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Is Season 9.5 worst?

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  • atlmyklatlmykl Member Posts: 305 Arc User1
    edited July 2014
    marielang wrote: »
    the new crafting so arduous that it requires its own inventory but they suck up 18% of my doff roster for it need what I have for mission doffs and to recruit commons for fleet projects. this is total TRIBBLE

    18% of your roster? You do realize that starter pack was for lvl 15 players with no doffs. They are commons versions of the doffs you have now. So they are only using up as much of your roster as you are foolishly allowing them to waste.
  • askrayaskray Member Posts: 3,329 Arc User
    edited July 2014
    Don't recall losing XP. Even if I was, it was a non factor. :P

    *smacks azurian* Always thinking about yourself :P

    But no realistically we've had a lot worse season (and half season) launches. Especially in the first year :P
    Yes, I'm that Askray@Batbayer in game. Yes, I still play. No, I don't care.
    Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker.
    Tiktok: @Askray Facebook: Askray113


  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited July 2014
    daan2006 wrote: »
    lol dont worry i have confidence cryptic will soon top season 8 :D

    season 8 was an epic disaster. the dev responsible for the idea has still not apologized for it either as i understand it.

    i cant see season 8 getting beaten at this rate, dinosaur with lazers on their heads is still the most absurd idea to hit anything trek.

    9.5 was already taking on water on tribble, the holes were discovered by the rushed release and the sealant flew out of other holes because the community team failed to acknowledge the whole game community. now its just taking on more and more water.. you know where im going with this, it isnt a disaster if no one knew it was coming in the first place. :D
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • ikonn#1068 ikonn Member Posts: 1,450 Arc User
    edited July 2014
    Overall, I really don't know what to think. There were some good things about this update and some bad ones as well. At least for me. With Cryptic's track record of these updates, I am really to the point where it doesn't matter much either way as long as the game stays online. As much as I disagree with the way this game is handled, I have too much time and money tied up to simply walk away. This is my preferred source of entertainment and I'll be here until the servers close for good.

    As usual, Cryptic decides to push off partially completed "content" onto the Holodeck server after being informed of bugs and possible game-breaking issues while all this was on Tribble. Once again, the Executives deemed it necessary to have the developers throw out half-baked content anyway, knowing we would complain about it... forcing the developers to come to the rescue and fix everything they could before being given their next project(s). Whatever bugs were left over will simply be placed on the already massive pile of unaddressed issues with this game.

    The addition of the Bortasqu and Odyssey uniforms was a very good thing, though. Since they are now the default uniforms of the KDF and Starfleet respectively. That was actually unexpected on my part when it was originally announced. I would have thought we would still have to pay for the basic sets through starbase tailors. Instead, though, we only have to buy the additional sets if we so choose. This I can deal with.

    IMO, the removal of the Exploration Clusters and Memory Alpha was a not the smart thing to do on their part. I have a feeling though, they are going to revamp, at least Memory Alpha, and add back to the game in the future, but that does not excuse the fact that they took them down because the quality was not up to "their" standards. We all know what their "standards" are, don't we? They could have removed all the vendors, consoles, and such and simply left Memory Alpha alone until they were ready to "update" it. It would have made for a nice social zone for those dedicated to crafting. More of a novelty thing for sure, but it would have been a thoughtful move on Cryptic's part.

    The new crafting system is an obvious money grab, dil sink, whatever you want to call it. For those who don't want to wait for a project to finish, Cryptic has announced a new feature called... Pay to Complete! Open up your wallets and purses and help Cryptic make your gaming experience even better. Now you don't have to wait for a project to finish, you can finish it with the click of a button and some of your Dilithium.

    The box of common Holographic R&D Officers that everyone gets is a way to make those who don't know any better to buy more DOff slots on their characters.

    Anything added to the Foundry... definitely a good thing that adds even more variety with reference to ships, uniforms, etc.

    The DOff UI should have been left alone as it was. There was nothing wrong with it, was efficient, and I do not see why the developers couldn't have simply copy/pasted the Doff UI over to the R&D one and used it (albeit with the necessary changes). They know how to copy/paste other content in order to save time and push something out on their deadlines, why not that?

