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Want to know how to efficiently get that contraband?

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  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited June 2014
    sonnikku wrote: »
    Yeah but the thing is people who "grind" their dil are hardcapped by the refinery cap on their character. We contrabanders just circumvent that limitation entirely with our army of alts. :P

    Ah yes
    :D
  • spacebaronlinespacebaronline Member Posts: 1,103 Arc User
    edited June 2014
    I dont think enough people refine and convert an significant quantity, i doubt it has that much impact

    I know several people who refine 500 to 1 million dilithium per day.

    One friend has over 130 toons on several accounts and turns in contraband all day long. I do it on 40 toons during the bonus weekend and that is about all I can stand - it's just another mind numbing grind.
  • jivedutchjivedutch Member Posts: 358 Arc User
    edited June 2014
    I know of people who have the time to spend 12+ hours a day on sto ...

    But getting contraband for 130 toons to rotate thru ... this takes goldfarming to another level.....
  • spacebaronlinespacebaronline Member Posts: 1,103 Arc User
    edited June 2014
    jivedutch wrote: »
    I know of people who have the time to spend 12+ hours a day on sto ...

    But getting contraband for 130 toons to rotate thru ... this takes goldfarming to another level.....


    It's a mission I am sure. You would have to have a network of KDF suppliers to sell you large volume.

    Some people like grinding out the contraband and some like grinding out the dilithium.

    But it's just a big grind - and no fun for me.

    But for the avg player - if they get just a few farming toons going - they can make a nice sum if they have the time.

    Some grind for "fun" - some grind for virtual profits. Some of the players I know RP as Ferengi - moving billions and billions around the exchange all the time.
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited June 2014
    It's a mission I am sure. You would have to have a network of KDF suppliers to sell you large volume.

    Some people like grinding out the contraband and some like grinding out the dilithium.

    But it's just a big grind - and no fun for me.

    But for the avg player - if they get just a few farming toons going - they can make a nice sum if they have the time.

    Some grind for "fun" - some grind for virtual profits. Some of the players I know RP as Ferengi - moving billions and billions around the exchange all the time.
    t
    The question remains, how the hell do you get the 1.04 billion EC you would need PER DAY especially since converting Zen to Dil would be more efficient way of getting it than converting Zen to Dil to EC to Dil
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited June 2014
    It's a mission I am sure. You would have to have a network of KDF suppliers to sell you large volume.

    Some people like grinding out the contraband and some like grinding out the dilithium.

    But it's just a big grind - and no fun for me.

    But for the avg player - if they get just a few farming toons going - they can make a nice sum if they have the time.

    Some grind for "fun" - some grind for virtual profits. Some of the players I know RP as Ferengi - moving billions and billions around the exchange all the time.


    Indeed, some are grinding to convert to Zen. Some do it to buy C-store goods for free, some do it to buy Lockbox keys (and Lob Store Items) to sell on the exchange or for themselves. And some do it out of necessity (small fleets have small Dilithum reserves, so they have to grind so they can do Starbase Projects).
  • spacebaronlinespacebaronline Member Posts: 1,103 Arc User
    edited June 2014
    t
    The question remains, how the hell do you get the 1.04 billion EC you would need PER DAY especially since converting Zen to Dil would be more efficient way of getting it than converting Zen to Dil to EC to Dil

    They would not need that per day. Lets say someone has 3 accounts with 40 toons per account.

    Total of 120 toons.

    1 contraband turn in run = 5x120 = 600 contraband x 43k ec = $25.8 million per run

    4 runs per day to hit cap = 4 x $25.8 or about $100 million per day

    $1 billion in contraband under this situation would last 10 days of "grinding"


    I could go on with the math about where to go from there - but let's just say it is very profitable turning it back into EC
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited June 2014
    They would not need that per day. Lets say someone has 3 accounts with 40 toons per account.

    Total of 120 toons.

    1 contraband turn in run = 5x120 = 600 contraband x 43k ec = $25.8 million per run

    4 runs per day to hit cap = 4 x $25.8 or about $100 million per day

    $1 billion in contraband under this situation would last 10 days of "grinding"


    I could go on with the math about where to go from there - but let's just say it is very profitable turning it back into EC

    I believe i just read 104 mil on my calculator as 1040 mil my bad
  • jivedutchjivedutch Member Posts: 358 Arc User
    edited June 2014
    New batch of figures from my "run" last night ....
    Beam out of Ganalda, Travel upwards untill i got my jobs filled, ....
    Eta Eridani, Pi Canis, Tau Dewa, Psi Velorum, Alpha Centauri, Regulus ...

