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1 vs. 1 pvp queue

yreodredyreodred Member Posts: 3,527 Arc User
edited August 2014 in PvP Gameplay
I find that experience much enjoyable.
(more than PUG or Teamplay TBH)

Maybe by introducing a 1 vs. 1 queue more ppl would discover that PvP is more than just ppl. trash talking or getting 5 vs. 1 killed.
I know that personal challenges can be made, but a queue would make it more accessible IMO.


I would like to know your opinion about this.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

A tale of two Picards
(also applies to Star Trek in general)
Post edited by Unknown User on
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Comments

  • tmghost999tmghost999 Member Posts: 75 Arc User
    edited August 2014
    Imagine u Queue up as tac/escort in such a queue, and face a well know Recluse Engineer healboat... better pack some drinks and food the looooooooooooooong and never ending fight :)
  • drunkadmiraldrunkadmiral Member Posts: 197 Arc User
    edited August 2014
    tmghost999 wrote: »
    Imagine u Queue up as tac/escort in such a queue, and face a well know Recluse Engineer healboat... better pack some drinks and food the looooooooooooooong and never ending fight :)

    Same can be in 5vs5, yesterday i got in a match vs 5 healer team...
    I support any additions to pvp.
  • torachtorach Member Posts: 259 Arc User
    edited August 2014
    I agree, any addition to PVP is most welcome indeed.

    IMO, they should introduce 1v1, 3v3 and ofc 5v5 + maybe even 10v10.

    Gather data and have a leaderboard we can access through game. I highly doubt that this would even difficult to implement. If they have difficulty with this, they should ask Hilbert for advice.. :)
    "Better were the days when mastery o' space came not from bargains struck with eldritch creatures... but from the sweat of a man's brow and the strength of his back alone. Ye all know thi's to be true!"
  • notrealednanotrealedna Member Posts: 1,028
    edited August 2014
    Looks like the op got a new a2b ship :rolleyes:

    anyway Id queue for that ...in my recluse healer
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited August 2014
    Looks like the op got a new a2b ship :rolleyes:
    Anyone still uses A2B?
    :D
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • voporakvoporak Member Posts: 5,621 Arc User
    edited August 2014
    What if both ships can cloak?
    I ask nothing but that you remember me.
  • notrealednanotrealedna Member Posts: 1,028
    edited August 2014
    voporak wrote: »
    What if both ships can cloak?

    all ships can cloak ....mask energy signiture.Theres even a doff for it.
  • voporakvoporak Member Posts: 5,621 Arc User
    edited August 2014
    all ships can cloak ....mask energy signiture.Theres even a doff for it.

    Alright, so that would just increase the problem. Is the queue gonna like match a cloaker/MES with a non-cloaker/MES, or two non-cloakers/MES together?
    I ask nothing but that you remember me.
  • torachtorach Member Posts: 259 Arc User
    edited August 2014
    voporak wrote: »
    Alright, so that would just increase the problem. Is the queue gonna like match a cloaker/MES with a non-cloaker/MES, or two non-cloakers/MES together?

    I say let the issue sort itself out. If 2 cloakers get matched together, and this goes nowhere, this will happen enough that there will either be an agreement to decloak and fight, or implement a inactivity timer, that would throw both players out of the zone without getting any "points" for an eventual leaderboard. If ofcourse there is no engagement within a certain time.

    Also, creating specialized maps for 1 v 1 would also be awesome. Like a little maze or something simular.. maybe a little racetrack with objectives towards the goal, and you are free to use whatever means to ensure that you win the race.


    They have mechanics for all of this already available in the game. They just need to let their imagination loose, and create it. :)
    "Better were the days when mastery o' space came not from bargains struck with eldritch creatures... but from the sweat of a man's brow and the strength of his back alone. Ye all know thi's to be true!"
  • voporakvoporak Member Posts: 5,621 Arc User
    edited August 2014
    torach wrote: »
    I say let the issue sort itself out. If 2 cloakers get matched together, and this goes nowhere, this will happen enough that there will either be an agreement to decloak and fight, or implement a inactivity timer, that would throw both players out of the zone without getting any "points" for an eventual leaderboard. If ofcourse there is no engagement within a certain time.

    Also, creating specialized maps for 1 v 1 would also be awesome. Like a little maze or something simular.. maybe a little racetrack with objectives towards the goal, and you are free to use whatever means to ensure that you win the race.


