Yes it would really come down to the quality of rewards for most people, as playing the three main borg stfs over and over for the 960 dil each gets old.
why would i play a solo in an MMO? this is ridiculous. the devs should take out any and every effort and creativity from this plan, and reroute it to making challenging team gameplay. buff the borg. and i don't mean multiplying their HP, damage and adding oneshoting-outside-of-range buffing (hive...) i mean giving them abilities to be awesome and badass again. it's bad enough you turned this game into a grindfest, don't turn it into a solo-grindfest.
Defiant
RnD and upgrade needs less RNG. Less lottery. Something has to change.
why would i play a solo in an MMO? this is ridiculous. the devs should take out any and every effort and creativity from this plan, and reroute it to making challenging team gameplay. buff the borg. and i don't mean multiplying their HP, damage and adding oneshoting-outside-of-range buffing (hive...) i mean giving them abilities to be awesome and badass again. it's bad enough you turned this game into a grindfest, don't turn it into a solo-grindfest.
You know the...
"DERP Y U PLAY SOLO IN MMO???!!!!11"
question has been answered literally thousands of times here and on other forums. One can only assume you guys just pretend it's never answered to push your forced grouping agenda.
I like this idea. STO is in my opinion one of the most solo friendly MMOs I've ever managed to find. It's smart to build on this and cater to that niche that likes to solo in MMOs. Much smarter than trying to chase the forced grouping and raiders that hundreds of other MMOs are chasing.
than they should stop marketing the game as an mmo (massively multiplayer online) and market it as a first person shooter or something.. it is already being mis represented as an mmo. you saying there should be more solo play in an mmo is like saying there should be more weight lifting in competitive swimming events..
ugggg. this game, this world, and the people who are in both.. everyone is going full ret*rd, but everyone knows not to go full ret*rd, but everyone in this game (both devs and players) are doing it anyways..
than they should stop marketing the game as an mmo (massively multiplayer online) and market it as a first person shooter or something.. it is already being mis represented as an mmo. you saying there should be more solo play in an mmo is like saying there should be more weight lifting in competitive swimming events..
ugggg. this game, this world, and the people who are in both.. everyone is going full ret*rd, but everyone knows not to go full ret*rd, but everyone in this game (both devs and players) are doing it anyways..
i have a headache now..
Robert was classic in that move " Never go Full Ret*rd!!" :P;)
good, cause the mix of ftp gamers and trekkies makes for some painful/annoying missions, I'm personally still trying for figure which group is more entitled. they may be equal.
p.s. I do like group content.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
I support the idea of Solo Queues. I dislike the majority of the playerbase. I dislike the things they say, the things they do.
I dislike having my own personal progress dictated by other people on my team and their own skills (or lack of skills) with the game itself.
Maybe if STO wasn't so scrub-friendly I could see the appeal of forcing people to be grouped.
But since STO is scrub-friendly, I'm perfectly fine with Mr. Rivera's idea to allow solo queues to be implemented.
I'd love to see the ranting on the STO forums on how Johnny Scrub can't solo a mission in the solo queue because there aren't 4 other people to carry him through the mission. Thus, he is just now realizing that maybe he isn't all that good at the game, and it's been the people in the public queues that have been carrying him all this time.
I support the idea of Solo Queues. I dislike the majority of the playerbase. I dislike the things they say, the things they do.
I dislike having my own personal progress dictated by other people on my team and their own skills (or lack of skills) with the game itself.
Maybe if STO wasn't so scrub-friendly I could see the appeal of forcing people to be grouped.
But since STO is scrub-friendly, I'm perfectly fine with Mr. Rivera's idea to allow solo queues to be implemented.
I'd love to see the ranting on the STO forums on how Johnny Scrub can't solo a mission in the solo queue because there aren't 4 other people to carry him through the mission. Thus, he is just now realizing that maybe he isn't all that good at the game, and it's been the people in the public queues that have been carrying him all this time.
The tears will be delicious.
You sound like just the type of person most of us solo MMOers want to avoid as much as possible.
You sound like just the type of person most of us solo MMOers want to avoid as much as possible.
Why would anyone want to avoid iconians ?
We just spent 4 years building up to their big reveal...
Norway and Yeager dammit... I still want my Typhoon and Jupiter though. JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
I'd welcome something like this, especially if it's ground missions. I have very well equipped Boffs and very little to do with them anymore. I just hope it's challenging.
Would also be nice if there were elite versions of them as well, or at least having your player difficulty set to elite should have an effect.
Queued content was only good when STFs were popular, not having everything (including the Kitchen sink) as queued events. But making solo instances? Isn't STO bad enough already with the lack of socialization?
IMHO, STO should move back towards it's roots. Make Fleet Actions as Open Zones again. Move Nukara Hards back to Nukara. Narrow down the list.
This, and frankly toughen up the elites again. When I first joined they were comparatively harder, now you can achieve stuff like this; https://www.youtube.com/watch?v=b9JouiRH-xs
I also feel socialising was better in the past when things were harder and people benefited from getting along. That never happens any more and I do genuinely feel that is a real shame, because that's why a number of people feel this is a ghost town in comparison to what it used to be.
Ten soldiers wisely led will beat a hundred without a head. - Euripides
I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
True, but consider; If they're more profitable than regular, multi-player content, players will flock to them in order to abuse the higher income to be made, ergo rendering multiplayer queues less popular and therefore, harder to find enough players to play with. And if they pay less, then players will (largely) avoid them due to them not being worth the effort (as is the issue with certain PvE queues at the moment), in which case they're a tremendous waste of time.
