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Vesta PvP Build - Need Help

macroniusmacronius Member Posts: 2,526
edited July 2014 in PvP Gameplay
Okay, I have researched this one extensively tweaked skill points, bumped up resists acquired elite fleet shields, neutronium + RCS consoles, etc. Build works very well as CC and drain boat in PvE. Even Hive Onslaught Elite is a cake walk.

However, the shields and hull are melted in PvP in secs.

I have PH + HE + ST + EptS + 2*tac teams + Solanea Rep (defensive buff on decreased hull) ... etc. Offsensive load is 5* polarized disruptors + KCB ... eh it is pointless since I have gone over this before.


I am open to anyone's successful Vesta build in PvP. Just a couple of conditions:

1. Has to be Vesta ... never going to touch lockbox
2. Would prefer CC + Drain ... but if this is unworkable let me know

Please help if you can. Thanks
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

- Judge Aaron Satie
Post edited by macronius on

Comments

  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited July 2014
    http://skillplanner.stoacademy.com/?build=vestakineticdrain_0

    Set power to 50 25 25 100... and have a second setting for 100 25 25 50. Run full aux until your siphen kicks in then flip over to weapons for a bit of overcap (why not your aux will stay at 130 with the siphen on).

    Run a couple Deflector doffs and a couple torp doffs. After that its up to you 2 science team doffs would be a nice way to round it off.

    If you are having a really hard time surviving... identify the hardest hitting target and save your nuke and drains for them. Combo them Nuke them followed by a Siphen tykens and a target sub.

    If that alone doesn't seem to be enough... you could also consider removing one of the sci consoles and placing one of the universal escape consoles.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • edited July 2014
    This content has been removed.
  • macroniusmacronius Member Posts: 2,526
    edited July 2014
    I usually don't shift power levels too much but I need to start doing it I guess. I balance between aux and engine ... or aux and weapons if I want to boost DPS a bit. One thing I can't do is torpedoes. I have few points allocated there and the turn rate makes it hard to keep targets in cone (even with RCS consoles).

    Also, the shield consoles you have ... haven't seen those before.

    [Edit]
    I will post my build a little later and look forward to you gents tearing it down. Much better than being pulvarized in PvP ... over and over again.
    http://skillplanner.stoacademy.com/?build=vestakineticdrain_0

    Set power to 50 25 25 100... and have a second setting for 100 25 25 50. Run full aux until your siphen kicks in then flip over to weapons for a bit of overcap (why not your aux will stay at 130 with the siphen on).

    Run a couple Deflector doffs and a couple torp doffs. After that its up to you 2 science team doffs would be a nice way to round it off.

    If you are having a really hard time surviving... identify the hardest hitting target and save your nuke and drains for them. Combo them Nuke them followed by a Siphen tykens and a target sub.

    If that alone doesn't seem to be enough... you could also consider removing one of the sci consoles and placing one of the universal escape consoles.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • macroniusmacronius Member Posts: 2,526
    edited July 2014
    deokkent wrote: »
    Maybe this applies to you or it doesn't... I've noticed it's hard to science as a pugger. PvP is unforgiving to science puggers. I do my best to debuff targets when people have their alpha up, but people don't understand they need to toss me a tac team once in a while for me to do my job.

    Very true. Speed kills me. Even with engines at 100 I can't escape fast escorts. It is so hard to make a survivable build ... for PvE and PvP. I have ST and ET but being chain subnuked and antiproton sweep ... and all the other CC.

    Cryptic should have instituted an immunity to CC when you are hit with 1 or more CC powers.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited July 2014
    To be honest if your not willing to run torps on a scii ship your really not going to be all that effective. The vest doesn't have enough tac or weapon slots to have enough teeth in pvp.
    Run torps for the massive dmg they will inflict on hull... and for the extra debuff of both the rep photons. The bio will be constantly causing a chron like slow effect... and the grav obviously creates extra rifts.

    If your not spected into kinetic respec.

