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New Solo Q's coming soon? (Re: Al Rivera's Plan)

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  • johnchrightonjohnchrighton Member Posts: 99 Arc User
    edited July 2014
    I support solo queues as an alternitive to PUGs. Those who use private queues will probably still engage in team play.
    Headlong into mystery
  • albinovampire987albinovampire987 Member Posts: 0 Arc User
    edited July 2014
    Yes it would really come down to the quality of rewards for most people, as playing the three main borg stfs over and over for the 960 dil each gets old.
    Galactic Horde.
  • firekeeperhufirekeeperhu Member Posts: 416 Arc User
    edited July 2014
    why would i play a solo in an MMO? this is ridiculous. the devs should take out any and every effort and creativity from this plan, and reroute it to making challenging team gameplay. buff the borg. and i don't mean multiplying their HP, damage and adding oneshoting-outside-of-range buffing (hive...) i mean giving them abilities to be awesome and badass again. it's bad enough you turned this game into a grindfest, don't turn it into a solo-grindfest.
    <3 Defiant <3

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  • conundrumnsaconundrumnsa Member Posts: 705 Arc User
    edited July 2014
    why would i play a solo in an MMO? this is ridiculous. the devs should take out any and every effort and creativity from this plan, and reroute it to making challenging team gameplay. buff the borg. and i don't mean multiplying their HP, damage and adding oneshoting-outside-of-range buffing (hive...) i mean giving them abilities to be awesome and badass again. it's bad enough you turned this game into a grindfest, don't turn it into a solo-grindfest.

    You know the...

    "DERP Y U PLAY SOLO IN MMO???!!!!11"


    question has been answered literally thousands of times here and on other forums. One can only assume you guys just pretend it's never answered to push your forced grouping agenda.
  • puttenhamputtenham Member Posts: 1,052 Arc User
    edited July 2014
    I like this idea. STO is in my opinion one of the most solo friendly MMOs I've ever managed to find. It's smart to build on this and cater to that niche that likes to solo in MMOs. Much smarter than trying to chase the forced grouping and raiders that hundreds of other MMOs are chasing.

    than they should stop marketing the game as an mmo (massively multiplayer online) and market it as a first person shooter or something.. it is already being mis represented as an mmo. you saying there should be more solo play in an mmo is like saying there should be more weight lifting in competitive swimming events..

    ugggg. this game, this world, and the people who are in both.. everyone is going full ret*rd, but everyone knows not to go full ret*rd, but everyone in this game (both devs and players) are doing it anyways..

    i have a headache now..
  • spacebaronlinespacebaronline Member Posts: 1,103 Arc User
    edited July 2014
    puttenham wrote: »
    than they should stop marketing the game as an mmo (massively multiplayer online) and market it as a first person shooter or something.. it is already being mis represented as an mmo. you saying there should be more solo play in an mmo is like saying there should be more weight lifting in competitive swimming events..

    ugggg. this game, this world, and the people who are in both.. everyone is going full ret*rd, but everyone knows not to go full ret*rd, but everyone in this game (both devs and players) are doing it anyways..

    i have a headache now..

    Robert was classic in that move " Never go Full Ret*rd!!" :P;)
  • nightkennightken Member Posts: 2,824 Arc User
    edited July 2014
    good, cause the mix of ftp gamers and trekkies makes for some painful/annoying missions, I'm personally still trying for figure which group is more entitled. they may be equal.

    p.s. I do like group content.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited July 2014
    I support the idea of Solo Queues. I dislike the majority of the playerbase. I dislike the things they say, the things they do.

    I dislike having my own personal progress dictated by other people on my team and their own skills (or lack of skills) with the game itself.

    Maybe if STO wasn't so scrub-friendly I could see the appeal of forcing people to be grouped.

    But since STO is scrub-friendly, I'm perfectly fine with Mr. Rivera's idea to allow solo queues to be implemented.

    I'd love to see the ranting on the STO forums on how Johnny Scrub can't solo a mission in the solo queue because there aren't 4 other people to carry him through the mission. Thus, he is just now realizing that maybe he isn't all that good at the game, and it's been the people in the public queues that have been carrying him all this time.

    The tears will be delicious.
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  • conundrumnsaconundrumnsa Member Posts: 705 Arc User
    edited July 2014
    iconians wrote: »
    I support the idea of Solo Queues. I dislike the majority of the playerbase. I dislike the things they say, the things they do.

    I dislike having my own personal progress dictated by other people on my team and their own skills (or lack of skills) with the game itself.

    Maybe if STO wasn't so scrub-friendly I could see the appeal of forcing people to be grouped.

    But since STO is scrub-friendly, I'm perfectly fine with Mr. Rivera's idea to allow solo queues to be implemented.

    I'd love to see the ranting on the STO forums on how Johnny Scrub can't solo a mission in the solo queue because there aren't 4 other people to carry him through the mission. Thus, he is just now realizing that maybe he isn't all that good at the game, and it's been the people in the public queues that have been carrying him all this time.

    The tears will be delicious.

    You sound like just the type of person most of us solo MMOers want to avoid as much as possible.
  • artan42artan42 Member Posts: 10,450 Bug Hunter
    edited July 2014
    You sound like just the type of person most of us solo MMOers want to avoid as much as possible.

    Why would anyone want to avoid iconians :confused:?

