test content
What is the Arc Client?
Install Arc

The repurpose of the new assets (post your screenshots)

2»

Comments

  • kirksplatkirksplat Member Posts: 0 Arc User
    edited June 2014
    117 props used to create this corridor. It wouldn't be so resource intensive without the floor lights.

    http://starbaseugc.com/wp-content/uploads/2014/06/033.jpg

    console bases, console 1, backs of wall consoles, new floor and floor lights, plus old fed door.

    New, but old ESD interior, because i wanted to use the lights.


    PS Agree with everything Drogyn said.
    [SIGPIC][/SIGPIC]
  • onehappytapewormonehappytapeworm Member Posts: 106 Bug Hunter
    edited June 2014
    kirksplat wrote: »
    117 props used to create this corridor. It wouldn't be so resource intensive without the floor lights.

    http://starbaseugc.com/wp-content/uploads/2014/06/033.jpg

    console bases, console 1, backs of wall consoles, new floor and floor lights, plus old fed door.

    New, but old ESD interior, because i wanted to use the lights.

    Holy f**k! I quit before I got ot the roof of a bulding. Very nicely done!
  • tk79tk79 Member Posts: 1,020 Arc User
    edited June 2014
    All of this reminds me a lot of supergroup base building in City of Heroes, which I had done extensively in the past. Didn't know such a thing was possible in the Foundry. Looks like I'm going to spend some time there...

    Wish I could do that with my ship interiors, though. :)
    U.S.S. Eastgate Photo Wall
    STO Screenshot Archive

  • designationxr377designationxr377 Member Posts: 542 Arc User
    edited June 2014
    All you people with your creative map design. -_-
  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited June 2014
    Hmm, gonna have to crack open the foundry again and work on finishing some of my maps.
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited June 2014
    Transporters: Assets in disguise... (Mannequin bases, spotlights, lamps and planters)
    https://www.dropbox.com/s/r1a6xjx10tq24jk/screenshot_2014-06-01-20-53-08.jpg

    Hey johnny, what is giving off the blue light here? Also, I'm confused b/c those tos grates don't look orange enough.
    [SIGPIC][/SIGPIC]
  • senatorvreenaksenatorvreenak Member Posts: 0 Arc User
    edited June 2014
    All this is seriously bringing back memories from back in the day when I dabbled with GtkRadiant for Elite Force 1.
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited June 2014
    I know it's not very stunning, but with our current door choices being:

    10 versions of the same fed wall
    a cargo looking door
    a klingon door
    a cardassian door

    This could go a long way:

    http://starbaseugc.com/wp-content/uploads/2014/06/034.jpg

    Two Esd wall consoles with the hanging light line. Note, you have to put the light over 15 below the y, unless you hide the above the door part of it.
    [SIGPIC][/SIGPIC]
  • edited June 2014
    This content has been removed.
  • johnnysnowballjohnnysnowball Member Posts: 399 Arc User
    edited June 2014
    kirksplat wrote: »
    Hey johnny, what is giving off the blue light here? Also, I'm confused b/c those tos grates don't look orange enough.

    That would be the circular console ... maybe #2 giving off the glow buried under the disc. I think the light from the hanging lamps is saturating the orange of the tos grating.

    Love the corridor, BTW.

    To Taco, didn't pick up any negative vibe from your comments either. Thrilled with your new additions and very grateful. No matter how much stuff you put in the foundry - heck u could put EVERYTHING that exists in there - I personally would still enjoy nothing more than to create new oddities using the assets. Some of us are just wired that way.

    Can't wait to see new missions with all the new interesting builds!
  • nagoraknagorak Member Posts: 882 Arc User
    edited June 2014
    kirksplat wrote: »
    117 props used to create this corridor. It wouldn't be so resource intensive without the floor lights.

    http://starbaseugc.com/wp-content/uploads/2014/06/033.jpg

    console bases, console 1, backs of wall consoles, new floor and floor lights, plus old fed door.

    New, but old ESD interior, because i wanted to use the lights.


    PS Agree with everything Drogyn said.

    It looks really good, but without an increase in the detail limit it wouldn't be practical except in a very small map.

    I wish they would increase the detail limit to at least 1000 (around what it is in Neverwinter). The detail limit is just too low so you can't really decorate large levels.
  • paxfederaticapaxfederatica Member Posts: 1,496 Arc User
    edited June 2014
    Per my comments in other threads, I tried using the water objects (in concert with the Undine backdrop effect) to create a fluidic atmosphere effect in the Undine interior map. As you can see, the result isn't quite the way Undine interiors appeared on Voyager, nor is the fluidic effect itself all that great, but it still makes for an interesting atmospheric look.

    Undineinteriorunderwater.jpg
Sign In or Register to comment.