I'd Just like to poiint out, two of the three "forced upon us" ships, were released as anniversary events. giving us a free T5 ships. toss in the Odyssey from first (or was it second?) anniversary and your arguments rather.... moot? Ambassador, Odyssey/bortas, and dyson Sci Destryoers were all aniversary ships, next year they will likely have another new ship based mission for the next anniversary.
1. the ships were given out for free, they let you test drive them so that IF you like it, you can commision the free ship and use it, if you dont, no need to waste a ship spot on it.
2. well then, i guess you hate new content if you dont like the fact that they write a story around a new ship so that you can play it.
3. NPC ships are notoriously poor at using abilities, a scripted cutscene event will not accurately show you what its capabilities are.
so, outside of anniversary events, there was ONE mission where your forced into another ship. The first contact day event was mainly there to get to play with the flagships for those who never got to try them out earlier and were on the fence about it.
which i consider much more interesting than the original First contact day events.
So, outside of event based missions that were turned into normal missions.... you got, 1 mission where your forced into another ship? one that lets people try out a full 2 hanger carrier... for free?
Also: Get your terms right. the new FE's are one off episodes that are special and focus on the story in the fact that they are saying YOU are the center of the sotry, having some NPC "Sidekick" in a special ship, doesnt tell that well. your important enough to get to drive the test ship.
Do you call every single mission that was released in LoR a FE? no. so dont say every single mission will be like that. and not that all of these missions will force new hips upon you. you MIGHT get one in which your trolling around in a T6 ship, but thats out f DOZENS of new missions the expansions most likely bringing. (they did say there would be as many missions as LoR had)
Frankly I'm more concerned if they'll be solo-only. I used to enjoy going through the storyline with a friend, but every single new mission since Temporal Ambassador has been single-player.
God, yes. I'm fed up of solo missions. I played through the whole game with my mate and have been so disappointed of late I can't do any more missions with him. Its a stupid decision. If they add 40 or so missions and all of them/majority are solo I will not be impressed.
And to be fair, most test ships are ones you can get for free during either a featured episode or from a grind fest. I don't think there won't be any missions that don't have a try before you buy ship but given the amount of story content they will have to put in to bridge level 50 to 60, I think there will be plenty of missions without that feature.
AFAIK it was the opposite. At least I very sure of this regarding the Oddy, Ambassador, Obelisk and a bit sure of the Dyson ships. The test versions where always the store/pay for versions. The free ones where good too, but the same where always the pay ships. Nothing bad with that (quite opposite, thx for the free versions), but thats how it was.
The Aquarius is not part of the Odyssey pack, the ship is only available in the Fleet system ... I cannot understand why a ship that did absolutely nothing would make you buy a totally different ship.
In fact I say this, the Dyson ships externally crappy performance in the FE make me not even CARE about the free one because even with the cheats they were terrible bad build, my impression of those ships was FAIL.
What he says. The Aquarius destroyer as a player controlled ship is NOT! a part of any of the Oddy deals. The Aquarius there is only a optional pet-console.
The playership is a stand alone from the fleet store and, as of yet, not even a good one. A Frankenstein combination of a federation escort and a klingon bird of prey. Sadly it just picked only the bad parts. Static Boffs & no cloak like a fed ship and resilient as wet paper + lacks a weapon slot like a bop.
The Aquarius is not part of the Odyssey pack, the ship is only available in the Fleet system ... I cannot understand why a ship that did absolutely nothing would make you buy a totally different ship.
Well, the console that gives the Aquarius pet is. I know it's dumb, but I really enjoyed that bit. Also, the actual Aquarius ships sucks, so I wasn't really tempted towards the real thing. And yes, I know the Aquarius pet is pretty useless too, but I'm not that focused on min-maxing. It just seemed like a cool thing at the time. I just like when the Enterprise shows up in general, really.
I am not going to say what you should do with your money, even if you want to throw 2500-5000 zen to clearly obsolete gear , I was a supporter of the Odyssey Cruiser back when it was a endgame ship as I considered it a very flexible cruiser.
Just very odd wanting a Odyssey because its console pet crashed into another ship, the part that is likely will be correct is the Aquarius pet exploding.
Heh, I didn't say I was even going to get it. I'm not, and have no plans to, especially now. And like I said, the First Contact Day mission where I actually flew the ships was more effective, and even then not enough to get me to seriously consider buying any of them. But I like the Odyssey/Aquarius on a conceptual/story level, at least, not a mechanics one. I didn't think I'd stir up such controversy. :P
Ooooooooooh ok now... I get you... you creating rumors... I thought you had hard solid facts from Cryptic... ok then... nvm... Another dead thread here guys...
Pretty much, all the X2 + S10 gripe threads are people complaining about what they think (in an absense of facts) what will happen. Obviously people getting tired of complaining about actual issues that they have to make **** up to complain about.
based off the recent episodes they have done...it is highly unlikely that we don't see at least one new episode with a forced to use ship that is not our own happen...
quiet frankly it is annoying...because before you can even get into the battle or whatever you need to sit there and fix the hotbar, adjust powers and just about everything else including reading what the new boff powers are since they are unique and not the basic ones we have access to.
