With the continuously increasing demand for dilithium, I hope the dev team will see good reason to increase the rewards (fleet credit) for donating dilithium, current rate of 1 = 1 was hard enough to get people to donate their dilithium. I can understand not setting it to say 5=1 but 2 or 3 per (3 is pushing it) should help.
With the continuously increasing demand for dilithium, I hope the dev team will see good reason to increase the rewards (fleet credit) for donating dilithium, current rate of 1 = 1 was hard enough to get people to donate their dilithium. I can understand not setting it to say 5=1 but 2 or 3 per (3 is pushing it) should help.
5:1 should be sufficient, everything else makes dilithium, a TRIBBLE value concerning fleet projects.
As it stands right now at 1:1, is just a poor excuse, in making people have to lose out on FC's.
Only good thing with the increased dil need is that the D:Z would (have to) go down sooner or later (depending how many will use the grind... craft system).
That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.
Seems to be relatively stable around 150-160 dil per zen, even after the crafting came out tbh
It goes up after every event where you get dil as a reward (crystalline entity shard event for an example), before the first one it was around 100. They just need to increase the demand of it with the supply.
rattler2Member, Star Trek Online ModeratorPosts: 58,596Community Moderator
edited July 2014
The DL Exchange prices spiked after the last event, which I THINK was Mirror... and didn't drop as expected to pre event levels. It stayed high, and is now staying in the 155:1 range.
Cost more no matter what you do.. I am just stock piling Dilithium, until I see a need to use it. Of course in 8742, Dyson, etc projects which requires a huge amount of Dilithium though..
It is designed that way. They want you to buy zen and convert it to dilithium to finish these projects. They want you to continuously and repeatedly buy zen to do so. They don't want you to get a higher reward for this dilithium contribution because then you might stop, pause, or enjoy your current fleet progress.
That would halt the (in their minds) flow of money from zen sales.
Can't have that, no-siree-Bob. They want you pushing more and more dil into projects. They want you paying nonstop to bypass artificial barriers they put in place for the express purpose of milking players. Thus, you cannot be rewarded for dil conritbutions.
It is designed that way. They want you to buy zen and convert it to dilithium to finish these projects. They want you to continuously and repeatedly buy zen to do so. They don't want you to get a higher reward for this dilithium contribution because then you might stop, pause, or enjoy your current fleet progress.
That would halt the (in their minds) flow of money from zen sales.
Can't have that, no-siree-Bob. They want you pushing more and more dil into projects. They want you paying nonstop to bypass artificial barriers they put in place for the express purpose of milking players. Thus, you cannot be rewarded for dil conritbutions.
It is designed that way. They want you to buy zen and convert it to dilithium to finish these projects. They want you to continuously and repeatedly buy zen to do so. They don't want you to get a higher reward for this dilithium contribution because then you might stop, pause, or enjoy your current fleet progress.
That would halt the (in their minds) flow of money from zen sales.
Can't have that, no-siree-Bob. They want you pushing more and more dil into projects. They want you paying nonstop to bypass artificial barriers they put in place for the express purpose of milking players. Thus, you cannot be rewarded for dil conritbutions.
...your logic is poor. Of course Cryptic wants to make money off this, Rule of Acquisition 13, nothing wrong with that. But the psychological and behavioral impact of reward mechanisms don't work that way.
Dilithium donations are discouraged by the low payout of those donations. (Point of fact, dilithium returns a higher rate than expertise or energy credits, but dilithium is far more valuable than either currency and the exchange rate is poor). In turn, the low reward for turning in dilithium leads to fleet projects being eliminated as a perceived drain on dilithium by most players.
Increasing the reward of dilithium donations makes such donations viable. It makes them rewarding enough that more dilithium will be donated and, thus, more dilithium will be purchased from the Exchange. And that means more money for Cryptic.
Simple marketing. It's not enough to create the demand, you need your customer to want to pay.
Admiral Ryvaken, USS Arthra (NCC-947749), Aventine class.
As the seventy-fourth Rule of Acquisition clearly states, knowledge equals profit. And I am a very rich Ferengi.
They want you paying nonstop to bypass artificial barriers they put in place for the express purpose of milking players.
You are playing a free game that requires no spending what so ever and allows you access to a comodity that can be turned in to cash value items. That can only happen IF there is a demand for dil. No use for dil? You cannot sell to other players for zen. Milking you say?
I'm sorry, but your logic is WRONG. There have been many discussions about this. Game designers need to make money, but you're presenting a false light on the matter and putting Cryptic in a very angelic light with your comments. As compared to every other game which has tried to make money off of a subscription base or a P2W model, Cryptic has been using deplorable tactics and is on the bottom of a very long list in terms of honorable methods of legitimately making money.
Before you parrot back the ill-fitting defense of "but they have to make money" do a little research and find out how wrong you are to defend them.
Cryptic is the worst example of the second type. The game that extorts you to pay. Game design by accontants, not players. Nobody at Cryptic plays their own game. They make a big to-do about when they even log in to do pre-scheduled social events with canned interactions and pre-scripted questions.
