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craig76craig76 Member Posts: 775 Arc User
Can someone tell me how many general research skill points i need to be able to craft MK XII gear please? Or does crafting only go to MK XI now? If so, how do all these people get the purple MK XII gear you see on exchange?

Im making some new toons and i dont want to give away 10mill ec's for one console or weapons or whatever. Sorry, but imho, it is a rip off :)
I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
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Post edited by craig76 on
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Comments

  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited June 2014
    You can only craft up to MKXI, Crafting MKXIIs comes with the 9.5 update.


    MK12s you see sold on the exchange are drops from the Elite STFs.
  • craig76craig76 Member Posts: 775 Arc User
    edited June 2014
    You can only craft up to MKXI, Crafting MKXIIs comes with the 9.5 update.


    MK12s you see sold on the exchange are drops from the Elite STFs.

    i was sure i used to see MK XII's at Memory Alpha in the R & D list. Too many late nights on STO is catchin up to me i think lol
    I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
    planet-space-sun.jpg
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited June 2014
    craig76 wrote: »
    i was sure i used to see MK XII's at Memory Alpha in the R & D list. Too many late nights on STO is catchin up to me i think lol

    Yea... Either you were very tired, or drunk... Either way, you've never been able to make MK XII's at MA.

    The new system will allow you to however.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
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  • icsairgunsicsairguns Member Posts: 1,504 Arc User
    edited June 2014
    with new system

    "By the time you hit the maximum level of any school, you’ll regularly craft Rare and Very Rare items,"
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  • miroexinmiroexin Member Posts: 43 Arc User
    edited June 2014
    icsairguns wrote: »
    with new system

    "By the time you hit the maximum level of any school, you’ll regularly craft Rare and Very Rare items,"

    Sorry but this sentence should be like this:

    By the time you hit the maximum level of any school, you’ll regularly craft Common, Uncommon and Rare items...
    After 21 crafting assignments and burning 1575 dil to bypass 2h building time to build MK II dual cannon I got:
    0, yes zero very rare AP MK II dual canons
    p.s. I will execute my rare Jam’hadar who is serving under me for 1,5 years for incompetence it’s just a MK II dual canon, he is Energy Weapons Officer not a Doctor.
  • craig76craig76 Member Posts: 775 Arc User
    edited June 2014
    bring on S 9.5 then :)

    just hope it wont cost the universe to craft them :)
    I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
    planet-space-sun.jpg
  • edited June 2014
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  • craig76craig76 Member Posts: 775 Arc User
    edited June 2014
    valoreah wrote: »
    Prepare to be disappointed then lol

    awww man, dont jinx it lol
    I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
    planet-space-sun.jpg
  • kalvorax#3775 kalvorax Member Posts: 1,663 Arc User
    edited June 2014
    craig76 wrote: »
    awww man, dont jinx it lol

    too late lol
  • craig76craig76 Member Posts: 775 Arc User
    edited June 2014
    cynder2012 wrote: »
    too late lol

    quick delete his post, we might still be lucky lol
    I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
    planet-space-sun.jpg
  • craig76craig76 Member Posts: 775 Arc User
    edited June 2014
    So, with this new crafting system, what we have done and earned in R & D points, will that all be reset to 0 ? Or no one knows yet? I havent seen anything said about this from the devs so far, but i may have missed something about it. I saw someone say it will reset on FB.
    I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
    planet-space-sun.jpg
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited June 2014
    i think us who max crafting will be starting over sadly but i will not be doing crafting this go round because of that reason and lots of other reasons
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    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited June 2014
    Cryptic likes to reset player progress, so everyone starts back at zero, apparently....
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  • craig76craig76 Member Posts: 775 Arc User
    edited June 2014
    That is sad to reset us....all that work down the drain :(
    Whhhyyyyy PWE?? :(
    I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
    planet-space-sun.jpg
  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    edited June 2014
    craig76 wrote: »
    That is sad to reset us....all that work down the drain :(
    Whhhyyyyy PWE?? :(

    It's the Cryptic way! Before they hit reset they might ask for feedback then hit reset.
  • razar2380razar2380 Member Posts: 1,187 Arc User
    edited June 2014
    I never spent the time to max it in the system we have now. However, I do think it would be better to give those that have some bonus exp at the very least in the new one.

    Also, I am even less likely to do any crafting with the new system if they don't fix the Dil cost. If I am only going to have a chance to get something close to what I want, then I will just run with regular MK XII purples, or fleet gear. The Dil cost per item is much lower with fleet gear, and you don't need to gamble just to get a purple.

    I would rather them let you pick purple quality, and the gamble be on what bonuses they will have. For example, the gamble will decide which combination to roll, [Acc]; [CritD]; [CritH]; etc, instead of the quality of the item being what you gamble on. Even then, the cost of Dil shouldn't be more than 200-500 per weapon, since the fleet ones that you can see what you get before buying cost about 900.
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  • annemarie30annemarie30 Member Posts: 2,698 Arc User
    edited June 2014
    how do you get the components now? the few opportunities to scan during ground missions?

    Doff assignments?

    won't be able to farm the clusters anymore
    We Want Vic Fontaine
  • craig76craig76 Member Posts: 775 Arc User
    edited June 2014
    It's the Cryptic way! Before they hit reset they might ask for feedback then hit reset.

    Well, we can only hope they leave the points we have accumulated alone....antennas are crossed :)
    I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
    planet-space-sun.jpg
  • craig76craig76 Member Posts: 775 Arc User
    edited June 2014
    razar2380 wrote: »
    I never spent the time to max it in the system we have now. However, I do think it would be better to give those that have some bonus exp at the very least in the new one.

