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Galaxy X and Warp 13

gameversemangameverseman Member Posts: 1,110 Arc User
I know some time ago there were threads similar to this one but I wanted to get my opinion in on it....
According to Star Trek TNG, the Galaxy X (Admiral Riker's Alternate Universe Enterprise D) should have 3 things: Cloaking, "super" phasers, and the ability to move at, at least, warp 13. The argument is that Q was responsible for the time anti-time anomaly and that the Galaxy X would have never existed for 2 reasons: 1. The alternate universe would have never existed in the first place. 2. After resolution of the anomaly by Picard, him and the senior officers changed the future because they were still aware of the events that had occurred. That being said, the Galaxy X was still included in the game. Therefore, regardless if the ship should actually exist, it should have all the features the Canon version did. Here is my checklist...
Cloaking: Check
"Super" phasers: Check (Phaser Spinal Lance)
Warp 13: ?
Seeing that there is no warp 13 I would suggest the following:
1. Make a warp core/impulse engine that is specific to the 3rd nacelle of the galaxy X. In terms of lore, it was the 3rd nacelle that made the ship able to exceed warp 10.
2. Make warp 13 a built-in "feature" of the ship (My preferred option)

Also, at the very minimum, could the developers ,at least, make the 3rd nacelle glow like the other two when going to warp or transwarp?
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Post edited by gameverseman on
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  • edited August 2014
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  • gameversemangameverseman Member Posts: 1,110 Arc User
    edited August 2014
    edalgo wrote: »
    The Galaxy X variant could still have existed although NOT as the Enterprise D.

    In that time line the Federation and Klingons were at war just like STO so military upgrades to older designs are probable more than unlikely.



    Warp 13 was due to a change in the warp speed scale.

    For example instead of having to say warp 9.997 and thus increasing decimal places which make it difficult to calculate by hand that same speed in the new scale is warp 13.

    We know that there was a different warp scale from TOS to TNG. This is more than likely the same explanation.

    We should still be able to go warp 13. NOT 9.97 regardless of "scale". When I'm in sectors space with my fleet dread cruiser, it should say warp 13. Otherwise, by your explanation, everyone is going warp 13 and that simply isn't true. And IF everyone is going "warp 13" than the Galaxy X's warp 13 should be up-scaled appropriately.
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  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited August 2014
    Don't get me started on the BS warp scale changes... *ugh*...

    Let's just say the original series was much more ground in science than TNG was.
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  • gameversemangameverseman Member Posts: 1,110 Arc User
    edited August 2014
    Don't get me started on the BS warp scale changes... *ugh*...

    Let's just say the original series was much more ground in science than TNG was.

    Regardless, the Galaxy X should have the ability to go faster than most, if not, all other FED ships. Scale does not matter. I understand that the game is suppose to be inclusive of ALL the Star Treks, TOS and TNG included. However, canon is canon. What is said in the series goes. No question.
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  • edited August 2014
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  • gameversemangameverseman Member Posts: 1,110 Arc User
    edited August 2014
    edalgo wrote: »
    Slap on the Borg Engines and WOW warp 14!

    In game speed is based on your driver coils spec and benefits from engines, Impulse and warp core regardless of what ship you're flying.

    Maybe the Ent-D from all good things had borg tech in their engines...we can't say for sure no.

    But everyone has access to the borg engines... airgo its not exclusive to the ship as its suppose to be. Speculation proves nothing. I, obviously, understand game mechanics and how driver coil in conjunction with impulse and warp cores yields whatever sector speed you have. Hence why I suggested that the Galaxy X, similar to the Tal Shiar Adapted ships, could come with a special impulse engine or warp core.
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  • gameversemangameverseman Member Posts: 1,110 Arc User
    edited August 2014
    edalgo wrote: »
    Then you're playing the wrong game.


    Go play Bridge Commander

    Oh, I'm sorry. I thought this was STAR TREK online.... I'm not playing the wrong game. The game is just a little off.
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  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited August 2014
    We should still be able to go warp 13. NOT 9.97 regardless of "scale". When I'm in sectors space with my fleet dread cruiser, it should say warp 13. Otherwise, by your explanation, everyone is going warp 13 and that simply isn't true. And IF everyone is going "warp 13" than the Galaxy X's warp 13 should be up-scaled appropriately.


