships in the game) phaser only? Oh, and the Fed Vet ship ... phaser weapon with the console.
I think the devs love phasers ... possibly that's why there are not too many variants on them :P
Don't like the color orange? Really? Then why make the Galaxy Spinal Lance phaser only, or the AUX-based weapons on the Vesta range (arguably the best Science ships in the game) phaser only? Oh, and the Fed Vet ship ... phaser weapon with the console.
I think the devs love phasers ... possibly that's why there are not too many variants on them :P
That logic seems a bit flawed to me considering that the above ships weapons are all Federation only. Y'know, the faction that uses phasers by default? I would assume it would be more work for only a limited reward on the devs' part to make those abilities available in multiple damage types anyway.
Admiral Katrina Tokareva - U.S.S. Cosmos, Yorktown-class Star Cruiser Admiral Dananra Lekall - R.R.W. Teverresh, Deihu-class Warbird General J'Kar son of K'tsulan - I.K.S. Dlahath, Vo'devwl-class Carrier
Well, yeah. Story-wise, non-Feds don't use Phasers.
I recall reading somewhere that weapon color could be changed until CBS said "stop that". Maybe the devs have realized that phasers are not popular with the masses (proc and all), so it's "easier" to make new weapons (Phased Biomatter) instead of changing the actual phaser proc?
Back on topic, Phased Biomatter *looks* neat, but 1K radius that is shared between 1-4 targets is kinda weak.
I just came accross phased biomatter and decided to use it as a heavy dual cannon. I notice I have better dmg output on same level enemies. IS it worth converting all my weapons to it?
I just bought on the exchange 2 MK XI dual heavy cannons phased biomatter, and the dual beam bank mk XI is pretty cheap. What kind of build would this give me switching to this new weapon?
well, for sure the standard phaser's proc in pve is very very little usefull, the biomatter one is better since it can give you a bit more dps... However the difference is the proc, so it can have a little impact on your overral dps. What really impact your dps is weapon energy level, your distance from your target, how fast and good you move. your timing (es. activating CSV seconds before you really need it it's a waste) and of course your build.
[SIGPIC][/SIGPIC]
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
Well, yeah. Story-wise, non-Feds don't use Phasers.
I recall reading somewhere that weapon color could be changed until CBS said "stop that". Maybe the devs have realized that phasers are not popular with the masses (proc and all), so it's "easier" to make new weapons (Phased Biomatter) instead of changing the actual phaser proc?
Back on topic, Phased Biomatter *looks* neat, but 1K radius that is shared between 1-4 targets is kinda weak.
I remember that. I was around for release and it was like that but not for long at all. It was there and next thing you know, not anymore. I don't think it was ever intentional even back then to change weapon colors. It was probably a legacy with development that still stuck with STO when it went live, then it got squashed very quickly.
well, for sure the standard phaser's proc in pve is very very little usefull, the biomatter one is better since it can give you a bit more dps... However the difference is the proc, so it can have a little impact on your overral dps. What really impact your dps is weapon energy level, your distance from your target, how fast and good you move. your timing (es. activating CSV seconds before you really need it it's a waste) and of course your build.
To this day, I think the Phaser Proc is still potent in PVE as well as PVP, even though the duration on target is not as effective as it used to be.
The reason is simple. Back in the day, almost every Fed in the game, to include even PVP'ers, were using Phasers. When you had multiple sources of Phaser fire hitting, the Proc was a guaranteed thing to occur quite soon. Shields dropping even momentarily was great, and in PVP, a potential killer when you consider how much fire is pouring in on a focused target.
Fast forward, you'll be lucky to see a Fed ship with a Phaser focused build. Much less a traditional Phaser. So the strength of the original Phaser proc is lost and useless when there is no longer that volume of fire. Sure, the lockout is there, but with so much Phaser fire going, it was bound to happen soon enough. Not so anymore with so few traditional Phasers being used.