    I also found some more Contraband rewarding jobs it seems ...

    Track Fleet Movement and Blocakde Terminal ....
    Assault Starfleet Refitting station - Success -
    5 Dil, 51 Mar, 102 XP, 116 SP, 490 EC, 30 Com, 2 Contra

    Assault Starfleet Refitting station - Success -
    5 Dil, 51 Mar, 102 XP, 116 SP, 490 EC, 30 Com, 2 Contra

    Blockade Federation Transport Terminal - Success
    5 Dil, 50 MAR, 98 XP, 112 SP, 490 EC, 20 Com, 2 Contra, 1 Item

    Blockade Federation Transport Terminal - Crit Success - 100% Quality
    130 Dil, 184 MAR, 666 XP, 762 SP, 1470 EC, 45 Com, 5 Contra, 1 Item

    Bombard Federation Manufactury - Success -
    5 Dil, 47 Mar, 87 XP, 100 SP, 490 EC, 30 Com, 2 Contra

    Bombard Federation Manufactury - Success -
    10 Dil, 49 Mar, 49 ENG, 188 XP, 216 SP, 980 EC, 20 Com, 2 Contra, 1 item

    Confiscate Contraband from Crew - Crit Success - 100% Quality
    125 DIl, 536 DEV, 1204 XP, 1379 SP, 4 Contra

    Confiscate Contraband from Crew - Crit Success - 100% Quality
    125 DIl, 499 DEV, 1111 XP, 1273 SP, 2 Contra, 1 Purple Consumable

    Disable Andorian Freighter - Success
    5 Dil, 64 MAR, 151 XP, 173 SP, 490 EC, 6 Com, 1 Contra, 1 Item

    Disable Bolian Freighter - Success -
    5 Dil, 58, MAR, 128 XP, 147 SP, 490 EC, 0 Com, 1 Contra, 3 Pris,

    Disable Bolian Freighter - Success -
    5 Dil, 61, MAR, 140 XP, 160 SP, 490 EC, 11 Com, 1 Contra

    Disable Bolian Freighter - Success -
    5 Dil, 59, MAR, 134 XP, 153 SP, 490 EC, 5 Com, 1 Contra, 1 Pris, 1 Item

    Disable Bolian Freighter - Success -
    5 Dil, 59, MAR, 134 XP, 153 SP, 490 EC, 5 Com, 1 Contra, 2 Pris,

    Disable Bolian Freighter - Crit Success - 100% Quality
    125Dil, 198, MAR, 366 XP, 420 SP, 980 EC, 30 Com, 3 Contra, 1 Pris,

    Disable Ferengi Freighter - Crit Success - 100% Quality
    140 Dil, 238 MAR, 438 ENG, 1866 XP, 2138 SP, 2450 EC, 20 Com, 5 Contra, 0 Pris, 3 Item

    Disable Ferengi Freighter - Crit Success - 100% Quality
    130 Dil, 211 MAR, 128 ENG, 400 XP, 458 SP, 1470 EC, 15 Com, 5 Contra, 2 Pris, 1 Item

    Disable Ferengi Freighter - Success -
    5 Dil, 62 MAR, 145 XP, 167 SP, 490 EC, 6 Com, 2 Contra, 1 Item

    Disable Ferengi Freighter - Success -
    10 Dil, 64 MAR, 64 ENG, 302 XP, 346 SP, 980 EC, 8 Com, 2 Contra, 1 Item

    Disable Human Freighter - Crit Success - 100% Quality
    130 Dil, 198 MAR, 120 ENG, 366 XP, 420 SP, 1470 EC, 55 Com, 3 Contra, 1 Item

    Disable Human Freighter - Crit Success - 100% Quality
    130 Dil, 238 MAR, 146 ENG, 932 XP, 1068 SP, 1470 EC, 40 Com, 3 Contra, 1 Item

    Disable Human Freighter - Success - 0% Quality
    5 Dil, 58 MAR, 128 XP, 147 SP, 490 EC, 13 Com, 1 Contra, 0 Item

    Disable Tellarite Freighter - Success -
    5 Dil, 62 MAR, 134 XP, 153 SP, 490 EC, 13 Com, 1 Contra

    Disable Tellarite Freighter - Success -
    5 Dil, 64 MAR, 151 XP, 173 SP, 490 EC, 3 Com, 1 Contra, 1 Pris, 1 Item

    Disable Tellarite Freighter - Success -
    5 Dil, 61 Mar, 140 XP, 160 SP, 490 EC, 5 Com, 1 Contra, 1 Pris, 1 item