    Xindi lockbox... I won't even go there, except to say those with money or Zen to burn will like the new shineys that come from these... if they are lucky enough and know how to play the system.

    Some costume fixes were finally done, especially the Borg feet color options. I do like that as I have several Liberated Borg Boffs and Characters. Also I do appreciate that they have fixed "for the most part" the Diplomacy BOff issues with cross-faction clothing. I have been looking forward to my own Diplomacy BOffs finally being able to wear the costumes of their shipmates.

    The conversion of the Particle Traces, Unreplicateable Materials, etc. was much appreciated, however, the UI was simply thrown together and could have been made more efficient. We should have been able to convert more than 100 items at a time.

    The ability to stack the new crafting materials to 999 and also having their own "Inventory" as such is a much welcome addition. That definitely allows for more storage space in the regular inventory and the ability to "grind" for longer periods before I have to find an exchange or bank to offload the loot that was gathered each run.

    The Tau Dewa Aid missions are "hopefully" just a bug that will be corrected and we will be able to do those missions again.

    For those who maxed out crafting prior to this update (myself included on several toons), I think the rewards could have been at least a little better. A title and a cheap blue Sci Doff, I mean... really?

    For all my complaints about the Crafting system, though, There are some good things that can be acquired through crafting now (if you can tolerate the UI). It will just take a long time to get to the point where those items are able to be made.
    -AoP- Warrior's Blood (KDF Armada) / -AoP- Qu' raD qulbo'Degh / -AoP- Project Phoenix
    Join Date: Tuesday, February 2, 2010
  • adabisiadabisi Member Posts: 260 Arc User
    edited July 2014
    The worst?

    That is subjective of course.


    For me it is totally a useless update.


    It took things I had no issues with and made them issues.

    The new DOFF UI is absolutely garbage IMO.

    There was nothing wrong with the old UI IMO.


    This game has always been garbage in terms of crafting..this new update is an attempt, IMO, to make it like Neverwinter.
    Today we fight the GAULS......monstrous and HAIRY beyond reason.
  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited July 2014
    Yeah it is .... Season 4 takes the 2nd, because Shooter Mode was optional, new Doff UI is not ...

    ______


    Season 2 & 3 maybe in the Mirror Universe :

    - Level Cap Increase
    - 20 New Regular Missions (i.E. Klingon PVE)
    - Featured Episodes 1-3 (15 Missions)
    - Diplomacy Missions (gone now)
    - Ship Interiors
    - The Foundry
    - Daily Missions
    - Sector Space Revamp

    etc etc ...
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited July 2014
    vestereng wrote: »
    as bad as it got in the past, you could always ignore it and do doffing.


    Now there is nowhere to hide

    ^^^ Win !

    .... sad , but true ... :(
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited July 2014
    You people are silly


    it's the worst season since the last worst season :rolleyes:
    GwaoHAD.png
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited July 2014
    iconians wrote: »
    I don't think Season 9.5 is awesome. But I don't think it's terrible, either.

    Not because 9.5 is particularly great, mind you.

    But because there have been some real doozies previously that make 9.5 look good in comparison.

    Wow ... , you and I really do live in a Mirror Universe (to each other) -- as when I'm honest with myself that is the exact prism that I use to view things ... just in reverse .
    (I view everything from a "Year 1 as a whole > everything else" POV )

    ... so the real question is ... which one of us get's to wear the beard ? :)
  • noshufflenoshuffle Member Posts: 271 Arc User
    edited July 2014
    To describe the new crafting system in a nutshell : grinding stuff (junk) to create stuff (junk) that you need to create other stuff (junk). And worse, they went back to the old Omega system, where you only can hope that you recieve the stuff (junk) that you need to create your stuff (junk). Remember why we got now the reputation systems. On top of that, they devaluate the value of the loot (junk) so you recieve less EC's for it. Wait, if you get any loot (junk) at all, which is really became an utterly bad joke in this game. Do you really want that your gamerbase sticks around and play the game, simply reward them generously during the gameplay.
    OK, if I have to stay here for a while, your cieling ... looks idious.:D
  • authuriousauthurious Member Posts: 68 Arc User
    edited July 2014
    Can't stand the new interface and auto slotting features. I'm also particularly perturbed after the new system traded one of my purple doffs for a green. Even though I was quite sure I had changed the doff assigned by the auto assignment. Clearly I was wrong.


