So in the last podcast of STOked radio - one of the most interesting things I heard Al talk about was adding new "Solo" Queues which would be similar to the current Q'd mission which reward marks and dilithium - but you would be able to solo.
He said they would still come with the same Cooldowns and leaver penalties of the current missions.
So what do people think of Solo Queues in a MMO???
Heck with the Power Creep it's possible for just one person to Solo an Elite STF for some time now.
Tired of pugging with people you don't like - just join the solo Queue - get your Marks and dilithium - no need for teaming.
Queues not Popping - no problem - just Queue for a solo mission.
So what effect would these new "Solo Queues" that Al said he wants to add have on the current Queues?
And I have to ask "What are all these people doing in my single player Star Trek game??"
Good Idea?
Edit - after listening again to try and quote him - it's hard without a transcript - he does say that it IS coming:
Ok there is no transcript so I will try to paraphrase him :
'We don't put dilithium in a lot of missions because people will find a really easy one and keep grinding it over and over ..(bit on how dilithium is designed to be a timed currency) .. but I do agree that we do not do enough dilithium based rewards for solo play, because most of our dilithium is tied up in team play."
'but we are actually adding dilithium and marks to more solo play and it should be out fairly soon .. I don't want to say too much yet but it probably won't be in missions like the standard story driven content... (mentions various zones)...
'I also really want to do solo queues, I want to have a Queue system that only takes one player, so it still works within the queue system so you can't play it continuously, it still has a coooldown timer and if you quit you get a leaver penalty, which is why it can't be in mission content because they don't have any of those types of systems - those checks and balances.'
But I would not mind making a queue that is just for one person and then we can put any marks or dilithium associated with that'
Then after that he confirms again that it IS COMING:
"so dilithium and marks in solo content IS coming" (outside of existing story missions - but the queued content I think is still a "Idea/concept" that he wants and granted solo marks/dilithium content already exists in the game- which is why I picked up on the talk of "queued content" being significant)
So all and all - I guess this is just a question of : we will have to wait and see when it comes.
If you want to listen for yourselves and see if this is your take - go ahead - the part starts at about 1h 18 min (if the Ad comes up you have to manually close it with a little grey "x" in the top right of the screen)
http://www.livestream.com/stokedradi...edium=ui-thumb
Comments
Now, if you mean "queue," then bloody spell it that way, yes?
So this is possibly what it might be suggesting...but who knows anymore
I know in DDO theres a lot of dungeons that have a solo mode and that your hireling doesn't count as a person so...maybe they going that route...I dunno anymore....I just want the expansion to be this super epic thing of all time...it needs to be ....
I was using a short form that most people would pick up on as you did - but I will spell it out in full if it makes you happy:)
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
They'll have a Janeway Lock Box...
Or just make the queue entries spawn a copy, you can start with 1 or 5 or 20 whatever the host sets and everybody readies up
Sure feels like it some days. LOL
Razira's Primus Database Page
Get the Forums Enhancement Extension!
"Why does a non forced team mission need a queue?"
The whole point of a queue is so you can hopefully find enough people that are smarter than your average NPC to complete the mission. If you don't have to meet your non-NPC quota to start the mission then how is that different than any other daily mission?
This is just weird and strikes me as a backhanded jab at people who play the game because it's based around Star Trek rather than playing it because it's a MMO. Who cares if there are options to NOT play with others, let those who want to play with others have the option, let those who want to play with themselves have that option... More options is not bad
Captain Ariel Trueheart Department of Temporal Investigations
U.S.S. Valkyrie - NCC 991701
=/\= ================================= =/\=
Nouveau riche LTS member
Ok there is no transcript so I will try to paraphrase him :
'We don't put dilithium in a lot of missions because people will find a really easy one and keep grinding it over and over ..(bit on how dilithium is designed to be a timed currency) .. but I do agree that we do not do enough dilithium based rewards for solo play, because most of our dilithium is tied up in team play."
'but we are actually adding dilithium and marks to more solo play and it should be out fairly soon .. I don't want to say too much yet but it probably won't be in missions like the standard story driven content... (mentions various zones)...
'I also really want to do solo queues, I want to have a Queue system that only takes one player, so it still works within the queue system so you can't play it continuously, it still has a coooldown timer and if you quit you get a leaver penalty, which is why it can't be in mission content because they don't have any of those types of systems - those checks and balances.'
But I would not mind making a queue that is just for one person and then we can put any marks or dilithium associated with that'
Then after that he confirms again that it IS COMING: (I missed this during my first listen through)
"so dilithium and marks in solo content IS coming" (outside of existing story missions - but the queued content I think is still a "Idea/concept" that he wants and granted solo marks/dilithium content already exists in the game - which is why I picked up on the talk of "queued content" being significant)
So all and all - I guess this is just a question of : we will have to wait and see when it comes.
I will add this to the OP.
Two, solo missions (the story kind) cannot be played over and over, as they have a 30 minute cooldown between plays.
He specifically says that he wants to create solo queued content that functions the same way as the current queues(mechanics/marks/dilithium) - but IS NOT story missions.
