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Time to decouple Tac buffs from exotic damage

baelogventurebaelogventure Member Posts: 1,002 Arc User
That's right.

Tactical Buffs such as APA, APO, GDF, Tac Fleet all need to be reworked to have their buffs only affect Weapon damage, rather then all damage.

This is what should have happened wayback when they first nerfed Sci powers, since Tac Captains were popping all Tac Buffs and hitting insanely high spikes with Photonic Shockwave and whatnot.

Exotic damage should be the purview of the Science skill trait and Aux power, not using a Tac Buff.
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Comments

  • adwynythadwynyth Member Posts: 369 Arc User
    edited July 2014
    I support this in full.
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited July 2014
    Third.

    (and the obligatory extra text to accommodate posting requirements.)
  • knuhteb5knuhteb5 Member Posts: 1,831 Arc User
    edited July 2014
    I fully support the OP's idea.
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  • sethpcsethpc Member Posts: 103 Arc User
    edited July 2014
    Y'know, I'd be alright with this.
  • nobletnoblet Member Posts: 0 Arc User
    edited July 2014
    Science powers should never have been nerfed. And neither should this happen. Pvp ruins games. Pvpers should feel bad. This is why we can't have nice things.:rolleyes:

    Oh, and APO is a boff, not tac captain ability.
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited July 2014
    I completely support this
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited July 2014
    I agree that Tactical abilities should only buff weapons.
    Exotic damage should be the purview of the Science skill trait and Aux power, not using a Tac Buff.

    Exotic damage should be the purview of anybody who puts points into particle generators (one way or another); the problem is that it is also buffed by tactical abilities that should be limited to weapons.
  • blakes7tvseriesblakes7tvseries Member Posts: 704 Arc User
    edited July 2014
    Who said a SCI Captain was better in a SCI ship than a TAC Captain.

    This is TAC are better in science ships.

    They should de-couple but only through a boost from AUX

    Any other would totally kill BOFF SCI abilities.
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  • crappyturbocrappyturbo Member Posts: 201 Arc User
    edited July 2014
    SCI abilities need a buff and tactical damage boosting abilities should boost only weapons, simple logic. Problem is make something simple and it seems that it can be the most complex thing in creation :rolleyes:
  • simeion1simeion1 Member Posts: 898 Arc User
    edited July 2014
    I fully support this also. Tactical abilities should not be buffing science powers.
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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited July 2014
    SCI abilities need a buff and tactical damage boosting abilities should boost only weapons, simple logic. Problem is make something simple and it seems that it can be the most complex thing in creation :rolleyes:

    Sci can buff exotic damage pretty well, at siome cost. They get the Conservation of Energy trait that buffs exotic damage (not all damage) whenever they take energy damage (you have to be getting shot), and there is also the T4 Nukara that buffs "all" damage according to the amount of Aux power although that requires a rep passive.

    Tac pops APA/TF and maybe GDF and *poof* all damage goes through the roof. Tac is better at buffing exotic than Sci.

    Poor Engi cant buff it at all, except what they get from Nukara, which requires a rep passive and they have to keep Aux high (no AtB). Tac should probably be in here too, pay the same price to buff magic damage.

    APO is a different issue.
  • conundrumnsaconundrumnsa Member Posts: 705 Arc User
    edited July 2014
    noblet wrote: »
    Science powers should never have been nerfed. And neither should this happen. Pvp ruins games. Pvpers should feel bad. This is why we can't have nice things.:rolleyes:

    Oh, and APO is a boff, not tac captain ability.


    PvPers ruin every game they touch with their non-stop crying for nerfs. That's the irony, they act all tough and they do the most crying on the forums.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited July 2014
    It's definitely time. It shouldn't have happened in the first place.
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  • macroniusmacronius Member Posts: 2,526
    edited July 2014
    Agree with OP. But only if they buff science powers. Otherwise this will be a serious nerf to offensive science.
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  • originalspockoriginalspock Member Posts: 809 Arc User
    edited July 2014
    Agreed, bring on the science, down with pure tac drum beat.
  • tk79tk79 Member Posts: 1,020 Arc User
    edited July 2014
    Agreed, also because tac damage buffs should never affect things like Ramming Speed.
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  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited July 2014
    If Tac buffs didn't affect science, an entire Class/Ship combo would be destroyed. Since Tac Captains represent the supermajority of captains in this game, this would relegate an entire class of ship to the same fate as the KDF.

    Is this what you really want, to never see a new Sci ship again because they don't sell?
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  • voporakvoporak Member Posts: 5,621 Arc User
    edited July 2014
    noblet wrote: »
    Science powers should never have been nerfed. And neither should this happen. Pvp ruins games. Pvpers should feel bad. This is why we can't have nice things.:rolleyes:

    Oh, and APO is a boff, not tac captain ability.
    PvPers ruin every game they touch with their non-stop crying for nerfs. That's the irony, they act all tough and they do the most crying on the forums.

    Ah yes, blame PvP'rs, the ultimate evil of every game!

    Got news for ya, pals...

    PvP did get one (1) thing nerfed, the Elachi black ball of doom. Why? That thing was totally ridiculous and served no real purpose in PvE.

    By the way, maybe we should get rid of PvP, so then you'll have to find a new whipping boy to blame the nerfs on.
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited July 2014
    If Tac buffs didn't affect science, an entire Class/Ship combo would be destroyed. Since Tac Captains represent the supermajority of captains in this game, this would relegate an entire class of ship to the same fate as the KDF.

    Is this what you really want, to never see a new Sci ship again because they don't sell?