    So constructive feedback

    Remove auto slot, add in option to save existing setup for missions that players frequently perform.

    Add in filter options for quality, specialization, and traits. (Just like the old system)

    Add in an option to cancel long missions in the R&D system. If I change my mind, I should be able to cancel the mission.

    Remove complete it now dilithium button on any missions less than 30 seconds long.

    Add a show "Classic" display option. Duplo isn't fun. I want lego!
  • talientalien Member Posts: 712 Arc User
    edited July 2014
    authurious wrote: »
    Add a show "Classic" display option. Duplo isn't fun. I want lego!

    Oh man, I laughed so hard at that my sides hurt.
  • fenr00kfenr00k Member Posts: 0 Arc User
    edited July 2014
    Hmmm, let's look at what 9.5 actually does, logically.

    Removed exploration clusters - they stank and nobody sensible actually used them. There was nothing "exploration" about them. Claiming to miss them, well it's either trolling or a strange person to have liked the very much low quality nature of them.

    Replaced an unimpressive and poor crafting system with another unimpressive and poor crafting system which has an added feature to try to get cash from people (catalysts). The thing is though, if you weren't using it before, why care?

    Added new uniforms for feds and KDF, including making some of the old versions free. A good thing.

    Added a new lockbox. Same old same old.

    What SHOULD 9.5 be remembered for? New uniforms and making the old fleet ones free to all.

    What WILL 9.5 be remembered for? The 100s of flaming forum ragers doing their nut about the loss of something rubbish, and a crafting system they never used anyway getting replaced with another crafting system they'll never use anyway.

    Is 9.5 the worst? Nope, it's just a nothing, it should just be forgotten and remembered as the day they gave feds and KDF a free uniform option, and added new fleet ones. It's not a season, it's not even a half season like 8.5 was, it's a patch is all.

    Move on, nothing to see here.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited July 2014
    Asking which season was the worst, is rather like asking a doctor which is the worst STI one should get.

    They are all bad, just different levels of badness...
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
    3oz8xC9gn8Fh4DK9Q4.gif





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  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited July 2014
    look guys i hate the full of season 9 all the players can do is 1 stop playing or 2 stop spending money on this game ive stopped spending my money here + i dont play as much anymore i just dont get excited to log on any more. :(
    gs9kwcxytstg.jpg
  • agentexeideragentexeider Member Posts: 180 Arc User
    edited July 2014
    I will remember Season 9.5 for this:

    @Devs

    Why ask for our feedback if your just going to ignore it and so what you want anyway? Do you get some kind of sick perverse pleasure from watching people construct useful feed back, going so far as to create mock ups in photoshop, coming up with constructive methods and applications for the proposed changes. Having the testing community go to all this effort,

    just to ignore it and do what ever the heck you please anyway.

    Oh and not to forget, Lie about it as well, saying "This *Blank* feature is not final and subject to change" all the way to patch day, only to find out you haven't changed it one bit.


    I mean the testing community universally panned the new Doff UI, and had heavy criticisms over the crafting revamp, telling WHY exactly you shouldn't go down this road.

    And you ignore all of it WHY?

    Just so in a couple of months when people continue to say their issues you can play mind games and say "You people are never happy, why do we bother to try" or something to that effect?


    So I am going to ask, WHY? Why bother to ask for our involvement if you just going to so what you want? Why bother to have a community at all if you just going to dictate?

    Oh that's right, you need our money and time for your Lockbox lotteries and Dilithium grinds...

    This is why people get angry at you Cryptic, not because you try to monetize everything, or that you charge full price for something that is just a little higher in one stat, or institute game mechanics that are universally panned but you do it anyway.

    It's that you do that, and then turn around and ask "Give us your feed back, we want to hear from you." and people fall for it, and give you constructive and honest feed back.

    That you then blatantly ignore it, and then LIE saying that your listening, when in reality, your really not.


    So WHY engage in the pretense? Why bother with it, since your just doing what you want anyway.

    I would respect you more if you just came out with a post saying "Alright, here is season *blank*, this is what we are changing, don't like it, well not our problem."

    that then I would at least respect your honesty, I would still feel bad that I have no say, but hey at least I would feel a little better knowing where you regard my position in relation to you.