    Try this.


    I'm on my motorcycle, head down, flat out, throttle wide open down a long straight. Does my velocity change if I measure it thousand engine revolutions per minute, in metres per second, miles per hour, telegraph poles per second, painted road centreline gaps per minute?


    That's what the guy meant - the velocity is constant, but the measurement differs because it is a different scale to represent the velocity.


    ETA - And before anyone starts, don't mention Engine RPM not being a measurement of road speed, its a simple calculation via the gearing and rear wheel and tyre size, its how gearbox output shaft based speedometers work.
  • gameversemangameverseman Member Posts: 1,110 Arc User
    edited August 2014
    edalgo wrote: »
    Sry for my assumption but when someone talks like a noob, whines like a noob, he's going to get treated like a noob.

    End of Line

    Name calling proves nothing. I have a valid point. Whether you want to acknowledge that is your prerogative.
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  • edited August 2014
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  • gameversemangameverseman Member Posts: 1,110 Arc User
    edited August 2014
    cbrjwrr wrote: »
    Try this.


    I'm on my motorcycle, head down, flat out, throttle wide open down a long straight. Does my velocity change if I measure it thousand engine revolutions per minute, in metres per second, miles per hour, telegraph poles per second, painted road centreline gaps per minute?


    That's what the guy meant - the velocity is constant, but the measurement differs because it is a different scale to represent the velocity.

    I understand that. The ship should still be going faster than most others. Unless you are implying that when Riker said to go to Warp 13 he actually was saying got to warp 9.97 because of "scale". IF that is the case than why say warp 13 at all if its the same thing as 9.97?
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  • edited August 2014
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  • gameversemangameverseman Member Posts: 1,110 Arc User
    edited August 2014
    edalgo wrote: »
    The guy above your post got it...obviously you didnt.


    And in All Good Things the Pasteur, little underpowered, under gunned medical ship traveled at warp 13.

    So perhaps all ships could.
    Perhaps they could, but that is speculation. Fact is, the Pasteur AND the Galaxy X could go warp 13. In-game you cannot.
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  • gameversemangameverseman Member Posts: 1,110 Arc User
    edited August 2014
    edalgo wrote: »
    Because it's a new scale!


    It's like saying drive at 60 NPCS instead of 100 KPH. (I know it's not exact before people chime in)

    New scale invented by who? If its not established by Trek, it does not matter.
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  • edited August 2014
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  • gameversemangameverseman Member Posts: 1,110 Arc User
    edited August 2014
    edalgo wrote: »
    No in game you can go Warp 20 with borg engines and driver coils maxed.

    Yes you can. But that is not reflective of the ship you are flying. My point is, with borg engines and maxed out driver coils on the Galaxy X, I should be able to go faster than Warp 20.
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  • edited August 2014
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  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited August 2014
    I understand that. The ship should still be going faster than most others. Unless you are implying that when Riker said to go to Warp 13 he actually was saying got to warp 9.97 because of "scale". IF that is the case than why say warp 13 at all if its the same thing as 9.97?

    Because Warp 10 in conventional warp engine craft under ST:TNG, DS9 and VOY's scale is defined as infinite speed, and weird stuff like being everywhere at once happens.

    At some point, you get bored of Warp 9. 99999... and redefine your warp speed measurement - Hence Riker's use of Warp 13.

    In TOS it was entirely different, CBA to cover it myself as MA already did. :)

    - http://en.memory-alpha.org/wiki/Warp_factor
  • gameversemangameverseman Member Posts: 1,110 Arc User
    edited August 2014
    edalgo wrote: »
    In TNG going warp 10 was defined as and I quote,"Being everywhere at once" . It's Infinity. It cannot be reached.

    That's ST Fact!


    So if it's impossible to reach warp 10 under TNG scale and someone says warp 13 then it HAS to be a new scale!

