However if there was a way for them to make Mines and Targatable torps not be effected by them in PvP Only... I think that would be one option, people could live with. Still wouldn't help those poor faw kidz though.
When I first started playing I always thought mines should counter AA, not the other way around. At this point though, I think that it's good that they target mines and destructible torps because there is some seriously powerful stuff out there that needs to be countered like a HY on a new biomolecular torp (err...wait, that's not targetable for some inexplicable reason..OPOPOP NERF NOW!!) or a buffed up dispersal pattern on nukara mines. Still, it would not be the worst thing in the world, but I doubt they even have the tech and/or know-how to be able to implement this (aka it would only matter for PvP balance so they're not gonna waste time trying to figure it out).
i fly my hirogen hunter fawboat through feddie aa with no problem at all. of course i also run a kcb and a gravtrop, so...
its like weve been telling you guys for years, aa are easy as TRIBBLE to clear if you use your brain. in fact, its become a great joy to take my sci tvaro tropboat into kerrat specifically to seek and destroy feddie aa.
The only thing AA spam is really good for is clearing up other spam, like pets, mines, and photonic fleet, which is a good thing. If you're having trouble against them as a player in an end-game ship I think your man pants might be a little too snug around the crotch.
Oh right, they are only used in valorious defense of honor, not to lock down spawn or as part of an attack run combination or anything else purely offensive
Oh right, they are only used in valorious defense of honor, not to lock down spawn or as part of an attack run combination or anything else purely offensive
But yes, that is their main use. If tractor and nukara mines didn't exist I wouldn't even use AA ever except maybe in combination with a drain build for that little extra edge or against a heavy carrier team to counter their pets. But now that I'm reading that Feds are getting locked out of combat from it (lol? ) I guess I'll never unslot it!
ORLY. They drain if you shoot them or not. And since we're talking about pug arena, you get the benefit of a teammate shooting them on your behalf and then you get to share in the enjoyment. And you dont need to FAW to target, because cloak/jump/fluidic can cause you to automatically target shift onto them. So, you know, they are not limited to me being stupid with FAW, in any way.
It would be nice if people here could just admit that AA spam is actually a real tactic. We all know it. Put your man pants on and talk about it.
Of course its a tactic ... why should it not be though. I am not hearing a good defense accept... I can't control my own fire, or I don't fire the right type of weapons to deal with them so they're annoying.
I never claimed a team wouldn't use 3-5 of them and be dropping them all over... sure they will... Doesn't change the fact that if your team has ONE proper sci there all negated almost completely.
As far as pug areans sure... you will get 5 random pugs all dropping AA at times... just like sometimes 5 random pugs will all have yellowstones out or have multiple AMS consoles... or 3 blackholes. ect.
Pugs sometimes get some really annoying makeups to both play against and with. That's Cryptic terrible que system I guess.
It can suck as just in just about any ship when your puging as yes you can end up with 4 TRIBBLE on your team that don't know not to shoot an AA... or that sci team clears nukes... or that tac team is a skill they should have at least one copy of. Pug quality is all over the place... and right now yes current box is handing out AA consoles so its you would have to expect to be running into at least 2-3 players using them in every pug... so right now don't Pug in a Full energy ship, at least until the shiney factor drops.
Kinda funny how ppl lash out at the "Feddie" OP for daring to bring needed criticism to the AA spam.. especially funny when considering that the OP runs Klink toons in PVP too... :rolleyes:
Whatever.. you guys have fun playing Space Wizards and Vapers Online.. because that's all that'll be left soon.
- schnirsel
who actually did what most of you guys are just talking about and wiped STO from his harddisk.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
As far as pug areans sure... you will get 5 random pugs all dropping AA at times... just like sometimes 5 random pugs will all have yellowstones out or have multiple AMS consoles... or 3 blackholes. ect.
That's the thing about it, 3 people spamming AA is enough to lockup the map, which is not true for any other clickie (even subspace rupture is 3min CD). It used to be avoidable because it was limited to the smaller faction, and spam as a tactic was mostly limited to a specific fleet and their hangers on. Now that it is available to the large faction, with a larger number of crutch players (even if percentage is the same, its 10x more), its no longer just dealing with that fleet, and almost every pug has more than one AA spammer.
The whole issue is the spamming. Take that away, its still very effective tool, just not able to shut down a whole map.