    As far as turn... the build I gave you is one of mine... I use it in pvp. When I use it I put up more overall dmg then most of the escorts, and yes with a couple half decent players on your team you will see lots of 15 0 scores even in pugs. If you are not running EPTE slot it... its great on every ship... if you still feel turn is a major issue. Instead of A2S run Aux to Damp, and put a Anti Matter doff in for the extra resistance and up time on it.

    Kinetic really is the only viable option for science ships imo.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited July 2014
    The shield consoles sorry forgot to mention that. There the Dyson Rep Science consoles... Run flow ones. You can also mix in embassy flow to your taste. I like the Dyson ones less bump to flow but with Deflector doffs you basicly always have a rift out and the Tachyon also procs the dmg on those consoles. Free hull dmg is always nice.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • edited July 2014
    This content has been removed.
  • blessedladyboyblessedladyboy Member Posts: 349 Arc User
    edited July 2014
    First thing to do on a vesta is make sure you have points in auxiliary performance and get a fleet a>w core. You now have Max aux and Max weps which is a great base for your Vesta.


    Personally I use the tac one with 2x aux phasers and HY bio torp. Rear is 2x elite phaser turrets and the ap omnibeam purely for subsystem targeting. When crafting comes I'll get a phaser omni!

    Make sure all your sci console slots are using a mixture of hull heal and shield heal proc ROM embassy consoles. If you want drain make them flow caps. If you run gravwell use partgens/graviton.

    Note regardless of build I always run energy siphon and deflector doffs.

    I run 2 piece Borg elite fleet shield. Vestas weak hull really makes Borg set essential.

    Also in PvP I run epte on very ship I use and Vesta is no exception! Don't be the sitting duck for your team. Gl
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited July 2014
    Macronius, just wondering how things where going. Post your current build if you get a chance. Didn't mean to scare you off with anything that sounded to negative. :)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • macroniusmacronius Member Posts: 2,526
    edited July 2014
    Thanks for all the good advice. Will definitely think about it! World Cup PvP kept me busy(Deutschland Uber Alles!). :)

    Here is my build. Please be ruthless in your critique. I have revised my skill points once already but the $5 keeps me away. I am boycotting Cryptic since last year - grind-a-versery, Season 8 ...


    http://skillplanner.stoacademy.com/?build=macroniusjanmaru_0

    [Edit 1]
    Except for the tac consoles, everything else is fleet / rep gear. I just got Yellowstones and while they aren't as effective as I remember in PvP ... they are very durable!!!

    [Edit 2]
    Doffs are:

    TB Voth Doff (reverse tractor repulse)
    Aftershock GW
    3x reduce deflector CD

    [Edit 3]
    Those are RCS +Turn consoles and the Flow consoles +Shd -Threat. Something is funky with STO Academy.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • macroniusmacronius Member Posts: 2,526
    edited July 2014
    Macronius, just wondering how things where going. Post your current build if you get a chance. Didn't mean to scare you off with anything that sounded to negative. :)

    No way. I find you one of the most thoughtful posters here. Lots of good advice and very even tempered. It is definitely appreciated.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited July 2014
    macronius wrote: »
    Thanks for all the good advice. Will definitely think about it! World Cup PvP kept me busy(Deutschland Uber Alles!). :)

    Here is my build. Please be ruthless in your critique. I have revised my skill points once already but the $5 keeps me away. I am boycotting Cryptic since last year - grind-a-versery, Season 8 ...


    http://skillplanner.stoacademy.com/?build=macroniusjanmaru_0

    [Edit 1]
    Except for the tac consoles, everything else is fleet / rep gear. I just got Yellowstones and while they aren't as effective as I remember in PvP ... they are very durable!!!

    [Edit 2]
    Doffs are:

    TB Voth Doff (reverse tractor repulse)
    Aftershock GW
    3x reduce deflector CD

    [Edit 3]
    Those are RCS +Turn consoles and the Flow consoles +Shd -Threat. Something is funky with STO Academy.

    Thanks for posting... here are a few things for you to try out.

