That . . . And the fact the UI is terrible . . . And the previous version worked fairly well . . . And the player base did not ask for the change . . . And Cryptic's time would have been better spent fixing something else.
This is exactly everything everyone says when Facebook changes anything.
It's not a big deal at all, which is kind of the problem so far. Nothing since the season launch has been a big enough deal.
I really liked the explore clusters, even if they were a bit old, I liked random maps, and the not knowing exactly what was coming your way, even if it was just little differences, at least it was random!
IMO, the problem with the exploration system and procedurally generated content is complexity. Star Trek requires complexity to their missions while I don't think No Man's Sky would have any real complexity to their procedurally generated missions and it will take years before a game comes out with procedurally generated content that satisfies the complexity required for Star Trek missions. Star Trek episodes aren't just kill this group of people or take readings of this weird anomaly. Therefore, we have to rely on Foundry authors and devs to create Star Trek missions.
This style of content might be fine for No Man's Sky, but not Star Trek.
yeah, this is why the Genesis stuff sucked. there were several mission scripts, and whatever random set pieces the RNG spit out for that specific map. for it to have been REALLY interesting, the scripts would have needed to have more than 1 or 1.5 maps, say 2-4, and more story than "scan that" or "kill them". It's NOT as simple as "scan 5 things" or "kill 5 things", but the level of complexity is pretty low.
That and I'm waiting to see how many complaints No-Man's sky gets about wonky maps. :P
yeah, this is why the Genesis stuff sucked. there were several mission scripts, and whatever random set pieces the RNG spit out for that specific map. for it to have been REALLY interesting, the scripts would have needed to have more than 1 or 1.5 maps, say 2-4, and more story than "scan that" or "kill them". It's NOT as simple as "scan 5 things" or "kill 5 things", but the level of complexity is pretty low.
It's not like they had 5 years to tinker with and improve it.
Oh wait ...
That and I'm waiting to see how many complaints No-Man's sky gets about wonky maps. :P
Eh, at least they're trying. One might say they have cups in their kitchen.
Or to be more specific ... their vision seems to go beyond the limited scope of commentary such as this:
With the steadily improving quality of mission content available throughout STO as well as our recent efforts to explore more distant parts of the galaxy, Exploration Clusters have become something were reluctant to steer new players towards because they are not up to our current standards.
Where Cryptic sees something they need to remove because of some sort of standards they actually don't even begin to adhere to with their content generation, the No Man's Sky team sees a tool to reach out toward an idea of content that is near limitless.
It's actually an idea that is remarkably close to the sci-fi portion of the game engine put forth in You: A Novel. (By Austin Grossman, who wrote one of the best supervillain novels of all time).
So it's not like these ideas are crazy.
Cryptic just didn't put any thought or resources into it. And it withered.
Who knows if No Man's Sky will deliver. It probably won't.
Still, that's far more than Cryptic is doing.
At this point you have to ask yourself ... what's MORE Star Trek like? Exploring a universe that is practically unknown because of the engine that creates it uses procedurally generated content to make things?
Or grinding through multiple schools and spending tons of resrouces to craft a set of gear?
I know in a few posts some folks like to say that Star Trek kind of plays a shell game with exploration and that the show doesn't explore the unknown all that much.
However, I don't recall Captain Picard OR Kirk ever ONCE refining Dilithium to craft a phaser bank.
At this point you have to ask yourself ... what's MORE Star Trek like? Exploring a universe that is practically unknown because of the engine that creates it uses procedurally generated content to make things?
Or grinding through multiple schools and spending tons of resrouces to craft a set of gear?
This is an MMO. If that is not what you're looking for, you found it anyway.
This is an MMO. If that is not what you're looking for, you found it anyway.
Sorry, I play a lot of MMOs. But here's the thing, over in Everquest, I got to do quests. And kill dragons. Even though it was an MMO. Did I do a ton of mindless grinding? For sure. More than I ever did in this game.
But ... Everquest promised quests and dragons and high fantasy. And delivered.
This game's lost its Star Trek.
If all that's left is grinding and responses like "It's an MMO" ... then I'm not really sure what the draw is? There's better MMOs out there. And more profitable grinds. I mean if the grind is all there is, then Eve does it better.
I wanted to play a Star Trek game. If all you like about this game is it's MMO aspects, I think you are really playing the wrong MMO, since this one doesn't deliver deep enough content and it's end-game is designed completely wrong.
Sorry, I play a lot of MMOs. But here's the thing, over in Everquest, I got to do quests. And kill dragons. Even though it was an MMO. Did I do a ton of mindless grinding? For sure. More than I ever did in this game.
But ... Everquest promised quests and dragons and high fantasy. And delivered.
This game's lost its Star Trek.
If all that's left is grinding and responses like "It's an MMO" ... then I'm not really sure what the draw is? There's better MMOs out there. And more profitable grinds. I mean if the grind is all there is, then Eve does it better.
