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Crafted Gear is OP^nth degree

macroniusmacronius Member Posts: 2,526
So I see how Cryptic is going to get the elite players to do the whole crafting non sense. There are consoles on the exchange already which provide:

31.9 shield emitters
31.9 Particle generators
20% shield capacity

+10 weapon power


Wtf! That is like 3-4 consoles all rolled into one. So much for choosing builds and trade offs. If this keeps going eventually the elite ships will have science / engineering consoles that will boost all their stats and the power creep will be beyond imagination.

Is this really working as intended? I know these things are super rare now ... but what about in 6 months when you have hundreds making them. *facepallm* at latest Cryptic failure!
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

- Judge Aaron Satie
Post edited by macronius on
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    dracounguisdracounguis Member Posts: 5,358 Arc User
    edited July 2014
    macronius wrote: »
    Wtf! That is like 3-4 consoles all rolled into one.

    Since they're doing that, can I get my 3 Oddy consoles rolled into one so I can free up 2 console slots? ;)
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    macroniusmacronius Member Posts: 2,526
    edited July 2014
    Since they're doing that, can I get my 3 Oddy consoles rolled into one so I can free up 2 console slots? ;)

    The consoles are limited to 1 per ship. But I could see players mixing and matching different versions of them. Completely ridiculous. Of course this undermines fleet and rep consoles. I am starting to really be scared at what's coming with season 10 ... especially with Geko saying power creep won't matter.

    Be afraid ... be very afraid of Cryptic's ability to AMP up the power. :(
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
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    daqheghdaqhegh Member Posts: 1,490 Arc User
    edited July 2014
    If it wasn't all OP no one would have a reason to grind for years to get it. Obviously.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
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    dpsloss88dpsloss88 Member Posts: 765 Arc User
    edited July 2014
    Yes, Absurd amount of power creep. If they aren't about to reset the whole system with level 55 or 60 then this will throw balance out the window. Geared players will completely roll less than hard core players.
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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited July 2014
    macronius wrote: »
    So I see how Cryptic is going to get the elite players to do the whole crafting non sense. [...] That is like 3-4 consoles all rolled into one.
    Yeah, its kind of a kick huh

    The stuff is ridiculously OP. Its not even kidding around like fleet engi consoles are ~120% of primary and ~50% secondary, it is ~120% on three things. There isnt any kind of trade-off for any of it, its just "here's three consoles in one slot enjoy"

    Ask for crafting so people would have an alternative to fleets, and we get crafting gear that is not available to fleets. So you cant choose if you want to be indy player or group player, you have to do both of them to get full competitive end-game gear.

    Meanwhile the noob lvl 50 is even further behind the fleet vet... gap was huge before now its a canyon

    And that is only about half of it.
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    john98837john98837 Member Posts: 761 Arc User
    edited July 2014
    Well what it really is is 3-4 worthless consoles wrapped into 1 to make it actually worth slotting compared to all the universal options out there. Seriously who in there right mind runs particle gens or emitter array consoles anymore, even the field emitters are questionable choices at best. Combine them all and its an alright choice, though I still won't be bothering with it.
    dpsloss88 wrote: »
    Geared players will completely roll less than hard core players.

    As well they should. If all this grind doesn't give any advantage what point is there in doing it. If there is no point in the grind then there is no point in this game. Not like they release new content regularly to keep things interesting, no the grind is all this game is and that grind has to count for something for the game to survive. If your some newbie or someone who wants to be casual and not spend much time in the game you should get your TRIBBLE handed to you by someone who has taken the time to do all this grind.
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    azurianstarazurianstar Member Posts: 6,985 Arc User
    edited July 2014
    john98837 wrote: »
    Well what it really is is 3-4 worthless consoles wrapped into 1 to make it actually worth slotting compared to all the universal options out there. Seriously who in there right mind runs particle gens or emitter array consoles anymore, even the field emitters are questionable choices at best. Combine them all and its an alright choice, though I still won't be bothering with it.

    Worthless? That's a great console for players that use the Scimitar with the full set and Science ships.
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    john98837john98837 Member Posts: 761 Arc User
    edited July 2014
    Worthless? That's a great console for players that use the Scimitar with the full set and Science ships.

    Players that use scimitar with the full set, I can't even tell you how moronic that is. As to that console being worthless I didn't say it was, I said the individual consoles are worthless. The new ones with 3 worthless consoles wrapped into 1 are actually worth slotting in some cases, just not something i'd use.
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    jonsillsjonsills Member Posts: 10,365 Arc User
    edited July 2014
    And more casual players will faceroll content.

    I started a new toon, partly because one of my old ones had gotten boring and partly to check out low-level crafted gear. A Miranda with two Mk II antiproton beams, a Mk II photon-torpedo launcher with some bonuses, and a Mk II covariant shield with a couple of bonuses kicks serious NPC!