    Also, I am even less likely to do any crafting with the new system if they don't fix the Dil cost. If I am only going to have a chance to get something close to what I want, then I will just run with regular MK XII purples, or fleet gear. The Dil cost per item is much lower with fleet gear, and you don't need to gamble just to get a purple.

    I would rather them let you pick purple quality, and the gamble be on what bonuses they will have. For example, the gamble will decide which combination to roll, [Acc]; [CritD]; [CritH]; etc, instead of the quality of the item being what you gamble on. Even then, the cost of Dil shouldn't be more than 200-500 per weapon, since the fleet ones that you can see what you get before buying cost about 900.

    I have just recently hit the max. Thats why i thought i would post about it :).....Im just hoping we can keep the points.

    The dil requirements are pretty expensive for some things. I think some items cost around 30k dil or something, dont quote me on that tho, been a few weeks since i last looked lol.
    So, cheaper dil requirements would be be....logical :), since fleet gear or rep gear is cheaper than current crafting system
    I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
    planet-space-sun.jpg
  • craig76craig76 Member Posts: 775 Arc User
    edited June 2014
    how do you get the components now? the few opportunities to scan during ground missions?

    Doff assignments?

    won't be able to farm the clusters anymore

    Im not sure on this, but i think they said in a dev post that the anomalies will be staying, if that is correct, (someone correct me if i am wrong :) ), then you should still be able to collect them the same way as it has been :)
    I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
    planet-space-sun.jpg
  • landrydaelandrydae Member Posts: 0 Arc User
    edited June 2014
    The new crafting system is just another Skinner Box designed with the intent to rake in as much money as they can get, just like the Lock boxes. By taking the control over the quality of the end product out of the player's hands and making it random, they're encouraging players to keep plugging away at it and buy lots of the new resource packs from the Zen store.

    It's basically an attempt to create a gambling addiction and they should be ashamed of themselves.
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited June 2014
    craig76 wrote: »
    I have just recently hit the max. Thats why i thought i would post about it :).....Im just hoping we can keep the points.

    Sure, why not? One of the Devs did the math in another thread, max in the current system equals around one-tenth of max in one school of the new system. Sure, you can have that insignificant token "headstart."

    (Which is about like getting a 4-inch headstart in a Marathon)

    craig76 wrote: »
    Im not sure on this, but i think they said in a dev post that the anomalies will be staying, if that is correct, (someone correct me if i am wrong :) ), then you should still be able to collect them the same way as it has been :)

    The anomalies are inside the exploration clusters, which they've said we won't be able to enter since it's all going to be DOff assignments sitting outside the clusters like ships piled on each other outside ESD, DS9, etc.
    landrydae wrote: »
    It's basically an attempt to create a gambling addiction and they should be ashamed of themselves.

    It's just "Season 9.5: More Of The Same." Secondary Lockbox system.
  • craig76craig76 Member Posts: 775 Arc User
    edited June 2014
    Im not liking the sounds of this :(


    Edit:
    i will wait and see..
    I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
    planet-space-sun.jpg
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited June 2014
    miroexin wrote: »
    Sorry but this sentence should be like this:

    By the time you hit the maximum level of any school, you’ll regularly craft Common, Uncommon and Rare items...

    from the dev blog "by the time you hit the maximum of any school, you will have completely eliminated the chance of crafting a common item"

    Also: Even at minimum level, the chance of crafting a Very Rare MK XII beam array is 13%
  • edited June 2014
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  • kestrelliuskestrellius Member Posts: 462 Arc User
    edited June 2014
    Am I missing something? Because my main is at pretty high crafting experience level (I did enough to make it so I could craft all the items in the lists, then stopped) and it didn't take very long at all. Maybe I'm not seeing a bunch of potential items that take way more? What do you get for maxing out crafting anyway?
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited June 2014
    f2pdrakron wrote: »
    How hilarious.

    You do understand this is Cryptic math that is completely different of normal math and doesnt change the fact there is no control over modifiers, we can end with something as hilarious as [Dmg][Acc][CrtD], and thats assuming very rare actually happens.

    This is a gamble and its maybe fine with drops that are zero cost, not on a system were there is double cost, time and resources and those resources happen cost Dilithium.

    Its pretty clear Crytic intends to monetize Dilithium, so much for the "time currency" ... of course I never brought that line to begin with.

    from the interview on priority one podcast "while you will not be able to control the mods at release, this will be added in before/with expansion 2"
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited June 2014
    Am I missing something? Because my main is at pretty high crafting experience level (I did enough to make it so I could craft all the items in the lists, then stopped) and it didn't take very long at all. Maybe I'm not seeing a bunch of potential items that take way more? What do you get for maxing out crafting anyway?

    We are talking about the crafting revamp that is coming out in late july
  • edited June 2014
    This content has been removed.
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited June 2014
    f2pdrakron wrote: »
    Let me give you another quote.

    "Plans change"

    I been hearing about the Gateway since I started, last thing I heard was they were abandoning it but apparently not so this serves as a example of what you can take developers word for, it means nothing.

    After all Secondary Deflectors? It have been about six months and nothing ... X2? 10.5? 11.7.2? Thats my whole point, if its not there then its not there, I stop believing a word that comes out from Cryptic a long time ago, stick around as long some of us have and you will be as jaded as us.

    EDIT: Pointless comment erased

    And secondary deflectors are still on there way, AND will be craftable when they do hit
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