    And that position would be resembling something from Pulp Fiction but with no Bruce Willis coming to my aid.

    But at least we can be honest with each other about it.

    -AE
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited July 2014
    I will remember Season 9.5 for this:

    @Devs

    Why ask for our feedback if your just going to ignore it and so what you want anyway? Do you get some kind of sick perverse pleasure from watching people construct useful feed back, going so far as to create mock ups in photoshop, coming up with constructive methods and applications for the proposed changes. Having the testing community go to all this effort,
    Whenever a game company asks for feedback and you start making elaborate excel sheets* or program code, or UI mock-ups, be aware that you will be mostly doing these for your own entertainment, not because you have a chance that the devs will implement any of your suggestions.
    It's the same for pretty much every company.

    If you want your elaborate work to be included in the game - apply at the game's company for a job in the area you want to work for. Then, once you've learned their inner workings ,t he technology they use, the systems they have in place, you will have a better idea of what it's actually feasible.


    More over, when the devs present you with a UI or a game mechanic, feedback that says "do it completely differently" is pretty much useless to them. They are too far along already in the process to rework everything, and there are likely reasons you are not aware of why it looks like it looks. Point out flaws within the framework presented. ("No Doff Filter anymore." "Why do I get a DOFF offered I already used in another DOFF slot of that assignment?")


    *) That's what I did a lot for MW:O.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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  • staq16staq16 Member Posts: 1,181 Arc User
    edited July 2014
    As much as I was a big enthusiast for S9, this latest revamp feels... bad...

    So, the DOff UI. A big case of "it wasn't broken so why fix it" - I'm cosncious there is an element of dislocation and I'm starting to get used to the new system, but the lack of filtering when selecting DOffs for missions makes it feel much clunkier than the old one.

    A micro-example is the "Execute Mutineers" assigment. Clearly I want to execute a bunch of 10K EC common DOffs and not my 10M EC Purples, and the lack of a filter makes this much harder.

    On the plus side, the automatic selection seems to be smarter than it used to be.

    Crafting, though, feels like a poor joke. There are a few good shineys at the top end - the 360' beam arrays, and the traits - but the grind is mind-numbing thanks to the lack of earlier rewards. 10 minutes of clicking for a single white item is not fun... DOffing as a whole is much more interesting (thanks to the variety of DOffs and characters) and gives decent rewards.

    As potent as some of those traits look (esp. the engineering one) I think I'll be spending my time DOffing for EC / Dil to buy the lockbox ones instead. Much more fun and a guaranteed reward.

    The old crafting system - at least pre F2P - may have been comparably grind-y (I don't miss hours scouring nebulae for samples) but at least you were guaranteed useful gear.
  • fireseeedfireseeed Member Posts: 146 Arc User
    edited July 2014
    Whenever a game company asks for feedback and you start making elaborate excel sheets* or program code, or UI mock-ups, be aware that you will be mostly doing these for your own entertainment, not because you have a chance that the devs will implement any of your suggestions.
    It's the same for pretty much every company.

    If you want your elaborate work to be included in the game - apply at the game's company for a job in the area you want to work for. Then, once you've learned their inner workings ,t he technology they use, the systems they have in place, you will have a better idea of what it's actually feasible.


    More over, when the devs present you with a UI or a game mechanic, feedback that says "do it completely differently" is pretty much useless to them. They are too far along already in the process to rework everything, and there are likely reasons you are not aware of why it looks like it looks. Point out flaws within the framework presented. ("No Doff Filter anymore." "Why do I get a DOFF offered I already used in another DOFF slot of that assignment?")


    *) That's what I did a lot for MW:O.
    If they aren't going going to implement our feedback they shouldn't ask for it.

    This is why I get annoy at all this redacted nonsense, if they want our feedback they should tell us what they got plan and ask us for feedback from day 1 or from a point where players feedback can still be implemented.

