Yes, I'm that Askray@Batbayer in game. Yes, I still play. No, I don't care.
Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker.
Tiktok: @Askray Facebook: Askray113
pweadamanteus wrote: »Ok, let's say a few things here...
First, only a very small portion of STO's playerbase comes from Steam...this has always been the case. So, using the steam charts that many seem to be quoting and using every couple weeks really is not giving you a good picture.
Second, Steam users have had to deal with some Zen purchasing errors over the past couple of months as Steam is switching from using a universal currency to the currencies of individual countries/regions. I.E. Steam enables new currencies without a heads up to developers, users start to have purchasing errors in games/companies that have their own currency, and then the developers have to figure out what happened and make adjustments to their billing systems and coding in the game so the new currencies are supported. This has driven some users to abandon STO on Steam and go through Arc or directly through the launcher.
Third, as we do have the Arc platform, it is easier to run contests, post news, etc. on Arc so more users are using Arc since you get the most up to date news and contests by using it. And Arc is not spyware or bloatware for those making that accusation. There are even other players who have checked out the Arc coding themselves and there is no spyware or bloatware associated with Arc.
Basically, what I'm saying, is that all you get for STO from looking at the steam charts site is that less people are using STO through Steam. That doesn't reflect on any other statistic. While I can't release our total numbers, I can say that the Steam charts do not follow the pattern of the total numbers and the steam charts cause us no worries at all.
adjudicatorhawk wrote: »I've answered this many times. When we made LoR, we had an underlying assumption throughout all the missions that Tovan would be one of your boffs. You would not be able to dismiss him, no matter what - and consequently, all of the content was written and structured with that in mind. We will never be able to allow you to dismiss Tovan, since changing an assumption that fundamental to the construction of many parts of our game is an extremely risky change to make.
K'Gan and Elisa were the 2nd rev of the same concept. We saw that, while many players loved Tovan, many others also wanted to be able to marginalize him - and we allowed that with the K'Gan and Elisa.
I think every time I've answered this question, it's been phrased as "PLEASE DEVS FINALLY GIVE US AN ANSWER". It's been answered, it's just not the answer you wanted. :P
pwebranflakes wrote: »STO's license does not end in 2015. Our exclusive contract extends for years beyond that and we have the option to renew.
Cheers,
Brandon =/\=
pweadamanteus wrote: »<snip>
Arc is not spyware or bloatware for those making that accusation. There are even other players who have checked out the Arc coding themselves and there is no spyware or bloatware associated with Arc.
<snip>
Bridges/Interiors take far longer to make than ships. As such, if there is sufficient reason to make a full ship interior (such as the newish Romulan Ship interior, being used all over LoR) we'll make one. If there isn't, we won't. Making a custom bridge, let alone a full interior for the Corvette (while cool) would be a significant investment of time/resources. So, we could have skimped on Risa more, and built an interior, or done what was done, and skipped the interior which would have served little purpose anyway, and went with beefing up Risa.
Building custom bridges takes longer than a couple of days. Something like the Suliban/Andorian/Tholian Bridges, were each 5 days of Environment work from me. Then it needs design time to hook up any interactables, doors, etc.
Doing a full interior is significantly longer (i.e. 3 weeks to a month)
I've definitely gone over this plenty of times in the past, but my search-fu seems to be weak today.
Note that I don't think I've ever used the word 'impossible.' It's all code, nothing is impossible given enough time, money, and manpower.
However, what I have said in the past, and will repeat now, is that our game, as it stands today, is not set up for this at all. It's not an engine limitation per se, and it's not because our engine is old. It's because it's not how the game was designed. Again, possible, but not probable.
The problem, as stated by others, is that your "character" is both a ship, and a captain, simultaneously. When you are in space, you are drawn as a ship. When you are on the ground, you are drawn as a person. So, when you are in sector space (as a ship) and go to your bridge (as a person), your ship ceases to exist in sector space. You are no longer there. You are ONLY on your bridge. When you leave your bridge, and go back to sector space, you become a ship again, and your captain (and the bridge) cease to exist.
