You mean the one where mechanics such as expose/exploit and borg adaptation were actually covered, unlike the current tutorial which (iirc) ignores such things completely?
Erm, If I recall correctly it's something along the lines of you report to the bridge on your ship, hail the Khitomer, end up in touch with the EMH who requests help so you get ordered to go over there. Having got there the EMH orders you to assist him in scanning the patients before telling you to find the commanding officer in engineering.
On the way you find an engineer trying to get transporters up so he can beam Borg drones off the ship and you help him with it before moving on to decompress a room full of Borg drones and head for a lift to engineering which puts you half a deck away. As a result you have to fight your way through drones and destroy a few devices that they were setting up before moving on to engineering. In engineering you have to fight off a few waves of Borg drones and talk to the CO who says he has things under control and that you should check on your own ship.
You head into the transporter room and choose an officer (though it only allows you to take the Andorian tactical officer for some reason) you beam back to your own ship and she informs you that you are the ranking officer, the CO of a medical ship tells you that they are having difficulty trying to get everyone aboard and 'requests' your help so you beam the crews from a few ships to them before being contacted by (I think) the USS Reliant (I might be wrong) who says they can't get their weapons online but they have the parts for yours and beam them over before ordering you to Vega.
Upon arrival the tactical officer informs you that weapons are back online and suggests engaging the Borg ships in orbit, working with the other ships you destroy a few "damaged cube"s before being requested to help evacuate the colony. You beam down and receive your first kit and phaser sniper rifle which you then use to save the civilians from the Borg drones grouped around them. Shortly thereafter you are informed that something is interfering with communications/transporters (one or the other) and that you should investigate, you go down a path in one corner of the colony to find a Borg structure, you lower the forcefield, defeat a few drones and disable the device and beam back to the ship.
I'm not sure but I think there may be another wave of probes before you warp to Sol and talk to Admiral Quinn who promotes you to Lt and officially gives you command of the ship, a few consoles and sends you out to find the Azura.
You head into the transporter room and choose an officer (though it only allows you to take the Andorian tactical officer for some reason)
Fun fact: originally, you COULD actually choose between the tactical, science, or engineering officer. It was only later when you were forced into taking the tactical officer. I want to say that was with the advent of the freemium conversion, but memory eludes me here.
been awhile but lets see, your on your Miranda class as an ensign and you report to Captain Taggard on the bridge, the USS Khitomer is attacked by Borg, you beam over to help the EMH kick the Borg off the ship, while your gone all the bridge crew of your ship is killed and you become the new captain, umm you beam survivors off a few wreaks the Borg left and send them to a medical ship, meet up with another ship to get your ship's weapons back online, knock off a few Borg probes and things then beam down to Vega colony, grab a kit and rescue colonists from Borg landing parties, go blow up a Borg shield generator, then off you go to ESD.
Some of the old stuff is still there, the USS Khitomer still gets crippled and boarded only this time someone else sends a team to help, and Taggard still gets killed, only by Klingons not Borg. Personally, I think Taggard should go on strike because Cryptic keeps finding new ways to bump him off haha
I havent had the character slots to try the new tutorial. Did they keep Zachary Quinto's voiceover for the EMH in some way? Would be a shame to lose that
I havent had the character slots to try the new tutorial. Did they keep Zachary Quinto's voiceover for the EMH in some way? Would be a shame to lose that
At least a snippet or two. That was a distinct goal in the creation of the new tutorial...
On topic of thread, my memory of the tutorial:
Summon to bridge. Find out about Borg attack, go over to ship. EMH briefing, perform triage. Get transporter semi-functional (for beaming out borg), start trip to engineering. Get told these borg are strange, no adaptation being noticed, gun down mooks and their assimilation machines. Get to engineering, hold against couple of waves crouched behind barricades. Another trip through hallways, rescuing some crew. Go back to main ship, find out ship was wrecked by Borg in absentia, get command. Go to other derelicts for parts, then perform a low level weapons test. With engines restored, take ship to combat zone and blast a few probes and damaged cube(s). Receive first BOff in transporter room, beam down, get phaser sniper and kit, rescue colonists, find out about and disable local viniculum, mission complete.