    An there are more than a few games out nowadays that ask for feedback from their players and implement some of the best suggestions, which also just occasionally includes a spread sheet, Elite Dangerous is one recent example is where the whole idea of supercruise was thought up by the players and then implemented by the developers. Eve is another one where player feedback is implemented, they even got elected players to represent the Eve playing community.
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited July 2014

    If you want your elaborate work to be included in the game - apply at the game's company for a job in the area you want to work for. Then, once you've learned their inner workings ,t he technology they use, the systems they have in place, you will have a better idea of what it's actually feasible.

    This would be quite correct ... if it didn't include Thomas the cat's "cinderella story" , that pretty much describes what you've just said , with one small difference :

    Thomas shoved the new Doff UI up our collective rear (despite many a protest on Tribble) , and went off to make the new Odyssey uniforms and to help out with ship building .

    So I hope you're really gratefull for those uniforms .... .
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited July 2014
    fireseeed wrote: »
    If they aren't going going to implement our feedback they shouldn't ask for it.

    This is why I get annoy at all this redacted nonsense, if they want our feedback they should tell us what they got plan and ask us for feedback from day 1 or from a point where players feedback can still be implemented.
    1)
    What if two posters come up with a UI mock-up? Which should they take?
    Why is a posters UI mock-up more important or better than the UI from Cryptic?

    2)
    If you invite people to watch a Startrek movie for feedbakc, and they say "give us a Star Wars movie instead", do you think that's useful feedback?
    If Cryptic puts up a User Interface and ask for Cryptic, they do not need Feedback that says "Make something completely different". They want feedback on that user interface. Like "Text is not readable". "Like the symbols, but sometimes they get mangled up".
    Such feedback may actually be implemented or shape future design improvements. But not always - sometimes it's just not possible in the available time frame.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited July 2014
    i did 3 seasons of testing on tribble i think the last one was when legacy came out i got sick of posting bug reports for them to ignore it n push it on to main. Craptic seems to not care about doing a good job they have a deadline n its going to main no matter what state its in its. Loadouts/power tray is still bugged to hell. All so for many kdf players they costume slots duplicate. my rom/kdf shows ive 15 slots when i should only have 7.

    as for doffing now i hate it it was better before there clam to of made it easier for new people but it was more streamlined before i have scroll now down a massive list to find the right doff n it does not put them into a easy to see category like it did before:mad:

    as for crafting no thanks im not doing it sucks big time
    gs9kwcxytstg.jpg
  • alfanx01alfanx01 Member Posts: 43 Arc User
    edited July 2014
    If the devs are hanging in-game, having a nice chat with bunch of players, but ignoring those frustrated players. I shall wait for the devs to do something ridiculous to the game.

    Star Trek Online Season 10:

    News from Dev Blog! STO will be more like a smartphone game app which you no need to explore space, you are stuck in ground maps!
    • Remove sector space and systems
    • An all-in-one function window so that you can do your DOFA, space explorations and encounters under one window!
    • Doing space explorations and encounters will cost you 500 dilithium, 10000 EC! You can pay $4.99 for more premium and rare rewards!



    Star Trek Online Season 10.5:

    News from Dev Blog! STO will be more easier to play that ever before!
    • Revamp all weapons. No rarity at all or ranks. They are just level 1, 2, 3 and 4! It doesn't matter if you have level 4 or 1 weapons, as long as it can shoot, it shoots!
    • Remove several playable ships. You can pay $49.99 if you want to unlock all ships for later use.
    • Once you level up, you will need to purchase ships, it will cost you 480(+480 per level) dilithium, and 25K ECs (+12.5K per level).

    Star Trek Online Season 11:

    News from Dev Blog! The biggest update ever in STO history! We decided to make the game simplified! Now, you can play on consoles or mobile PCs.
    • Remove BOFF
    • Remove ground maps (e.g. ESD ground, STA), things will be done in that AIO function window!
    • Revamp combat system, they are now RTD (roll the dice).
    • Mini-SimCity (basically terraforming and build your own city). Speeding up development will cost 960 dilithium (+480 for each level)!
    • Remove easy-to-farm EC and dilithium, so that you will have to pay us for dilithium/zen. This doesn't apply to PVE.
    • Decrease player's weapon damage by 25%, while we increase the enemies' weapons by 100%.