This is what I want to see:
- max of 1 per, so you can hit the button again but it will remove any others
- removed on player death like other pets
- increase cooldown to 2 minutes (most are 3min and far less powerful)
- make all pets eligible for confusion effects, so somebody can scramble the AA onto the owner
Or if thats too much work, just increase the CD to 3min like every other clickie
Torpedo: Fire At Will
Fires 3 torpedoes with 50% normal damage at 3 random targets every 0.5 seconds for 10 seconds.
Warning: If fired simultaneously with Beam: Fire At Will in use by the same player, any teammate or enemy player, applies Chain Reaction Misfire to all targets, friendly and hostile, within 5km, and applies Critical Weapons Overload to the users of Beam/Torpedo: Fire At Will.
Chain Reaction Misfire: Weapons disabled, -20% Impulse, Confuse and Placate for 10 seconds, 50% hull damage.
Critical Weapons Overload: 75% Hull damage, Due to runaway weapons subsystems, +400% weapons damage for 5 seconds, followed by 20 seconds of Weapons offline, -30 power to all other subsystems.
That's the thing about it, 3 people spamming AA is enough to lockup the map, which is not true for any other clickie (even subspace rupture is 3min CD). It used to be avoidable because it was limited to the smaller faction, and spam as a tactic was mostly limited to a specific fleet and their hangers on. Now that it is available to the large faction, with a larger number of crutch players (even if percentage is the same, its 10x more), its no longer just dealing with that fleet, and almost every pug has more than one AA spammer.
The whole issue is the spamming. Take that away, its still very effective tool, just not able to shut down a whole map.
This is what I want to see:
- max of 1 per, so you can hit the button again but it will remove any others
- removed on player death like other pets
- increase cooldown to 2 minutes (most are 3min and far less powerful)
- make all pets eligible for confusion effects, so somebody can scramble the AA onto the owner
Or if thats too much work, just increase the CD to 3min like every other clickie
i'd like to see the HP put back to the way it was b4 feds got it nerfed the 1st time.
if only one can be out, then the range should be farther and the siphon stronger. j\s
Don't know why it says i'm an ARC user. i will never use that TRIBBLE Cryptic!
Torpedo: Fire At Will
Fires 3 torpedoes with 50% normal damage at 3 random targets every 0.5 seconds for 10 seconds.
Warning: If fired simultaneously with Beam: Fire At Will in use by the same player, any teammate or enemy player, applies Chain Reaction Misfire to all targets, friendly and hostile, within 5km, and applies Critical Weapons Overload to the users of Beam/Torpedo: Fire At Will.
Chain Reaction Misfire: Weapons disabled, -20% Impulse, Confuse and Placate for 10 seconds, 50% hull damage.
Critical Weapons Overload: 75% Hull damage, Due to runaway weapons subsystems, +400% weapons damage for 5 seconds, followed by 20 seconds of Weapons offline, -30 power to all other subsystems.
Why yes, yes, I'm bored. Could you tell?
you joke, but i can see PWE doing this... stop giving them ideas. :P
Don't know why it says i'm an ARC user. i will never use that TRIBBLE Cryptic!
it would be nice if aa got the 2-3 minute cooldown effect added to it, that and no 2 out, just max of 1 per character
also a fan of seeing aa not effect targetable torps or mines
or seeing its range dropped down
some fix to it would be nice, dont get me wrong, been loving my drain boat lately (wonder why ) but ya, its a shame to see the aa eliminate so many projectiles off builds
Comments
When I first started playing I always thought mines should counter AA, not the other way around. At this point though, I think that it's good that they target mines and destructible torps because there is some seriously powerful stuff out there that needs to be countered like a HY on a new biomolecular torp (err...wait, that's not targetable for some inexplicable reason..OPOPOP NERF NOW!!) or a buffed up dispersal pattern on nukara mines. Still, it would not be the worst thing in the world, but I doubt they even have the tech and/or know-how to be able to implement this (aka it would only matter for PvP balance so they're not gonna waste time trying to figure it out).
@DevolvedOne
its like weve been telling you guys for years, aa are easy as TRIBBLE to clear if you use your brain. in fact, its become a great joy to take my sci tvaro tropboat into kerrat specifically to seek and destroy feddie aa.
free jkname
Get the Forums Enhancement Extension!
Oh right, they are only used in valorious defense of honor, not to lock down spawn or as part of an attack run combination or anything else purely offensive
-> LOL <-
Congratulations! You win the Federation Cupcake of the Week Award! Enjoy!
But yes, that is their main use. If tractor and nukara mines didn't exist I wouldn't even use AA ever except maybe in combination with a drain build for that little extra edge or against a heavy carrier team to counter their pets. But now that I'm reading that Feds are getting locked out of combat from it (lol? ) I guess I'll never unslot it!