    I think I like this new system... :)
    Lorna-Wing-sig.png
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014
    Worthless? That's a great console for players that use the Scimitar with the full set and Science ships.

    Yup, I'd love to get my hands on two Collimator ones (and RCS and a sci one)
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    macronius wrote: »
    Is this really working as intended?

    It's a unique console...can only slot one.

    When you get into what is required to craft it - actually getting the one you want from the Research&Gamble System - while taking a look at some of the things you can get, it might look awesome...

    Embassy Sci Consoles...been around forever...providing +Sci Skill, +/- Threat, and then [ShH] - [HuH] - [Pla]...well, maybe not so much. Check out the Dyson Eng and Sci Consoles, eh? Check out the Advanced Tac Consoles, right?

    Well, you can slot multiples of those...that's going to add up. You can only slot a single one of these. And with their being 11 mods (should be 12, still don't know why there's no Regen); you're looking at a 1 in 11 chance of getting the one you want...9.1% chance.

    Sure, you might get something somebody else wants...or...you'll get the equivalent of vendor trash.
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    drake122svkdrake122svk Member Posts: 731 Arc User
    edited July 2014
    john98837 wrote: »
    Well what it really is is 3-4 worthless consoles wrapped into 1 to make it actually worth slotting compared to all the universal options out there. Seriously who in there right mind runs particle gens or emitter array consoles anymore, even the field emitters are questionable choices at best. Combine them all and its an alright choice, though I still won't be bothering with it.

    Worthless to you maybe, but it's great for someone who is a Sci a plays PVP. Both the Sci console and the RCS are useful.
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    macroniusmacronius Member Posts: 2,526
    edited July 2014
    It's a unique console...can only slot one.

    When you get into what is required to craft it - actually getting the one you want from the Research&Gamble System - while taking a look at some of the things you can get, it might look awesome...

    Embassy Sci Consoles...been around forever...providing +Sci Skill, +/- Threat, and then [ShH] - [HuH] - [Pla]...well, maybe not so much. Check out the Dyson Eng and Sci Consoles, eh? Check out the Advanced Tac Consoles, right?

    Well, you can slot multiples of those...that's going to add up. You can only slot a single one of these. And with their being 11 mods (should be 12, still don't know why there's no Regen); you're looking at a 1 in 11 chance of getting the one you want...9.1% chance.

    Sure, you might get something somebody else wants...or...you'll get the equivalent of vendor trash.

    But you can slot complementary consoles. Example would be rcs with a bunch of add dons and neutronium console with turn and other add ons. Same goes for science consoles. Even if we agree that PvP is dead this will further trivialize PvE content and make balancing future content extremely difficult. No MMO has ever embraced power creep to this extreme.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
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    spacebaronlinespacebaronline Member Posts: 1,103 Arc User
    edited July 2014
    I used to be very against power creep - or as my new name for the game "Spacebar Online"

    Now I don't really care - I mean for PvE what does it matter? Cryptic wants to focus on Solo Queues and players that come in and dump some cash and then leave. They are not really interested in long-term retention. Frankly without a new T.V. series after the next movie in 2016 for the 50th Anniversary of ST:TOS , this game will be in maintenance mode within 1 year(or 2017) That would be an 8 year run for a niche market MMO, all and all not bad I would say.
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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited July 2014
    Cryptic wants to focus on Solo Queues and players that come in and dump some cash and then leave. They are not really interested in long-term retention.
    From what I have interpreted, they are having trouble getting the short-termers to stay long enough to drop a little cash, which is why they keep smoothing out the low-level stuff (polish the tutorials, simplify ESD, drop exploration clusters, etc). They have too much churn at the low-end, not enough people buying the basics like account bank upgrade.

    Whats interesting in this context, its always the oldies who are buying all the new shinies. Two in my fleet that I know of already dropped the coin for the new carrier. How many 30-day newbies did that?

    I have seen things, like the boss man goes to a seminar where somebody has worked out the logical argument that keeping customers for too long is harmful to a company's operating margins, and the boss buys the logic instead of considering the stupidity of the conclusion in isolation. Not saying that happens at Cryptic, I dont know anything about anything that happens there. Just saying, smart people do stupid sh$t all the time.
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    orangeitisorangeitis Member Posts: 5,222 Arc User
    edited July 2014
    jonsills wrote: »
    And more casual players will faceroll content.

    I started a new toon, partly because one of my old ones had gotten boring and partly to check out low-level crafted gear. A Miranda with two Mk II antiproton beams, a Mk II photon-torpedo launcher with some bonuses, and a Mk II covariant shield with a couple of bonuses kicks serious NPC!

