So I added the current build for my latest toon to the OP, heh - he's just T2 in everything - 2 days, 19 hours, 38 minutes active - including the time I'm logged into him and on the forums or out smoking or having fallen asleep watching TV...lol.
Was surprised taking him into his first ISE - well, first STF at all, Normal or Elite - yeah, barely an hour in the new boat - off to ISE - wheeeee! No doubt he was carried by other folks there, but it was higher than I expected from the build in these early stages...made some of my other toons look bad by comparison, lol.
Should be interesting when I get used to the Dual Vector thing and actually get the build somewhere.
edit: Meh, I posted this as a reply in another thread....
They'd have more value if they had any sort of regen - had any of the resists/reduction - er...if they actually were a case of you splitting your ship into two rather than what happens...meh. Have been pretty disappointed with that so far...the whole "Hey stupid, come closer so I can heal you!" routine that takes place with whichever "pet" is out.
Per the info from Available Skills for both Dual Vector options...
When you fly Assault, you get the Guardian pet with:
Standard Plasma Arrays
Standard Plasma Torpedoes
Tractor Beam
Extend Shields
Attack Pattern Beta
Singularity Warp Shadow
Singularity Jump
You get:
-16.7% Hull HP
-16.7% Shield HP
+15% Impulse Speed
+12 Turn Rate
+5 Weapon Power
Crew set to 500
When you fly Guardian, you get the Assault pet with:
Standard Heavy Dual Plasma Cannons
Standard Plasma Turrets
Standard Plasma Torpedoes
Attack Pattern Alpha
Attack Pattern Omega
Cannon: Rapid Fire
Energy Weapons: Singularity Overcharge
Singularity Plasma Shockwave
You get:
-9.1% Hull HP
10% Shield HP
+5% Impulse Speed
+5 Turn Rate
-10 Weapon Power
+5 Shield Power
-5 Engine Power
+15 Auxiliary Power
Crew set to 1500
Neither pet can cloak - so while you can still cloak, the pet is going to fly around you saying "Hey everybody, we're here!"...that's if it remembers where you are, cause at times it likes to drag butt and just loiter while at other times it is bouncing off of you going, "Are we there yet?"...
The bonuses (positive and negative) are...well, taking a look at my guy (Haakona, not Fleet Ha'apax)...
Standard Mode
Hull: 56245
Shields: 9175
Impulse: 24.80 Full Impulse: 105.58 Inertia: 30
Turn: 12.0
Assault Mode/Guardian Pet
Hull: 46870
Shields: 7646
Impulse: 24.80 Full Impulse: 105.58 Inertia: 60
Turn: 24.0
Guardian Mode/Assault Pet
Hull: 51131
Shields: 9830
Impulse: 27.57 Full Impulse: 105.58 Inertia: 40
Turn: 16.9
The hull decrease is based on current hull. You lose 16.7% or 9.1% of whatever your hull is.
The shield decrease is based on current shields. You lose 16.7% of whatever your shield capacity is.
The shield increase is based on base shields. You gain 10% of whatever your shield base capacity is.
There is no increase to Impulse (neither Impulse nor Full Impulse) Speed, though it is listed as one of the bonuses. The reduction in Impulse Speed in Guardian came from the -5 Engine Power.
Inertia changes depending on which mode you're in, though it is not a listed change.
The increase to turn is a flat modifier - it is not a boost to base turn. Not sure why Guardian shows 16.9 instead of 17, when Standard shows 12 instead of 11.9 and Assault shows 24 instead of 23.9.
Comments
http://skillplanner.stoacademy.com/?build=ussryoohki2_0
We've got a force field dome
R'ebel, Romulan Eng, Haakona : http://skillplanner.stoacademy.com/?build=rebelhaak_5343
Was surprised taking him into his first ISE - well, first STF at all, Normal or Elite - yeah, barely an hour in the new boat - off to ISE - wheeeee! No doubt he was carried by other folks there, but it was higher than I expected from the build in these early stages...made some of my other toons look bad by comparison, lol.
Should be interesting when I get used to the Dual Vector thing and actually get the build somewhere.
edit: Meh, I posted this as a reply in another thread....