    TBR - Try replacing this skill with Tykens Rift. TR, GW, Siphen, and Tachyon beam all proc the defelctor doffs. I have found having TR / GW combo with doffs has worked out better then the Gravity well doff. Always have a rift out which is nice. The reversal doff is fun, I just think you'll get more milage out of the TR which will help you keep your GW up more as well.

    Ensign Universal... I would switch this to an Engi. This would allow you to run 2 ETPx... which is nice. If you find your ship is slow and not turning consider running EPTE... you could even put 2 DMG control doffs if you remove the TBR and Aftershock doffs... you might find having EPTE and EPTS up all the time to be a great way to stay mobile as well as keep your shield up.

    Polarized Hull... I might consider replacing that with a tractor beam. If you really are going to run all beams being immobilized isn't a big deal anyway... also if you do run the EPTE you likely won't need the PH. A tractor beam at the right time is still a great way to score kills.

    For your spec... ya there are a few issues on your spec.
    1st I know you have said you feel the ship turns slow... I notice you only have 3 in impulse thrusters that would kill a lot of your turn.
    Honeslty the spec you have is good to go for a sci kinetic / energy build... so I would still suggest you go that way...

    There is my current sci sci vesta energy / kinetic build. I know you don't see a bunch of beams on there... but yes I am still doing lots of my dmg with the energy weapons... I have just chose to run things like the Experimetnal proton for the set bonuses. With the spec you have the rep photons would do just fine... in fact here... I'll reedit the build I posted, so and add a spec I would use on it. (I know the repsecs are stupid ... the build will work with the spec you have now... but if you do save up the Dilhitum to convert yourself 500 zen this is what I would suggest anyway)

    http://skillplanner.stoacademy.com/?build=vestaekwspec_0

    On that build I would run 2 Purple Deflector doffs (more skill procing them 2 is enough). 2 Projectile doffs... after that there are a few options that would make sense depending on your playstyle. 2 Dmg control, or 2 Tac team, or 2 sci team... or perhaps 1 tac team and 1 sci team doff (won't be global but 22s on both could work well. (another option would be to run 1 anti matter doff as well for a2d and swap the Aux to Sif for a Damp instead if you really want to be able to move in a sci ship). PS... I guess I'm assuming at some point you are going to spend the 150k fleet marks to unlock the 6th doff slot, helps a lot on a sci ship worth grinding out I guess.

    I run the sci version myself for the extra sci console... not sure it makes to much difference either way though.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited July 2014
    I love my vesta xxoo.

    The offense may not be great but the defense is stout.
    I use the borg set. 2 epts 2 tacs. leech. power doffs.
    Always 130 shields and weapons.
    Shield capacity, regen, and aux defense (or offense) traits
    The regen on the shield is incredible.
    Very rarely killed in pvp never in pve.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • nandospcnandospc Member Posts: 1,260 Arc User
    edited July 2014
    Hey Macronius, this was my old cc/drain vesta build i used months ago when they released graga mal (tbr pull doff). The skill tree isn't dedicated only for drain, because i used to switch from a gw build to a psw build etc... a bit multipurpose: http://www.stoacademy.com/tools/skillplanner/?build=nandooldccdrainvesta_0
    As you can see, i use ewp and tbr to pull enemies into my tr3 (so radiation and particle damage while drain), was very effective in a team scenario.
  • macroniusmacronius Member Posts: 2,526
    edited July 2014
    Okay, I bow to you sir. The gravimetric and experimental proton was awesome sauce. Experimental proton beam actually has higher dps on my ship than buffed disruptor beams. Wtf! :eek: Speed remains an issue but I am not ready to spend 5 bucks on respect just yet.

    Drain though continues to bother the heck out of me. Even romulans can now ignore my drain for the most part. I am wondering if should replace my FC fleet consoles with grav or grav / particle consoles. I noticed that when I hit rom cloak (rep active) and use GW or TB then it starts to do some real damage and the hold is amazing!

    It is +100 points to all science so if I free up 4 sceicnes consoles and add either 4 graviton or 2 graviton + 2 particle generators that gets me halfway there. I might swap ES with FBPII to punish escorts that alpha me.