    Offensive on Federation Mining Colony - Crit Success - 100% Quality
    125 Dil, 151 MAR, 250 XP, 286 SP, 980 EC, 60 Com, 5 Contra, 2 Pris

    Pillage Ferengi Trading Post - Success -
    5 Dil, 206 Mar, 700 XP, 802 SP, 490 EC, 5 Com, 2 Pris,

    Pillage Ferengi Trading Post - Success -
    5 Dil, 188 Mar, 630 XP, 721 SP, 490 EC, 6 Com, 1 Pris,

    Pillage Ferengi Trading Post - Success -
    5 Dil, 206 Mar, 700 XP, 802 SP, 490 EC, 0 Com, 3 Pris,

    Pillage Ferengi Trading Post - Success -
    5 Dil, 188 Mar, 630 XP, 721 SP, 490 EC, 5 Com, 1 Pris, 1 Item

    Pillage Ferengi Trading Post - Crit Success - 150% Quality
    250 Dil, 704 Mar, 1820 XP, 1858 SP, 980 EC, 45 Com, 2 Pris,

    Ransack Tellarite Mining Colony - Success - 0% Quality
    5Dil, 188 MAR, 630 XP, 721 SP, 490 EC, 0 Com, 0 Contra, 3 Pris,

    Ransack Tellarite Mining Colony - Success - 0% Quality
    5Dil, 194 MAR, 653 XP, 748 SP, 490 EC, 8 Com, 0 Contra, 1 Pris,

    Ransack Tellarite Mining Colony - Success - 0% Quality
    5Dil, 170 MAR, 560 XP, 641 SP, 490 EC, 5 Com, 0 Contra, 2 Pris,

    Ransack Tellarite Mining Colony - Success - 0% Quality
    5Dil, 164 MAR, 536 XP, 614 SP, 490 EC, 3 Com, 0 Contra, 2 Pris,

    Raid on Federation Experimental Research Station - Success
    5 Dil, 55 MAR, 116 XP, 133 SP, 490 EC, 20 Com, 2 Contra, 1 Item

    Raid on Starfleet Photonics Research Center - Success -
    5 Dil, 55 Mar, 116 XP, 133 SP, 25 Com, 2 Contra

    Raid on Starfleet Photonics Research Center - Success -
    5 Dil, 49 Mar, 94 XP, 108 SP, 30 Com, 2 Contra

    Raid on Starfleet Photonics Research Center - Success -
    5 Dil, 53 Mar, 109 XP, 125 SP, 20 Com, 2 Contra, 1 Item

    Raid on Starfleet Foundry - Crit Success - 100% Quality
    135Dil , 146 MAR, 174 ENG, 718 XP, 823 SP, 1980 EC, 20 Com, 5 Contra, 2 Pris, 2 items

    Run Fractal Decryption Tests on Intercepted Communications from Elachi - Crit Success - 150% Quality
    125 Dil, 281 ESP, 573 XP, 656 SP, 980 EC, 2 Contra

    Seizure of Federation Refinery - Success
    5 Dil, 50 MAR, 98 XP, 112 SP, 490 EC, 13 Com, 2 Contra, 1 Item

    Seizure of Federation Refinery - Crit Success - 100% Quality
    125 Dil, 184 MAR, 333 XP, 381 SP, 980 EC, 65 Com, 5 Contra

    Strike Against Fugitive Support Network - Crit Success - 150% Quality
    135 Dil, 891 Mar, 1132 Eng, 6250 XP, 7160 SP, 1980 EC, 40 Com, 5 Contra, 1 Pris (Blue Vorta), 2 Items

    Track Federation Fleet Movements - Crit SUccess - 100% Quality
    125 Dil, 226 ESP, 437 XP, 501 SP, 980 EC, 2 Contra

    Track Romulan Fleet Movements - Crit Success - 100% Quality
    125 Dil, 220 Esp, 421 XP, 482 SP, 490 EC, 2 Contra

    Unauthorized Raid on Andorian Military Outpost - Success - 0% Quality
    5Dil, 206 MAR, 700 XP, 802 SP, 490 EC, 3 Com, 0 Contra, 2 Pris,

    Unauthorized Raid on Andorian Military Outpost - Success - 0% Quality
    5Dil, 188 MAR, 630 XP, 721 SP, 490 EC, 3 Com, 0 Contra, 1 Pris, 1 Item

    Unauthorized Raid on Illegal Bolian Farming Colony - Crit Success - 150% Quality
    250Dil, 888 MAR, 2074 XP, 2378 SP, 980 EC, 10 Com, 0 Contra, 5 Pris,