Additionally, you'd have a hard time justifying making solo queues as profitable as multiplayer ones. You can't yet (as far as i'm aware) solo IGE and get the optional, for example, so any solo queue would have to be comparatively easier, and therefore the rewards would have to be lower.
You're just a machine. And machines can be broken.
I like the idea of solo queues depending on what they are, if they are some of the unpopular queues rebalanced for solo, then great. If they are just standard fe missions, meh.
Why do people just assume that others should be forced to group with them?
I'll even use MMO players current favorite word....what makes these people think they are ENTITLED to a group of other people to be available when they want a group?
If you want a group, join a fleet with like minded individuals.
I don't mind the pugs but if there was a solo or duo option that would be my choice.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Why do people just assume that others should be forced to group with them?
I'll even use MMO players current favorite word....what makes these people think they are ENTITLED to a group of other people to be available when they want a group?
If you want a group, join a fleet with like minded individuals.
It seems to me that this new "Solo Queued" content idea of Mr Rivera's might actually be popular due to the simple fact that there are many people who want to get a good source of marks and dilithium but don't want to be reliant/forced to do it on a team/with others.
STO is not really like most other MMO's anyways, and while there were several cast members on each show playing parts - for most situations it was always just 1 ship out there facing every single threat.
Even when there were large group/fleet type action - the Hero ship was usually the one that came in to save the day.
I think that this "solo" or "your on your own" emphasis of the shows - does have a big impact on those who want to play a game which follows the IP.
Like I said, T6 ships would be a disaster. People have spent hundreds of dollars buying and outfitting T5 ships, how many do you think would flip Cryptic/PWE the finger and quit if that all went away with T6?
It's not like a regular MMO where you can just keep upping the level cap, there are significantly larger dollar investments on the part of the players that would be negated by an increase.
Comments
RnD and upgrade needs less RNG. Less lottery. Something has to change.
You know the...
"DERP Y U PLAY SOLO IN MMO???!!!!11"
question has been answered literally thousands of times here and on other forums. One can only assume you guys just pretend it's never answered to push your forced grouping agenda.
than they should stop marketing the game as an mmo (massively multiplayer online) and market it as a first person shooter or something.. it is already being mis represented as an mmo. you saying there should be more solo play in an mmo is like saying there should be more weight lifting in competitive swimming events..
ugggg. this game, this world, and the people who are in both.. everyone is going full ret*rd, but everyone knows not to go full ret*rd, but everyone in this game (both devs and players) are doing it anyways..
i have a headache now..
Robert was classic in that move " Never go Full Ret*rd!!" :P;)
p.s. I do like group content.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
I dislike having my own personal progress dictated by other people on my team and their own skills (or lack of skills) with the game itself.
Maybe if STO wasn't so scrub-friendly I could see the appeal of forcing people to be grouped.
But since STO is scrub-friendly, I'm perfectly fine with Mr. Rivera's idea to allow solo queues to be implemented.
I'd love to see the ranting on the STO forums on how Johnny Scrub can't solo a mission in the solo queue because there aren't 4 other people to carry him through the mission. Thus, he is just now realizing that maybe he isn't all that good at the game, and it's been the people in the public queues that have been carrying him all this time.
The tears will be delicious.
You sound like just the type of person most of us solo MMOers want to avoid as much as possible.
Why would anyone want to avoid iconians ?
We just spent 4 years building up to their big reveal...
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
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Would also be nice if there were elite versions of them as well, or at least having your player difficulty set to elite should have an effect.
Then I'm glad we're in agreement that solo queues are a good idea that should be implemented.
This, and frankly toughen up the elites again. When I first joined they were comparatively harder, now you can achieve stuff like this; https://www.youtube.com/watch?v=b9JouiRH-xs
I also feel socialising was better in the past when things were harder and people benefited from getting along. That never happens any more and I do genuinely feel that is a real shame, because that's why a number of people feel this is a ghost town in comparison to what it used to be.
As it's stands it's a terrible idea though. A Massively Single-Player Online game? It can only end badly.
It's an option. Not a requirement.
True, but consider; If they're more profitable than regular, multi-player content, players will flock to them in order to abuse the higher income to be made, ergo rendering multiplayer queues less popular and therefore, harder to find enough players to play with. And if they pay less, then players will (largely) avoid them due to them not being worth the effort (as is the issue with certain PvE queues at the moment), in which case they're a tremendous waste of time.
Additionally, you'd have a hard time justifying making solo queues as profitable as multiplayer ones. You can't yet (as far as i'm aware) solo IGE and get the optional, for example, so any solo queue would have to be comparatively easier, and therefore the rewards would have to be lower.
I'll even use MMO players current favorite word....what makes these people think they are ENTITLED to a group of other people to be available when they want a group?
If you want a group, join a fleet with like minded individuals.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
It seems to me that this new "Solo Queued" content idea of Mr Rivera's might actually be popular due to the simple fact that there are many people who want to get a good source of marks and dilithium but don't want to be reliant/forced to do it on a team/with others.
STO is not really like most other MMO's anyways, and while there were several cast members on each show playing parts - for most situations it was always just 1 ship out there facing every single threat.
Even when there were large group/fleet type action - the Hero ship was usually the one that came in to save the day.
I think that this "solo" or "your on your own" emphasis of the shows - does have a big impact on those who want to play a game which follows the IP.
Good point.
I actually play the game, and I want solo queues. So, I guess the devs' alleged assumption was correct in my case.