    We just spent 4 years building up to their big reveal...
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
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    #TASforSTO


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    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
    'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
    '...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek

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  • avantgarde01avantgarde01 Member Posts: 273 Arc User
    edited July 2014
    I'd welcome something like this, especially if it's ground missions. I have very well equipped Boffs and very little to do with them anymore. I just hope it's challenging.

    Would also be nice if there were elite versions of them as well, or at least having your player difficulty set to elite should have an effect.
  • tigerariestigeraries Member Posts: 3,492 Arc User
    edited July 2014
    if I can earn those special drops for the rep gear from solo play I would do that... even if it's only 1 drop a day per que.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited July 2014
    You sound like just the type of person most of us solo MMOers want to avoid as much as possible.

    Then I'm glad we're in agreement that solo queues are a good idea that should be implemented.
    ExtxpTp.jpg
  • tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    edited July 2014
    Queued content was only good when STFs were popular, not having everything (including the Kitchen sink) as queued events. But making solo instances? Isn't STO bad enough already with the lack of socialization?

    IMHO, STO should move back towards it's roots. Make Fleet Actions as Open Zones again. Move Nukara Hards back to Nukara. Narrow down the list.

    This, and frankly toughen up the elites again. When I first joined they were comparatively harder, now you can achieve stuff like this; https://www.youtube.com/watch?v=b9JouiRH-xs

    I also feel socialising was better in the past when things were harder and people benefited from getting along. That never happens any more and I do genuinely feel that is a real shame, because that's why a number of people feel this is a ghost town in comparison to what it used to be.
    Ten soldiers wisely led will beat a hundred without a head. - Euripides
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  • johngazmanjohngazman Member Posts: 2,826 Arc User
    edited July 2014
    It might be neccessary, as there may not be enough players left to fill a 5 man queue after today's debacle.

    As it's stands it's a terrible idea though. A Massively Single-Player Online game? It can only end badly.
    You're just a machine. And machines can be broken.
    StarTrekFirstContactBorgBattleonetumblr_lln3v6QoT31qzrtqe.gif
  • iconiansiconians Member Posts: 6,987 Arc User
    edited July 2014
    johngazman wrote: »
    It might be neccessary, as there may not be enough players left to fill a 5 man queue after today's debacle.

    As it's stands it's a terrible idea though. A Massively Single-Player Online game? It can only end badly.

    It's an option. Not a requirement.
    ExtxpTp.jpg
  • johngazmanjohngazman Member Posts: 2,826 Arc User
    edited July 2014
    iconians wrote: »
    It's an option. Not a requirement.

    True, but consider; If they're more profitable than regular, multi-player content, players will flock to them in order to abuse the higher income to be made, ergo rendering multiplayer queues less popular and therefore, harder to find enough players to play with. And if they pay less, then players will (largely) avoid them due to them not being worth the effort (as is the issue with certain PvE queues at the moment), in which case they're a tremendous waste of time.

    Additionally, you'd have a hard time justifying making solo queues as profitable as multiplayer ones. You can't yet (as far as i'm aware) solo IGE and get the optional, for example, so any solo queue would have to be comparatively easier, and therefore the rewards would have to be lower.
    You're just a machine. And machines can be broken.
    StarTrekFirstContactBorgBattleonetumblr_lln3v6QoT31qzrtqe.gif
  • saedeithsaedeith Member Posts: 628 Arc User
    edited July 2014
    I like the idea of solo queues depending on what they are, if they are some of the unpopular queues rebalanced for solo, then great. If they are just standard fe missions, meh.
  • conundrumnsaconundrumnsa Member Posts: 705 Arc User
    edited July 2014
    Why do people just assume that others should be forced to group with them?

    I'll even use MMO players current favorite word....what makes these people think they are ENTITLED to a group of other people to be available when they want a group?


    If you want a group, join a fleet with like minded individuals.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited July 2014
    I don't mind the pugs but if there was a solo or duo option that would be my choice.
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  • spacebaronlinespacebaronline Member Posts: 1,103 Arc User
    edited July 2014
    Why do people just assume that others should be forced to group with them?

    I'll even use MMO players current favorite word....what makes these people think they are ENTITLED to a group of other people to be available when they want a group?


    If you want a group, join a fleet with like minded individuals.

    It seems to me that this new "Solo Queued" content idea of Mr Rivera's might actually be popular due to the simple fact that there are many people who want to get a good source of marks and dilithium but don't want to be reliant/forced to do it on a team/with others.

    STO is not really like most other MMO's anyways, and while there were several cast members on each show playing parts - for most situations it was always just 1 ship out there facing every single threat.

    Even when there were large group/fleet type action - the Hero ship was usually the one that came in to save the day.

    I think that this "solo" or "your on your own" emphasis of the shows - does have a big impact on those who want to play a game which follows the IP.
  • sevenofmeowsevenofmeow Member Posts: 14 Arc User
    edited July 2014
    Like I said, T6 ships would be a disaster. People have spent hundreds of dollars buying and outfitting T5 ships, how many do you think would flip Cryptic/PWE the finger and quit if that all went away with T6?


    It's not like a regular MMO where you can just keep upping the level cap, there are significantly larger dollar investments on the part of the players that would be negated by an increase.

    Good point.
  • sevenofmeowsevenofmeow Member Posts: 14 Arc User
    edited July 2014
    l30p4rd wrote: »

    Why is it that whatever is added is what the devs (who dont play the game dedicated) want ?

    What about the people who actually play the game, what about what we want ?

    Why do the devs always assume we want what they want ?

    I actually play the game, and I want solo queues. So, I guess the devs' alleged assumption was correct in my case. :)
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