    They have mechanics for all of this already available in the game. They just need to let their imagination loose, and create it. :)

    I agree on the inactivity timer. Many players have Zone and Local disabled.
    I ask nothing but that you remember me.
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited August 2014
    torach wrote: »
    I say let the issue sort itself out. If 2 cloakers get matched together, and this goes nowhere, this will happen enough that there will either be an agreement to decloak and fight, or implement a inactivity timer, that would throw both players out of the zone without getting any "points" for an eventual leaderboard. If ofcourse there is no engagement within a certain time.

    Also, creating specialized maps for 1 v 1 would also be awesome. Like a little maze or something simular.. maybe a little racetrack with objectives towards the goal, and you are free to use whatever means to ensure that you win the race.


    They have mechanics for all of this already available in the game. They just need to let their imagination loose, and create it. :)
    Nice ideas! :)

    They could also create a scenario where one player has to defend a ship for some minutes, while the other players objective is to destroy it.
    Something else would be a Mutara Nebula like battle, limited view and only reduced shields. Players could /scan for the enemy every 10 seconds or so. That would be interesting...

    Who about a combat scenario within a dense asteroid field?
    Some points could give bonuses like shield resoration or a dmg buff (similar to ground combat)

    Possibilities are almost endless IMO.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • torachtorach Member Posts: 259 Arc User
    edited August 2014
    yreodred wrote: »
    Nice ideas! :)

    They could also create a scenario where one player has to defend a ship for some minutes, while the other players objective is to destroy it.
    Something else would be a Mutara Nebula like battle, limited view and only reduced shields. Players could /scan for the enemy every 10 seconds or so. That would be interesting...

    Who about a combat scenario within a dense asteroid field?
    Some points could give bonuses like shield resoration or a dmg buff (similar to ground combat)

    Possibilities are almost endless IMO.


    This is awesome, like a no-win-scenario, only with players as attackers.. :) The mechanics are already in game, with slight adjustments, they could make so much fun out of PVP, and with a bunch of small changes, and implement a leaderboard with rewards, i would bet that this would get more people from the PVE community tempted to try.

    Matchmaking is also a serious dilemma tho, this is why we need leaderboards, that would match people together, that would pose a real challenge. Also to have people new to PVP slightly less stomped over by the veterans..
    "Better were the days when mastery o' space came not from bargains struck with eldritch creatures... but from the sweat of a man's brow and the strength of his back alone. Ye all know thi's to be true!"
  • edited August 2014
    This content has been removed.
  • atlantraatlantra Member Posts: 0 Arc User
    edited August 2014
    1vs1 is all I do. I would love a 1vs1 Queue. As a person who hates depending on anyone (even in real life) official 1vs1 is just for me.Yep, be sure to add a leader board.
    I might even play STO again.

    (I'm Currently on strike until expansion 2)
    The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
    [SIGPIC][/SIGPIC]
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited August 2014
    beameddown wrote: »
    ugh, 1v1 cues

    we already have a massive problem right now of folks that want to go it alone in 5v5s and cap and holds,

    If they introduced 1v1 cues you would have even less 5v5 matches going cause so many lone wolves that normally have to join a team to fight would now just do the 1v1 cue,
    This only shows that there is demand for 1 vs. 1 PvP.

    beameddown wrote: »
    also as many have already mentioned the potential issues with 1v1s (2 cloakers, dps vs healboat, etc)
    Sure, but after a while ppl would realize how pointless such a build is.
    In fact, i think it would make STO a bit more down to earth or more Star Trek like.
    (meaning less extreme glass cannons, more balanced builds)
    beameddown wrote: »
    I guess it would open up some sweet solo build concepts, but imagine you want to have your classic dog fight and pound your chest after the win,
    I do that all the time, even when winning against NPCs. :D

    beameddown wrote: »
    I gotta tell you tho, you probably would not get many of those because the 1v1 cue would be jam packed with vapers and troll boats
    Yeah, but the chance to meet some of those ppl, is always there IMO.


    Maybe, just maybe, Cryptics devs would consider solo capabilities of a ship or ability too, instead of always looking at the effect of teamplay.


    I know STO is a MMO and all that, but i think the demand is there why withold such a game mode, just for the sake to "force" players to play in a team?
    If some have more fun in solo play, why not?

    I think STO should expand it's horizon, why "forcing" people to team PvP only?
    It wouldn't be the end of team PvP for sure. Some people simply prefer teamplay some do not. I think STO is big enough to provide a place for everyone.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • jjdezjjdez Member Posts: 570 Arc User
    edited August 2014
    yreodred wrote: »
    I find that experience much enjoyable.
    (more than PUG or Teamplay TBH)

    Maybe by introducing a 1 vs. 1 queue more ppl would discover that PvP is more than just ppl. trash talking or getting 5 vs. 1 killed.
    I know that personal challenges can be made, but a queue would make it more accessible IMO.