So, there is no easy way to track you through sector space while you are actually on another map. Again, this is likely possible, but is not set up, and would require significant coding.
To my (non-programmer) mind, the best alternative is the count-down method others have mentioned. Instead of "flying" your ship from the bridge, you go to your helm officer, tell him which system to go to, and a timer counts down however long it takes to get there. During the countdown you can meander around your interior, doing whatever captainy things captains do. When the timer is up, your helm officer informs you that you have arrived, and you can load that map.
The problem with the above is what happens when you leave your bridge part way through the count down. If you leave at the start, you go back to where ever you left to get to your bridge. If you leave at the end, you go to your destination. If you leave in the middle, where do you go? Remember, there is nothing tracking you through sector space, so we have no functional idea where your "ship" is right now. Instead, we just know that you're 50% done with the countdown. So, we can't drop you in the right spot in sector space, do we dump you back at the start? We can't let you cheat by going to the end point. . .
Another issue is how to determine the timing. I guess we could manually fly from every planet to every other planet to get a baseline, but that's annoying. IMO I think this idea best works with a unified sector space, so that there is no map loading between sectors. Timing things in that mode would be a much simpler task, as we could just determine distances between them. A unified sector space would also make it easier to drop you in an appropriate spot if you were to leave your bridge part way through your journey. It's something that has been tossed about, but I haven't heard anything concrete about that in a while.
In addition, I wouldn't really want to do this unless we did some major bridge refresh as well. I think we have a lot of terrible bridges in the game. I also think it would be cool if your viewscreen could reflect the system you are at, but that would be more tech, and wouldn't really work until the above bits happened. They're all nice ideas, and I think everyone on the team would love to see it, but there is a LOT of work involved, and a lot of edge cases that can break things horribly. It's not a trivial undertaking.
Keep in mind, the above suggestion would only be for travel, not fighting anything. That would be an even bigger can of worms to wrestle with.
The monitor overlay idea has been raised a number of times before, but imo it would just feel chintzy. We couldn't do a full 3d bridge overlay, it would just be a texture. Basically cutting a viewscreen out of cardboard and pasting it onto your monitor. I don't think anyone would be satisfied by that.
Would be nice to at least get a "bug acknowledged, on the list of things to fix" once in a while . . . *snip*
What purpose does this serve? Going by previous experience, when we acknowledge a bug, or say it's on our list, if that bug is not then fixed immediately, we get yelled at about never fixing bugs. If we say nothing, we get yelled at about never fixing bugs. So to us, the output is the same. Why would we expend energy doing something that offers no different result?
As it is, it's better to just fix things as we can, and let the patch notes be the informant.f2pdrakron wrote: »I cannot say I agree with that, Josh Sawyer posted a lot during New Vegas development without that happening, it depends on the tone.
Different Game, Different Forum, Different Audience.
Apples and Broccoli.f2pdrakron wrote: »And thats why I said unfortunately, you are pretty the only one as everyone else pretty much only posts as a decree or down to the point, I dont mind the to the point but I dont like the tone used in decrees that are very much "this is how WE decided, there is NO ROOM for discussion".
That's because we no longer include the forums, or players in general (outside of more controlled interview settings) to see the process, talk about what we're planning on doing, or what's up coming. Instead, by time we are ready to talk about a thing, it pretty much is set in stone. That's not saying there isn't some wiggle room. We'll take feedback on how something was put in, and tweak some stuff, but the process has likely already been going long enough that we can't just dump it all and start over again.
I know it's hard to swallow, but we ARE the ones to decide how something is going to be. We are the one's being paid to do so. You are welcome to disagree with us, and we will gladly listen to your opinion on the matter, and may even change something because of it, but at the end of the day, we are the developers of the game. We're always hiring, if you'd like to sit on this side of the fence, PLEASE APPLY!f2pdrakron wrote: »The problem I have is a Internet Forum is "an online discussion site where people can hold conversations in the form of posted messages", at least is what I use it for but thats not really he problem I have, its the "feedback".