I wanted to play a Star Trek game. If all you like about this game is it's MMO aspects, I think you are really playing the wrong MMO, since this one doesn't deliver deep enough content and it's end-game is designed completely wrong.
Well you will be happy to know that in the spirit of Trek and how much STO follows it, the next expansion will be including : Flying Dragons!!!:P:eek:
@ Snoggy: the devs DID tinker with Genesis. That's part of why the missions scripts are as diverse as they are now. The big difference between STO and NMS is that random planets were a sideshow for people to do when they felt like it. NMS has that as the core of the game. In fact it's developers seem to have intentionally avoided making maps by hand. STO has dozens if not hundreds of carefully constructed maps that were made to look like something specific.
hate to ruin a good thought, but the "grandfathering effect" keeps getting heavier and worse with every update, 9.5 is no different, the product keeps getting defiled with slot machine mechanics
on it's present course, i can tell you, it's on the way out unless your into pay to win gaming.
anyone remember when games where freaking played?
the game is becoming a disgrace to the brand name, and it's original view.
i hate to say it in this context, but yes, ferengi seems to be the new MMO trend, one of these days people will stop playing online fee drivers because simply, everyone is sick of what it is when they can actually *gasp* stand up, walk outside, and begin to think again (for themselves)
Yes 9.5 is the worst. It's the only season that made me quit, and faction diversity was killed. There's nothing special about KDF anymore. I hate the feds and roms are to OP. So game = dead to me.
The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
Exploration and diplomacy missions were plain bad, and I dont remember when I crafted an item. Crafting, exploration and diplomacy didnt bring anything to the game. They did something with crafting (but I still dont see any benefits, or im a just lazy dev blog reader) and it was logical to remove exploration and diplomacy if then didnt have plans to repair it in Season 9.5.
About the UI, what are you, 8 year old kids? The new UI isnt a fairytale, but after 5 min its easy to work in it. Whats the problem, if you cant adapt to watch a new UI that isnt even that difrent from the old one, why do you even bother to play.
What this game really lacks is competitive PvP. Separate players in Divisions and make people fight for good equipment. Who cares about players that dont want to do some hard work for real equipment, they can play "Elite" Conduit all day.
What this game really lacks is competitive PvP. Separate players in Divisions and make people fight for good equipment. Who cares about players that dont want to do some hard work for real equipment, they can play "Elite" Conduit all day.
About the PVP, what are you, 8 year old kids? The PVP system isnt a fairytale, but after 5 min its easy to work in it. Whats the problem, if you cant adapt to watch a PVP map that isnt even that difrent from the rest of the PVP maps, why do you even bother to play?
Apparently so. The last time I saw this pulled was a playground.:P
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Notice: Might sound premature, as I have yet to discover and try out the new RnD and 9.5 stuff.
Although I haven't checked out the other gems in Season 9.5, I realised that it mainly focuses on the new Research and Development (RnD) and Duty Officer Assignments (DOFA).
:
Dont think there are any other GEMS in S9.5. It's all about crafting and for the first time in 9.5seasons the removal of huge content without replacing or even throwing a new FE.
Yes, IMO it is the worst Season ever and I have been able to see ALL 9.5 of them. Shame on Cryptic :eek:
I am quiet and normally do not speak out, but Season 9.5 has been a real problem for me. I have been around since before crappy Season 4, but this is my first post here!
Something needed to be done with the crafting system. It is better then it was, but does seem to be a lot of grinding to get to a level where I will be able to create something cool. It has become a chore.
The biggest chore is the regular duty officer missions. It was a chore before and I only have one character that is maxxed out. Now the system wants to fill all the missions with purple doffs going for that critical success. It leaves too many percentage points in failure and disaster! I always aim for getting failure and disaster to 0 percent or close to it. Which means, I aim more at successful completion more then a critical success. When I take the computer's picks, half of my duty officer missions fail! When I pick the officers, almost all my missions complete successfully with a few criticals. The big problem is interface to pick my own officers is cumbersome and a royal pain.
I like the new uniform and I miss the Exploration clusters.
Yeah, 9.5 was pretty bad. They totally fubarred the Doff assignment system. Dunno about auto-assignment, as I stopped using '1st Officer Recommendations' a long time ago (you get better results without, trust me). And one of the most annoying things about the new Doff assignments, is that it will let you slot Doffs already seated for the assignment (at which point you just wind up unslotting them).
And crafting? It's become a joke, in its entirety.
Still say 7.0 was buggier. 9.5 is simply worthless, is all.
Comments
This is exactly everything everyone says when Facebook changes anything.
It's not a big deal at all, which is kind of the problem so far. Nothing since the season launch has been a big enough deal.
That and I'm waiting to see how many complaints No-Man's sky gets about wonky maps. :P
My character Tsin'xing
It's not like they had 5 years to tinker with and improve it.
Oh wait ...
Eh, at least they're trying. One might say they have cups in their kitchen.