    Star Trek Online Season 11.5:

    News from Dev Blog! Another update to the STO. We decided to cancel +0.25 season because we just want to get your money! (They plan to update the game every 3 months.)
    • Basically reduce most of the rewards (EC and dilithium) up to 50%, so that you can play longer and pay us more!
    • Foundry removed, as there are not a whole lot content creators doing it. We just remove it whether you like it or not.


    Star Trek Online Season 12:

    News from Dev Blog! Learning that our player base is shrinking, we decided to shut down the game
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited July 2014
    farmallm wrote: »
    To me its one of the decent ones, but we did get a lot of improvements over newer content. Some which needed to be done for a while. Granted we didn't get new missions which is kinda a let down. But I have other characters to work on. So this will buy me time until new missions/story comes out.

    As for loosing content. Memory Alpha and the clusters was used that much anyways. Since R&D was out of date and lacking. Its been nearly a year since I visited them both, so to me I could care less. However to keep those players happy. I think they should revamp them and bring them back in the future.

    We didnt get any improvements. You are dreaming. Wake up, seriously. And again, its not about destroying and deleting things, it is about making em better. You still didnt learn the sesson xD.

    This game is becoming a 10 years old plattform for rich childs to play it in. Cryptic definitely is trying to get this game closer and closer for every little kid out there. Well, i must say, its working in some cases. But if this is the way the game is taking.. at least we finally will have a really good reason to stop playing xD. Season 10.5, season 11?? haha,, dudes you really expect too much from this game.. xD.
  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited July 2014
    season 12.5 we have sold the game to our oldest player 12 old nOObKing for his paper round money :eek:
    gs9kwcxytstg.jpg
  • fireseeedfireseeed Member Posts: 146 Arc User
    edited July 2014
    alfanx01 wrote: »
    If the devs are hanging in-game, having a nice chat with bunch of players, but ignoring those frustrated players. I shall wait for the devs to do something ridiculous to the game.

    Star Trek Online Season 10:

    News from Dev Blog! STO will be more like a smartphone game app which you no need to explore space, you are stuck in ground maps!
    • Remove sector space and systems
    • An all-in-one function window so that you can do your DOFA, space explorations and encounters under one window!
    • Doing space explorations and encounters will cost you 500 dilithium, 10000 EC! You can pay $4.99 for more premium and rare rewards!



    Star Trek Online Season 10.5:

    News from Dev Blog! STO will be more easier to play that ever before!
    • Revamp all weapons. No rarity at all or ranks. They are just level 1, 2, 3 and 4! It doesn't matter if you have level 4 or 1 weapons, as long as it can shoot, it shoots!
    • Remove several playable ships. You can pay $49.99 if you want to unlock all ships for later use.
    • Once you level up, you will need to purchase ships, it will cost you 480(+480 per level) dilithium, and 25K ECs (+12.5K per level).

    Star Trek Online Season 11:

    News from Dev Blog! The biggest update ever in STO history! We decided to make the game simplified! Now, you can play on consoles or mobile PCs.
    • Remove BOFF
    • Remove ground maps (e.g. ESD ground, STA), things will be done in that AIO function window!
    • Revamp combat system, they are now RTD (roll the dice).
    • Mini-SimCity (basically terraforming and build your own city). Speeding up development will cost 960 dilithium (+480 for each level)!
    • Remove easy-to-farm EC and dilithium, so that you will have to pay us for dilithium/zen. This doesn't apply to PVE.
    • Decrease player's weapon damage by 25%, while we increase the enemies' weapons by 100%.

    Star Trek Online Season 11.5:

    News from Dev Blog! Another update to the STO. We decided to cancel +0.25 season because we just want to get your money! (They plan to update the game every 3 months.)
    • Basically reduce most of the rewards (EC and dilithium) up to 50%, so that you can play longer and pay us more!
    • Foundry removed, as there are not a whole lot content creators doing it. We just remove it whether you like it or not.


    Star Trek Online Season 12:

    News from Dev Blog! Learning that our player base is shrinking, we decided to shut down the game

    This is 100% believabel, apart from the fact this game will never make it to season 12 if the Devs keep on making the same stupid decisions.

    On the bright note someone else will hopefully buy the license and make a proper star trek MMO. I vote the guys at Hello Games should get a crack at, imagine a Star trek game running on the No Man Sky engine.
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