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Save the unique Romulan ground weapon types!

adwynythadwynyth Member Posts: 369 Arc User
The unique types of Romulan plasma ground weapons were a great idea when you brought them out with Legacy of Romulus, but they just weren't available in enough places.

Of course, I'm referring to Repeater Pistols, Piercing Beam Rifles, Wide Beam Rifles, Split Beam Pistols (no, I didn't get those two backwards), and the one or two others I can't think of right now.

[EDIT: Ah yes, almost forgot the Charged Burst Assault and Long-Range Assault Minigun. Refs: Pistols, Rifles, Assault]

All we had to choose from were:
- Common Mk I, III, V, VII, and IX ones from the EC ground vendor on NRC.
- Better Mk II, IV, VI, VII, X, and XI ones from the dilithium vendor on NRC.

Now that the dilithium vendors will no longer be selling these, this means these weapons will be all but lost, and certainly far less useful.

Here's what I propose.

- Put these weapons, of all qualities, in the loot tables as a good chunk (say, half or more) of all ground weapons dropped by Romulans, Remans, and anyone else who drops plasma.
- Put these weapons in the Romulan rep store and make them drop along with other rom-plas weapons when rep projects are started.
- Make some variations the standard weapons used by some Romulans and Remans in ground missions. (i.e., just as High-Density Rifles are used by Centurions, make for example Repeater Pistols the weapon of choice for Centurion Scientists)
- Please please PLEASE PLEASE let us craft the damn things

I love these weapons, and am in the process of getting enough dil to outfit one of my Romulan's entire away team with them. I'd hate to lose access to these weapons forever. They're unique, and one of the smaller Very Good Ideas you guys have come up with.

Please make them easier to get, and don't nerf the one way we have of getting good versions of them right now into nonexistence.
Post edited by adwynyth on
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Comments

  • architect13architect13 Member Posts: 1,076 Arc User
    edited June 2014
    Are you referring to the weapons you get when you run a hourly/ daily Romulan rep mission?
    Have you tried the new forum on your phone?
  • adwynythadwynyth Member Posts: 369 Arc User
    edited June 2014
    Are you referring to the weapons you get when you run a hourly/ daily Romulan rep mission?

    No. The unique types aren't included in those, nor are they available in the rep store AFAIK.

    Unless I'm sadly mistaken, they're only available via EC vendor and Dil vendor, and one of those is going away in S9.5.
  • suavekssuaveks Member Posts: 1,736 Arc User
    edited June 2014
    These weapons should be added to the new crafting system and expanded to all energy types, not just plasma.
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  • captainvallentcaptainvallent Member Posts: 55 Arc User
    edited June 2014
    suaveks wrote: »
    These weapons should be added to the new crafting system and expanded to all energy types, not just plasma.

    I WHOLEHEARTEDLY agree.

    I loved these Romulan ground weapon types and I wished they were available for other energy types.

    I do hope these become available as crafting recipes for ground weapons.
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  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited June 2014
    Aren't these meant to be the Romulan Republic's own weapons? It's never made sense that you could only get common versions from their stores and the purple Mk XI's from the Dilithium Store. It'd make sense that some of the missions revolving around New Romulus reward these.

    Still, having different weapon energy types would be cool too.
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  • adwynythadwynyth Member Posts: 369 Arc User
    edited June 2014
    I think they should remain restricted to plasma only, as they are consummately Romulan creations, and should remain as such.

    However, that opens up the possibility of new weapon types for the KDF, too. And I'd love to see what variations they could come up with. Maybe we'd even see the feared Varon-T disruptor (from TNG fame).

    I'd be delighted to see each damage type (or NPC faction) have its own types as well, but I think that's too much to ask. Some standardization must happen, and I get that.

    But these Romulan types are in the game already and haven't broken anything. Let's keep them in and expand our access to them. :)
  • linkdavenlinkdaven Member Posts: 0 Arc User
    edited June 2014
    Yes, I always like the special weapons they give out via mission rewards or other various methods. Seems detrimental to the collectors for them to remove cool stuff like these.
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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited June 2014
    adwynyth wrote: »
    I think they should remain restricted to plasma only, as they are consummately Romulan creations, and should remain as such.
    I could see that if they lost the other types, which were then split between Fed and KDF. Even then, rep stores have most of the types so those would have to be sorted too

    There are really too many ground weapon types (esp when thinking about the very limited number of ship weapon types), so distributing them among the factions would clean it up some and provide a little flavor.
  • adwynythadwynyth Member Posts: 369 Arc User
    edited June 2014
    Is there any more support for this?

    Let's see the unique weapon types stick around!

    Can we get a dev or GM to comment on this thread, and make sure it gets to the people working on X2?

    Who does weapons (would that be items or systems, or maybe both)?
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited June 2014
    Support.

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  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited June 2014
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  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited June 2014
    amosov78 wrote: »
    Aren't these meant to be the Romulan Republic's own weapons? It's never made sense that you could only get common versions from their stores and the purple Mk XI's from the Dilithium Store. It'd make sense that some of the missions revolving around New Romulus reward these.

