Imo, title speaks for it. We have no tier 5 cstore raptor, let alone a ship equivalent to the arkif or the Armitage. I need an escort carrier for my kdf tac, and before anyone points the jhec, i already have it on another char, so no pkint getting it again. Thus i propose Cryptic make a tier 5 version of the free raptors available;the textures and models already are present and Jor'khang gets her escort carrier raptor. Everybody wins
I propose that we use the Pach raptor model, it is quite pleasant to look at and has a nice enough crew complement for carrier duty. . Here is what i thought the stats would be:
Pach Raptor - Carrier Refit
Hull: 33500
Shields: 0.95
Turn :12
Impulse : 0.16
Boff seating : Cmdr. Tac, lt. Cmdr Tac, Lt Sci, Lt. Engi, ens Uni
Console : 4 tac, 4 engi, 2 sci
+15 Weapon power
Klingon Standard cloak
1 hanger bay - Equipped with shield repair drones
The engi uni allows some play room for an extra engi team, or a sci buff or debuff, or just more pew power. The 4 engi console can be set up for tank or filled with a ****load of uni consoles. (i find that the voth spatial charge console goes pretty well with raptors)
As for a console, i really have no idea... Maybe a power setting boost?
So? Thoughts?
Comments
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How about a c-store Bird-of-Prey, let's call it a Hegh'ta Retrofit, with a Fleet version that comes with the FSM discount, that instead of having a 'hangar' has wingmates of fellow Birds-of-prey.
It would work kinda-sorta like hangar pets do, but won't be from a hangar. Or make it a console like the MVAM's console or saucer/chevron separation, but your ship doesn't separate. It just calls in wing men and your ship is the squadron lead. Instead of a 'hangar launch' animation or separation animation, you'd instead have a 'warp in' or 'decloak' animation.
No need to make a Raptor with a tacked on hangar bay, because this would essentially fulfill that role. It keeps the faction flavour by making BoPs more unique. It fits with canon as we've seen BoPs work together in small squads like that ('Yesterday's Enterprise', Kurn is himself a squadron commander and he captain's a BoP, there's a couple episodes of DS9 that has this as well, the one with Kor in S7 IIRC). It shouldn't be that hard to make a new model of Hegh'ta, but ideally it should really apply to every BoP of endgame level.
Potential criticism: Too OP? Well that might fly, if it weren't for the facts BoPs are the most under powered ship type in the game. THey have the lowest hull, they have the lowest shielding, they have one less boff slot than most any other ship, they only have 6 weapon slots and no 5 fore variant or 5 tac console variant either. The BoP wing mates are still just pets, with all the limitations that implies.
Note that the NPC "Raptor Escort" is an "escort-level" NPC, not an Escort-type starship, just as the NPC Vo'Quv is a Dreadnough-level NPC, not a Dreadnought-type starship.
I had a similar idea once. Sort of.
A Klingon Science Vessel that could split into 3 BoPs.They would be connected by primary hull in a triangular formation and their wings would fold in so the complete ship looks like it has 3 wings. After they split, each BoP's wings would fold downwards in traditional BoP fashion. The BOFF layout would basically look like the Plesh Brek's except with a Cmdr Sci instead of a Cmdr Tac.
I do like the idea of a Hegh'ta refit though.
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Raptors and Escorts are basically the same just with different handling characteristics
The Fleet Defiant and the Fleet Qin have identical BO layouts but differ in that the Qin has a bit more hull/shields and a better shield regen. While the Defiant has a better Console layout (5 tact vs 4) and has a better turn rate and inertia. (also makes it more useful as an escort)
If you changed the skin on the Qin though to a Federation ship it could quite easily pass as a Escort without changing a thing.
The BOP is one of the smallest and most agile ships in the game. Hell, you even have BOP hanger pets. So to put a hanger on something like this should be out of the question. Wanting, and having, are two different things.
Frickin' dinosaurs with frickin' lasers attached to their frickin' heads. 'Nuff said.