Feedback right now is just divided in 2 camps ... positive and negative, if feedback is negative it seems to be simply disregarded regardless of its constructive or not, I got The Secret World last year and I no longer play ... you know why? because the Forums were overrun with "game is perfect, you are a troll/suck" type of comments despite the game having serious issues, even the game own chat was filled with people that if I had a problem then it was me, not the game (I had a lot of problems beating a boss on the abandoned playground).
If the only feedback allowed to be given is praise then its nothing but poisoned, granted this doesnt happen in STO but when was the last time Al Rivera posted? or Daniel Stahl?
I am sure its comfortable just answering pre-selected questions, I also noticed when people bring up uncomfortable questions the answer is silence, even if forums offer feedback I really dont think its going to change per-determined notions or what the metrics say.
Yes, you interact with the players yet what I feel is that I am a data point ... I dont like ARC, I am ignored because if I leave its assumed someone else will take my place, I dont like being ignored when I say reputation is a endless grind when having more that one character, when someone even bothers to address the issues I raise, is to downright dismiss them.
Who's stopping you from posting anything negative? I see negative posts on this forum CONSTANTLY. No one here is deleting posts, or regulating what emotions you can have about the game. Yes, editing happens when something violates the TOS, but there is nothing in the TOS about not posting negative opinions.
Now, when will a Dev choose to reply to something? That's not so easy. You're right, that we likely don't respond as often to negative posts as we do to positive posts. There are a couple of reasons for that.
1) Positive posts make us feel good about ourselves. It turns out devs are humans, and as humans, we like to feel good. This includes people talking well of something we have done. Negative posts generally make us feel bad about ourselves. And as valid as it might be, we don't like feeling bad about ourselves.
2) In general, we want to keep a positive and uplifting tone to our forums, and want people to feel positive about our game. This encourages more people to play it. When we post, we draw attention to a thread. If that thread is negative in nature, the people who read it will tend to feel worse about the game. Since we draw attention when we post, we potentially draw more people into that thread than would go to it naturally, and thus, more people end up feeling bad about the game than might have otherwise. The inverse is true for positive posts.
Why don't Geko or Stahl post more? They're CRAZY busy. They are the LEADS of the project. They're in meetings something like 27 hours a day. And when they have down time, they likely don't want to even think about the game, let alone open themselves up to the forums. (note my previous post).
You are clearly not being ignored, you are having a conversation, right now, DIRECTLY with a Developer who works on this game. That's pretty much the opposite of being ignored.
ambassadorkael#6946 wrote: »This is not something we would likely ever do, for a multitude of reasons both legal and practical. While I can't speak to the legal reasons, I can speak to the practical to a certain extent:
1) Have you ever seen one of those lists floating around the internet about all the gaming projects that fail on Kickstarter? Or are massively funded and still come up with something that isn't what the fans believed they were getting? That's because game development is a weird, wonderful, difficult and expensive world that you can't simply solve by throwing money at a problem. For example: Say we get X amount of money, which is enough to hire 2 designers to work on a New Thing. When that money runs out, those people are out of a job. It's unlikely that we'll attract any talent who only want to come and work on a game temporarily when there are so many opportunities in this area for full time work.
2) What would we make? Even in this thread, there's at least ten different ideas of what people would want us to do with their money. We'd have to pick one idea to throw into this hypothetical kickstarter, and it wouldn't please everybody, or possibly anybody. Even the ideas that regularly come up on these forums that seem to be the most popular have their massive detractors.
3) I, personally, am deeply uncomfortable with the idea of a game that already has a revenue stream coming to the players and asking for an additional revenue stream. Players already have a way to support our game and allow us to fund projects within it, and that's buying things within the game. To turn around and say, "Well, hey, give us even more money to make a thing" seems...not right.