What nonsense, go play nearly any free-to-play game and you'll be screaming for the pricing model used by this one. It's one of the best in the industry.
In case you've forgotten, you don't even need to build your own fleet's holding up, you can just go buy from another that already has. Such a greedy way of separating you from your money...
What nonsense, go play nearly any free-to-play game and you'll be screaming for the pricing model used by this one. It's one of the best in the industry.
In case you've forgotten, you don't even need to build your own fleet's holding up, you can just go buy from another that already has. Such a greedy way of separating you from your money...
Agreed. When it comes to F2P, STO is easily one of the best models.
With the continuously increasing demand for dilithium, I hope the dev team will see good reason to increase the rewards (fleet credit) for donating dilithium, current rate of 1 = 1 was hard enough to get people to donate their dilithium. I can understand not setting it to say 5=1 but 2 or 3 per (3 is pushing it) should help.
Do not tell to the others, but I guess that Cryptic just want your money! (the real one)
1st example of a bad game was making content that you were forced to pay for to play. the money wall. then at the end when they are saying you need to want to spend money they give an example of rare content. if any content is behind the money wall as they promote in the end its the same as what they condemned in the beginning.
so far the way things are now im not forced to pay for anything. and that ok. because of that i did buy many things from the c-store untill i ran out of things to buy. now i have nothing to buy so i have not in a long time. and im a little timid to spend more with them right now because they keep changing the game. and not fixing things that i already spent money on. like the costume slots for my KDF toons.
I only play kdf so a bug that is limited to my faction and never fixed over 2 years now i believe is a problem for me.
so really though if you can get it without spending cash but cash allows you to get it faster thats fine. but when they start letting you pay to lvl up faster or pay is the only way to get content thats not fine in my book.
fleet ship modules and the pay x amount of dil now to complete crafting system are steps in that direction.
my ideal method would be, take the crafting for example.
do it the normal way with doff and items . or do it with dill only but still have it time gated. so it takes just as long to complete but if you have the money to convert zen to dil you are not forced to spend all the time needed to gather the assorted items. but you gain no time advantage in completing the projects.
i only played 2 other mmos besides this . Ultima Online and i left it when they started allowing people to buy lvls.
and earth and beyond that for some reason died.
Trophies for killing FEDS ahh those were the days.
As I think of it, I realize a bit of a challenge with the Dil earning rate...
Consider, originally (aka before fleet mines), it takes 200,000 Dil to pop those decoration missions and/or the quickie provision runs. It can take in the millions to complete higher level upgrades.
Myself, who spent a few $$$ on dil for the deco projects, already has over 2 million fleet creds. I wonder how "rich" I would be if I was making a bit more than 200,000 FC per completed project.
On the one hand, keeping the 1/1 payout means that it takes massive amounts of Dil to get massive amounts of FC, but keeps the "demand" for dil in projects low because outside of massive contributions, the player doesn't get much for their donation (8,000 FC/day if they toss their standard daily refine into it).
However, if the payrates are high, then it suddenly becomes a race to get the dil (buying it and buying it) to "quick-fill" the projects for the massive stockpiles - and then the complaints begin to roll in like they are now (projects are slotted and they fill as quickly as possible so that nobody else gets the FC...) Nevermind the "economic imbalance" that would start unless they stripped FC from somewhere else - and would, say, fleet marks be desirable if they only paid out 1/2 or 1/4 of what they pay today?
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
8472 they have Increased Di-lithium at the end of planet killer run, which you have to stick around for. Voth space battles you get 480 Di-lithium for each battle completed, which stacks up if you stick around all day going back and forth to each of the towers in that space battle zone.
Nimbus 3 Planet you can make over 1K plus 240 bonus extra in Di-lithium if you stick around all day on that planet for the bonus only not the 1K also. Foundry missions and repeatable more dilithium there. Mining on rock in space. I am not not doing. I did go and check it out hopping around in space. I see a few mining the ore.
Rep System Tier 4 and 5 looks like a lot of Di-lithium is required to acquire the new gear. 32K for Rom Hyper Plasma Torpedo, 1.2K for Call in Support of Bird-of Prey you get 10 of those. Best to have over 1K in marks too. Need a lot of resources also EC, Marks, XP and Di-lithium!
Comments
5:1 should be sufficient, everything else makes dilithium, a TRIBBLE value concerning fleet projects.
As it stands right now at 1:1, is just a poor excuse, in making people have to lose out on FC's.
Praetor of the -RTS- Romulan Tal Shiar fleet!
I call it, the Stoutes paradox.
It goes up after every event where you get dil as a reward (crystalline entity shard event for an example), before the first one it was around 100. They just need to increase the demand of it with the supply.
Know the difference
It could save your life...
Time will only tell!
That would halt the (in their minds) flow of money from zen sales.
Can't have that, no-siree-Bob. They want you pushing more and more dil into projects. They want you paying nonstop to bypass artificial barriers they put in place for the express purpose of milking players. Thus, you cannot be rewarded for dil conritbutions.
Very well said.
...your logic is poor. Of course Cryptic wants to make money off this, Rule of Acquisition 13, nothing wrong with that. But the psychological and behavioral impact of reward mechanisms don't work that way.
