All of this reminds me a lot of supergroup base building in City of Heroes, which I had done extensively in the past. Didn't know such a thing was possible in the Foundry. Looks like I'm going to spend some time there...
Wish I could do that with my ship interiors, though.
Hey johnny, what is giving off the blue light here? Also, I'm confused b/c those tos grates don't look orange enough.
That would be the circular console ... maybe #2 giving off the glow buried under the disc. I think the light from the hanging lamps is saturating the orange of the tos grating.
Love the corridor, BTW.
To Taco, didn't pick up any negative vibe from your comments either. Thrilled with your new additions and very grateful. No matter how much stuff you put in the foundry - heck u could put EVERYTHING that exists in there - I personally would still enjoy nothing more than to create new oddities using the assets. Some of us are just wired that way.
Can't wait to see new missions with all the new interesting builds!
console bases, console 1, backs of wall consoles, new floor and floor lights, plus old fed door.
New, but old ESD interior, because i wanted to use the lights.
PS Agree with everything Drogyn said.
It looks really good, but without an increase in the detail limit it wouldn't be practical except in a very small map.
I wish they would increase the detail limit to at least 1000 (around what it is in Neverwinter). The detail limit is just too low so you can't really decorate large levels.
Per my comments in other threads, I tried using the water objects (in concert with the Undine backdrop effect) to create a fluidic atmosphere effect in the Undine interior map. As you can see, the result isn't quite the way Undine interiors appeared on Voyager, nor is the fluidic effect itself all that great, but it still makes for an interesting atmospheric look.
Comments
http://starbaseugc.com/wp-content/uploads/2014/06/033.jpg
console bases, console 1, backs of wall consoles, new floor and floor lights, plus old fed door.
New, but old ESD interior, because i wanted to use the lights.
PS Agree with everything Drogyn said.
Holy f**k! I quit before I got ot the roof of a bulding. Very nicely done!
Wish I could do that with my ship interiors, though.
STO Screenshot Archive
Hey johnny, what is giving off the blue light here? Also, I'm confused b/c those tos grates don't look orange enough.
10 versions of the same fed wall
a cargo looking door
a klingon door
a cardassian door
This could go a long way:
http://starbaseugc.com/wp-content/uploads/2014/06/034.jpg
Two Esd wall consoles with the hanging light line. Note, you have to put the light over 15 below the y, unless you hide the above the door part of it.
That would be the circular console ... maybe #2 giving off the glow buried under the disc. I think the light from the hanging lamps is saturating the orange of the tos grating.
Love the corridor, BTW.
To Taco, didn't pick up any negative vibe from your comments either. Thrilled with your new additions and very grateful. No matter how much stuff you put in the foundry - heck u could put EVERYTHING that exists in there - I personally would still enjoy nothing more than to create new oddities using the assets. Some of us are just wired that way.
Can't wait to see new missions with all the new interesting builds!
It looks really good, but without an increase in the detail limit it wouldn't be practical except in a very small map.
I wish they would increase the detail limit to at least 1000 (around what it is in Neverwinter). The detail limit is just too low so you can't really decorate large levels.
Click here for my Foundry tutorial on Creating A Custom Interior Map.
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