    I think I like this new system... :)
    I fly a DHC Miranda. :cool:
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    theanothernametheanothername Member Posts: 1,504 Arc User
    edited July 2014
    Thing is those 30 day gamers first look for a reason to stay in the game rather then at what they could spend money. This mostly leads to them asking the oldies. Then they leave... :(
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    macronius wrote: »
    But you can slot complementary consoles. Example would be rcs with a bunch of add dons and neutronium console with turn and other add ons. Same goes for science consoles. Even if we agree that PvP is dead this will further trivialize PvE content and make balancing future content extremely difficult. No MMO has ever embraced power creep to this extreme.

    Can only go with what Geko said until it doesn't happen...and as long as he's not talking about KDF ships, whatever he talks about - whether anybody wants it or not, it ends up in the game. He's not Stahl telling us all the awesome stuff that will never be...he's Geko...so I figure we are going to see the more difficult Elite content as he talked about it while talking about dealing with power creep in that last podcast.
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited July 2014
    Can only go with what Geko said until it doesn't happen...and as long as he's not talking about KDF ships, whatever he talks about - whether anybody wants it or not, it ends up in the game. He's not Stahl telling us all the awesome stuff that will never be...he's Geko...so I figure we are going to see the more difficult Elite content as he talked about it while talking about dealing with power creep in that last podcast.

    It would be interesting to have a reason to use high end gear than stepping on ants. We shall see :cool:
    I used to be very against power creep - or as my new name for the game "Spacebar Online"

    Now I don't really care - I mean for PvE what does it matter? Cryptic wants to focus on Solo Queues and players that come in and dump some cash and then leave. They are not really interested in long-term retention. Frankly without a new T.V. series after the next movie in 2016 for the 50th Anniversary of ST:TOS , this game will be in maintenance mode within 1 year(or 2017) That would be an 8 year run for a niche market MMO, all and all not bad I would say.

    "How I learned to stop worrying and love the power creep!" :D
    XzRTofz.gif
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    spacebaronlinespacebaronline Member Posts: 1,103 Arc User
    edited July 2014
    Can only go with what Geko said until it doesn't happen...and as long as he's not talking about KDF ships, whatever he talks about - whether anybody wants it or not, it ends up in the game. He's not Stahl telling us all the awesome stuff that will never be...he's Geko...so I figure we are going to see the more difficult Elite content as he talked about it while talking about dealing with power creep in that last podcast.

    One thing I like about Geko is he rarely Bull$%^&s - he says what he's going to do with the game and your going to get it that way whether you like it or not. Stahl kept saying "its coming" and it never did. So if Geko says a 5/2 Raptor is coming - I believe him. He says he wants to add solo Queues - I think we will see those as well.
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    zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited July 2014
    Since they're doing that, can I get my 3 Oddy consoles rolled into one so I can free up 2 console slots? ;)

    To be brutally honest in some ways if you look at the bortasqu' and how crappy its set is and taking up 3 consoles it wouldn't be too far fetched imo for them to roll the ody and bortasqu' sets into one or atleast make one of them a console, weapon, and device set instead of 3 consoles.

    I've always disagreed with the designs of both ships though because they kind of let a very small group dictate how they were both setup and they even said early on the klingon version was not designed to use any freaking cannons but they make one of the consoles a cannon rofl. Then the ody is mainly designed to be a tank where this game pretty much has no use for a tank. Even an escort in this game its not like the old days so you can pretty much tank in any class even a bop lol.

    As far as crafted gear for the most point what it does is just stuff annoyances to annoy an enemy but a good player won't be underpowered if yer worrying about the stuff from a pvp perspective. Although regardless if the crafted gear is OP or not the sets need to be rolled into one or something that isn't consuming 3 console spaces for crappy set effects that were setup before f2p changes even came to the game. So they need to either redo all of what these consoles do or roll them up into one as suggested lol :D
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    infammableinfammable Member Posts: 0 Arc User
    edited July 2014
    john98837 wrote: »
    If there is no point in the grind then there is no point in this game. Not like they release new content regularly to keep things interesting, no the grind is all this game is and that grind has to count for something for the game to survive.
    This I will have to disagree with. Gave up on the grind over a year ago, and haven't looked back. My anti-grind mentality has crept into my general attitude towards all games, and I'm enjoying it. If it's fun, I'll play the heck out of it, until it bores me. Then I'm done grinding. Gear or no gear.