    That makes sense. However, that was based on their knowledge then. You could speculate that, like most research/facts, it could have been proven wrong. Which allowed the Riker Enterprise to go Warp 13. A good example would be Slipstream and transwarp. Both situations where you far exceed "warp 10". If we know anything about trek, it, sometimes, contradicts itself. Its logical to assume that there is a new scale since warp 10 was defined as impossible. That being said, it is also logical to assume that anything is possible but perhaps improbable. Therefore, Warp 13 could have been possible on the old scale without the knowledge of the Galaxy X. Since the Galaxy X did, for a short time, exist... I guess you could say... the proof is in the pudding. But that is, however, speculation.
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  • gameversemangameverseman Member Posts: 1,110 Arc User
    edited August 2014
    cbrjwrr wrote: »
    Because Warp 10 in conventional warp engine craft under ST:TNG, DS9 and VOY's scale is defined as infinite speed, and weird stuff like being everywhere at once happens.

    At some point, you get bored of Warp 9. 99999... and redefine your warp speed measurement - Hence Riker's use of Warp 13.

    In TOS it was entirely different, CBA to cover it myself as MA already did. :)

    - http://en.memory-alpha.org/wiki/Warp_factor
    Since when is the Galaxy X a conventional warp engine craft? To me, it was implied that it was not since it could achieve warp 13.
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  • edited August 2014
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  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited August 2014
    Since when is the Galaxy X a conventional warp engine craft? To me, it was implied that it was not since it could achieve warp 13.

    No difference, because by the time of the Gal-X they got bored of warp 9.9999... and adjusted the scale.
  • gameversemangameverseman Member Posts: 1,110 Arc User
    edited August 2014
    cbrjwrr wrote: »
    No difference, because by the time of the Gal-X they got bored of warp 9.9999... and adjusted the scale.

    Can you prove from TNG, alone, that they actually changed the scale? Edalgo made a convincing case for why we should assume the scale was changed. However, you state that it actually was.
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  • gameversemangameverseman Member Posts: 1,110 Arc User
    edited August 2014
    edalgo wrote: »
    Now you're just fishing for any chance that you might not be wrong when you are.

    No, just giving speculation. You were giving speculation as well. Like I said, from the TOS quote, it is logical to assume the scale had changed. However, that does NOT mean it actually did.
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  • edited August 2014
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  • gameversemangameverseman Member Posts: 1,110 Arc User
    edited August 2014
    edalgo wrote: »
    Memory Alpha quote below


    In an alternative future, around the turning point of the 24th to 25th century, warp factor values beyond warp 10 were again used to describe extremely fast speeds. (TNG: "All Good Things...")

    Warp factor 13. The Enterprise-D traveled at warp 13 in the incident concerning the anti-time eruption in the Devron system. (TNG: "All Good Things...")
    In the October 1995 issue of OMNI, science advisor Andre Bormanis stated the idea of warp factors beyond 10 in the alternative future was in a recalibration of the warp scale, as ships had gotten faster. Maybe warp 15 was set to be the transwarp threshold instead, according to Bormanis, and warp 13 in that scale would have been the equivalent of warp 9.95 of the previous scale.
    According to Star Trek Encyclopedia, (3rd ed. p. 555) warp 13 from "All Good Things..." may also allude to some type of implementation of the Federation transwarp drive technology from VOY: "Threshold".

    Like I said, that makes a lot of sense. Its still speculation. The Galaxy X going warp 13 is NOT speculation... because it actually happened in the show. You can debate how and why Riker's enterprise could go warp 13 all you want. Fact is, it went warp 13.
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  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited August 2014
    Like I said, that makes a lot of sense. Its still speculation. The Galaxy X going warp 13 is NOT speculation... because it actually happened in the show. You can debate how and why Riker's enterprise could go warp 13 all you want. Fact is, it went warp 13.

    When STO uses TNG/DS9/VOY Warp Scale, it cant - hence it cant ingame, because 25th century Prime Starfleet still uses that Scale.
  • gameversemangameverseman Member Posts: 1,110 Arc User
    edited August 2014
    cbrjwrr wrote: »
    When STO uses TNG/DS9/VOY Warp Scale, it cant - hence it cant ingame, because 25th century Prime Starfleet still uses that Scale.
    STO doesn't take place in the 25th century. So, in my opinion, let the contradictions fly. The TOS warp scale should only be applied to any ship from TOS. All others should respect their shows' warp scale.
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