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Fun fact: originally, you COULD actually choose between the tactical, science, or engineering officer. It was only later when you were forced into taking the tactical officer. I want to say that was with the advent of the freemium conversion, but memory eludes me here.
Yeah that sounds about right, cause long before the ftp I remember my first toon took a science boff.
Fun fact: originally, you COULD actually choose between the tactical, science, or engineering officer. It was only later when you were forced into taking the tactical officer. I want to say that was with the advent of the freemium conversion, but memory eludes me here.
Indeed when I first started I picked the male science Vulcan cause I already had a female Borg on my crew.
Nope, that was not covered by the old tutorial at all.
Actually, it was covered briefly. Like, all of 2 seconds. it was in the corridor as you left the engine room iirc. Same bit where crouching, aiming, flanking and expose/exploit were briefly covered.
which really wasn't much of an explanation. I did that several times and didn't learn much from it. It basically just mentioned that they exist....
True. I didn't really learn about expose/exploit until..oh, a year later? Though it did explain about the flanking (and the big "FLANK" next to damage floaters when flanking is a bit of a giveaway tbh) and crouching + aiming were both briefly covered, though you didn't actually have to do it to get past that part.
From what I remember is starting in the gally looking out the over sized windows at a cube being fired upon by a saber a Connie re-fit, and I think another escort, then being summoned to the bridge. before talking to tagert, who orders you to hail the Khitamer.
then beaming over talking to EMH mk12 (I think, shame they never fixed that bedside manner bug) scanning a few injured crew healing one, then going to Emergency control, beaming several drones into space. (turbolift)
Hall way full of Borg tech blowing it up and engaging borg moving onto another hall way teaching you about crouching, CQB, Expose/exploit, and secondary attacks continuing down another hall to the engineering entrance top section. Fending off several waves of Borg talking to XO who informs you your ship (insert name here) was attacked. continue down another hall (beginning to see the boring pattern here.) where you catch the first gimps of the 2409 Borg Drones with several crew stating it was a tough mother and it took nearly all they had to take it down. then proceed to choose your first BOFF. (Initially dictating which skin you started off with for ship. Tac-Centaur Engi-Shikar and Sci-Miranda)
Beam back to your ship heavily damaged with new XO where hailed by a medical vessel to beam survivors aboard your ship and bring them back to them since shuttles can only work so fast. (here seeing some nods to the new films and other known hero vessels USS-Kelvin, Akira, and so on.) afterwards you head to the USS-Reliant (I be leave all I remember starts with an R, and is still in the new tutorial as the federation vessel that comes to your aid) and says they are to heavily damaged but can help get your weapon systems back on line get repaired warp deeper into Vega.
here you run into damaged probes blow them up move onto Vega itself, blow up fully active probes beam down.
(here is what I wish we still saw in the new tutorial) beam into a barricade (which later had Omega forces guarding it gunning down waves of drones) holding down a evac zone and get your armor kit and rifle weapons and there respected tutorials as well as ground powers, save several civilians move on to a interplexing beacon being set up by the borg to destroy it and stop them for calling for re-enforcements (anyone remmber the END game STF's actually tieing into a campaign mission that explained the tutorial attack?) anyway you succeed beam back to your ship and engage several more borg vessels this time with NPC support blowing up a sphere then a full Cube. Before being summoned back to earth to talk to quin.
((Tutorial 2.0 had you start in job specific rooms like Sick bay, for Sci. Enginnering for Engie,s and a really nice armory for Tac's but the rest was the same as 1.0))
(((tutorial 3.0 is essentially what we have now which isn't bad just wish they could initially have us beam down to classic ESD do the azure mission and come back to new one explaining the Undine attack happened while you were away or something. but thats a chat for another time)))
It's been years, but we didn't actually have to remodulate in the tutorial, did we?
I can't remember for sure, but I certainly do remember them adapting and the popups explaining what happened. It may have been that the remod was done automatically rather than us having to learn how to remod?