    I would like to know your opinion about this.

    Teamwork is OP, plz nerf. Kirk everything, even though it's a MMO!
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited August 2014
    jjdez wrote: »
    Teamwork is OP, plz nerf. Kirk everything, even though it's a MMO!

    What is this thing called an MMO, you so speak of? (Sarcasm at no additional charge) :P:D
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • notrealednanotrealedna Member Posts: 1,028
    edited August 2014
    Kirk wrote: »
    1vs1 is all I do. I would love a 1vs1 Queue. As a person who hates depending on anyone (even in real life) official 1vs1 is just for me.Yep, be sure to add a leader board.
    I might even play STO again.

    (I'm Currently on strike until expansion 2)


    yes Mr. Kirk but the game is not made for 1v1 :rolleyes:
  • tk79tk79 Member Posts: 1,020 Arc User
    edited August 2014
    1v1 queues would be awesome.
    Both space and ground, of course.
    U.S.S. Eastgate Photo Wall
    STO Screenshot Archive

  • havamhavam Member Posts: 1,735 Arc User
    edited August 2014
    I see no problems with people doing 1v1 via challenges. Many of these are trying to test something in a controlled environment mind you.

    But once you witness a eng/healer vs eng/healer 1v1 it becomes obvious that it shouldn't be its on queue, with rewards n all .

    This game has support classes, 1v1 in tac/scorts can be fun, but i m afraid that there would be a bad effect for the group queues if tac/scorts get a quick 1v1 pop to get their dailies done. Our population can't sustain atm, and tbh STO pvp is just not designed around 1v1.

    We have never had real use for support builds in PvE, a 1v1 queue would introduce a pvp scenario where they are superfluous and lower the number of matches even more.

    If you want to 1v1 ask for a challenge in opvp and you'll be helped...all day long. The goods of an extra queue, don't outweigh the negatives, imv.
  • jjdezjjdez Member Posts: 570 Arc User
    edited August 2014
    yreodred wrote: »
    This only shows that there is demand for 1 vs. 1 PvP.

    No, it shows most of the player base doesn't want to leave carebear land of facerolling NPCs.
    yreodred wrote: »
    Sure, but after a while ppl would realize how pointless such a build is. In fact, i think it would make STO a bit more down to earth or more Star Trek like.
    (meaning less extreme glass cannons, more balanced builds)

    You severely underestimate the desire for some people to troll, or just see how long they can make one of these matches last.
    yreodred wrote: »
    Yeah, but the chance to meet some of those ppl, is always there IMO.

    True, but when there are four other people on his team, he isn't the deciding factor in when the match will end. If you want to ignore the troll, you can. In 1v1 you're only way out is to warp, and therefore waste your time.
    yreodred wrote: »
    Maybe, just maybe, Cryptics devs would consider solo capabilities of a ship or ability too, instead of always looking at the effect of teamplay.

    Apparently the devs constant catering to Kirk's in PvE land has gone way over your 'fed cruisers should be the bestest' head. They don't care in the slightest about PvP, or actual required teamwork. But yeah, heaven forbid they don't at least try to make it look like something of team play in a MULTIPLAYER game...
    yreodred wrote: »
    I know STO is a MMO and all that, but i think the demand is there why withold such a game mode, just for the sake to "force" players to play in a team?
    If some have more fun in solo play, why not?

    I think STO should expand it's horizon, why "forcing" people to team PvP only?
    It wouldn't be the end of team PvP for sure. Some people simply prefer teamplay some do not. I think STO is big enough to provide a place for everyone.

    Have you heard of OPvP? Tyler Durden? Private matches are set up EVERYDAY. All you have to do is ask in these channels and most of the time someone will be bored and take you up on your offer for 1v1. There are plenty of options for you to continue Kirk-ing about in a multiplayer game, and the carebears out there don't need anymore encouragement to completely ignore team play. God, just go pug an elite STF and see if you can get ALL your teammates to even read team chat...

    By the way if you don't think 1v1s happen on a regular basis, look at this thread.
  • dahminusdahminus Member Posts: 0 Arc User
    edited August 2014
    yreodred wrote: »
    Nice ideas! :)

    They could also create a scenario where one player has to defend a ship for some minutes, while the other players objective is to destroy it.
    Something else would be a Mutara Nebula like battle, limited view and only reduced shields. Players could /scan for the enemy every 10 seconds or so. That would be interesting...

    Who about a combat scenario within a dense asteroid field?
    Some points could give bonuses like shield resoration or a dmg buff (similar to ground combat)

    Possibilities are almost endless IMO.