@DevolvedOne
Of course its a tactic ... why should it not be though. I am not hearing a good defense accept... I can't control my own fire, or I don't fire the right type of weapons to deal with them so they're annoying.
I never claimed a team wouldn't use 3-5 of them and be dropping them all over... sure they will... Doesn't change the fact that if your team has ONE proper sci there all negated almost completely.
As far as pug areans sure... you will get 5 random pugs all dropping AA at times... just like sometimes 5 random pugs will all have yellowstones out or have multiple AMS consoles... or 3 blackholes. ect.
Pugs sometimes get some really annoying makeups to both play against and with. That's Cryptic terrible que system I guess.
It can suck as just in just about any ship when your puging as yes you can end up with 4 TRIBBLE on your team that don't know not to shoot an AA... or that sci team clears nukes... or that tac team is a skill they should have at least one copy of. Pug quality is all over the place... and right now yes current box is handing out AA consoles so its you would have to expect to be running into at least 2-3 players using them in every pug... so right now don't Pug in a Full energy ship, at least until the shiney factor drops.
Whatever.. you guys have fun playing Space Wizards and Vapers Online.. because that's all that'll be left soon.
- schnirsel
who actually did what most of you guys are just talking about and wiped STO from his harddisk.
You do, it's called the Torpedo Point Defense System. :P
But I could see a Torp-FAW BOFF ability:
Fires X amount of torpedoes to Y number of enemies randomly (split between whatever enemies are in your torpedo arc of course)
Would be funny to watch if nothing else.
Torp-FAW 3 spitting out 20 torpedoes rapidly at your targets, or just one target.
I think I made a Feddie mad earlier when I torp spreaded his new Acetones, filling the place in Gravcrap and shredding his ship purely by accident.
Kinda, yes. Though it wouldn't have a target limit. And like normal FAW, the shots would be random.
Each torpedo of course would be lower damage since otherwise that would be a bit insane, especially against a single target.
But that's not how FAW works...
Torp-FAW would...
Fire torps at multiple targets...
Fire torps faster than normal...
Increase damage of torps...
You know, like FAW does for Beams...being the only weapon ability that does three things instead of two things like the rest of them.
Not to mention it would sound and look pretty awesome.
Krapowpowpowpow!!!!
Don't forget 360 degree mayhem.
"Get this thing off of me! No, stop shooting energy at it. Noooooo!"
Do you really think that AA is so game-breaking like 60k dmg through shield spikes (overload doff) or 8 seconds lasting beam FAW+DEM+marion hell ?
The whole issue is the spamming. Take that away, its still very effective tool, just not able to shut down a whole map.
This is what I want to see:
- max of 1 per, so you can hit the button again but it will remove any others
- removed on player death like other pets
- increase cooldown to 2 minutes (most are 3min and far less powerful)
- make all pets eligible for confusion effects, so somebody can scramble the AA onto the owner
Or if thats too much work, just increase the CD to 3min like every other clickie
SHHHH! You will not speak down about the precious FAW-FAW-FAW!
Torpedo: Fire At Will
Fires 3 torpedoes with 50% normal damage at 3 random targets every 0.5 seconds for 10 seconds.
Warning: If fired simultaneously with Beam: Fire At Will in use by the same player, any teammate or enemy player, applies Chain Reaction Misfire to all targets, friendly and hostile, within 5km, and applies Critical Weapons Overload to the users of Beam/Torpedo: Fire At Will.
Chain Reaction Misfire: Weapons disabled, -20% Impulse, Confuse and Placate for 10 seconds, 50% hull damage.
Critical Weapons Overload: 75% Hull damage, Due to runaway weapons subsystems, +400% weapons damage for 5 seconds, followed by 20 seconds of Weapons offline, -30 power to all other subsystems.
Why yes, yes, I'm bored. Could you tell?
i'd like to see the HP put back to the way it was b4 feds got it nerfed the 1st time.
if only one can be out, then the range should be farther and the siphon stronger. j\s
you joke, but i can see PWE doing this... stop giving them ideas. :P
This.....nothing needs to be adjusted with the AA, not the cd or anything else, this is a simple fad..
"new shiny! got use it everywhere!", and honestly if you don't know how to beat these things, you
deserve the dmg they dish. It costs one rear torp to deal with this, that's it, problem solved.
Nerf AA, but you're okie dokie and all defensive about nerfing aux2bat(http://sto-forum.perfectworld.com/showthread.php?t=1163461)?
Hypocrisy at its best. Nerf only when it's good for you.