I can't remember for sure, but I certainly do remember them adapting and the popups explaining what happened. It may have been that the remod was done automatically rather than us having to learn how to remod?
It's been years, but we didn't actually have to remodulate in the tutorial, did we?
It's been years, but I'm fairly certain that you didn't have to remodulate weapons in the tutorial. I don't think you're introduced to remodulation until the Borg missions much later.
I do recall it being mentioned that the Borg were behaving "strangely", somehow "disconnected". I'm guessing those Borg were not capable of adapting to weapons fire.
Erm, If I recall correctly it's something along the lines of you report to the bridge on your ship, hail the Khitomer, end up in touch with the EMH who requests help so you get ordered to go over there. Having got there the EMH orders you to assist him in scanning the patients before telling you to find the commanding officer in engineering.
On the way you find an engineer trying to get transporters up so he can beam Borg drones off the ship and you help him with it before moving on to decompress a room full of Borg drones and head for a lift to engineering which puts you half a deck away. As a result you have to fight your way through drones and destroy a few devices that they were setting up before moving on to engineering. In engineering you have to fight off a few waves of Borg drones and talk to the CO who says he has things under control and that you should check on your own ship.
You head into the transporter room and choose an officer (though it only allows you to take the Andorian tactical officer for some reason) you beam back to your own ship and she informs you that you are the ranking officer, the CO of a medical ship tells you that they are having difficulty trying to get everyone aboard and 'requests' your help so you beam the crews from a few ships to them before being contacted by (I think) the USS Reliant (I might be wrong) who says they can't get their weapons online but they have the parts for yours and beam them over before ordering you to Vega.
Upon arrival the tactical officer informs you that weapons are back online and suggests engaging the Borg ships in orbit, working with the other ships you destroy a few "damaged cube"s before being requested to help evacuate the colony. You beam down and receive your first kit and phaser sniper rifle which you then use to save the civilians from the Borg drones grouped around them. Shortly thereafter you are informed that something is interfering with communications/transporters (one or the other) and that you should investigate, you go down a path in one corner of the colony to find a Borg structure, you lower the forcefield, defeat a few drones and disable the device and beam back to the ship.
I'm not sure but I think there may be another wave of probes before you warp to Sol and talk to Admiral Quinn who promotes you to Lt and officially gives you command of the ship, a few consoles and sends you out to find the Azura.
that's pretty accuarate.. and you could get the other officers if you wanted, a Bolian Engineer and a vulcan sci. I actually got the bolian a couple time by accident. after i had a toom high enough to have EC I'd just buy blue BOFFS for the newbie toon and delete the white and green level ones as I got them
I still have this stuck in my mission list for one of my characters to destroy the damaged Borg cube.
Ditto.
Anyways, I think I got the Andorian on all my characters that did it. I have one of the Pre-order copies and thus the Eng Borg Boff. So getting the Eng in the tutorial seemed redundant. which left a choice between tac and Sci...
It's been years, but I'm fairly certain that you didn't have to remodulate weapons in the tutorial. I don't think you're introduced to remodulation until the Borg missions much later.
I do recall it being mentioned that the Borg were behaving "strangely", somehow "disconnected". I'm guessing those Borg were not capable of adapting to weapons fire.
I'm pretty sure remodding was mentioned as something that would be needed if you ran into "normal" borg (i.e. later in the game). I was running it with a few friends watching, effectively a blind "lets play" but live and not over the internet.
Fun fact: originally, you COULD actually choose between the tactical, science, or engineering officer. It was only later when you were forced into taking the tactical officer. I want to say that was with the advent of the freemium conversion, but memory eludes me here.