I say no, but... all of these people who have never played an mmo before, and seem hell bent on ruining the mmo experience for those of us who do, will kick and scream until they have perverted the game into their own solitude no contact with others at all...
thanks guys.. I love how others ruin stuff for others.. this game was designed and marketed as the first star trek mmo, not an online single player game.. if you don't like it, well theres the door..
My personal opinion is that the solo content which rewards dilithium and marks which AL states more is coming soon(TM) - is not overly bad - it's already here to a lessor degree.
However, his plan to add new Queues for solo type content like what the existing queues offer could be a real drastic change to the game. It could have a profound effect on the existing team player queues.
Cryptic is getting lots of data on how much dilithium/marks people get currently from solo content, and will get even more data from the soon to be released additional solo content which will offer marks/dilithium. If they start to see lots of dilithium and marks coming from this new solo content and less and less from the team content - then AL will most likely get the go ahead to put in the solo Queued content as well.
But if that is what the new players are demanding, well that is what the business(cryptic/PWE) will give them.
I don't understand your concern, if these players choose to leave the game as you suggest or go play in a solo que, it effects your experience equally, so you don't benifit from driving them out. Also your the one with the play my way or leave attidude not them, nothing is proventing you and many other more socialable players from doing the multiplayer ques.
The advantage for me is not because I want to he antisocial, I love playing the battlezone with other players, but rather not having to wait around for other players to join the que, especially for a one that is less popular.
And if they have the option of bringing along your other ships that is even better, I'd love that sooooo much. That way I could get the more use out of my none Primary ships.
So for me it would be solo ques when I want to play with my personal fleet, or Battlezones when I wish to play with other players.
I even know which ships I would bring, my main would be my Fleet Corsair, then it would be my Retrofit Corsair, my regular Corsair, my Daciot, and my Maurader, alternating them out occasionally with my KDF DSD, Obilisk, and Voq'vue.
d
I think you are missing what I use the word "mission" vs content of some type like a STF.
Al was talking about adding "solo" content - in the same type of queued format that exists currently in the game as team content.
That is what the thread is about - adding a Queue - just like what we have now - but instead of teaming with others - it is just one player.
Now just what this content would be is the question - he already said it would NOT be story missions.
The main difference between both the system is that the q system has a leavers penalty mechanic, storyline missions don't, I believe that is what the issue is, so by adding solo play to the q system they can implement the same mechanics and controls. That's how I read it
I am just commenting on what he said about wanting to create "solo queued" content similar to the existing systems which would give marks/dilithium and still work with the same type of cooldowns and leaver penalties of the games existing content which most people refer to as the "Queues"
So what he was talking about was creating a "queue" similar to what is now in game for an STF for example - but instead of 5 people going in it would be just 1 player(not necessarily an STF of course)
And even if you want to solo infected space elite - currently - you need 4 others to join and then leave. Al was talking about adding content where you could launch it the same way as you would an STF - but you would be solo.
That is all.
What is a leaver penalty going to do? Leaver penalties in the existing queues are to stop people from jumping out and leaving the other guys in the lurch. So this solo queue will have a leaver penalty to stop you from what, leaving the queue is the lurch?
No, there is one reason to have a solo queue, and it has nothing to do with gaming the system in any way. The reason is that you have to fly to a specific location to start a mission. A queue you can start anywhere. Its just another way to have new players get into the action faster.
Nouveau riche LTS member
Some of the most fun games I have played have been team games and I have met so many people thorugh them, it makes me wonder what effect this will have on the MMO community of STO.
I can see some postives such as no griefers or afkers but on the other hand I'd rather play with my friends or fleeties. One of the most frequent comments I've heard about the new mission content is how cool would those be to do as a team?
If the rewards are equal to the current pve missions I can see a lot of people disappearing to play the solo grind. New content is always good but given that this is an MMO and STO has always in my experience had such a great community I think this detracts from that experience.
I'd rather see more of a focus on team experiences and team gameplay tbh.
Player a: I like group content and if rewarding solo content is available, I'll have no one to group with.
What that really equates to is a lot of the forced grouping people want just that, they want people forced to play their way.
The group content isn't being removed, if people like it, they will do it.
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
This is an MMO right? How can a lead dev makes such ridiculous decisions ... this is one of the most intensely single player MMO games I have ever seen. 100% of non end game content is solo ... no trinity and no balance ... and now this.
- Judge Aaron Satie
Some have come to fruition. I'd like to see this as well
My PvE/PvP hybrid skill tree
If CAPT Geko wants to add more dilithium-rewarded solo content, have organized FE replays, have storyline replays, and/or add more missions and areas to the adventure zones. How about add a storyline to the older adventure zones like Defera, Undine Space, and Nukara.
Usually this kind of solo content is used for different resources grind than your usual instance.
And yeah, I know, MMO and all that. But sometimes, you want to play alone and not be bothered. Or you are playing very late because you can't sleep, and there is almost nobody playing (try logging at 6am GMT, KDF side, and join a queued content which is not ISE).
I think it's a good idea. If cryptic don't make the usual very long for ridiculously low reward queued content.