    Not sure if any of this is effective ... I can purchase some cheap purple science consoles on exchange before splurging on fleet gear. Thoughts?


    Thanks for posting... here are a few things for you to try out.

    TBR - Try replacing this skill with Tykens Rift. TR, GW, Siphen, and Tachyon beam all proc the defelctor doffs. I have found having TR / GW combo with doffs has worked out better then the Gravity well doff. Always have a rift out which is nice. The reversal doff is fun, I just think you'll get more milage out of the TR which will help you keep your GW up more as well.

    Ensign Universal... I would switch this to an Engi. This would allow you to run 2 ETPx... which is nice. If you find your ship is slow and not turning consider running EPTE... you could even put 2 DMG control doffs if you remove the TBR and Aftershock doffs... you might find having EPTE and EPTS up all the time to be a great way to stay mobile as well as keep your shield up.

    Polarized Hull... I might consider replacing that with a tractor beam. If you really are going to run all beams being immobilized isn't a big deal anyway... also if you do run the EPTE you likely won't need the PH. A tractor beam at the right time is still a great way to score kills.

    For your spec... ya there are a few issues on your spec.
    1st I know you have said you feel the ship turns slow... I notice you only have 3 in impulse thrusters that would kill a lot of your turn.
    Honeslty the spec you have is good to go for a sci kinetic / energy build... so I would still suggest you go that way...

    There is my current sci sci vesta energy / kinetic build. I know you don't see a bunch of beams on there... but yes I am still doing lots of my dmg with the energy weapons... I have just chose to run things like the Experimetnal proton for the set bonuses. With the spec you have the rep photons would do just fine... in fact here... I'll reedit the build I posted, so and add a spec I would use on it. (I know the repsecs are stupid ... the build will work with the spec you have now... but if you do save up the Dilhitum to convert yourself 500 zen this is what I would suggest anyway)

    http://skillplanner.stoacademy.com/?build=vestaekwspec_0

    On that build I would run 2 Purple Deflector doffs (more skill procing them 2 is enough). 2 Projectile doffs... after that there are a few options that would make sense depending on your playstyle. 2 Dmg control, or 2 Tac team, or 2 sci team... or perhaps 1 tac team and 1 sci team doff (won't be global but 22s on both could work well. (another option would be to run 1 anti matter doff as well for a2d and swap the Aux to Sif for a Damp instead if you really want to be able to move in a sci ship). PS... I guess I'm assuming at some point you are going to spend the 150k fleet marks to unlock the 6th doff slot, helps a lot on a sci ship worth grinding out I guess.

    I run the sci version myself for the extra sci console... not sure it makes to much difference either way though.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • macroniusmacronius Member Posts: 2,526
    edited July 2014
    nandospc wrote: »
    Hey Macronius, this was my old cc/drain vesta build i used months ago when they released graga mal (tbr pull doff). The skill tree isn't dedicated only for drain, because i used to switch from a gw build to a psw build etc... a bit multipurpose: http://www.stoacademy.com/tools/skillplanner/?build=nandooldccdrainvesta_0
    As you can see, i use ewp and tbr to pull enemies into my tr3 (so radiation and particle damage while drain), was very effective in a team scenario.

    I like this build with the exception of 2 issues. The transphasic and mine deployment. I found it really hard even on my enhanced battle cloak tvaro to be effective in PvP with torpedo and mine build. Even with DPIII Beta and fully buffed super alpha strike, it is extremely hard to take down an player. That build had everything dedicated to ensnaring players and spamming them with mines and torpedoes.

    Most can either run away from mines or shoot them down. I even tried the new trait "hot pursuit". I am also not a fan of eject warp plasma. It is cleansed to easily and takes up LtCmdr eng slot. I would replace that with EpTS III personally or RSP.

    One crazy thought it to go with Aux2bat build + vesta. and either pop batteries like quaaludes (j/k) or EpTA. Would require some master timing though ... probably beyond me.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • maicake716maicake716 Member Posts: 0 Arc User
    edited July 2014
    i wonder if my old shield stripping vesta would still be useful....

    hmm.....
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
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