    So TAC Captains should remain more effective in offensive SCI than Science Captains because they're the majority?
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  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited July 2014
    If Tac buffs didn't affect science, an entire Class/Ship combo would be destroyed. Since Tac Captains represent the supermajority of captains in this game, this would relegate an entire class of ship to the same fate as the KDF.

    Is this what you really want, to never see a new Sci ship again because they don't sell?

    One of the most fun combinations, too.

    These people hate fun.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited July 2014
    voporak wrote: »
    By the way, maybe we should get rid of PvP, so then you'll have to find a new whipping boy to blame the nerfs on.

    I fully support this idea!

    For any devs or CMs reading this thread, here's some feedback for you on the topic of PVP:

    1- I find it confusing. I get lost in the maps when I'm in them. The PvP queue maps are not very clear on where to go or what to do. Especially if people are cloaked. Then it all looks empty. One of the maps gets me car sick with the graphics. The ground maps are even worse. They're just one huge confusing mess, especially Shantytown. The open PVP map is also confusing with all that borg stuff in the way.

    2- The assets take up too much of my file space. Which makes patching downloads take too long. I mean, I can't really recommend this game to new players and friends because of how long the DL is. Considering the confusing and low quality of the content, should it really take up so much space from the game's assets? Removing it would streamline the entire game and give me a reason to rec it to friends and newbies.

    3- The quality of the missions is very very low. Kerrat being a prime example. It's such an old piece of content and doesn't even come close to the quality you find in the Undine Ground map you all just cranked out or the Voth Battlezone. And then the PVP maps themselves? Capture the flag? What's that got to do with Voth and Dyson spheres? It makes no sense in the context of the storyline. In fact, why am I at war with the Klingons and Romulans? The Romulans are my friends. And the Klingons just became my friends against the Iconians. PVP is low quality and doesn't even follow the storyline.

    I say the only thing to do Cryptic is to remove it. Maybe with season 10.5. And then tie it into the Foundry. Let the players take control over it, that way the quality is assured and the storylines will once again make sense. And with it being Foundry, it's not really a concern for new players since they won't be subs and thus not really focusing on foundry content.

    Win-Win-Win.

    Make it happen TrendySmirk. Tally Ho!
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  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited July 2014
    Silly idea.

    Tac buffs boost dmg its what they do.

    If a tac chooses to fly a ship heavy with Science seating or a full on science ship they should not be penalized.

    This would be as silly as saying .... Anytime a Science captain is not flying a science ship Sub Nuke and Sensor scan should be greyed out.

    Science does just as much DPS in a science ship with exotic as a tac does. Sure 30% boost the sci gets with there trait is a bit less then Alpha... however it is ALWAYS on... and the combo of Sub Nuke and Sensor scan means they can spike even harder then a sci can with Omega anyway.

    Silly thread.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited July 2014
    Wow, really? APs don't just buff weapon fire? +1 on the OP's idea.
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014
    Fully support the OP's idea. Completely ridiculous that tac abilities buff science damage.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited July 2014
    You guys are all really drinking the cool aid. Last I checked engi and sci buffs effect everything they should no matter what ship your in as well. lol

    Lets change sensor scan so it DOESN'T boost incoming dmg from weapons... only exotic. While where at it lets remove the ability for Subnuke to remove Dmg buffs... let it only remove healing ones. lol
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  • nobletnoblet Member Posts: 0 Arc User
    edited July 2014
    Final nail in the coffin for science ships. First it's science boff skill getting the nerfbat directly, now, another massive nerf indirectly. Not even tac captains can be allowed to do non-pathetic dmg with science boff powers. You guys really want to kill off science that badly? I wasn't aware science boff skill dmg needed yet another nerf.:rolleyes:
  • callen151callen151 Member Posts: 28 Arc User
    edited July 2014
    Silly idea.

    Tac buffs boost dmg its what they do.

    If a tac chooses to fly a ship heavy with Science seating or a full on science ship they should not be penalized.

    This would be as silly as saying .... Anytime a Science captain is not flying a science ship Sub Nuke and Sensor scan should be greyed out.

    Science does just as much DPS in a science ship with exotic as a tac does. Sure 30% boost the sci gets with there trait is a bit less then Alpha... however it is ALWAYS on... and the combo of Sub Nuke and Sensor scan means they can spike even harder then a sci can with Omega anyway.

    Silly thread.

    Atleast theres one person here whos got some common sense.
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited July 2014
    Seems like a logical enough idea. Personally I'd go one step further and get all career and Boff abilities looked at, they could do with a spring clean.

    I barely played science but I found that de-buffing your target to kingdom come is just as powerful as buffing your own ship to kingdom come as a tactical, and I never had reason to use tac heavy ships or abilities - in PvE at least.

    Something else to consider too is that science was never meant to be DPS, so would players be satisfied if such a change were to happen since it'd likely mean a drop in damage output? And this mythical second deflector and how that would affect things.
  • conundrumnsaconundrumnsa Member Posts: 705 Arc User
    edited July 2014
    voporak wrote: »
    Ah yes, blame PvP'rs, the ultimate evil of every game!

    Got news for ya, pals...

    PvP did get one (1) thing nerfed, the Elachi black ball of doom. Why? That thing was totally ridiculous and served no real purpose in PvE.

    By the way, maybe we should get rid of PvP, so then you'll have to find a new whipping boy to blame the nerfs on.

    PvPers have ruined mare games than I can count with their cries for nerfs...because heaven forbid that other player can't be better than them, they must be overpowered.
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