My Catian was ale to select the Science officer with no problem and she was made long after the F2P conversion.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
The old Tutorial also kinda was linked with the Kitomer STFs you'd run later. Now... not so much.
was gonna add that into what i remember of the mission as well, but someone already did the tutorial remembrance.
stage 1: old self starts at quardra sigma, defeats the borg at the double transwarp gates. some borg already made it through to try alter the past to help the borg.
your future self arrives in the past days before your past self is meant to arrive on clean up duty. your future self defeats a large group of borg above the planet of vega colony and a starfleet commander kelly on that colony meets your future self first and tells you and you party about an underground borg setup.
your future self heads in and smokes the borg out. and then you tell this commander kelly their past self would arrive at the colony shortly but the commander understands about these time paradoxes and keeps it to himself, your future self has your ship beam down supplies to keep the borg at bay. back on the ship you and your future self team chase down donatra defeat groups of borg ships but not destroying them, then donatra is destroyed, your future selves go through the portal to the correct point in the future.
stage 2: the damaged borg come screaming out for blood and your past self was just another lacky on the ship lead by captain misc taggart, he suggests you head to the khitomer to help out after the crippled borg fleet cripples medical ships and other ships meant to evacuate the colony from the borg. your past self carves a path through the khitomer where you find your first officer after defeating a borg attack on the khitomers warp core. back on the ship you learn misc taggart was killed with a few other officers, you take command, you search the ships to help out any way possible by beaming crew around and then arrive at the renown and ordered to a borg rally point to delay their attack.
your past self arrives at a borg debris field and finds probes and spheres half damaged just to test the ship and its capabilities out before heading to vega itself after a failed attempt at delaying the borg. your past self arrives at vega clears the sky and beams down to meet with the colony commander kelly who knows of you because of your future self. he suggests you save whom you can and shut down a borg signal. back on the ship you warp to another planet which is the main borg rally point and its here you defeat a sphere, probes and a half destroyed cube before warping out to esd.
things of note:
the t1 ship you start with is a lottery of chance of the 3 open to you. you start next to the khitomers right side warp nacelle which was a t4.5 assault cruiser.
the renown was also an assault cruiser and was hidden behind a rock nearby your starting point in space.
the next area had a partially destroyed borg tactical cube in the area. a tactical cube was never discovered in the past when fighting with your future selves, there was however 4 groups of borg spheres with a cube. and then about a 2 dozen probes.
the original borg probe was retired from the game not long after this tutorial went the way of the dinosaur. it was replaced by the borg interceptor which was renamed probe, rectangular ship, about the same size as the nova class.
commander kelly has not been seen since the original tutorial was thrown out.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Comments
heh, sure do.
On the way you find an engineer trying to get transporters up so he can beam Borg drones off the ship and you help him with it before moving on to decompress a room full of Borg drones and head for a lift to engineering which puts you half a deck away. As a result you have to fight your way through drones and destroy a few devices that they were setting up before moving on to engineering. In engineering you have to fight off a few waves of Borg drones and talk to the CO who says he has things under control and that you should check on your own ship.
You head into the transporter room and choose an officer (though it only allows you to take the Andorian tactical officer for some reason) you beam back to your own ship and she informs you that you are the ranking officer, the CO of a medical ship tells you that they are having difficulty trying to get everyone aboard and 'requests' your help so you beam the crews from a few ships to them before being contacted by (I think) the USS Reliant (I might be wrong) who says they can't get their weapons online but they have the parts for yours and beam them over before ordering you to Vega.
Upon arrival the tactical officer informs you that weapons are back online and suggests engaging the Borg ships in orbit, working with the other ships you destroy a few "damaged cube"s before being requested to help evacuate the colony. You beam down and receive your first kit and phaser sniper rifle which you then use to save the civilians from the Borg drones grouped around them. Shortly thereafter you are informed that something is interfering with communications/transporters (one or the other) and that you should investigate, you go down a path in one corner of the colony to find a Borg structure, you lower the forcefield, defeat a few drones and disable the device and beam back to the ship.
I'm not sure but I think there may be another wave of probes before you warp to Sol and talk to Admiral Quinn who promotes you to Lt and officially gives you command of the ship, a few consoles and sends you out to find the Azura.
Fun fact: originally, you COULD actually choose between the tactical, science, or engineering officer. It was only later when you were forced into taking the tactical officer. I want to say that was with the advent of the freemium conversion, but memory eludes me here.