Or to be more specific ... their vision seems to go beyond the limited scope of commentary such as this:
Where Cryptic sees something they need to remove because of some sort of standards they actually don't even begin to adhere to with their content generation, the No Man's Sky team sees a tool to reach out toward an idea of content that is near limitless.
It's actually an idea that is remarkably close to the sci-fi portion of the game engine put forth in You: A Novel. (By Austin Grossman, who wrote one of the best supervillain novels of all time).
So it's not like these ideas are crazy.
Cryptic just didn't put any thought or resources into it. And it withered.
Who knows if No Man's Sky will deliver. It probably won't.
Still, that's far more than Cryptic is doing.
At this point you have to ask yourself ... what's MORE Star Trek like? Exploring a universe that is practically unknown because of the engine that creates it uses procedurally generated content to make things?
Or grinding through multiple schools and spending tons of resrouces to craft a set of gear?
I know in a few posts some folks like to say that Star Trek kind of plays a shell game with exploration and that the show doesn't explore the unknown all that much.
However, I don't recall Captain Picard OR Kirk ever ONCE refining Dilithium to craft a phaser bank.
This is an MMO. If that is not what you're looking for, you found it anyway.
Sorry, I play a lot of MMOs. But here's the thing, over in Everquest, I got to do quests. And kill dragons. Even though it was an MMO. Did I do a ton of mindless grinding? For sure. More than I ever did in this game.
But ... Everquest promised quests and dragons and high fantasy. And delivered.
This game's lost its Star Trek.
If all that's left is grinding and responses like "It's an MMO" ... then I'm not really sure what the draw is? There's better MMOs out there. And more profitable grinds. I mean if the grind is all there is, then Eve does it better.
I wanted to play a Star Trek game. If all you like about this game is it's MMO aspects, I think you are really playing the wrong MMO, since this one doesn't deliver deep enough content and it's end-game is designed completely wrong.
Well you will be happy to know that in the spirit of Trek and how much STO follows it, the next expansion will be including : Flying Dragons!!!:P:eek:
@ Snoggy: the devs DID tinker with Genesis. That's part of why the missions scripts are as diverse as they are now. The big difference between STO and NMS is that random planets were a sideshow for people to do when they felt like it. NMS has that as the core of the game. In fact it's developers seem to have intentionally avoided making maps by hand. STO has dozens if not hundreds of carefully constructed maps that were made to look like something specific.
My character Tsin'xing
on it's present course, i can tell you, it's on the way out unless your into pay to win gaming.
anyone remember when games where freaking played?
the game is becoming a disgrace to the brand name, and it's original view.
i hate to say it in this context, but yes, ferengi seems to be the new MMO trend, one of these days people will stop playing online fee drivers because simply, everyone is sick of what it is when they can actually *gasp* stand up, walk outside, and begin to think again (for themselves)
thumbs down to borg life (2010's human) lol
I hate how this looks now
I mean the Kira Nerys way of seeing a Terrok Nor (ds9) restoration, "i really HATE, the way this looks now" lol ...
About the UI, what are you, 8 year old kids? The new UI isnt a fairytale, but after 5 min its easy to work in it. Whats the problem, if you cant adapt to watch a new UI that isnt even that difrent from the old one, why do you even bother to play.
What this game really lacks is competitive PvP. Separate players in Divisions and make people fight for good equipment. Who cares about players that dont want to do some hard work for real equipment, they can play "Elite" Conduit all day.
Know the difference
It could save your life...
Exactly how I've been feeling lately.
About the PVP, what are you, 8 year old kids? The PVP system isnt a fairytale, but after 5 min its easy to work in it. Whats the problem, if you cant adapt to watch a PVP map that isnt even that difrent from the rest of the PVP maps, why do you even bother to play?
Apparently so. The last time I saw this pulled was a playground.:P
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Dont think there are any other GEMS in S9.5. It's all about crafting and for the first time in 9.5seasons the removal of huge content without replacing or even throwing a new FE.
Yes, IMO it is the worst Season ever and I have been able to see ALL 9.5 of them. Shame on Cryptic :eek:
Something needed to be done with the crafting system. It is better then it was, but does seem to be a lot of grinding to get to a level where I will be able to create something cool. It has become a chore.
The biggest chore is the regular duty officer missions. It was a chore before and I only have one character that is maxxed out. Now the system wants to fill all the missions with purple doffs going for that critical success. It leaves too many percentage points in failure and disaster! I always aim for getting failure and disaster to 0 percent or close to it. Which means, I aim more at successful completion more then a critical success. When I take the computer's picks, half of my duty officer missions fail! When I pick the officers, almost all my missions complete successfully with a few criticals. The big problem is interface to pick my own officers is cumbersome and a royal pain.
I like the new uniform and I miss the Exploration clusters.
And crafting? It's become a joke, in its entirety.
Still say 7.0 was buggier. 9.5 is simply worthless, is all.