    Could've sworn I suggested that awhile back. Most pvpers hate the idea of tossing pve into the mix.

    Anyways, I'm all for 1v1...leaver penalty would have to be removed in cases of zombie healer vs. anything. When someone hits a certain heal mark both may leave without an issue...but that kind of coding is above Cryptic's team I would suspect.

    Cheers
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • atlantraatlantra Member Posts: 0 Arc User
    edited August 2014
    yes Mr. Kirk but the game is not made for 1v1

    Yeah that's the excuse I keep reading from just about everyone... Most good Star Trek battles are 1vs1. It's feel more like Star Trek in a 1vs1. All this team TRIBBLE started with DS9. If STO followed DS9's rule then I would team play.

    The DS9 rule is simple: When it's more than 5 ships onscreen, shields don't exist. It's canon, just look at any major battle on DS9. LOL.

    Anyway, STO is fully capable of 1vs1 combat, I don't really care if it was built for it or not. 1vs1 combat can happen and it can be fun.

    A queue 1vs1 will need some rules and limits tho...

    #1: A 15 minute limit. (can be set higher)

    #2: Person with the highest damage wins if it's a draw and time runs out. (this will defeat 'zombie troll' players with no DPS).

    #3: 1st to 5 kills win. (can be set higher)

    #4: If player is cloaked longer than 3 minutes, Player's cloak is disabled for the entire 1vs1.


    A lot can be done. We just need to think a little. That's all.
    The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
    [SIGPIC][/SIGPIC]
  • usshannibalusshannibal Member Posts: 379 Arc User
    edited August 2014
    It is quite doubtful that the addition of an 1v1 queue to the existing pvp queues would be a good idea. As opposed to team pvp 1v1- combat is even more dependent on restrictions and probably some rules in order to make it work adequately. If players being queued for 1v1 are just being assigned randomly then they might be facing weirdest combinations of builds each other (full healer vs full healer, cloaker vs cloaker, cc-sci ship - faw cruiser and so on). I am convinced that not only tac escorts will queue up for 1v1 but also full healers, fbp-builds, vapers, perma-cloaked torp-boats... will join too.

    So in order to avoid never-ending or troll vs troll single player pvp the queue should be run after certain restrictions or set of rules:

    1. either only tac captains regardless their ship-types are able to fight each other

    2. or only equal ship classes regardless its captain type engage ( escort vs escort, doesn't matter if it is a sci escort, tac or eng escort)

    3. at most 1 player's vessel should have gotten the built-in cloaking device of both participants

    4. before being able to join the queue, the player's ship should be capable of dishing out a pre-determined amount of dps (example: at least 2.000 self-dealt PvP-DPS, FBP doesnt count) otherwise he cannot access it)
    ---> Prevention of heal-heavy carriers/cruisers/sci-ship from queueing up

    5. at most 2 overall hangars should be allowed per 1v1-battle in order to avert a "pet war"

    6. probably a maximum of 1 usable universal clickable console and set bonus per participant (to prevent player from utilizing excessive CC and escape consoles drawing out the match duration significantly and causing laggy gameplay or total immobilization to the opponent)

    7. limitations of the match time (30 minutes for example)


    the queue could proceed the sorting and assignment of the appropriate players to enable a more realistic and optimized single player combat after such type of conditions.

    Keep in mind this is only a rough blueprint on how 1v1 queues could eventually work out with the above-mentioned guidelines which isnt completed since I haven't considered all of those numerous factors affecting the gamplay of single player pvp yet. I am just too lazy to go through all ships, bo powers, rep passives, set + their bonuses, ship equipment, doffs and captain traits atm.

    For that reason further ideas, tips and suggestions are highly appreciated of course ;)
    [SIGPIC][/SIGPIC]

    -=Hannibal - Inner Circle PvP-Department=-
    Hannibal's YouTube PvP-channel (under construction)
    More Inner Circle PvP-Action worth watching from: Hank, Mira Theng and Zimbilimbim
  • notrealednanotrealedna Member Posts: 1,028
    edited August 2014
    atlantra wrote: »
    Yeah that's the excuse I keep reading from just about everyone... Most good Star Trek battles are 1vs1. It's feel more like Star Trek in a 1vs1. All this team TRIBBLE started with DS9. If STO followed DS9's rule then I would team play.

    The DS9 rule is simple: When it's more than 5 ships onscreen, shields don't exist. It's canon, just look at any major battle on DS9. LOL.

    Anyway, STO is fully capable of 1vs1 combat, I don't really care if it was built for it or not. 1vs1 combat can happen and it can be fun.

    A queue 1vs1 will need some rules and limits tho...