Some of the old stuff is still there, the USS Khitomer still gets crippled and boarded only this time someone else sends a team to help, and Taggard still gets killed, only by Klingons not Borg. Personally, I think Taggard should go on strike because Cryptic keeps finding new ways to bump him off haha
At least a snippet or two. That was a distinct goal in the creation of the new tutorial...
On topic of thread, my memory of the tutorial:
Summon to bridge. Find out about Borg attack, go over to ship. EMH briefing, perform triage. Get transporter semi-functional (for beaming out borg), start trip to engineering. Get told these borg are strange, no adaptation being noticed, gun down mooks and their assimilation machines. Get to engineering, hold against couple of waves crouched behind barricades. Another trip through hallways, rescuing some crew. Go back to main ship, find out ship was wrecked by Borg in absentia, get command. Go to other derelicts for parts, then perform a low level weapons test. With engines restored, take ship to combat zone and blast a few probes and damaged cube(s). Receive first BOff in transporter room, beam down, get phaser sniper and kit, rescue colonists, find out about and disable local viniculum, mission complete.
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Nope, that was not covered by the old tutorial at all.
Yeah that sounds about right, cause long before the ftp I remember my first toon took a science boff.
[/SIGPIC]
Indeed when I first started I picked the male science Vulcan cause I already had a female Borg on my crew.
Actually, it was covered briefly. Like, all of 2 seconds. it was in the corridor as you left the engine room iirc. Same bit where crouching, aiming, flanking and expose/exploit were briefly covered.
My character Tsin'xing
True. I didn't really learn about expose/exploit until..oh, a year later? Though it did explain about the flanking (and the big "FLANK" next to damage floaters when flanking is a bit of a giveaway tbh) and crouching + aiming were both briefly covered, though you didn't actually have to do it to get past that part.
then beaming over talking to EMH mk12 (I think, shame they never fixed that bedside manner bug) scanning a few injured crew healing one, then going to Emergency control, beaming several drones into space. (turbolift)
Hall way full of Borg tech blowing it up and engaging borg moving onto another hall way teaching you about crouching, CQB, Expose/exploit, and secondary attacks continuing down another hall to the engineering entrance top section. Fending off several waves of Borg talking to XO who informs you your ship (insert name here) was attacked. continue down another hall (beginning to see the boring pattern here.) where you catch the first gimps of the 2409 Borg Drones with several crew stating it was a tough mother and it took nearly all they had to take it down. then proceed to choose your first BOFF. (Initially dictating which skin you started off with for ship. Tac-Centaur Engi-Shikar and Sci-Miranda)
Beam back to your ship heavily damaged with new XO where hailed by a medical vessel to beam survivors aboard your ship and bring them back to them since shuttles can only work so fast. (here seeing some nods to the new films and other known hero vessels USS-Kelvin, Akira, and so on.) afterwards you head to the USS-Reliant (I be leave all I remember starts with an R, and is still in the new tutorial as the federation vessel that comes to your aid) and says they are to heavily damaged but can help get your weapon systems back on line get repaired warp deeper into Vega.
here you run into damaged probes blow them up move onto Vega itself, blow up fully active probes beam down.
(here is what I wish we still saw in the new tutorial) beam into a barricade (which later had Omega forces guarding it gunning down waves of drones) holding down a evac zone and get your armor kit and rifle weapons and there respected tutorials as well as ground powers, save several civilians move on to a interplexing beacon being set up by the borg to destroy it and stop them for calling for re-enforcements (anyone remmber the END game STF's actually tieing into a campaign mission that explained the tutorial attack?) anyway you succeed beam back to your ship and engage several more borg vessels this time with NPC support blowing up a sphere then a full Cube. Before being summoned back to earth to talk to quin.