Granted, that is completely consistent with the main Star Trek continuity, but I doubt that was in Gene's vision.
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I like that idea! Give ALL Raptors sensor analysis and make the T3 and T4 Raptors have fleet refits.
The "Star Trek Canon" went out the window as soon as they allowed players to fly non-factions ships, starting with the Galor.
They didn't put the whales in the Enterprise...
So what exactly is the difference then, aside the name and some minor differences in the ships characteristics ?
Also Cryptic can never claim with a straight face that they are even attempting to follow some kind of canon.
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You mean like turning recon/scoutships into tactical ships?:rolleyes:
Gamewise, the only thing that apparently distinguishes them is that "Raptors" are "Escorts With Innate Cloak". They otherwise exhibit the same handling characteristics and boff layouts. Aside from that Escorts actually exist, Raptors apparently don't, because a grand total of zero exist for purchase.
Bingo. You can put lipstick on a pig but it is still a pig.
By your logic, Escorts and Destroyers are merely Raptors without a cloak. No, those kinda of 'fuzzy' definitions are useless to me. I'm using definitions that are presented in the actual game.
The SuQob and the Puyjaq exist for purchase. And before you say it, no, you didn't specify "end-game ships". And yes, you need to, because it's not automatically assumed.
Edit: To clarify, I am in the camp of Raptors getting more C-store releases. Not sure why you brought up that point to me.
But that's a bad analogy. A more appropriate analogy would be giving two different cars with different makes the same features. You can call one the other's make, but that doesn't make it true. And Raptors were never implied to be Escorts that just have a cloak. They are ship types that share the vast majority of features though, and they both can qualify as tactical ships. But as far as I know, "Escort" was officially never a word used to describe any playable Raptor.
Until it is demonstrated otherwise, Raptors are not a sub-type of playable starship.
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Who said they were? They're the fancy Klingon-flavored name for "Escort".
You did. Right after you said "Who said they were?".
Raptors aren't "Klingon Escorts", they're Raptors. They have nothing to do with Escorts. "Escort" is its own ship type in its own right, and "Raptor" is its own ship type in its own right.
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Weren't you just denying that they were a subtype of playable ship?
Why is it "Raptors are Escorts"? Why isn't it "Escorts are Raptors"? Why isn't it "Raptors are Destroyers", "Escorts are Destroyers", etc? Because they aren't defined by their abilities. Their characteristics aren't unique, nor do they 'define' that ship type. It is directly because of this that ship types are defined by what they're called in-game.
No, playable are not "Escorts with a cloak" because they are not Escorts at all. So far, only Tactical Escorts are "Escorts with cloak".
It seems that you're trying to shoehorn the term "Escort" into synonymy with "tactical ship" when you have zero justification why "Escort" should be the type of tactical ship to be a synonymous blanket term.
And random note, it's the very fact that most types of tactical ship do not have unique characteristics that I would prefer them not to continue sharing characteristics.
I'm rejecting the claim, not denying. Totally different things.
Edit: Given the original claim here, it seems that the assertion that "Raptors are Escorts" is the very reason why some want Raptors to share even more characteristics with Escorts. Why not give them uniqueness instead of forcing them to be functionally the same?
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You can if you want, but every time you respond to me with such a fallacy, I'm gonna give you reasons as to why that's nonsense.
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I too would like a Hegh'ta Retrofit. The B'rel Retrofit is nice with the Enhanced Battle Cloak, but it's hull strength is below that of the Hegh'ta. Maybe I will buy the B'rel next time there is a ship sale. Using it for a torpedo build would be interesting.
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KDF needs a T5 c store raptor with 5 fore weapons, Wing cannons, and a Fused tail gun.
Show the feds how to make a real warship.
5 tact consoles to.
I might lay out some currency for a ship with that type of console if I could use it with muy B'rel/Hegh'ta or K'vort [lol dream a little dream :P]
That actually would be pretty BA. A 3 min cool down console that brings in a pair of bops so you can have your own little wolfpack.
Shup up and take my money Cryptic!
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Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.