    I have just as much fun with the character creator/tailor and community as I do with the pew-pew, if not more, so there is more to this game then grind. Other players may completely disregard these aspects, but ignoring something doesnt mean it doesn't exist

    ...unless you're the Devs, whom I'm sure many PvP players feel do ignore that aspect, rendering it nearly non-existant. BOOM! *throws a Jon Stewart air-punch in celebration of a mediocre joke*
    Because it's the sound that steel shod boots make on the deck plating of a real warship. As opposed [to] the cushy carpeting on the Federation luxury liners.
    Archived post on the origin of the word "Klink"
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited July 2014
    macronius wrote: »
    So I see how Cryptic is going to get the elite players to do the whole crafting non sense. There are consoles on the exchange already which provide:

    31.9 shield emitters
    31.9 Particle generators
    20% shield capacity

    +10 weapon power

    Wtf! That is like 3-4 consoles all rolled into one. So much for choosing builds and trade offs.

    I got 1 of them fancy utltra-rare Sci consoles today (don't ask me what I paid for it). They're supercute. :) And heftily OP (YAY me!). But you're not getting perma +10 weps power: only upon a shield heal, and only once every 30 seconds max (I haven't even tested yet whether EPtS counts as a shield heal; probably not, but TSS and RSF should).
    3lsZz0w.jpg
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    pulserazorpulserazor Member Posts: 590 Arc User
    edited July 2014
    john98837 wrote: »
    Players that use scimitar with the full set, I can't even tell you how moronic that is. As to that console being worthless I didn't say it was, I said the individual consoles are worthless. The new ones with 3 worthless consoles wrapped into 1 are actually worth slotting in some cases, just not something i'd use.

    Settle down, elitest.

    It isnt anymore moronic then min-maxing in a social themepark game and studying for hours on end, grinding for months or spending money on the persuit to eek out that last percentile of critical hit chance so you can get moar deepz. no more moronic then treating STO like some binary system that you may as well not even look at your monitor to play because you can just faw and forget, and then post your ACT log in team chat (but only if you had the most deepz, oc.) berating everyone for not being as good as you.


    Sure, I could get more damage not using the silly consoles, but I want to use them because they are fun. Maybe I want to use them because min maxing sucks the fun out of the game for me, and I would rather play within a theme, or within the canon, or maybe I just wasnt to deliberately handicap myself a bit so I dont just faceroll content.

    I use the 3 piece Scimitar consoles. I use tetryons on my Recluse. I use Polarons and the mk12 JH set on my Bug. I use the whole temporal set on all 3 temporal ships, I even use antiprotons on them. I rolled a sci just to open my galor on so I could use the photonic displacement console and photonic fleet because Martok said thats what pissed him off the most about Cardassians. You know what, champ? That silly t'varo mega torpedo? you know I use that. I dont feel one bit moronic having fun.

    And yea brah, I can get into dps30k. Check the roster. Min'd there, Max'd that. Fell asleep.

    To tell a whole community that its moronic to use a console set designed specifically for the ship they bought is pretty crass, and I submit that the idea that people acually use the 3 console set isnt the most moronic thing in this thread.
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    vesterengvestereng Member Posts: 2,252 Arc User
    edited July 2014
    So what, ships are already way overpowered for eSTF.


    We already steam-rolled STF for years and 2 years from now we still going to be grinding the same 2-3 STF maps for dil, so what's the point !!!11! /fatalism


    I will just say though nothing without an animation is worth 339 days of timegated projects however. I don't care how OP it makes you
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    captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited July 2014
    macronius wrote: »
    So I see how Cryptic is going to get the elite players to do the whole crafting non sense. There are consoles on the exchange already which provide:

    31.9 shield emitters
    31.9 Particle generators
    20% shield capacity

    +10 weapon power


    Just for a bit of clarity the bottom two are only applied when you are healed in a specific way (this one is probably shield healed)

    it then applies the 20% and the bonus weapon power for 15 seconds, and then it cant be applied for a short time after.

    so its not always there and you could go an entire mission and only have it apply a couple of times. the shield capacity might be totally irrelevant a lot of the times if you still have your shields in decent condition (especially directly after a heal) unless you are getting smashed by the enemy and the 10 weapon power wont be amazingly significant.

    so yes its powerful as it should be for an ultra rare that has taken a lot of time to craft but i dont think its quite as amazing as you think.
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    daan2006daan2006 Member Posts: 5,346 Arc User
    edited July 2014
    never thought i see day fleet gear would become obsolete well you cant beat ships will be next
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
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    anazondaanazonda Member Posts: 8,399 Arc User
    edited July 2014
    You should have posted in the PvP formus... Cried a little about it...

    Then it would get nerfed...
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
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    stumpfgobsstumpfgobs Member Posts: 297 Arc User
    edited July 2014
    It's hardly overpowered. Most science skills only get you very minor boosts.

    Given the choice between that console and an additional 1.8 crit chance + 32% weapon base damage boost, i'd say most people would opt out of the sci-console.


    What i really, really don't understand is the engineering RCS console from crafting. Why does it get sci skills? Why not engineering skills? I'd kill for a 30 skill point boost to pretty much any single engineering skill there is.
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