Dilithium donations are discouraged by the low payout of those donations. (Point of fact, dilithium returns a higher rate than expertise or energy credits, but dilithium is far more valuable than either currency and the exchange rate is poor). In turn, the low reward for turning in dilithium leads to fleet projects being eliminated as a perceived drain on dilithium by most players.
Increasing the reward of dilithium donations makes such donations viable. It makes them rewarding enough that more dilithium will be donated and, thus, more dilithium will be purchased from the Exchange. And that means more money for Cryptic.
Simple marketing. It's not enough to create the demand, you need your customer to want to pay.
As the seventy-fourth Rule of Acquisition clearly states, knowledge equals profit. And I am a very rich Ferengi.
but perhaps if enough threads talk about the 1:1 exchange... and if we hope hard enough... just maybe we might get our wish
Wrong again. There is a reward.
I'm sorry, but your logic is WRONG. There have been many discussions about this. Game designers need to make money, but you're presenting a false light on the matter and putting Cryptic in a very angelic light with your comments. As compared to every other game which has tried to make money off of a subscription base or a P2W model, Cryptic has been using deplorable tactics and is on the bottom of a very long list in terms of honorable methods of legitimately making money.
Before you parrot back the ill-fitting defense of "but they have to make money" do a little research and find out how wrong you are to defend them.
You clearly need a primer, so this may be easy to understand:
http://www.youtube.com/watch?v=Mhz9OXy86a0
Cryptic is the worst example of the second type. The game that extorts you to pay. Game design by accontants, not players. Nobody at Cryptic plays their own game. They make a big to-do about when they even log in to do pre-scheduled social events with canned interactions and pre-scripted questions.
In case you've forgotten, you don't even need to build your own fleet's holding up, you can just go buy from another that already has. Such a greedy way of separating you from your money...
Agreed. When it comes to F2P, STO is easily one of the best models.
Do not tell to the others, but I guess that Cryptic just want your money! (the real one)
i watched your vid and it contradicts its self.
1st example of a bad game was making content that you were forced to pay for to play. the money wall. then at the end when they are saying you need to want to spend money they give an example of rare content. if any content is behind the money wall as they promote in the end its the same as what they condemned in the beginning.
so far the way things are now im not forced to pay for anything. and that ok. because of that i did buy many things from the c-store untill i ran out of things to buy. now i have nothing to buy so i have not in a long time. and im a little timid to spend more with them right now because they keep changing the game. and not fixing things that i already spent money on. like the costume slots for my KDF toons.
I only play kdf so a bug that is limited to my faction and never fixed over 2 years now i believe is a problem for me.
so really though if you can get it without spending cash but cash allows you to get it faster thats fine. but when they start letting you pay to lvl up faster or pay is the only way to get content thats not fine in my book.
fleet ship modules and the pay x amount of dil now to complete crafting system are steps in that direction.
my ideal method would be, take the crafting for example.
do it the normal way with doff and items . or do it with dill only but still have it time gated. so it takes just as long to complete but if you have the money to convert zen to dil you are not forced to spend all the time needed to gather the assorted items. but you gain no time advantage in completing the projects.
i only played 2 other mmos besides this . Ultima Online and i left it when they started allowing people to buy lvls.
and earth and beyond that for some reason died.
Not going to happen though. Do what I do and use a fleet credit bonus pool before contributing dil, that's the best you can hope for.
Consider, originally (aka before fleet mines), it takes 200,000 Dil to pop those decoration missions and/or the quickie provision runs. It can take in the millions to complete higher level upgrades.
Myself, who spent a few $$$ on dil for the deco projects, already has over 2 million fleet creds. I wonder how "rich" I would be if I was making a bit more than 200,000 FC per completed project.
On the one hand, keeping the 1/1 payout means that it takes massive amounts of Dil to get massive amounts of FC, but keeps the "demand" for dil in projects low because outside of massive contributions, the player doesn't get much for their donation (8,000 FC/day if they toss their standard daily refine into it).
However, if the payrates are high, then it suddenly becomes a race to get the dil (buying it and buying it) to "quick-fill" the projects for the massive stockpiles - and then the complaints begin to roll in like they are now (projects are slotted and they fill as quickly as possible so that nobody else gets the FC...) Nevermind the "economic imbalance" that would start unless they stripped FC from somewhere else - and would, say, fleet marks be desirable if they only paid out 1/2 or 1/4 of what they pay today?
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
free jkname
Get the Forums Enhancement Extension!
Nimbus 3 Planet you can make over 1K plus 240 bonus extra in Di-lithium if you stick around all day on that planet for the bonus only not the 1K also. Foundry missions and repeatable more dilithium there. Mining on rock in space. I am not not doing. I did go and check it out hopping around in space. I see a few mining the ore.
Rep System Tier 4 and 5 looks like a lot of Di-lithium is required to acquire the new gear. 32K for Rom Hyper Plasma Torpedo, 1.2K for Call in Support of Bird-of Prey you get 10 of those. Best to have over 1K in marks too. Need a lot of resources also EC, Marks, XP and Di-lithium!
Time will only tell!