    Still, having different weapon energy types would be cool too.

    Why not have it faction-specific crafting? Just like how they had Lirpas Federation only and Bat'leths KDF only with the old system?
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited June 2014
    Why not have it faction-specific crafting? Just like how they had Lirpas Federation only and Bat'leths KDF only with the old system?

    Yeah. I was more lamenting the fact that previously the only two options the Republic players had to get these weapons was either common white versions from their stores, or to pay out dilithium for the purple versions.

    Also, if you're in a fleet with your Romulan I still think that fleet equivalent versions of these weapons should be available from the fleet stores of whatever faction you chose. They allow the Romulan fleet ships to be bought from the shipyard, so why not their faction weapons too?
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  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited June 2014
    amosov78 wrote: »
    Yeah. I was more lamenting the fact that previously the only two options the Republic players had to get these weapons was either common white versions from their stores, or to pay out dilithium for the purple versions.

    Also, if you're in a fleet with your Romulan I still think that fleet equivalent versions of these weapons should be available from the fleet stores of whatever faction you chose. They allow the Romulan fleet ships to be bought from the shipyard, so why not their faction weapons too?

    I don't see why not.
  • adwynythadwynyth Member Posts: 369 Arc User
    edited June 2014
    frtoaster wrote: »

    Thank you. But I don't just want to keep the current outlets, I want to expand them.

    I think these weapons should be in the drop tables with all the other plasma ground weapons.

    And yes, I think they should be craftable, but I'll take (more easily) obtainable.

    If anyone has an "in" with one of the devs and could direct them to this thread, I'd appreciate it. I PM'd Trendy once, but she's busy and I don't want to annoy her.
  • havamhavam Member Posts: 1,735 Arc User
    edited June 2014
    +1 Add special romulan plasma ground weapons to crafting.

    whatever you do, don't just delete them from the game.
  • artan42artan42 Member Posts: 10,450 Bug Hunter
    edited June 2014
    If I don't here an answer on this soon, I may just have to buy one of each to horde :D.
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  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited June 2014
    artan42 wrote: »
    If I don't here an answer on this soon, I may just have to buy one of each to horde :D.

    Already did with the rifles and repeater pistol. The repeater/piercing beam mechanics feel a bit clunky without shooter mode (which I still used back when I used these weapons regularly), but the Mk XIs definitely hold up with the other "end game" weapons. An option to make their auto fire modes a toggle when in RPG mode would help, but it's not that big of a deal.

    I forgot how good the models for these are too, the repeater pistol's a bit big, but the piercing/wide beam rifles are excellent. It's hard to give up the canon Romulan disruptor look, but these fit in great alongside the elite fleet phasers.
  • adwynythadwynyth Member Posts: 369 Arc User
    edited July 2014
    artan42 wrote: »
    If I don't here an answer on this soon, I may just have to buy one of each to horde :D.
    I've already been doing that. :D Let's not let these just fade away quietly! COME ON CRYPTIC. Let's get some dev love for this thread, please!
  • adwynythadwynyth Member Posts: 369 Arc User
    edited July 2014
    For those who haven't tried them, did you know that the piercing rifle and repeating pistol are some of the highest DPS ground weapons in the game? :D

    I don't want to lose these unique weapon types, or the "hold longer, get better" mechanics inherent in a couple of them.

    Perhaps this could leads to unique disruptors for KDF characters too.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2014
    oh that's right, if those stores go away, so do the only way you can get these weapons :(
  • novapolaris#2925 novapolaris Member Posts: 808 Arc User
    edited July 2014
    You know what I'd love to see? Versions of those ammo using Romulan weapons for every ground weapon damage type in the game (aside from the odd exception or two).

    I don't know if Cryptic thinks these weapons were a failure, but I absolutely LOVED them, and greatly regret not making a "Thank you Cryptic for the new weapons!" thread right after Legacy of Romulus released. I want more of these things. I can't get enough!

    I'll even make a separate thread about this if I have to. I want these things to not only stay, but have versions added for other damage types, such as phaser and disruptor.
  • adwynythadwynyth Member Posts: 369 Arc User
    edited July 2014
    theoryfive wrote: »
    You know what I'd love to see? Versions of those ammo using Romulan weapons for every ground weapon damage type in the game (aside from the odd exception or two).

    I don't know if Cryptic thinks these weapons were a failure, but I absolutely LOVED them, and greatly regret not making a "Thank you Cryptic for the new weapons!" thread right after Legacy of Romulus released. I want more of these things. I can't get enough!

    I'll even make a separate thread about this if I have to. I want these things to not only stay, but have versions added for other damage types, such as phaser and disruptor.

    I'd love to see other unique ones as well. But baby steps.

    The response I got in the crafting thread made me believe that Cryptic might consider them to have been failures, or at least not popular enough to care about getting rid of. So I'm not asking for anything that would take much effort or time at this point.