    #1: A 15 minute limit. (can be set higher)

    #2: Person with the highest damage wins if it's a draw and time runs out. (this will defeat 'zombie troll' players with no DPS).

    #3: 1st to 5 kills win. (can be set higher)

    #4: If player is cloaked longer than 3 minutes, Player's cloak is disabled for the entire 1vs1.


    A lot can be done. We just need to think a little. That's all.

    you can zombie tank with speed and do more damage than anything else while speeding .1v1 is kinda like pve...you dont have to bother with it .
  • c1cer0c1cer0 Member Posts: 54 Arc User
    edited August 2014
    I think 1v1 in STO 2014 is pointless.

    The dirty Tricks you can use in a (random) 1v1 are countless!

    The possible combinations that results in Skill based (equal) Fights are very very small!

    But anyway, they may remove the Smallcraft Arena and make a 1v1 Que instead ! At least some people would Q up there ! ;)
  • atlantraatlantra Member Posts: 0 Arc User
    edited August 2014
    you can zombie tank with speed and do more damage than anything else while speeding .1v1 is kinda like pve...you dont have to bother with it .

    I'm not worried about that, I use attacks that never miss. You don't bother with 1vs1. Thankfully I know the the counter to every possible PVP build in the game. 1vs1 is all I do and I'm very good at it. Never 1vs1 with 1 build. Take 5 builds with you to be safe.

    There are good 1vs1 players, there are Elite 1vs1 players, and then there's Queen Scora@Atlantra. Knowing counters are the key to victory. Discovering the counters is the real trick. Sometimes just good timing with skills can win you the battle.

    For those who like 1vs1: Let's make this happen.

    For those who don't like 1vs1: I don't care for your opinions or thoughts on the matter, but that's just me. :P
    The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
    [SIGPIC][/SIGPIC]
  • notrealednanotrealedna Member Posts: 1,028
    edited August 2014
    atlantra wrote: »
    I'm not worried about that, I use attacks that never miss. You don't bother with 1vs1. Thankfully I know the the counter to every possible PVP build in the game. 1vs1 is all I do and I'm very good at it. Never 1vs1 with 1 build. Take 5 builds with you to be safe.

    There are good 1vs1 players, there are Elite 1vs1 players, and then there's Queen Scora@Atlantra. Knowing counters are the key to victory. Discovering the counters is the real trick. Sometimes just good timing with skills can win you the battle.

    For those who like 1vs1: Let's make this happen.

    For those who don't like 1vs1: I don't care for your opinions or thoughts on the matter, but that's just me. :P

    using broken stuffs supplied by cryptic wont make you at good 1v1.Also you wont counter everything...I know atleast 1 thing that will kill you 90% of the time even if you speed your way to success :rolleyes:

    how you get 5 builds for a single ship.Cruisers dont count because thats kirk's main pve ship.1v1 against a cruiser is like asking geko to think before he changes the game...thats pointless.

    changing + or - 1 neutronium doesnt count as a new build you know.
  • usshannibalusshannibal Member Posts: 379 Arc User
    edited August 2014
    atlantra wrote: »
    I'm not worried about that, I use attacks that never miss. You don't bother with 1vs1. Thankfully I know the the counter to every possible PVP build in the game. 1vs1 is all I do and I'm very good at it. Never 1vs1 with 1 build. Take 5 builds with you to be safe.

    There are good 1vs1 players, there are Elite 1vs1 players, and then there's Queen Scora@Atlantra. Knowing counters are the key to victory. Discovering the counters is the real trick. Sometimes just good timing with skills can win you the battle.

    For those who like 1vs1: Let's make this happen.

    For those who don't like 1vs1: I don't care for your opinions or thoughts on the matter, but that's just me. :P


    sure queen scora, you are the goddess of 1v1 players and I will praise you and pray for you till the end of the world. You know every counter to any builds in this game like you have proven in a 1v1 against risingstorm from 528th or also in this one against him.

    A couple of months ago I helped him out improving his JHAS build and practicing his piloting and buff-reading. He is a pretty young boy (approx. 16) and a good escort player.

    So how comes that a superperfect, hyper-intelligent, ultra-flexible and divine dueler like you got totally owned by a young teenie several times? :confused: ^^
    [SIGPIC][/SIGPIC]

    -=Hannibal - Inner Circle PvP-Department=-
    Hannibal's YouTube PvP-channel (under construction)
    More Inner Circle PvP-Action worth watching from: Hank, Mira Theng and Zimbilimbim
  • notrealednanotrealedna Member Posts: 1,028
    edited August 2014
    lol that was epic and pretty much explains everything :D
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