The Biomatter phasers gain nothing really in overall damage. But they sound and look very nice.
They also benefit from the following synergy effects:
2 Piece counter command with the console and heavy turret will yield you a bonus to phaser damage and an active ability that will give you spike dps.
Being phasers, this has a synergy effect on the POINT DEFENSE CONSOLE from the first Akira Refit.
In addition, The Federation Dreadnoughts PHASER lance also benefits from phaser buffs.
It is the same for the VESTA deflector phaser beam, it also benefits from a phaser setup.
Combine it with a 2 piece Dyson reputation set (particle stabilizer and gravimetric photon) and the torpedo point defense console (it counts as photons, so it benefits from the yson set) for:
Wait so your saying the biomatter phasers are counted as photon? So if im running the particle stabilizer and the gravimetric photon the set bonus from that works on the biomatter phasers as well? Or did you meean the torpedo point defense console counts as photons?
Or did you meean the torpedo point defense console counts as photons?
that's exactly what he meant, but the 2 piece dyson set still benefits phasers (or anything else, really), because of its 2 piece bonus granting +3% crit chance
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About the phased biomatter: I've refitted my Federation ships with those weapons, and I'm happy. They are useful in the PvE, and far more predictable than the usual phasers.
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Nonsense.
Due to the prevalence of ResB shields, phaser encounters little in the way of player resists.
The new CC weapon 2-set allows for a significant damage increase.
Finally, the proc is very damage orientated, making it much more desirable in PvE than the system shutdown proc of the regular phasers.
And...
It's a lovely shade of blue.
They also benefit from the following synergy effects:
2 Piece counter command with the console and heavy turret will yield you a bonus to phaser damage and an active ability that will give you spike dps.
Being phasers, this has a synergy effect on the POINT DEFENSE CONSOLE from the first Akira Refit.
In addition, The Federation Dreadnoughts PHASER lance also benefits from phaser buffs.
It is the same for the VESTA deflector phaser beam, it also benefits from a phaser setup.
Combine it with a 2 piece Dyson reputation set (particle stabilizer and gravimetric photon) and the torpedo point defense console (it counts as photons, so it benefits from the yson set) for:
That will yield you 2 Short ranged area effect energy based attacks that are not tied to your weapons in the form of the Barrage from counter command and the point defense console.
In addition you get a kinetic (always fun vs borg STf's) area of effect torpedo spam.
You can use all this on a vesta and get the vesta's cheese abilities on top of it all, including the sustained phaser beam of face melting.
On the Dreadnought x crusier you get the Spinal tap, er lance, to play with.
So, biomatter phasers are worth it if you want to look and sound different. If you are ok with more standard phaser sounds, the undine rep phasers will serve you well.
However, biomatter phasers come cheap from the exchange, undine phasers cost dilithum.
Oh and if you want to pvp, this proposal here is for pve fun only.
Then, you probably dont have any idea at all if you only suggests antiproton or plasma. With the exception of tetryons and in minor grade phasers, ANY energy type is open to recommendation. Cant believe people still sticks to antiproton xD , in the belief they are the best energy type xDD. Polaron builds are awesome. Disruptor builds are amazing. Plasma bulids are great. Antiproton builds are, only GOOD if you have high critical chance. If not, you will notice that they almost sxxux in many situations. And thats it. Phaser builds are good, specially if you use a complete set, but the only problem about phasers is you need to maximize the damage yes or yes, to start noticing good performance. Its not like other energy types, that you can use even without consoles, and you will notice they work. Phasers in this case are more ridiculous, but still they are great.
About phased biomatter i dont have a clue, its the first time i see that weapon type. But i dont see it around, so i dont think it is a really recommended build. You will be doing just fine using, as i said, any energy type except tetryon and maybe phasers if you dont have a 200% phaser build.
Time will only tell!
Actually that is impacted by your Aux levels not your consoles.