While on one hand I can see why this is done (to boost sales of said ship) on the other it makes replay value oh so very annoying
The funny thing is. The mission where youre forced to fly the Dyson made it clear why I didnt want that POS ship and my wallet stayed in my pocket.
I disagree, I am going to continue to fly my Vesta build in the new expansion. I have no desire to sink more money on a ship when my budget will not allow for that at the time being.
Defending The Galaxy By Breaking One Starfleet Regulation After The Next.
It would be nice if they will give you the option to use your own ship, or the new (test drive) one. And if you do use the new one, then they shouldn't make you use Tuvok, Word, or any other special officers. The reason is because they actually can make the ships appear to work better than it will with your own BOFFs.
If the ship comes with a special weapon, console, or gear, then it should be on it. However, there should also be a way to set up the ship with weapons and gear like what you will normally be using. If not the exact same, then things that are close.
Otherwise, it is not going to show you how it will really perform. Like the Obelisk ship. I know a lot of friends that got it, and expected it to be like it performed in the mission. They were disappointed in it's performance.
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You guys are arguing over something that has been said won't be in the release of the xpac but come later when they have the resources to make the story for it.
Flying the Enterprise-C was pretty cool, and the Obelisk made sense from a story perspective. But I agree that the Dyson ship was unnecessary. It already had a semi-full crew, so there's no reason my captain would need to be in command.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
I would like to see them just add a holodeck test-flight feature.
Load a ship out with the appropriate gear and let people take them for a test flight in some simulated mission.
They could offer some sort of incentive reward for the first flight for any given ship. The test flights could be repeatable, but the reward would not.
Gives them a way to give players a taste of a new ship, as well as incentive to try it out, without forcing it on them to play the story content.
And not just for C-store ships, either. Let people test-fly lockbox and Lobi ships, too.
That would take away any pressure to force a ship change into the mission in an effort to ush sales. If it makes sense then they could do it, but they wouldn't have to.
=============
Still, though, if they are giving you a ship, then making you use that ship during a mission/episode seems plenty fair to me.
If you later repeat that mission/episode, then you knew what you were getting into, and you still got a ship out of it. So what if you have to repeat it a time or three to get parts of "set" gear? It's still a pretty good deal for you if you think enough of the set to want it all.
An option to fly the new ship would probably be best. If the ship has a free version I'll probably grind for it any ways, and buy the faction specific warship if the stats are not so bad.
[SIGPIC][/SIGPIC]
I was Klingon before Klingon was cool.
Ooooooooooh ok now... I get you... you creating rumors... I thought you had hard solid facts from Cryptic... ok then... nvm... Another dead thread here guys...
Yep I had the same reaction. The OP's authoritative tone ("You won't..." etc.) made me think that he had actual information to share, especially since information on this upcoming expansion has mostly been given to us second-hand, through forum posts by people relaying information they heard at the Con, and because, well, OP wrote it as if he had actual information to share. Then I remembered that these are the STO forums, where people attribute their own personal views and opinions to the community at large so that they can then speak for everyone and thereby lend their views more apparent credibility, and where people who want to increase the likelihood of garnering a lot of responses use the most inflammatory language possible and present their opinions and speculations about the future as proven, evinced fact.
I never actually payed attention to the ships. BUT i did notice with all the new FE's is the lack of an away team. With the temporal ambassador FE they were sorta there but as NPCs. In the Worf episode i didnt take notice of it either. But finally in the Tuvok episode i thought to myself..."what? no away team again?". And then at that point i looked back at all the previous episodes and saw that it has become a trend.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,669Community Moderator
edited August 2014
I'd rather wait and see what happens then jump off the Conspiracy Cliff.
It was kinda interesting though, as it seemed to focus more on you as a central figure in the story than leading a team. There were instances where the Captain had to work alone. Janeway vs the Macroviruses, Picard vs rogues pillaging his ship during a Baryon Sweep...
It was a bit more imersive in my opinion.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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I'm torn... on one hand, I don't want to be plopped without warning into an unfamiliar ship and promptly get slaughtered from unfamiliarity, and the story really is about my ship and crew... but on the other, I'm a big fan of the try before you buy aspect of it and I wish more C-store ships had it...
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
You guys are arguing over something that has been said won't be in the release of the xpac but come later when they have the resources to make the story for it.
Comments
1. the ships were given out for free, they let you test drive them so that IF you like it, you can commision the free ship and use it, if you dont, no need to waste a ship spot on it.
2. well then, i guess you hate new content if you dont like the fact that they write a story around a new ship so that you can play it.
3. NPC ships are notoriously poor at using abilities, a scripted cutscene event will not accurately show you what its capabilities are.
so, outside of anniversary events, there was ONE mission where your forced into another ship. The first contact day event was mainly there to get to play with the flagships for those who never got to try them out earlier and were on the fence about it.
which i consider much more interesting than the original First contact day events.
So, outside of event based missions that were turned into normal missions.... you got, 1 mission where your forced into another ship? one that lets people try out a full 2 hanger carrier... for free?
