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Tribble Maintenance and Release Notes - July 29, 2014

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  • thomasp94232thomasp94232 Member Posts: 129 Arc User
    edited July 2014
    Lots of issues are still unaddressed, especially with manually selecting officers.
    Post 7/29 Tribble Patch Feedback Thread --> http://sto-forum.perfectworld.com/showthread.php?t=1182161

    I've been here since beta
  • ikuruyoikuruyo Member Posts: 132 Arc User
    edited July 2014
    I would like the doff selector window that pops up to remember my settings while I'm working on a project. It can reset if I change projects but having it reset for every doff I want to change is a bit of a pain.
  • arrmateysarrmateys Member Posts: 466 Arc User
    edited July 2014
    filtering by met requirements doesn't work right.

    it only filters out assignments that don't have enough required items, but those that lack required doffs don't disappear.

    http://i.imgur.com/Zl9WvY1.png

    i'm also still seeing false doff requirements.

    http://i.imgur.com/QQJK5px.png

    if i had to guess what causes this, i'd go with old assignments setting their doff requirements for the assignment id number they use, getting cached by client, then when a sector update happens the new assignments don't clear them out, so if previously it had 3 doff slots and new one has only 1, instead of set 1, clear everything else it only sets 1, and displays anything that's not cleared because it's set.

    it fixes itself once you open the assignment.
    Now clowns, that's another story. They scare the cr​ap out of me.
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  • qziqzaqziqza Member Posts: 1,044 Arc User
    edited July 2014
    captaind3 wrote: »


    There needs to also be a auto-select off feature. I can select my own team thank you. Though I can understand and appreciate that the team w/sh-ouldn't implement that until they have the filtering fully straightened out.


    you do realise you can turn of 1st Officer Recommendations? check box next to your 1st officer in the Department Heads section
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  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited July 2014
    Replicating needed commodities for Duty Officers assignments is not registered by the assignment when slotted.

    Can't we have an option, where when it's switched "on", the doff system will just auto-buy materials from the replicator?

    The replicator has become quite horrible after R&D...
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited July 2014
    captaind3 wrote: »
    There needs to also be a auto-select off feature. I can select my own team thank you.
    there supposedly is

    go into the department heads tab and uncheck the department head reccomendation box
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  • edited July 2014
    This content has been removed.
  • toivatoiva Member Posts: 3,276 Arc User
    edited July 2014
    rob2485 wrote: »
    Why did they do something so stupid and move the request more duty officer tab to the bottom. I had to search all the tabs to find and finally figured it out. GOOD JOB CRYPTIC, changing things and confusing even the most seasoned veteran.

    It was fine the way it was. Change it back.

    This particular tab should, imo, be put back on top of the whole Doffing window, right next to RnD tab.
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  • arrmateysarrmateys Member Posts: 466 Arc User
    edited July 2014
    Can't we have an option, where when it's switched "on", the doff system will just auto-buy materials from the replicator?

    The replicator has become quite horrible after R&D...
    i agree with this.

    if the replicator wasn't breaking or auto closing almost every window you have open it wouldn't be as bad, but with the way it works it's just bad design.

    so, since the doff gui gets an overhaul now, it would be a perfect time to include that option, (and hopefully even fix the replicator closing windows bug) before the gui redesign is frozen and not touched for another 2 years.
    Now clowns, that's another story. They scare the cr​ap out of me.
    We fight them too. Entire armies spilling out of Volkswagens.
    We do our best to fight them off, but they keep sending them in.
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited July 2014
    Found a bug- the assignment "Recruit Additional Labor to Aid Dosi Colonization Team," which clearly states in red that the doffs used will be lost, did not in fact remove the doffs used (and I'm not misinterpreting this due to the bug where it shows the wrong doffs, I've verified that it did not consume the doffs I assigned to it).
  • gazurtoidgazurtoid Member Posts: 423 Arc User
    edited July 2014
    These look to be some very welcome QOL improvements to the Duty Officer UI. Thank you Cryptic
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  • bi0f0dd3rbi0f0dd3r Member Posts: 0 Arc User
    edited July 2014
    DOFF Issues still lingering......Are these being sorted out?


    >>>All filters boxes are checked, this still means you have to uncheck every box except the ONE

    for the profession you're looking for, this is neither efficient, nor fun for larger assignments.


    >>>Cluster based missions still rotating on a 20hr Dept Head timer....Not listed as a known issue,

    is this really a bug/oversight or is this new behavior that's working as intended and simply never

    mentioned?


    >>>Frequency of Cluster Missions, Colony Chains/Supports/Forced Labor Camps is still HALVED w/

    the removal of the actual cluster maps, their frequency should be increased at the new nodes to

    compensate.



    >>>Cluster Missions Previously available via Dept Head......Still MIA....again, not listed as a known

    issue, are these being added to the sector maps/cluster lists/etc? (KDF 6hr raids, Tech to GQ

    Allies, etc)



    >>>Chance of returning the "in progress" list to the old format of time till finished rather than

    splitting it into departments?


    A Little insight as to if/when these issues are being addressed, or if these are intentional nerfs would

    be appreciated.
  • nikolunusnikolunus Member Posts: 162 Arc User
    edited July 2014
    Okay a lot of improvements. No complaints just an issue to bring up that has been just annoying.

    When slotting Doff missions it shows that I should have no problem running the task. But wont let me. I change the doffs around and still the same result. Close the window and reopen it. This is primarily only happening with Science and Exploration doff missions where R&D materials would be given on success.
    Space is vast, it's wonderful and maddening. Yet in that madness is some of the greatest beauty I have ever seen.
  • imruinedimruined Member Posts: 1,457 Arc User
    edited July 2014
    Well, I'm happy to see the algorithm for choosing Doffs seems to have been corrected and seems to actually have some sanity again... However...

    The filtering options are still selecting all available specialisations - requiring the player to deselect all but the specilisation they are looking for - either select no specialisations or just those which meet the base requirements... This should not be difficult to fix, so can this please get some attention?

    The minimalistic view is nice and makes things easier to see, however, I can't see myself using it as I do like to see what the rewards are when choosing assignments (can't always remember them off the top of my head)... Showing the rewards, but hiding the requirements, would have been a better approach to minimising the interface IMO...
    The entitlement is strong in these forums...

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  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited July 2014
    qziqza wrote: »
    you do realise you can turn of 1st Officer Recommendations? check box next to your 1st officer in the Department Heads section
    No, I didn't. If I did then I wouldn't have made the comment.
    there supposedly is

    go into the department heads tab and uncheck the department head reccomendation box

    I have a small sense of excitement about this.

    EDIT:

    Ah thank you both, that's so much better.
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