Aux levels powers the auxiliary phaser cannons power damage output (instead weapon power), but they dont increase damage. Consoles boost phaser damage same as any other energy type. Remember auxiliary phasers are still phasers. As i said, the only thing that changes is that you need to allocate power in your auxiliary systems to increase damage, not your weapons systems.
And same as other similar abilities, i actually never think on it, but the phaser deflector beam is also boosted by phaser consoles (comes to my mind, for example, the bortasqu autocannon powered by disruptor consoles, or the guramba lance, same).
For ship weapons should be blue for ground weapons they fire pulse burst. BIO one for 8472 are green.
Time will only tell!
If you can keep enemies tightly grouped and have some form of rapid AoE fire (even FAW works if you toss in GW, use it to great effect on the mirror heavy cruiser) the biomatter proc is basically one of the best possible for pure AoE DPS. Of course there are builds and occasions where disruptor/plasma/antiproton can be superior, but overall I'm loving the biomatters almost more than spiral waves, and almost as much as my standby polarized disruptors.
Cheers!
My brother uses Escorts though.
YAAYYY!
We were discussing the Vesta's Quantum Field Focus Controller. Which is not impacted by weapon consoles but Aux power.
Its impacted by both aux power and phaser DMG consoles.
Admiral Dananra Lekall - R.R.W. Teverresh, Deihu-class Warbird
General J'Kar son of K'tsulan - I.K.S. Dlahath, Vo'devwl-class Carrier
I think the devs love phasers ... possibly that's why there are not too many variants on them :P
That logic seems a bit flawed to me considering that the above ships weapons are all Federation only. Y'know, the faction that uses phasers by default? I would assume it would be more work for only a limited reward on the devs' part to make those abilities available in multiple damage types anyway.
Admiral Dananra Lekall - R.R.W. Teverresh, Deihu-class Warbird
General J'Kar son of K'tsulan - I.K.S. Dlahath, Vo'devwl-class Carrier
I recall reading somewhere that weapon color could be changed until CBS said "stop that". Maybe the devs have realized that phasers are not popular with the masses (proc and all), so it's "easier" to make new weapons (Phased Biomatter) instead of changing the actual phaser proc?
Back on topic, Phased Biomatter *looks* neat, but 1K radius that is shared between 1-4 targets is kinda weak.
And particle generator skill
well, for sure the standard phaser's proc in pve is very very little usefull, the biomatter one is better since it can give you a bit more dps... However the difference is the proc, so it can have a little impact on your overral dps. What really impact your dps is weapon energy level, your distance from your target, how fast and good you move. your timing (es. activating CSV seconds before you really need it it's a waste) and of course your build.
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
I remember that. I was around for release and it was like that but not for long at all. It was there and next thing you know, not anymore. I don't think it was ever intentional even back then to change weapon colors. It was probably a legacy with development that still stuck with STO when it went live, then it got squashed very quickly.
To this day, I think the Phaser Proc is still potent in PVE as well as PVP, even though the duration on target is not as effective as it used to be.
The reason is simple. Back in the day, almost every Fed in the game, to include even PVP'ers, were using Phasers. When you had multiple sources of Phaser fire hitting, the Proc was a guaranteed thing to occur quite soon. Shields dropping even momentarily was great, and in PVP, a potential killer when you consider how much fire is pouring in on a focused target.
Fast forward, you'll be lucky to see a Fed ship with a Phaser focused build. Much less a traditional Phaser. So the strength of the original Phaser proc is lost and useless when there is no longer that volume of fire. Sure, the lockout is there, but with so much Phaser fire going, it was bound to happen soon enough. Not so anymore with so few traditional Phasers being used.
Wait so your saying the biomatter phasers are counted as photon? So if im running the particle stabilizer and the gravimetric photon the set bonus from that works on the biomatter phasers as well? Or did you meean the torpedo point defense console counts as photons?
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A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"