The team is constantly working on new content for you guys, and I'm really excited for you to see what's coming down the pipe. There's some really cool stuff in the future. They also take as much time as they can to provide bug fixes and quality of life improvements that you request, because everybody here deeply cares about making sure this game is great. While we appreciate the enthusiasm, we're not likely to ever do crowdfunding.
Comments
Per Tacofangs (tumerboy) on Reddit:
Source: https://www.reddit.com/r/sto/comments/66keim/risa_lighting_20_and_discussion_on_what_to_do/
Why No Vortas or Female Jem'Hadar in the Dominion Faction?
First, it's specifically a Jem'Hadar Faction not a Dominion Faction due to the nature of its storyline (I specifically asked for clarification on this). Second, Jem'Hadar themselves are genderless, so the notion of gender doesn't apply to them. The only way to get as close as possible to depicting a genderless character model is with the male model for obvious reasons. In the livestream it was even stated that they would love to remove the gender buttons from the Tailor for Jem'Hadar, but cannot because it would cause things to break. But you're encouraged to roleplay your Jem'Hadar as female if you so choose. (Time code: 43:00:00 - 48:05:00)
Additionally, it was also stated that the VIL storyline is very Jem'Hadar-centric, so playing as any other race wouldn't make sense from that perspective. Adding Vorta wasn't stated as something "they want to do", but rather something that they weren't entirely ruling out, because there's "always a chance" that they might. Someday. (Time code: 1:10:15 - 1:11:25)
More information regarding playable Vorta or other playable species for the Dominion/Jem'Hadar: It was originally thought that there would be other playable Dominion species. However, as the story began to take shape, it made less sense, as the story became very Jem'Hadar-centric. Even having a Vorta BOFF made no sense, as a Vorta would never report to a Jem'Hadar. So, it was decided that for VIL, it would be playable Jem'Hadar only for story reasons. (Time code: 1:26:50 - 1:29:41)
But, without promising anything, it was stated that making other playable species available for the Dominion/Jem'Hadar through an unlock by playing through the entire VIL storyline might be considered. (Time code: 41:05 - 43:20)
As of this writing, 2018 06 15, the entire story arc for VIL has yet to be revealed, so in time it should make sense.
Can we have fan-designed ships or ships of other Star Trek licensees in the game?
No.
Any ship that appeared in a Star Trek TV show or film is still potentially fair game.
Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker.
Tiktok: @Askray Facebook: Askray113
The edits done are to remove those we are ready to declare are no fly zone type posts and are listed above in the original post
His original thread is located at - http://sto-forum.perfectworld.com/showthread.php?p=12004001
How do I take decent screenshots?
Why aren't view screens in 3D?
Why can't I fly my jetpack everywhere?
Why is X ship out of scale with the other ships?
Why doesn't ESD Orbit Earth?
Why is the scale of ______ so off?
Why are planets so small?!
Why doesn't everyone, everywhere have proper voiceover?!
Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker.
Tiktok: @Askray Facebook: Askray113
Two things have been added also some wording has been changed to the beginning statement. -
Steam usage stats proves this game is dying!
No, it doesn't.
ARC is full of bloat/spyware
This has come up a lot since ARC was launched, and while the ARC team along with other players have said it doesn't, and it really doesn't. Official quote from Adam -
Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker.
Tiktok: @Askray Facebook: Askray113
Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker.
Tiktok: @Askray Facebook: Askray113
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
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Kickstarter Threads
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Day/Night Cycles and Lighting 2.0
Per Tacofangs (tumerboy) on Reddit:
Source: https://www.reddit.com/r/sto/comments/66keim/risa_lighting_20_and_discussion_on_what_to_do/
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Moderation Problems/Issues? Please contact the Community Manager
Terms of Service / Community Rules and Policies / FCT
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Can we have fan-designed ships or ships of other Star Trek licensees in the game?
No.
Any ship that appeared in a Star Trek TV show or film is still potentially fair game.
— Sabaton, "Great War"
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