((Tutorial 2.0 had you start in job specific rooms like Sick bay, for Sci. Enginnering for Engie,s and a really nice armory for Tac's but the rest was the same as 1.0))
(((tutorial 3.0 is essentially what we have now which isn't bad just wish they could initially have us beam down to classic ESD do the azure mission and come back to new one explaining the Undine attack happened while you were away or something. but thats a chat for another time)))
I can't remember for sure, but I certainly do remember them adapting and the popups explaining what happened. It may have been that the remod was done automatically rather than us having to learn how to remod?
It's been years, but I'm fairly certain that you didn't have to remodulate weapons in the tutorial. I don't think you're introduced to remodulation until the Borg missions much later.
I do recall it being mentioned that the Borg were behaving "strangely", somehow "disconnected". I'm guessing those Borg were not capable of adapting to weapons fire.
that's pretty accuarate.. and you could get the other officers if you wanted, a Bolian Engineer and a vulcan sci. I actually got the bolian a couple time by accident. after i had a toom high enough to have EC I'd just buy blue BOFFS for the newbie toon and delete the white and green level ones as I got them
Anyways, I think I got the Andorian on all my characters that did it. I have one of the Pre-order copies and thus the Eng Borg Boff. So getting the Eng in the tutorial seemed redundant. which left a choice between tac and Sci...
My character Tsin'xing
I'm pretty sure remodding was mentioned as something that would be needed if you ran into "normal" borg (i.e. later in the game). I was running it with a few friends watching, effectively a blind "lets play" but live and not over the internet.
My Catian was ale to select the Science officer with no problem and she was made long after the F2P conversion.
No.
In the tutorial they mention that the Borg are "Different" and that they're not adapting to the weapon fire.
normal text = me speaking as fellow formite
colored text = mod mode
was gonna add that into what i remember of the mission as well, but someone already did the tutorial remembrance.
stage 1: old self starts at quardra sigma, defeats the borg at the double transwarp gates. some borg already made it through to try alter the past to help the borg.
your future self arrives in the past days before your past self is meant to arrive on clean up duty. your future self defeats a large group of borg above the planet of vega colony and a starfleet commander kelly on that colony meets your future self first and tells you and you party about an underground borg setup.
your future self heads in and smokes the borg out. and then you tell this commander kelly their past self would arrive at the colony shortly but the commander understands about these time paradoxes and keeps it to himself, your future self has your ship beam down supplies to keep the borg at bay. back on the ship you and your future self team chase down donatra defeat groups of borg ships but not destroying them, then donatra is destroyed, your future selves go through the portal to the correct point in the future.
stage 2: the damaged borg come screaming out for blood and your past self was just another lacky on the ship lead by captain misc taggart, he suggests you head to the khitomer to help out after the crippled borg fleet cripples medical ships and other ships meant to evacuate the colony from the borg. your past self carves a path through the khitomer where you find your first officer after defeating a borg attack on the khitomers warp core. back on the ship you learn misc taggart was killed with a few other officers, you take command, you search the ships to help out any way possible by beaming crew around and then arrive at the renown and ordered to a borg rally point to delay their attack.
your past self arrives at a borg debris field and finds probes and spheres half damaged just to test the ship and its capabilities out before heading to vega itself after a failed attempt at delaying the borg. your past self arrives at vega clears the sky and beams down to meet with the colony commander kelly who knows of you because of your future self. he suggests you save whom you can and shut down a borg signal. back on the ship you warp to another planet which is the main borg rally point and its here you defeat a sphere, probes and a half destroyed cube before warping out to esd.
things of note:
the t1 ship you start with is a lottery of chance of the 3 open to you. you start next to the khitomers right side warp nacelle which was a t4.5 assault cruiser.
the renown was also an assault cruiser and was hidden behind a rock nearby your starting point in space.
the next area had a partially destroyed borg tactical cube in the area. a tactical cube was never discovered in the past when fighting with your future selves, there was however 4 groups of borg spheres with a cube. and then about a 2 dozen probes.
the original borg probe was retired from the game not long after this tutorial went the way of the dinosaur. it was replaced by the borg interceptor which was renamed probe, rectangular ship, about the same size as the nova class.
commander kelly has not been seen since the original tutorial was thrown out.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.