Also: Get your terms right. the new FE's are one off episodes that are special and focus on the story in the fact that they are saying YOU are the center of the sotry, having some NPC "Sidekick" in a special ship, doesnt tell that well. your important enough to get to drive the test ship.
Do you call every single mission that was released in LoR a FE? no. so dont say every single mission will be like that. and not that all of these missions will force new hips upon you. you MIGHT get one in which your trolling around in a T6 ship, but thats out f DOZENS of new missions the expansions most likely bringing. (they did say there would be as many missions as LoR had)
God, yes. I'm fed up of solo missions. I played through the whole game with my mate and have been so disappointed of late I can't do any more missions with him. Its a stupid decision. If they add 40 or so missions and all of them/majority are solo I will not be impressed.
AFAIK it was the opposite. At least I very sure of this regarding the Oddy, Ambassador, Obelisk and a bit sure of the Dyson ships. The test versions where always the store/pay for versions. The free ones where good too, but the same where always the pay ships. Nothing bad with that (quite opposite, thx for the free versions), but thats how it was.
What he says. The Aquarius destroyer as a player controlled ship is NOT! a part of any of the Oddy deals. The Aquarius there is only a optional pet-console.
The playership is a stand alone from the fleet store and, as of yet, not even a good one. A Frankenstein combination of a federation escort and a klingon bird of prey. Sadly it just picked only the bad parts. Static Boffs & no cloak like a fed ship and resilient as wet paper + lacks a weapon slot like a bop.
Well, the console that gives the Aquarius pet is. I know it's dumb, but I really enjoyed that bit. Also, the actual Aquarius ships sucks, so I wasn't really tempted towards the real thing. And yes, I know the Aquarius pet is pretty useless too, but I'm not that focused on min-maxing. It just seemed like a cool thing at the time. I just like when the Enterprise shows up in general, really.
Best sig pic in the history of STO?
Heh, I didn't say I was even going to get it. I'm not, and have no plans to, especially now. And like I said, the First Contact Day mission where I actually flew the ships was more effective, and even then not enough to get me to seriously consider buying any of them. But I like the Odyssey/Aquarius on a conceptual/story level, at least, not a mechanics one. I didn't think I'd stir up such controversy. :P
Pretty much, all the X2 + S10 gripe threads are people complaining about what they think (in an absense of facts) what will happen. Obviously people getting tired of complaining about actual issues that they have to make **** up to complain about.
The funny thing is. The mission where youre forced to fly the Dyson made it clear why I didnt want that POS ship and my wallet stayed in my pocket.
Great work running from thread to thread reiterating this as if itll change anything.
Defending The Galaxy By Breaking One Starfleet Regulation After The Next.
Hey, if they can keep hating over the same things, I can keep responding in the same way too.
If the ship comes with a special weapon, console, or gear, then it should be on it. However, there should also be a way to set up the ship with weapons and gear like what you will normally be using. If not the exact same, then things that are close.
Otherwise, it is not going to show you how it will really perform. Like the Obelisk ship. I know a lot of friends that got it, and expected it to be like it performed in the mission. They were disappointed in it's performance.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
Does anyone know?
Load a ship out with the appropriate gear and let people take them for a test flight in some simulated mission.
They could offer some sort of incentive reward for the first flight for any given ship. The test flights could be repeatable, but the reward would not.
Gives them a way to give players a taste of a new ship, as well as incentive to try it out, without forcing it on them to play the story content.
And not just for C-store ships, either. Let people test-fly lockbox and Lobi ships, too.
That would take away any pressure to force a ship change into the mission in an effort to ush sales. If it makes sense then they could do it, but they wouldn't have to.
=============
Still, though, if they are giving you a ship, then making you use that ship during a mission/episode seems plenty fair to me.
If you later repeat that mission/episode, then you knew what you were getting into, and you still got a ship out of it. So what if you have to repeat it a time or three to get parts of "set" gear? It's still a pretty good deal for you if you think enough of the set to want it all.
I was Klingon before Klingon was cool.
Yep I had the same reaction. The OP's authoritative tone ("You won't..." etc.) made me think that he had actual information to share, especially since information on this upcoming expansion has mostly been given to us second-hand, through forum posts by people relaying information they heard at the Con, and because, well, OP wrote it as if he had actual information to share. Then I remembered that these are the STO forums, where people attribute their own personal views and opinions to the community at large so that they can then speak for everyone and thereby lend their views more apparent credibility, and where people who want to increase the likelihood of garnering a lot of responses use the most inflammatory language possible and present their opinions and speculations about the future as proven, evinced fact.
It was kinda interesting though, as it seemed to focus more on you as a central figure in the story than leading a team. There were instances where the Captain had to work alone. Janeway vs the Macroviruses, Picard vs rogues pillaging his ship during a Baryon Sweep...
It was a bit more imersive in my opinion.
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colored text = mod mode
Aaaaaaah! Can't decide!!!
I can't wait to blast the Kazon back to the Stone Age. Lousy Half-Baked Klingon wannabes.
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doh. Complaining after its done is a bit late.