hiya all
im sorry to bother you all
but for some crazey reason I cant send a new thread
hence im messaging on this thread
all day today I have done nothing but fleet missions
and then I suddenly remembered I still haven't collected my kdf enemy officer
for hitting rank 4 on DIP
it was taking me ages to deside what one to choose
so I went for a walk and came back to find my daughter had jumped on and
dident choose any he just got a nausican to train one of my other officers in cannons
but I really wanted to have this one on my crew
can any one help me is there any other way to get another one by buying one or doing any dip missions
The problem here is not with Engineers, but with how the game is played.
The Engineer makes a great tank, but the game in general doesn't need tanks. Even the newest PvE isn't difficult enough to make a dedicated tank/aggro/healer necessary on a team and even the little Defiant isn't nearly the glass cannon it should be.
Our Devs have been hung up on the "make things go BOOM quickly" aspect of this game for so long now that raw DPS is pretty much all that matters.
I've played several MMOs where a tank is an absolute necessity because if a heavy enemy even so much as looks at a DPSer that player is dead. You need someone there to draw the fire, take the hits and throw a heal or two.
Unfortunately the only way a tank is going to become valuable in STO again is for the difficulty to massively increase... but that goes against what we've seen so far b/c Cryptic wants all the scrubs in their rainbow boats to be able to complete the Elite difficulty missions without breaking a sweat.
Engineers are fine in pve. Ground is a no-brainer. Space its about optimizing what you have and what you can change. You cant change your captainskills, but your consoles, you energylevels and such.
I pug regularly with tacticians and engineers, and honestly, there isnt much difference in the end. Tacticians will have better dps in a overall very good /high dps team, but simply because of stacking. If you play with pugs, meaning, play alone, it doesnt make such difference IF you build your ship optimal to your class. You got tank abilities as captain class, go offense in builds. You can go far more offensive with an engineer than with a tac if you also have a no-kill-directive, which dps-players have. Because dying= dps loss.
Seriously, my monbosh pugged with 20k and a friend of mine has a Odyssey doing nearly the same in pugs. I dont see a problem.
If all STFs were like hive with much incoming fire, tanks would benefit, though a tank must have dps to hold aggro. But if all STFs were like hive, the game would die within a month because "its so difficult, nerf nerf enemies, buff buff me".
Engineers are fine, honestly. Cruisers might still need some tweaking, seeing as how their originally intended role is largely irrelevant, but the cruiser auras went a long way towards improving that.
It is my opinion that most of the cruisers are decent enough. The problem is that some of the least compelling ships to play in the game also happen to be cruisers and that skews folks' perceptions of them.
hiya all
im sorry to bother you all
but for some crazey reason I cant send a new thread
hence im messaging on this thread
all day today I have done nothing but fleet missions
and then I suddenly remembered I still haven't collected my kdf enemy officer
for hitting rank 4 on DIP
it was taking me ages to deside what one to choose
so I went for a walk and came back to find my daughter had jumped on and
dident choose any he just got a nausican to train one of my other officers in cannons
but I really wanted to have this one on my crew
can any one help me is there any other way to get another one by buying one or doing any dip missions
please let me no if any one has any ideas
many thanks for your time ?
Hey man, sorry that no one has answered your question yet.
If you choose a diplo boff and have it train one of your original boffs. Your chance is now gone. You won't be able to get another diplo boff on that toon unless you find one on the exchange from the old diplo system.
Sorry to be the bearer of bad news. Hopefully the info makes it to you
I actually stopped playing with my Tac Toons and use only my engineers in cruisers. It already has more hull than escorts and with the right consoles (Fleet Spire and Universal Reputation) deals a lot of damage and with your engineering skills you can fly right into the battle and stay there a long time. Cruisers need more skilled players who are not always looking for the highesrt Damage output. If you have a lower Dmg output but can keep it up for a longer time because you have better survivability skills thats as good or even better than a pure damage dealer. Also, nothing beats a broadside attack.
I actually stopped playing with my Tac Toons and use only my engineers in cruisers. It already has more hull than escorts and with the right consoles (Fleet Spire and Universal Reputation) deals a lot of damage and with your engineering skills you can fly right into the battle and stay there a long time. Cruisers need more skilled players who are not always looking for the highesrt Damage output. If you have a lower Dmg output but can keep it up for a longer time because you have better survivability skills thats as good or even better than a pure damage dealer. Also, nothing beats a broadside attack.
a variation on this, my galaxy x has a pretty decent punch. but what really changes things is that I use my fighters as an extension of my weapons. I leave them set to go after whatever I am targeting. except against voth or other races that are murder on small craft, it more than doubles my offensive firepower.
Comments
im sorry to bother you all
but for some crazey reason I cant send a new thread
hence im messaging on this thread
all day today I have done nothing but fleet missions
and then I suddenly remembered I still haven't collected my kdf enemy officer
for hitting rank 4 on DIP
it was taking me ages to deside what one to choose
so I went for a walk and came back to find my daughter had jumped on and
dident choose any he just got a nausican to train one of my other officers in cannons
but I really wanted to have this one on my crew
can any one help me is there any other way to get another one by buying one or doing any dip missions
please let me no if any one has any ideas
many thanks for your time ?
The Engineer makes a great tank, but the game in general doesn't need tanks. Even the newest PvE isn't difficult enough to make a dedicated tank/aggro/healer necessary on a team and even the little Defiant isn't nearly the glass cannon it should be.
Our Devs have been hung up on the "make things go BOOM quickly" aspect of this game for so long now that raw DPS is pretty much all that matters.
I've played several MMOs where a tank is an absolute necessity because if a heavy enemy even so much as looks at a DPSer that player is dead. You need someone there to draw the fire, take the hits and throw a heal or two.
Unfortunately the only way a tank is going to become valuable in STO again is for the difficulty to massively increase... but that goes against what we've seen so far b/c Cryptic wants all the scrubs in their rainbow boats to be able to complete the Elite difficulty missions without breaking a sweat.
I pug regularly with tacticians and engineers, and honestly, there isnt much difference in the end. Tacticians will have better dps in a overall very good /high dps team, but simply because of stacking. If you play with pugs, meaning, play alone, it doesnt make such difference IF you build your ship optimal to your class. You got tank abilities as captain class, go offense in builds. You can go far more offensive with an engineer than with a tac if you also have a no-kill-directive, which dps-players have. Because dying= dps loss.
Seriously, my monbosh pugged with 20k and a friend of mine has a Odyssey doing nearly the same in pugs. I dont see a problem.
If all STFs were like hive with much incoming fire, tanks would benefit, though a tank must have dps to hold aggro. But if all STFs were like hive, the game would die within a month because "its so difficult, nerf nerf enemies, buff buff me".
It is my opinion that most of the cruisers are decent enough. The problem is that some of the least compelling ships to play in the game also happen to be cruisers and that skews folks' perceptions of them.
Hey man, sorry that no one has answered your question yet.
If you choose a diplo boff and have it train one of your original boffs. Your chance is now gone. You won't be able to get another diplo boff on that toon unless you find one on the exchange from the old diplo system.
Sorry to be the bearer of bad news. Hopefully the info makes it to you
My PvE/PvP hybrid skill tree
a variation on this, my galaxy x has a pretty decent punch. but what really changes things is that I use my fighters as an extension of my weapons. I leave them set to go after whatever I am targeting. except against voth or other races that are murder on small craft, it more than doubles my offensive firepower.