    Unauthorized Raid on Illegal Bolian Farming Colony - Success - 0% Quality
    5Dil, 188 MAR, 630 XP, 721 SP, 490 EC, 8 Com, 0 Contra, 0 Pris,

    Unauthorized Raid on Illegal Bolian Farming Colony - Crit Success - 150% Quality
    250Dil, 731 MAR, 1885 XP, 1930 SP, 980 EC, 15 Com, 0 Contra, 4 Pris,

    Unauthorized Raid on Illegal Human Colony - Crit Success - 150% Quality
    250Dil, 757 MAR, 1750 XP, 2005 SP, 980 EC, 20 Com, 0 Contra, 4 Pris,

    Unauthorized Raid on Illegal Human Colony - Crit Success - 150% Quality
    250Dil, 783 MAR, 1815 XP, 2079 SP, 980 EC, 25 Com, 0 Contra, 4 Pris,
  • edited June 2014
    This content has been removed.
  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited June 2014
    This is a good idea to track. I've taken a look at the spreadsheet and figured there are some improvements to be made (not sure if that's just Google Docs being hugely limited?).

    http://1drv.ms/1q01tTk

    Enjoy.

    The idea is that you have one table with your data and a pivot running off that to get your *information*.
    http://mmo-economics.com - analysing the economic interactions in MMOs.
  • spacebaronlinespacebaronline Member Posts: 1,103 Arc User
    edited June 2014
    Lol





    The not so LoL part of it is that I have to disable my friends log in/off notification as seeing the notices go by hundreds of times in annoying.

    Thankfully I am not on too much any more. My days of grinding STO are mostly over. But I do like doffing now and then.
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited June 2014
    walshicus wrote: »
    This is a good idea to track. I've taken a look at the spreadsheet and figured there are some improvements to be made (not sure if that's just Google Docs being hugely limited?).

    http://1drv.ms/1q01tTk

    Enjoy.

    The idea is that you have one table with your data and a pivot running off that to get your *information*.

    O.o Damn, Thanks dude It was Google Drive being limited

    2 Questions,
    1) is all the data there?
    2) How the heck do you do that
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited June 2014
    What is the reset timer on the contraband missions after you complete them?
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • spacebaronlinespacebaronline Member Posts: 1,103 Arc User
    edited June 2014
    ashkrik23 wrote: »
    What is the reset timer on the contraband missions after you complete them?

    It's really hard to say. Usually after a full run of 22 missions I find it very hard to find 22 more during the 4 hr cycle of the game. Usually during the next cycle if I go to enough blocks I can find all that I need. Often this involves collecting the missions during one 4hr cycle and waiting until the timer flips to the next. There are so many blocks that offer good missions - 9 total - that you can just warp around.

    I like setting the mission "Skirmish" to active - and transwarp there to Eta Block- head north into Regulus - right into Pi canis - up into Tau Dewa- Up into Pi Velorium - up into Alpha Centauri - then transwarp to Beta Ursae - down into Alpha Trianguli - then right into Zeta Block(if necessary)

    Then transwarp back to Eta at the "Skirmish" start point for 500ec next time I log on.

    Rinse and repeat:)
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited June 2014
    So it is possible to get some of these marauding missions more than once a day?
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • spacebaronlinespacebaronline Member Posts: 1,103 Arc User
    edited June 2014
    ashkrik23 wrote: »
    So it is possible to get some of these marauding missions more than once a day?

    Maybe not the same ones - but there are many. I do notice it much harder to find some after collecting in the same 4 hr cycle - best to wait until the next cycle after collecting.

    It could be my imagination - but crits seem to make the next pickings slimmer as well.
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited June 2014
    Hmm, all right, thanks.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited June 2014
    ashkrik23 wrote: »
    So it is possible to get some of these marauding missions more than once a day?

    Yes, you should be able to as long as you allow enough time to pass. Sometimes if I wake up early enough on the weekdays I log in and quickly search for marauding missions and then I go to work. When I get back home from eventually I would log back in and collect the rewards from those missions and then load up on marauding missions again. Then I would simply play around and do my "dilithium grind thing" for a short time before playing with my other toons (Fed & Rom-Fed).

    Before finally logging off for the night I switch back to my KDF toon to quickly load up on marauding missions.
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited June 2014
    ashkrik23 wrote: »
    What is the reset timer on the contraband missions after you complete them?

    I would track it, but there is really no way to accurately tell. :mad:
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