    However, since the ONLY way to buy them is the almost universally shunned (for ground weapons) method of buy at the dilithium store, they haven't gotten a fair shake IMHO.

    My request: PUT THEM IN THE GENERAL LOOT TABLES AND SEE WHAT HAPPENS. That's it. That's all I'm asking. Get them out in the "wild" and see how many people end up using them. I think it'll be quite a few, or at least quite a few Romulans (hello, "Plasma Weapon Specialist" trait).

    THEN I think they will prove themselves enough to warrant other unique types. But at worst, they remain in the game and those of us who love them can continue getting them.
  • adwynythadwynyth Member Posts: 369 Arc User
    edited July 2014
    I'm still not giving up on this.

    Please, if there are any Romulans who haven't tried these weapons, I have a challenge for you. Yes, it will cost dilithium, but I'm asking for a good cause.

    Try out the unique Romulan plasma ground weapons that are still available on Holodeck at the dilithium vendor and see what you think.

    If you're not level 50 yet, try out the white ones on the regular ground vendor.

    Try them and see what you think about the unique mechanics (hold to continue firing) on some of them, and see if you don't think they're worth keeping in the game.

    See if you agree with me that not only is it refreshing to see different types of weapon type and firing mode combinations in the game (other than just compression pistol, split beam rifle, pulsewave assault, etc.), but the models for these weapons look a bit different as well. I would say uniquely Romulan, but that's a matter of personal taste.

    Please, try them out and post your opinions here.

    I don't want something different to just die out because of inadequate publicity and apathy.

    Help me save these! Since the dilithium store acquisition of these is GOING AWAY in 9.5, let's get Cryptic to add them into loot tables, onto another vendor, or anywhere else so that they can remain an active part of the game.

    We've already lost star clusters, let's not lose these too!
  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited July 2014
    Hell, grab a IX white one and run Undine Infiltration with it. That mission is so easy that, if you're specced for ground, you shouldn't have any problem completing it with one. Then imagine what an XI very rare can do.

    I took the piercing beam rifle to Defera last night and decimated some Borg with it. That secondary fire mode is more devastating than a pulsewave against them.

    I'd prioritize the piercing beam rifle above all else. It's what you think when you hear "full auto" rifle, as opposed to the real full auto rifles. The repeater pistol's not bad, but the animations are kind of bugged, which makes it less desirable and it's a one target weapon. The split beam pistol's not really any different than a split beam rifle (probably fires a bit quicker?), but it seems to be the standard issue Republic weapon (your security team uses it) so it's nice for RP purposes.

    As for the others, the wide beam rifle can hit 5 targets, unlike a split beam, but the secondary has limited range and the animation's a big bugged -- I just prefer split beam Romulan plasma to this overall. The one assault works like a compression pistol but you can vary how strong it gets by holding the secondary fire key, rather than it being a set charge time/damage. I forget what the other assault acts like, but I remember I wasn't too impressed by it.

    All I really want to see is for these to stay in the dilithium store as special weapons. I get the impression the devs don't want them more accessible. I always wondered why the Romulan story missions rewarded normal plasma weapons instead of these uniquely-Romulan ones...
  • adwynythadwynyth Member Posts: 369 Arc User
    edited July 2014
    I took the piercing beam rifle to Defera last night and decimated some Borg with it. That secondary fire mode is more devastating than a pulsewave against them.
    Excellent feedback. Thank you! This is exactly what I'm talking about.

    All I really want to see is for these to stay in the dilithium store as special weapons. I get the impression the devs don't want them more accessible. I always wondered why the Romulan story missions rewarded normal plasma weapons instead of these uniquely-Romulan ones...
    All I really want at minimum is for them to remain available somehow as well.

    But if they're only in the dilithium store, I think they'll continue to be ignored.

    Really, they should be distributed alongside "normal" plasma weapons or instead of them.

    Mission rewards, loot drops, crafting...whatever I can get, I'll take.

    Let's hear from some more people!
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited July 2014
    I still say just move them to Romulan Rep store, to be some ground equipment for that rep. You can even keep their costs and add rep marks.
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited July 2014
    I still say just move them to Romulan Rep store, to be some ground equipment for that rep. You can even keep their costs and add rep marks.

    Not a bad idea. You could also add versions of them to the Omega Rep projects, with the Pistols compatible with the Omega set, the Assaults compatible with the Honor Guard/Adapted MACO set, and the Rifles compatible with the MACO/Adapted Honor Guard set. That would save the unique weapon types, and give Romulan players access to plasma weapons that work with Ground sets. Kills two birds with one feathered monkey.
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  • rynohawkrynohawk Member Posts: 66 Arc User
    edited July 2014
    I give my heartfelt support to this (the OP's) idea. :)
  • atlmyklatlmykl Member Posts: 305 Arc User1
    edited July 2014
    adwynyth wrote: »
    For those who haven't tried them, did you know that the piercing rifle and repeating pistol are some of the highest DPS ground weapons in the game? :D

    If that is the case this thread might succeed in getting them nerfed
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